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Digital_Jesus posted:That being said I'd still like to see ... Pharah get a splash damage boost. Pharah is in a really good spot right now. The agility she gained in the air (and the bigger jump jet) has made a huge difference to her survivability. Giving her more splash damage would negate Junk Rat's role in the game even further and make her a real murder machine, as it would be significantly harder to dodge her than even hitscan during fights and make it even easier for her to get multikills. (My opinion here is based on that I play an absolute shitload of Pharah, 150+ hours between QP and Comp) Manatee Cannon posted:it's also harder to play around with her range as a flanker, which makes her more dangerous for them. reaper finds it annoying as well since she can start hitting him before he's close enough to kill her as fast, which can be scary if you're already hurt and/or she's already charged Kenshin fucked around with this message at 09:02 on Dec 19, 2016 |
# ? Dec 19, 2016 08:58 |
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# ? May 22, 2024 14:24 |
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Bluhman posted:The range increase does seem to make it a whole lot easier to keep the chain going. Not even a split-second of downtime stops a level 3 Symmetra gun, so it obviously becomes a huge menace in situations where the whole team's huddled on the cart/on the point. Keep in mind, from 5 to 7 meters; that's a 40% increase in distance covered, and the autolocking still gives them a huge advantage within that range. it's also harder to play around with her range as a flanker, which makes her more dangerous for them. reaper finds it annoying as well since she can start hitting him before he's close enough to kill her as fast, which can be scary if you're already hurt and/or she's already charged it's not a huge boost to her as a combat hero (she's still not that) but it helps
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# ? Dec 19, 2016 08:58 |
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Jabor posted:nah, they rebalanced the curve a little bit to try and not have everyone clumped in platinum Thanks for the vote of confidence. Though I think I may have a lot of fun being in bronze, since I'm probably just a tiny bit better.
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# ? Dec 19, 2016 09:12 |
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Vax posted:So I'm placed 2500 now. I guess I couldve been much higher if not for all of those leavers? Possibly, but your ranking is evaluated much more by your individual performance than your win/loss ratio (though I don't know by what metrics). 2500 is the diamond/gold border if I recall correctly and if that's what you were getting matched up against after your 5 successful matches it's probably a good place for you.
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# ? Dec 19, 2016 09:32 |
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Sick of Zarya being a Good Hero Choice. Between her, Mercy, and New Sym it feels like the entire game is Attack of the 50 Foot Long Laser Beams.
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# ? Dec 19, 2016 09:38 |
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I tried a friends PS4 overwatch last night - I have no idea how they even manage to aim on it, PC is much superior Way more control
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# ? Dec 19, 2016 10:19 |
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junkrat is the 'turn brain off and hold m1' hero and that works just great for low skill gamers so blizz is probably satisfied with him
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# ? Dec 19, 2016 10:42 |
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I'm so mad at the SymMercy meta. I'm done with this until the next patch is applied. But I'm still playing it and hating myself. Holiday skins, y'see.
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# ? Dec 19, 2016 10:48 |
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Tenebrais posted:your ranking is evaluated much more by your individual performance than your win/loss ratio (though I don't know by what metrics). I cannot believe people actually believe this. Your SR is based entirely on whether you partied or had good luck during placements.
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# ? Dec 19, 2016 10:54 |
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Snazzy Frocks posted:junkrat is the 'turn brain off and hold m1' hero and that works just great for low skill gamers so blizz is probably satisfied with him Partly true. There are junkrats that are just junk and then there are junkrats that air-grenade Pharas 247, doing trickjumps over half the map with the mine. Know exactly where to position for ult and which wall to climb over with the tire etc. To play junkrat and be decent is easy, to master him is very difficult.
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# ? Dec 19, 2016 11:20 |
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off-key indie nonsense posted:I just need someone to tell me... I lost over 1100 points going into s3. Am I really that bad? You're probably playing the same, or having an off week. I haven't had master roadhog stats in comp all week, despite him being all I play. It's like learning how to play tracer well has ruined him for me.
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# ? Dec 19, 2016 11:24 |
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Junkrat's main problem is that he can spam a choke all he wants but unless he gets picks he's helping the other team by doing so.
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# ? Dec 19, 2016 13:51 |
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Aspergeoisie posted:I cannot believe people actually believe this.
