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if your dad doesn't mind the ai being actually incapable of ever winning a war once walls a built AND doesn't run into the one of the late game CTD bugs then it's pretty good.
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# ? Dec 13, 2016 17:26 |
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# ? May 19, 2024 02:57 |
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BRAKE FOR MOOSE posted:My dad plays a lot of Civ 5, but hasn't bought Civ 6 yet because "they always gently caress it up and it takes a year for them to patch it and make it playable" Your dad is wiser than I could ever hope to be
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# ? Dec 13, 2016 17:26 |
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BRAKE FOR MOOSE posted:My dad plays a lot of Civ 5, but hasn't bought Civ 6 yet because "they always gently caress it up and it takes a year for them to patch it and make it playable" your dad knows what's up, there's a good game here but it's buried beneath some glaring problems that gotta get fixed first buy him a different 4x game imo
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# ? Dec 13, 2016 17:28 |
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Brother Entropy posted:your dad knows what's up, there's a good game here but it's buried beneath some glaring problems that gotta get fixed first For some who like Civilization games, Civ VI is still better than pretty much any other current non-Civ 4x.
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# ? Dec 13, 2016 17:34 |
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homullus posted:For some who like Civilization games, Civ VI is still better than pretty much any other current non-Civ 4x. you must have a really low opinion of current 4x games
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# ? Dec 13, 2016 17:37 |
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Video games are bad, just buy him an enormous bottle of his favorite alcohol instead.
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# ? Dec 13, 2016 17:41 |
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Internet Explorer posted:Maybe they'll let the intern have a crack at the AI this time around! Or just make it so that leaders take into account their relationship with a leader you're declaring war on before factoring in the warmonger penalty.
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# ? Dec 13, 2016 19:56 |
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Crazy Ted posted:And please make it so that if you're a warmonger, then other warmongering leaders actually like you. I mean, I really shouldn't get a -50 with Montezuma because I wiped out a civilization on a different continent after they declared war on me twice. I dunno about liking you. As another warmonger, they'd probably see you as a threat. Also, where do you see the numerical values for your relationships with other civs?
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# ? Dec 13, 2016 20:02 |
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JeremoudCorbynejad posted:It depends what you're looking for in the game. I'm looking for a game, as in a system modeling something with victory conditions that my opponent (here, the computer) has some chance of fulfilling. Not some strange sandbox with computer controlled drunk ants that move around pointlessly in random directions. But honestly, I'm not sure whether Civ V with all expansions and Vox Populi has that either, which is why I asked.
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# ? Dec 13, 2016 20:28 |
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John F Bennett posted:Word on the street is that there's going to be another patch within 7 days. However, I did find people giving Tomatekh poo poo because he didn't include the Flying Spaghetti Monster and Pastafarianism in his Historical Religions (that one where the amount of religions to choose from gets bumped up to about 50) mod! prefect posted:I dunno about liking you. As another warmonger, they'd probably see you as a threat.
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# ? Dec 13, 2016 20:37 |
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Crazy Ted posted:However, I did find people giving Tomatekh poo poo because he didn't include the Flying Spaghetti Monster and Pastafarianism in his Historical Religions (that one where the amount of religions to choose from gets bumped up to about 50) mod! My religion-choosing strategy: 1. If you get Zoroaster, take Zoroastrianism, because it's fun to say. 2. Maybe go with something thematically appropriate, like where the color matches the civilization colors. (Zoroastrianism is purple, so it's good for Rome. I think Shinto has a blue that works for Greece.) 3. Turtleology, the religion with the cool turtle icon. (Because my Zodiac sign isn't available for some reason. )
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# ? Dec 13, 2016 20:46 |
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prefect posted:My religion-choosing strategy: Screw all you filthy heathens, Crabs is the one true religion! We must spread Crabs everywhere! Also speaking of bad combat AI, has anyone ever had the AI actually use a ranged unit inside a city to defend itself? Like I could take an archer + 2 warriors to stop healing and the AI never uses the archer it has inside its own drat city to attack me.
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# ? Dec 13, 2016 21:09 |
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Converting the world to Judaism as Saladin was pretty sweet. I still always pick Judaism.
