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dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
as if normal grabs in sfv weren't already techable command grabs

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Zand
Jul 9, 2003

~ i'll take you for a ride ~ ride on a meteorite ~

dhamster posted:

as if normal grabs in sfv weren't already techable command grabs

what does this mean?

Count Bleck
Apr 5, 2010

DISPEL MAGIC!


Because grapplers are dominating the competitive scene everywhere.

Real hurthling!
Sep 11, 2001




what happens if you tech a command grab against a command grab

Pomp
Apr 3, 2012

by Fluffdaddy
normal grabs should be one frame and techs should only soften them.

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.

Zand posted:

what does this mean?

there is a designated command for throwing in sf3-5, and if it doesn't work you get a whiff animation

e: that's probably a dumb distinction for me to make because one-button throws haven't been the norm since sf2

ee: oh yeah I forgot alpha

dhamster fucked around with this message at 04:40 on Dec 16, 2016

A.o.D.
Jan 15, 2006

dhamster posted:

there is a designated command for throwing in sf3-5, and if it doesn't work you get a whiff animation

e: that's probably a dumb distinction for me to make because one-button throws haven't been the norm since sfa2

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
2nd Impact was actually the last Street Fighter game to have 1 button throws if you don't count CvS2.

Fereydun
May 9, 2008

2/3 button throws have ultimately lead us to the world where dps aren't invincible

old seth killian was right

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Real hurthling! posted:

what happens if you tech a command grab against a command grab

T. Hawk on Player 1 Side wins out.

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS

Gief is the only reason I bother watching footage of this game.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

I assume that beta that went up for a few mins, is a good idea of what s2 is going to be and/or actually s2 proper maybe.

Either way stuff looking good, a lot of peoples numbers changed and basically everyones combo potential is going up(a lot of CH only combos are now normal combos). Also at least on what I have seen, outside of jab AA's a lot of peoples hitboxes are looking a lot better on both ground and air normals(especially Vega).

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Alex looks a lot better in Season 2 just because he almost didn't get touched.



I'm fine with this.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

Count Bleck posted:

Alex looks a lot better in Season 2 just because he almost didn't get touched.



I'm fine with this.

He can now combo into lp chop from cr.lp instead of hated st.lp :)

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Evil Canadian posted:

He can now combo into lp chop from cr.lp instead of hated st.lp :)

st.lp anti-air forever and nothing else

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
Why did they nerf the already painfully slow overheads that lead into nothing?

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
apparently all overheads were standardized to be -6 on block, but alex's overhead is still -4 on block?

idk the reasoning behind that, but i'm not really complaining

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
The one thing I was thinking while playing SF5:

Man these overheads sure are threatening, I wish they would make them more unsafe.

Skypie
Sep 28, 2008
I still think the Mika changes are dumb. :colbert: I mean, I haven't played in months because I got tired of rage quitters and also the two guys I played with bitching ENDLESSLY about Mika. gently caress you, pal, I've seen your MvC3 videos where the screen is so full of poo poo between Arthur and Hawkeye that if the other person blinks, they get hit by 800 projectiles so I don't wanna hear it about Passion Press

mysterious loyall X
Jul 8, 2003
Bring back 1 button throws and no throw teching ono u stupid turd

Jack Trades
Nov 30, 2010
Probation
Can't post for 11 years!
http://giphy.com/gifs/N1pYfYfQRLf6U

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
"I must go now... my planet needs me"

Dr. Video Games 0112
Jan 7, 2004

serious business

dhamster posted:

"I must go now... my planet needs me"

Looks like he is stuck in the ground, bottom right.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Well, his planet is Earth so...

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
heh, I didn't see him clipping through the stage like that

Woden
May 6, 2006

Skypie posted:

I still think the Mika changes are dumb. :colbert: I mean, I haven't played in months because I got tired of rage quitters and also the two guys I played with bitching ENDLESSLY about Mika. gently caress you, pal, I've seen your MvC3 videos where the screen is so full of poo poo between Arthur and Hawkeye that if the other person blinks, they get hit by 800 projectiles so I don't wanna hear it about Passion Press

Using back dash to make a fake wall was super fun, really sad to see that go.