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# ? Dec 19, 2016 15:55 |
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Aspergeoisie posted:Your SR is based entirely on whether you partied or had good luck during placements.
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# ? Dec 19, 2016 16:21 |
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Do you folks who arm-aim and play tanks crank your sensitivity a bit for playing them? Finding it a bit hard to turn fast enough in close quarters with Rein and Dva.
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# ? Dec 19, 2016 16:58 |
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Make Junkrat's M1 do full damage to the entire splash radius. Doesn't change 1v1 much but makes his spam actually threatening rather than feeding ult and also makes him murder death balls. Alternately, make his trap indestructible.
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# ? Dec 19, 2016 17:44 |
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Unoriginal Name posted:Make Junkrat's M1 do full damage to the entire splash radius. Doesn't change 1v1 much but makes his spam actually threatening rather than feeding ult and also makes him murder death balls. if they made it indestructible you just know it'd be on a timer instead, and we're talking like 15 seconds or something
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# ? Dec 19, 2016 17:45 |
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IronicDongz posted:No, your SR after placements is mostly determined by MMR, and after that gaining or losing SR is mostly dependent on winning/losing. gaining/losing sr is entirely dependent upon winning/losing (you can't go up when you lose and you can't go down when you win), but the amount depends on your individual performance and who you're playing against it seems to be weighing your performance more heavily than it was in previous seasons, or at least the way it does so is different
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# ? Dec 19, 2016 18:01 |
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I like playing Junkrat to defend the last point of Route 66. Dropping his trap along side the cart in the final tunnel almost always catches someone and the quarters are tight so it's harder for enemies to avoid the bombs. I fight as close to the cart as possible so if I die I drop my grenades on the cart too.
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# ? Dec 19, 2016 18:13 |
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Comp overwatch has taught me that 9/10 times the people who say "plz report X for trolling" at the end of the match are trolling themselves by getting super mad that someone made a hero pick they didn't like.
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# ? Dec 19, 2016 18:33 |
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one time this junkrat dropped a trap where there was a bunch of visual clutter like coiled wires and poo poo on the ground and i thought that that was pretty smart of him but because i knew where it was i just broke it and then killed him as i skillfully weaved between his stupid pill spam
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# ? Dec 19, 2016 18:44 |
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Snazzy Frocks posted:one time this junkrat dropped a trap where there was a bunch of visual clutter like coiled wires and poo poo on the ground and i thought that that was pretty smart of him but because i knew where it was i just broke it and then killed him as i skillfully weaved between his stupid pill spam and then everyone stood up and clapped
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# ? Dec 19, 2016 18:53 |
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i don't think people are making up overwatch war stories
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# ? Dec 19, 2016 18:56 |
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i was just telling a story about why people who pick junkrat are bad gamers who lose comp games for their teams
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# ? Dec 19, 2016 18:59 |
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Unoriginal Name posted:Make Junkrat's M1 do full damage to the entire splash radius. Doesn't change 1v1 much but makes his spam actually threatening rather than feeding ult and also makes him murder death balls. No. Increase projectile speed, remove the proximity explosion after the 1st bounce.
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# ? Dec 19, 2016 19:08 |
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Dyz posted:No. Increase projectile speed, remove the proximity explosion after the 1st bounce. Nonsense, just make using a XBone or PS4 controller mandatory.
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# ? Dec 19, 2016 19:16 |
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make junkrats bombs work like real grenade launcher grenades and just have them explode on contact with any surface or make him have to set a timer and grenades only blow up after the fixed time interval Snazzy Frocks fucked around with this message at 19:24 on Dec 19, 2016 |
# ? Dec 19, 2016 19:19 |
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Give Pharahs rockets more knockback so you can pop people into the air. Edit: give her a melee weapon that makes her run faster the lower health she is.
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# ? Dec 19, 2016 19:24 |
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prom candy posted:Give Pharahs rockets more knockback so you can pop people into the air. Also give everyone a jar of pee to toss. Even a pee jar toss emote would make me happy.
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# ? Dec 19, 2016 19:36 |
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I watched some of the MLG tournament and like most teams are just 4 tank/2 support. Thats kinda boring.