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# ? Dec 13, 2016 21:33 |
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I did Trumpism once. It was... a surprisingly accurate analogy for this past year, considering I waged an Inquisition war on everyone who disagreed with me and won a Religious victory.
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# ? Dec 13, 2016 21:45 |
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Fryhtaning posted:I did Trumpism once. It was... a surprisingly accurate analogy for this past year, considering I waged an Inquisition war on everyone who disagreed with me and won a Religious victory.
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# ? Dec 13, 2016 21:50 |
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Crazy Ted posted:Honestly 95% of my motivation in founding a religion is just to snatch up Tithe and get free money. Found Scientology
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# ? Dec 13, 2016 22:23 |
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SlyFrog posted:I'm looking for a game, as in a system modeling something with victory conditions that my opponent (here, the computer) has some chance of fulfilling. Not some strange sandbox with computer controlled drunk ants that move around pointlessly in random directions. I look for the same thing and I'm a huge fan of Vox Populi, so go for it. It's still not perfect but the AIs do act somewhat like normal players without losing their distinct flavours. Make sure to trip-report in the Civ 5 thread! http://forums.somethingawful.com/showthread.php?threadid=3558848&goto=lastpost
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# ? Dec 13, 2016 23:27 |
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Fryhtaning posted:I did Trumpism once. It was... a surprisingly accurate analogy for this past year, considering I waged an Inquisition war on everyone who disagreed with me and won a Religious victory. Did you win a that Religious victory with less than half the total believers?
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# ? Dec 13, 2016 23:28 |
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Maguoob posted:
If they have walls they'll use the in-built defenses to attack you. They seem to have some common-sense, too: they'll fire at the catapults pounding their wall to bits, rather than some random warrior that you've just bought along to make up the numbers. I honestly think that resetting the AI player's war algorithms to be more like the barbarian's would solve a lot of issues. I've fought several sieges against enemy cities that could have been broken if the AI had moved aggressively against my besieging units, regardless of the damage that they might suffer themselves, instead of inexplicably shuffling around a few tiles away as I methodically reduced their city.
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# ? Dec 14, 2016 00:01 |
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Pistol_Pete posted:If they have walls they'll use the in-built defenses to attack you. They seem to have some common-sense, too: they'll fire at the catapults pounding their wall to bits, rather than some random warrior that you've just bought along to make up the numbers. I know they use walls to defend themselves, but that is about it. Doing a culture victory game and I just got a warning that Germany is about to win a culture victory. They're producing 19 tourism and 16.6 culture per turn, but game seems to think that they're dominating everyone else. For comparison I have 710 tourism & 234.9 culture per turn.
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# ? Dec 14, 2016 00:23 |
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Pistol_Pete posted:If they have walls they'll use the in-built defenses to attack you. They seem to have some common-sense, too: they'll fire at the catapults pounding their wall to bits, rather than some random warrior that you've just bought along to make up the numbers.
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# ? Dec 14, 2016 00:24 |
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Is it me, or does the AI not build neighborhoods?
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# ? Dec 14, 2016 01:13 |
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BRAKE FOR MOOSE posted:My dad plays a lot of Civ 5, but hasn't bought Civ 6 yet because "they always gently caress it up and it takes a year for them to patch it and make it playable" Your dad may be surprised to find that Firaxis hosed it up less than usual (then again the bar was hilariously low after V's launch). They still hosed it up and you may want to wait a bit.
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# ? Dec 14, 2016 01:20 |
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Maguoob posted:I know they use walls to defend themselves, but that is about it. I'm pretty sure that warning is bugged and uses the lowest civ on the board instead of the true leader because I've also seen that behavior.
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# ? Dec 14, 2016 01:22 |
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JeremoudCorbynejad posted:Did you win a that Religious victory with less than half the total believers? A Religious victory is basically the electoral college. A bullshit 1-pop outpost counts as much as their capital in terms of the "majority of cities" Actually nm I just described the Senate.
