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Atrayonis posted:Tamriel Rebuilt has updated to version 16.09. Read more here I'm right now redoing the UL library book sorter for the TR add-on, from scratch, because you guys changed all the books and IDs and I hate you all so much right now.* *But seriously, I get why you guys had to do it. I've been redoing UL's naming structure for UL 4 (which won't be done for another year, because it's such a huge lot of work).
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# ? Dec 16, 2016 01:30 |
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# ? Jun 5, 2024 16:04 |
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I've been there, when HothTrooper changed the EDIDs of all the Armors in immersive Armors. Good luck buddy. There's no tesedit for morrowind either, is there. I'm honesty rather surprised nobody has back ported it.
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# ? Dec 16, 2016 10:07 |
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Agents are GO! posted:I've been there, when HothTrooper changed the EDIDs of all the Armors in immersive Armors. Good luck buddy. The closest thing MW has WryeMash, which can update mod dependencies but that's about it. I cleaned the old dependency on TR_Data.esm, but before I did I had to go into the CS and change all the IDs for TR stuff I placed in cells by hand. Luckily there were few of those. And since I knew those objects weren't used in TR, I was able to do a replace-all on each object by unchecking the limit to cell box. I used tes3cmd to change all the faction references in dialogue, and then had to change all the ingredient IDs in the shipment scripts, but none of that was as difficult as the books. Over 400 books, I had to copy and place by hand. It took me 12 hours, and I still have to do notes and scrolls (but not all of them). There are also a crapload of books with IDs like TR_m1_ but they're mostly ledgers quest info, so I may not bother with those. The library is almost completely full already. Then I have to figure out if I want to add all TR's new ingredients to the shipments, but I think I'll reserve that for a future update to go with UL 4. I might break them up by region (once I figure out what comes from where), because I totally redid the scripts in UL 4 so you can order only shipments you want and leave out the ones you don't. Or I'll break them up like the vanilla ingredients into common, food, gems, and rare.
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# ? Dec 16, 2016 23:15 |
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If I am going to play Morroblivion, can I install some system changing mods to Oblivion? Like, I want to use Supreme Magicka or Deadly Reflex, but will that bork up the game? Are there levitation spells added to Morroblivion in the Oblivion engine? Should I leave it as it lies?
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# ? Dec 18, 2016 16:57 |
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Millennial Sexlord posted:If I am going to play Morroblivion, can I install some system changing mods to Oblivion? Like, I want to use Supreme Magicka or Deadly Reflex, but will that bork up the game? Are there levitation spells added to Morroblivion in the Oblivion engine? Should I leave it as it lies? you shouldn't play morroblivion at all full stop
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# ? Dec 19, 2016 21:17 |
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I posted this in the other thread too but replaying Morrowind I can't believe I never noticed that there are no unique or enchanted pauldrons in Morrowind before. I've been using the dark brotherhood ones for the entire game and forgot they even existed because they're under some robes.
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# ? Dec 19, 2016 21:26 |
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It's insane to me that TR is still going strong after all these years. Good on them. Do the releases have any quests for the finished areas?
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# ? Dec 19, 2016 21:39 |
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RBA Starblade posted:I posted this in the other thread too but replaying Morrowind I can't believe I never noticed that there are no unique or enchanted pauldrons in Morrowind before. I've been using the dark brotherhood ones for the entire game and forgot they even existed because they're under some robes. the ordinator you kill in tribunal has unique pauldrons
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# ? Dec 19, 2016 21:41 |
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Fuligin posted:It's insane to me that TR is still going strong after all these years. Good on them. Do the releases have any quests for the finished areas? Having quests is how they define an area as being finished.
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# ? Dec 19, 2016 22:00 |
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Been playing with the MGSO/Morrowind Rebirth/Madd Leveler/Tamriel Rebuilt combo on max difficulty slider. Holy poo poo is the game hard now. So few things are worth money and everything seems so heavy. I feel like skill increases have been reduced massively but I can't really be sure since I didn't compare it to vanilla. Luckily Practice Dummies are part of the mod so you can at least level up your skills that way early on. At least they didn't jack up silt strider/guild guide prices, so that's a plus. Overall I approve of the mod. It's certainly given the game massive longevity, but expect to be spamming even more 1 magicka spells than usual. They've done a great job of removing money exploits from the vast majority of the game, there's no random plates that are worth hundreds of gold or anything like that. It really emphasizes the feeling of moving forward towards godhood inch by miserable inch, which I love doing in games. I had to get to my 20s before I could reliably do anything at all involving combat. What's a convenient storage location? One that you can get to reliably from almost anywhere? Keep in mind I'm not using a multimark mod.