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# ? Dec 19, 2016 19:39 |
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KoB posted:I watched some of the MLG tournament and like most teams are just 4 tank/2 support. Thats kinda boring. When there's money on the line you play what wins the money generally
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# ? Dec 19, 2016 20:03 |
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i think the meta would improve by removing roadhog or completely reworking his hook or something
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# ? Dec 19, 2016 20:45 |
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I don't really remember seeing Roadhog much until Ana came around. Ana warps the world around her
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# ? Dec 19, 2016 20:51 |
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Snazzy Frocks posted:i think the meta would improve by removing roadhog or completely reworking his hook or something I straight up cannot make Roadhog work for me. I'm great with the hooking but I can't really get used to aiming his gun and it feels so arbitrary. I feel like I should get better? I'm trash with Reinhardt too but I generally blame that on him being tough to play without a solid team as I do fairly well as him when I play with arranged teams.
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# ? Dec 19, 2016 21:03 |
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I got really sick of how every ranked game is the same this weekend and started to play around with Torb and Bastian. Lots of people got angry about it but I won way more of my games than lost, and I got a few POTGs as both of 'em. I wish there was a mode like ranked where people communicated and worked together, but without the immediate vitriol if someone picks a character that's not in the current favored line up. Quick play could be like that but no one talks or works together.
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# ? Dec 19, 2016 21:15 |
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TheKingofSprings posted:When there's money on the line you play what wins the money generally I dont blame them.
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# ? Dec 19, 2016 21:26 |
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Kashuno posted:I don't really remember seeing Roadhog much until Ana came around. Ana warps the world around her Prior to Ana the big meta-deforming thing was Zenyatta having an orb of discord that applied a 50% damage buff to people shooting its target instead of 30% and in that meta Roadhog basically melted. 600 natural hitpoints but no mitigation or shields meant that as soon as Zen slapped him with the orb everyone would just turn their guns on Hog and not even huffing paint could save him. That's not to say that people never played him ever, Zarya was still the game's best secondary tank and without her nerf so it wasn't uncommon to have Zarya supporting Roadhog with bubbles, but it did mean that Roadhog could die much, much faster if he got out of position, so he became a sometimes food.
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# ? Dec 19, 2016 21:36 |
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Wildtortilla posted:I got really sick of how every ranked game is the same this weekend and started to play around with Torb and Bastian. Lots of people got angry about it but I won way more of my games than lost, and I got a few POTGs as both of 'em. I wish there was a mode like ranked where people communicated and worked together, but without the immediate vitriol if someone picks a character that's not in the current favored line up. Quick play could be like that but no one talks or works together. Torb's rivet gun doesn't do world-breaking amounts of damage but it does enough to make it worthwhile to git gud at landing consistent shots with it. A tracer or genji getting shot up by your turret/team can be finished right off with one or two good shots as they flee and it never gets old. Same for the alt-fire up close, you can definitely ruin a tank's day if you get in close and open up with M2. Between the rivet gun and the turret, he puts out very solid area-coverage damage but without the indiscriminate healerbait problem Junkrat has. It's just that lots of people treat him like the TF2 engineer (but not the mini-turret variant) and just sit around humping their turret instead of using the rivet gun to augment the turret damage, and they think that everyone else must also be treating him like that. Sombra has the same makes-pubs-mad effect.
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# ? Dec 19, 2016 21:50 |
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A lot of people also don't spam enough armor out even though he now generates it naturally. I always get mildly annoyed when there's a Torb on the team and they're saving all the armor for themselves.
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# ? Dec 19, 2016 21:52 |
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# ? May 22, 2024 14:24 |
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Kai Tave posted:Prior to Ana the big meta-deforming thing was Zenyatta having an orb of discord that applied a 50% damage buff to people shooting its target instead of 30% and in that meta Roadhog basically melted. 600 natural hitpoints but no mitigation or shields meant that as soon as Zen slapped him with the orb everyone would just turn their guns on Hog and not even huffing paint could save him. That's not to say that people never played him ever, Zarya was still the game's best secondary tank and without her nerf so it wasn't uncommon to have Zarya supporting Roadhog with bubbles, but it did mean that Roadhog could die much, much faster if he got out of position, so he became a sometimes food. Also, it meant that all those other characters with 200 HP and no damage mitigation or sustain vaporized practically as soon as the orb hit them. The big HP disparity between tanks and non-tanks seems to consistently lead to balance problems, because most things that can burst a tank down relatively quickly will absolutely destroy most non-tanks.
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# ? Dec 19, 2016 22:20 |