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# ? Dec 14, 2016 02:43 |
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Fryhtaning posted:A Religious victory is basically the electoral college. A bullshit 1-pop outpost counts as much as their capital in terms of the "majority of cities"
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# ? Dec 14, 2016 03:58 |
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The warmonger penalties and causes belli system were good ideas. I do agree though with the poster who said the AI should consider some things before just applying the same penalty. Also holy poo poo the penalty degrades way too fast and is still too harsh. I don't even bother being friends with civs unless they ask. I know that as soon as the declaration is over they'll never be my friend again. It's just really stupid to be punished for a war you fought like 100 turns ago.
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# ? Dec 14, 2016 07:19 |
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I haven't played Civ 5 since Dec 31, 2015. I'm about to fire up Civ 6 for the first time, 3 weeks after buying it. See you on the other side.
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# ? Dec 14, 2016 07:52 |
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Josh Lyman posted:I haven't played Civ 5 since Dec 31, 2015. See you in two days, after you beat it on deity without even trying. You can join the patch watch team.
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# ? Dec 14, 2016 08:04 |
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The biggest disappointment of the expanded religion system in VI is that you don't get city-state popups saying "Almaty desires dank weed" and such. Takes half the fun out of gimmick religion names!
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# ? Dec 14, 2016 15:40 |
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I'm late to this party, but even ~5 pages ago people were surprised at districts providing bonuses to other cities. I'm also baffled by the '7 tile rule'. Sure, space between cities, is nice, but I'm gonna do everything I can, terrain notwithstanding, to build a nexus of production centered on a city. Preferably with each city having a good share of production from power plants and the like.
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# ? Dec 14, 2016 16:42 |
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Mile'ionaha posted:I'm also baffled by the '7 tile rule'. If they're fewer than seven tiles apart, their usable zones will overlap. :ocd: :etcetera:
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# ? Dec 14, 2016 16:46 |
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prefect posted:If they're fewer than seven tiles apart, their usable zones will overlap. :ocd: :etcetera: I'm OCD as the next , but even I know that the game will long be over before you can reasonably take advantage of, what is it - 36 tiles? At least in more than a city or two.
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# ? Dec 14, 2016 19:42 |
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Fryhtaning posted:I'm OCD as the next , but even I know that the game will long be over before you can reasonably take advantage of, what is it - 36 tiles? At least in more than a city or two. If you're thinking reasonably, you're not OCD.
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# ? Dec 14, 2016 19:48 |
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Fryhtaning posted:I'm OCD as the next , but even I know that the game will long be over before you can reasonably take advantage of, what is it - 36 tiles? At least in more than a city or two. I know this is entirely a holdover from 5 but it actually was reasonable to do that when you maximized growth like you should've been doing. Nowadays we have housing to slow us down but old habits die hard I guess.
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# ? Dec 14, 2016 20:46 |
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Tanners posted:I know this is entirely a holdover from 5 but it actually was reasonable to do that when you maximized growth like you should've been doing. Whoever talked about an incoming patch looks right. According to SteamDB there's been five change numbers related to Civ VI in the last week, and apparently there is a new series of locked achievements that have showed up.
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# ? Dec 14, 2016 20:53 |
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In V you were, like, only going to build 4 or 5 cities anyway so maximizing the land you controlled wasn't too onerous in any case. In VI you want to cram in as many cities as you can in your territories so keeping to 7-tile spacing is much more of a detriment
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# ? Dec 14, 2016 20:57 |
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Crazy Ted posted:Well yeah if you did growth right in Civ V the three-tile ring around your capitol wasn't close to enough. Specialists? Not to mention Wonders didn't physically occupy a hex in V either. CharlieFoxtrot posted:In V you were, like, only going to build 4 or 5 cities anyway so maximizing the land you controlled wasn't too onerous in any case. 4 or 5 cities, how adorable
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# ? Dec 14, 2016 21:34 |
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Fryhtaning posted:Specialists? Not to mention Wonders didn't physically occupy a hex in V either. Man, I think I understand the 3-city meta, but I always went for major expansion and made do with luxuries, bread, and circuses.
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# ? Dec 14, 2016 21:37 |
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# ? May 19, 2024 02:57 |
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Mile'ionaha posted:Man, I think I understand the 3-city meta, but I always went for major expansion and made do with luxuries, bread, and circuses.
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# ? Dec 14, 2016 21:53 |