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# ? Dec 20, 2016 21:19 |
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Stexils posted:the ordinator you kill in tribunal has unique pauldrons Oh cool, I've barely ever been in the dlcs so I'll go take a look. God becoming Hortator's tedious.
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# ? Dec 20, 2016 21:21 |
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SolidSnakesBandana posted:What's a convenient storage location? One that you can get to reliably from almost anywhere? Keep in mind I'm not using a multimark mod. I'd say get a Caldera house mod. Divine Intervention will take you to the nearest Imperial Cult shrine, and every shrine has a nearby Mages Guild that can take you to Caldera. Furthermore, after a quest, you also get access to the whole Propylon network from Caldera's Mages Guild. It's a good hub for Vvardenfell operations at least.
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# ? Dec 20, 2016 21:28 |
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Fuligin posted:It's insane to me that TR is still going strong after all these years. Good on them. Do the releases have any quests for the finished areas? Last time I played in TR regions was a couple years ago and there were some quests in the Telvanni areas that were implemented at that time. I don't know how things are in the places since then but I'd assume at least some quests exist?
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# ? Dec 20, 2016 21:40 |
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SolidSnakesBandana posted:What's a convenient storage location? One that you can get to reliably from almost anywhere? Keep in mind I'm not using a multimark mod. I've been using the Fighters Guild in Vivec. Where the bunks are downstairs are 5 faction owned chests. Obviously you need to be in the guild to use them. I have my Mark set right next to the mudcrab merchant, and at that location Almsivi Intervention takes you to Molag Mar where you can Silt Strider to wherever. Divine goes to Ebonheart. It's a pretty nice setup, I think.
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# ? Dec 21, 2016 01:08 |
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RBA Starblade posted:Oh cool, I've barely ever been in the dlcs so I'll go take a look. Maybe if you're not CHIM
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# ? Dec 21, 2016 01:13 |
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SolidSnakesBandana posted:What's a convenient storage location? One that you can get to reliably from almost anywhere? Keep in mind I'm not using a multimark mod. Ralen Hlallo's corpse in his house in Balmora. Holds infinite weight and never despawns.
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# ? Dec 21, 2016 01:59 |
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K8.0 posted:Ralen Hlallo's corpse in his house in Balmora. Holds infinite weight and never despawns. Old school storage solution right here, I did this way the hell back on the XBox
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# ? Dec 21, 2016 02:34 |
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K8.0 posted:Ralen Hlallo's corpse in his house in Balmora. Holds infinite weight and never despawns. This is what I went with. I'm not 100% every single change that Morrowind Rebirth makes so for all I know it makes containers respawn. I would be devastated if my stash disappeared, this mod setup is too difficult for a setback like that.
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# ? Dec 21, 2016 02:37 |
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Just throw everything on the floor of the Balmora mage guild you pansy
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# ? Dec 21, 2016 02:57 |
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Mister Adequate posted:Old school storage solution right here, I did this way the hell back on the XBox i thought this was what everyone did. i never trusted containers, even the ones that weren't supposed to refresh. they ate my rate poo poo too many times.
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# ? Dec 21, 2016 03:23 |
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Addamere posted:Just throw everything in Ra'Virr's house you pansy Fixed that for you.
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# ? Dec 21, 2016 05:44 |
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RBA Starblade posted:Oh cool, I've barely ever been in the dlcs so I'll go take a look. who the gently caress actually does the main quest in morrowind go join the tribunal temple and house telvanni you maroon
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# ? Dec 21, 2016 06:02 |
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SolidSnakesBandana posted:This is what I went with. I'm not 100% every single change that Morrowind Rebirth makes so for all I know it makes containers respawn. I would be devastated if my stash disappeared, this mod setup is too difficult for a setback like that. Morrowind Rebirth removes everything fun and good so probably
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# ? Dec 21, 2016 12:02 |
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Lunchmeat Larry posted:Morrowind Rebirth removes everything fun and good so probably Explain. I want you to discourage me.
