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tribbledirigible posted:Doesn't matter, they [Phantoms] can still stab you with the sword stub. Use the Sword Vanguard or the Sword Infiltrator for decapitation funsies. I'm not playing multiplayer. Just running through the single player. That little kid bullshit starts up loving immediately when you start ME3. The first scene it's like outta an Aliens movie, but after that it's just all bullshit all the way down. loving dream sequences. My god, though, I'm not looking forward to the Bioware Dead-Eye Stare in the new game's characters. Their mouths move, but everyone looks like a stroke victim from their nose up when they talk. Absolutely lifeless and with no expression. A chin isn't expressive you stupid Bioware Animators - lemme see some forehead and eyebrow movement. There are programs out there you can license that'll do that poo poo for you, just like the language mouth mapping ones. Hard to feel emotional abotu a lovely kid when a Scream Halloween mask is capable of more emoting. Haha. At least they did the full facial animation with Joker, when he sees EDI in her robot body for the first time. It looks like one of those youtube poops Machinima videos or whatever. Haha. I loved his robot imitation in ME2, and this excited face in ME3 is great as well. Apparentyl Bioware animators either go fuckin' overboard, or just keep it cardboard. And why, oh WHY would the animators model EDI's Cameltoe? Like, did they wish they could have Mirand's hairy bush peeking out of her onesie during ME2 at some point or something and golly gee they just didn't have the resources to do it? I will say that the entire setpiece of Palavan, where your'e trying to get the Turian Ambassador off the moon and you see the burning planet in the background, and the Reapers stomping around fighting spaceships and the entire moonscape with buildings and mountains and poo poo is fuckin Majestic. I enjoyed the hell out of that. I want more of that but less on rails come ME4. Like, make poo poo interesting - like I like a good skybox as much as the next red-blooded American, but watching cool poo poo HAPPEN is a thousand times more interesting than seeing some roiling clouds for the hundredth time. Having recently finished ME2, I have to say that it's a buggy piece of poo poo. Getting stuck in the environment - falling through the floor or slowly floating into the sky was a constant goddamn battle. ME3 seems to have fixed that issue - I guess it was the switch to Frostbite that helped. Although I still get stuck in the cockpit for some reasons. I've had to reload the game three times so far because I walked too close to Joker or something. Oh, and the Aquarium in the captain's room seems neat in theory, but god drat it's the laziest fuckin' thing in the world, visually. It's less interesting, and somehow even more bland, than that lovely windows 95 underwater screensaver. O'dell Down Under from 3.x has more to it. But at least I can flush a loving toilet. Thanks Bioware. You've got your priorities on lock. Mordin Solus is still one of the best characters. He's great. Funny and clever without any twee bullshit. Poor guy. Hope he's down on a beach in Solarian heaven testing seashells. Although Grunt's pretty cool, too. He's a pretty small character, but there's a lot going on there if you give it a sec. Jaavik becomes much less interesting after you've played the DLC about the Reaper creators...I mean, he's just not very well written and is pretty shallow, but even more so when you see that there's an even older group of aliens out there. Not that those guys are any more interestingly set up. ME4 has got to do something more interesting with their characters than having to walk over to them after every scene and hear a single line of dialog about something. You've got radios or walkie-talkies or whatever, just have them comment to each other over the air such that you can hear them.
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# ? Dec 20, 2016 18:28 |
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# ? May 15, 2024 02:12 |
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Drifter posted:Having recently finished ME2, I have to say that it's a buggy piece of poo poo. Getting stuck in the environment - falling through the floor or slowly floating into the sky was a constant goddamn battle. ME3 seems to have fixed that issue - I guess it was the switch to Frostbite that helped. Although I still get stuck in the cockpit for some reasons. I've had to reload the game three times so far because I walked too close to Joker or something. ME3 was made in Unreal 3, the same as ME2. And if you don't think it was buggy, search youtube for "vanguard bug."