Laura was the only other character I had some fun with and apparently she got some buffs, so maybe time to pick her up again.

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?

https://twitter.com/arlieth/status/810064403538280449

ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN


The sad thing is, if that is indeed how the move is when the patch goes live, it won't be fixed for another year.

gently caress the CPT.

Jack Trades
Nov 30, 2010
Probation
Can't post for 11 years!

:shepicide:

One step forward, two steps back. Keep at it, Capcom.

Woden
May 6, 2006

Jack Trades posted:

:shepicide:

One step forward, two steps back. Keep at it, Capcom.

Which step was the one that was forward?

Real hurthling!
Sep 11, 2001




Woden posted:

Which step was the one that was forward?

they gave him a clawless cc i guess

Jack Trades
Nov 30, 2010
Probation
Can't post for 11 years!

Woden posted:

Which step was the one that was forward?

Vega's Rolls stopped being unsafe on block. At least light roll did.

Woden
May 6, 2006

Jack Trades posted:

Vega's Rolls stopped being unsafe on block. At least light roll did.

Oh you're talking specifically about Vega.

Sorry still in shock about the Mika changes and the general system changes, I really have no idea what they're actually going for nor what they're trying to prevent.

Real hurthling!
Sep 11, 2001




some change notes from the leak. still subject to change.

Gief's jab is still a good aa but most other characters aren't
armor moves are severerly nerfed by the huge lowering of grey life regen
Cammy and akuma can still do invincible dp but only in VT state
most aa normals in the game are buffed and cause juggle states that lead to combos or super
ryu gets more v gauge per parry
chun li and mika nerfed to 875 health down with akuma
nash mk scythe does less pushback
chun can vt cancel off of special moves now
bisons ex psycho blast doesn't explode on a timer, it goes full screen
rashid -4 on a blocked hk instead of -2
dhalsim goes to up to 925 health
guile still has his boom loops despite changes to cr mp by using different variations. no longer as long but still pretty long.
karin's rekka overhead is now safe on block. can also cause a juggle in air with a j mp
laura's ex cmd grab is fb invincible
juri's vskill is much faster to charge
urien now can easily link cr hp after a cross up j lk
Juri st mp +5 on hit, links to st mk now

Real hurthling!
Sep 11, 2001




Woden posted:


Sorry still in shock about the Mika changes

get ready for having less health than cammy

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

If even half the changes that are in stay, Vega is going to be 10 times the character he is now. claw st.hp range nerf is so certain combos can't be possible with the changes which is fine, as the move isn't really meant to be used on its own outside of combos, or bullying with it on someone's wakeup anyway.

More to the point, its just a big who cares change.

Skypie
Sep 28, 2008

Real hurthling! posted:

get ready for having less health than cammy

Yeah, the gently caress is that about? I have a friend who insists that Mika is bad, broken garbage who isn't "honest" and "isn't playing Street Fighter." Mika won the cup, therefore she deserves the nerfs.

But I think they're also making it so Gief can't do s.HP CC xx SPD now too so it's clear the game isn't being tuned to a vision but rather is a reaction to people complaining on the Internet. Anything else would be :effort: for Capcom I guess

A.o.D.
Jan 15, 2006

Evil Canadian posted:

If even half the changes that are in stay, Vega is going to be 10 times the character he is now. claw st.hp range nerf is so certain combos can't be possible with the changes which is fine, as the move isn't really meant to be used on its own outside of combos, or bullying with it on someone's wakeup anyway.

More to the point, its just a big who cares change.

Vega is still so much meat when he's getting up, but now he has a lot more good buttons, some of his worst attacks have better hitboxes, and claw on attacks are mostly + on block now, meaning that he has a meaningful way to keep people out with his buttons and some of his old playstyle has returned. He also no longer loses his turn when he hits with a roll, and gets more combo options in general. That, plus he can meaningfully crush counter crouching characters is an overall positive change. I expect him to climb up the tier ladder a few rungs.

dangerdoom volvo
Nov 5, 2009
Sf5 tier list only goes from C to D

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ROFL Octopus
Jun 20, 2014

LET ME EXPLAIN

dangerdoom volvo posted:

Sf5 tier list only goes from C to D

C to D to Juri

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