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# ? Dec 21, 2016 12:18 |
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Wikkheiser posted:I haven't tried it, but am tempted to. Lunchmeat Larry posted:That's true. There's lots of cool stuff in it, its problem is 100% being one of the dumb everything-and-the-kitchen-sink mods that came into fashion around the time of Oblivion, as did most bad things in life. You can't just change up the cities and make them cool and expanded, you have to add dungeons and spell effects and fix "bugs" that aren't bugs (such as merchants having money, and giving you said money when you give them items in the barter window - weird bug that was!!) and rebalance everything and add frankly bizarre poo poo like random dialogue and sound effects and sexy Daedroths Lunchmeat Larry posted:lmao morrowind rebirth outright removes the hair shirt of st kingdoms of alamur from the game world. I checked in the CS and everything. The item still exists, he just deleted the instance of it that's placed in the game, making the temple questline impossible without the console. For no reason. Good mod. so obsessed with balance he would rather break a faction questline than allow a powerful item to exist
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# ? Dec 21, 2016 12:47 |
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To be fair, balance is really important for Morrowind's multiplayer experience.
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# ? Dec 21, 2016 13:16 |
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Re: rebirth, it's a noble concept but trancemaster tries to change everything for the sake of changing it sometimes. That makes using any other mods really hard. I want to say Illuminated Order was completely hosed by it which for me was the last straw but it screwed up a lot of mods from what I remember
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# ? Dec 21, 2016 13:27 |
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the thought of someone trying to balance one of the most inherently broken games to ever exist is loving hilarious to me like how the poo poo does someone like morrowind enough to make major mods for it without liking how completely busted it is, it's like a major defining characteristic of the game
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# ? Dec 21, 2016 15:15 |
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Atrayonis posted:Tamriel Rebuilt has updated to version 16.09. Read more here So here's a question, I went to dutifully register both the BSAs and found that an additional one is already in there, from MGSO I presume. So what do? Do I just add 1 to the TR BSAs? I feel like that would break poo poo but I dunno. Any advice appreciated.
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# ? Dec 21, 2016 15:43 |
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Lunchmeat Larry posted:I just realise I bitch about Morrowind Rebirth every time it comes up lol Your complaints were made in like 2014. It is possible that the mod has updated. Either way I feel like you're being way too harsh on it. Here's the video that sold me on it.
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# ? Dec 21, 2016 16:52 |
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SolidSnakesBandana posted:Your complaints were made in like 2014. It is possible that the mod has updated. Either way I feel like you're being way too harsh on it. Here's the video that sold me on it.
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# ? Dec 21, 2016 17:19 |
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Mister Adequate posted:Do I just add 1 to the TR BSAs? I feel like that would break poo poo but I dunno. Any advice appreciated. Yes. Just keep them in sequence, and each with its own distinct number. There's no issue to expect.
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# ? Dec 21, 2016 18:36 |
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Cat Mattress posted:Yes. Just keep them in sequence, and each with its own distinct number. There's no issue to expect. Thanks, working fine! I had thought it might want to point at like, a specific file somewhere else called "TR_BSA_2" or something like that, which is why I wasn't sure.
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# ? Dec 21, 2016 19:08 |
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Cubey posted:the thought of someone trying to balance one of the most inherently broken games to ever exist is loving hilarious to me see: BTB's game """"""""""""""""""improvements""""""""""""""""""""
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# ? Dec 22, 2016 00:35 |
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Meyers-Briggs Testicle posted:see: BTB's game """"""""""""""""""improvements"""""""""""""""""""" Speaking of which, I was browsing the Bethesda forums a few days ago and it seems he's doing another overhaul from the ground up incorporating what he's learned about game design in the meantime. The emphasis is more on fun than exploit removal this time though bizarrely he still hasn't really played the game.
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# ? Dec 24, 2016 16:51 |
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Just updated Uvirith's Legacy. Mostly minor bug-fixes, but mainly for the new TR add-on: http://download.fliggerty.com/download-35-884 And I finally uploaded my update on Quest Tweaks and Alternatives as well: http://download.fliggerty.com/download--1090
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# ? Dec 25, 2016 01:24 |
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I'm gonna make a mod that replaces every texture in the game with a picture of my balls.
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# ? Dec 25, 2016 02:30 |
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Morrowind: Scrote Edition
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# ? Dec 25, 2016 03:53 |
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Lunchmeat Larry posted:I'm gonna make a mod that replaces every texture in the game with a picture of my balls. https://www.youtube.com/shared?ci=XPmvo5OakpM
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# ? Dec 25, 2016 04:25 |
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# ? Jun 5, 2024 16:04 |
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I codged together his grunt with MW's skill up sound in a file called levelderp. It's in the mod QTA (linked above).
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# ? Dec 25, 2016 07:34 |