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# ? Dec 20, 2016 18:31 |
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Drifter posted:
Because lazy-rear end animators used Miranda Lawson's body model for EDI and forgot to airbrush that out. Alternatively, they wanted shepard to gently caress EDI but it got shitcanned.
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# ? Dec 20, 2016 18:35 |
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Zzulu posted:you could romance the evil darkspawn mageguy? that would have been amazing Because jokes are funnier when you explain them Flemeth is behind that and Solas is her henchman
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# ? Dec 20, 2016 18:44 |
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Flemeth was behind the mageguy? I did not know this
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# ? Dec 20, 2016 18:45 |
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Solas gave the mageguy the evil mcguffin at Flemeth's command so yes. I don't blame you for not remembering it's like in a post credits stinger or something ridiculous like that.
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# ? Dec 20, 2016 18:49 |
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Well I have no memory of that at all, shows how much i pay attention to games I just remember Solas being some elfgod or whatever near the end of the game and he did something to Flemeth
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# ? Dec 20, 2016 18:51 |
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hobbesmaster posted:Solas gave the mageguy the evil mcguffin at Flemeth's command so yes.
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# ? Dec 20, 2016 18:55 |
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Zzulu posted:Well I have no memory of that at all, shows how much i pay attention to games You probably didn't play the Trespasser DLC, which is basically the true ending of Inquisition. Anyway, Solas is the real villain and DA4 will probably be us trying to stop him from causing an apocalypse. I really hope that Bioware don't pull anything like Trespasser again. I loved the DLC, but letting your game end halfway through the climax and selling the real ending in a DLC is super lovely.
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# ? Dec 20, 2016 19:02 |
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SubponticatePoster posted:Nah, Flemythal told him in the stinger "you done hosed up, son" and then he maybe killed her. I thought that was because he hosed up her plan but I never played the DLC.
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# ? Dec 20, 2016 19:04 |
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Corypheus ceases to present any threat after the first act of the game, at which point the Inquisition starts kicking rear end and he never comes off as all that powerful ever again. It's like Bioware overcorrected for the powerlessness people said they felt throughout ME3 and instead made the big bad total background dressing while you conquered every zone in Thedas, collecting phat loot from dragons and destroying Corypheus in 30 seconds in the final battle.
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# ? Dec 20, 2016 19:06 |
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Torrannor posted:
Yeah, I kinda want to buy trespasser, but I also kinda want to just not buy it on principle because it's such a lovely thing to do.
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# ? Dec 20, 2016 19:25 |
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Inquisition had a perfectly adequate ending (in that you save the world from immediate threat and then wind down to consider the future) but a terrible final boss because Corypheus is a putz so everything feels surprisingly "soft". It then has an epilogue dlc that is so good people call it the real ending, but it is more like a small interquel. It adds a final boss who has nothing to do with anything you have done previously in the game and then you talk to a companion to set up the real sequel. It's fine as dlc. It does not excuse the main game having a weak ending, but it would not have been improved by putting what it is in trespasser in its place.
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# ? Dec 20, 2016 19:33 |
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I never felt as if Trespasser was the "real" ending to Inquisition, it's just that Corypheus is so badly beaten from Act One onward that his defeat comes off as a foregone conclusion. He really needed an Act Two "remember me?" incidental to gently caress some poo poo up and remind you of the threat he posed. As it stands you spend 50+ hours wiping the floor with his lieutenants and then own his noob rear end without even having to use a healing potion thanks to your overpowered dragon loot.
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# ? Dec 20, 2016 19:38 |
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That moment in inquisition where Cory gets disintegrated and comes back was suppose to make you feel like he was a super threat but then you snatch all his objectives away from him and gently caress off while he flails impotently after you. If they had made you fight him and he came back from that, or if you had to make a Virmire choice and leave someone behind to hold him back while you got the macguffin, then maybe he'd have seemed more dangerous.
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# ? Dec 20, 2016 19:43 |
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Corypheus never seemed all that bad but he definitely stopped being threatening at all after your team plants a bug in that chamber to listen in on his plans. He was too vulnerable after that.
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# ? Dec 20, 2016 19:46 |
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If you side with the mages that never happens. Corypheus still doesn't win a fight from Haven on, so he presents no real imminent danger.
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# ? Dec 20, 2016 19:56 |
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sweet geek swag posted:If you side with the mages that never happens. How does it play out if you side with the mages?
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# ? Dec 20, 2016 19:58 |
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Lobok posted:Corypheus never seemed all that bad but he definitely stopped being threatening at all after your team plants a bug in that chamber to listen in on his plans. He was too vulnerable after that. that wasnt what i was listening for
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# ? Dec 20, 2016 19:58 |
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Lobok posted:How does it play out if you side with the mages? Instead of the mage lady, Corypheus's main Lieutenant is an ex-templar named Samson who has super armor made of Red Lyrium. Instead of Leliana and Dagna doing spy stuff, you get Cullen and Dagna trying to figure out how to break this armor.
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# ? Dec 20, 2016 20:04 |
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Lobok posted:How does it play out if you side with the mages? Your secondary antagonist is Samson the drugged out super templar and you use Cullen to raid Samson's base for info.
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# ? Dec 20, 2016 20:04 |
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That sounds more fun...
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# ? Dec 20, 2016 20:06 |
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hobbesmaster posted:I thought that was because he hosed up her plan but I never played the DLC. At the end of Trespasser he tells you what his plan is, but doesn't say poo poo about Mythal, possibly because he possibly murdered her and nobody except you as the player, him, and a (possibly) dead Mythal know what happened at the end of the main game. Lobok posted:That sounds more fun... e: The Something Awful Forums > Discussion > Games > Mass Effect: Andromeda - Let's talk about Inquisition SubponticatePoster fucked around with this message at 20:49 on Dec 20, 2016 |
# ? Dec 20, 2016 20:45 |
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SubponticatePoster posted:e: The Something Awful Forums > Discussion > Games > Mass Effect: Andromeda - Let's talk about Inquisition Post your inquisitor! In this picture, Knight-Enchanter Jolie Trevalyn wonders why she married Sera.
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# ? Dec 20, 2016 21:45 |
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I was a Qunari and it was a devastating blow that he sounded like a preppy American college student, but in the end it was kinda funny I guess. Like you're a pathetic dork Qunari in comparison to Iron Bull.
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# ? Dec 20, 2016 22:03 |
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exquisite tea posted:ME3 was made in Unreal 3, the same as ME2. And if you don't think it was buggy, search youtube for "vanguard bug." poo poo, you're right. DAINQ was made in Frostbite. Haha. Good catch. Thankfully, I've not experienced the Vanguard bug. THankfully it only seems to be a multiplayer thing?
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# ? Dec 21, 2016 03:22 |
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ME3 multiplayer off-host had lots of weird issues, the Vanguard bug was just the most prominent.
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# ? Dec 21, 2016 03:37 |
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Doctor Spaceman posted:ME3 multiplayer off-host had lots of weird issues, the Vanguard bug was just the most prominent. Tons. It was pretty great when the networking was ok but usually Vanguard was too unreliable (you'd rubber band and glitch or die) and Infiltrator sniper headshots wouldn't reliably land either. Which was a pity because the Geth Infiltrator was amazing when the network gods smiled on you. The best class that would always work even with massive lag and everything bugging out was the humble Human Engineer. You just power spammed from cover with auto aiming stuff and sent out drones. Reliable, easy but nowhere near as fun as the cloaking & minelaying Geth sniper. (when it worked) Firmly cemented my hate of P2P networking for FPS action games.
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# ? Dec 21, 2016 07:48 |
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Pre-ordered the ultimate edition. Let's hope it's not as craptacular as my last pre-order: Fallout 4. I still haven't played through any of the DLC on that game and I got the season pass.
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# ? Dec 21, 2016 07:51 |
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Never stop preordering, brave goons.
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# ? Dec 21, 2016 07:58 |
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Bitter fly posted:Pre-ordered the ultimate edition. Let's hope it's not as craptacular as my last pre-order: Fallout 4. I still haven't played through any of the DLC on that game and I got the season pass.
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# ? Dec 21, 2016 08:01 |
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Illiterate Clitoris posted:Never stop preordering, brave goons. I preordered the collector's boxed edition of Duke Nukem Forever and still have the plastic bust of Duke himself on my shelf It was the only good thing in the box.
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# ? Dec 21, 2016 08:05 |
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Bitter fly posted:Pre-ordered the ultimate edition. Let's hope it's not as craptacular as my last pre-order: Fallout 4. I still haven't played through any of the DLC on that game and I got the season pass. Never stop doing what you do
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# ? Dec 21, 2016 08:20 |
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Illiterate Clitoris posted:Never stop preordering, brave goons. canaries in the mineshaft
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# ? Dec 21, 2016 08:29 |
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Kurtofan posted:canaries in the mineshaft
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# ? Dec 21, 2016 09:08 |
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I preordered Mass Effect 2 and it was really good. I preordered Pillars of Eternity and it was, as Big Bo would say, sa-weet. I also preordered 'Prometheus', a Ridley Scott joint, and it was really good and came with a cool poster. These are my stories.
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# ? Dec 21, 2016 11:26 |
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My story is that I used to preorder games I really wanted, until I preordered DA2. After all, I'd only played ME2 and DAO from Bioware before. It felt as if I had waited up all night for Santa, only to be molested by David Gaider.
GRINDCORE MEGGIDO fucked around with this message at 12:34 on Dec 21, 2016 |
# ? Dec 21, 2016 12:17 |
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marshmallow creep posted:That moment in inquisition where Cory gets disintegrated and comes back was suppose to make you feel like he was a super threat but then you snatch all his objectives away from him and gently caress off while he flails impotently after you. If they had made you fight him and he came back from that, or if you had to make a Virmire choice and leave someone behind to hold him back while you got the macguffin, then maybe he'd have seemed more dangerous. Another Virmire would just be too loving obvious of a choice depending on who they let you axe off. "Well, shoot, good bye Sera. Fight the good fight and all that!" Except they already had a stupidly overblown sacrifice in the dick priest from the first act suddenly trusting you now. At the end of the day they allowed the player to become stupidly powerful if they so choose to do and between forcing you to feel like nothing matters and giving the player the tools to easily chump the final boss, I'll go with the latter in a heartbeat. Isn't the intended goal of doing all the side content to let the player look upon the world and weep as there are no more worlds to conquer?
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# ? Dec 21, 2016 12:33 |
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Crabtree posted:Another Virmire would just be too loving obvious of a choice depending on who they let you axe off. "Well, shoot, good bye Sera. Fight the good fight and all that!" Except they already had a stupidly overblown sacrifice in the dick priest from the first act suddenly trusting you now. At the end of the day they allowed the player to become stupidly powerful if they so choose to do and between forcing you to feel like nothing matters and giving the player the tools to easily chump the final boss, I'll go with the latter in a heartbeat. Isn't the intended goal of doing all the side content to let the player look upon the world and weep as there are no more worlds to conquer? Well they just pulled another Virmire choice in TOR's new expansion, so don't count on it.
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# ? Dec 21, 2016 13:18 |
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# ? May 15, 2024 02:12 |
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It sucked because he actually did seem pretty dangerous in the DA2 expansion when he's introduced, so it's not like they don't know how to do it. I do wonder sometimes if the key to video game villains is 'less is more'. Antagonists that are barely fleshed out like Imshael, Harbinger, or the Shadow Broker all seem more formidable than the Saren or Corypheus types who pop up like saturday morning cartoon villains to thwart you.
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# ? Dec 21, 2016 13:19 |