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Drifter posted:The Keep has a whole bunch of little poo poo that literally doesn't even reflect any flag changes in game. The point of the Keep isn't to make plot changes and poo poo, it was to acknowledge the fact that someone signed up with/into Origin. The Morrigan baby choice makes a difference. As does your Hawke choices + who'll be the Grey Warden in the Warden's quest. Beyond that... I can't think of much.
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# ? Dec 31, 2016 01:06 |
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# ? May 28, 2024 16:29 |
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The only major changes I can think of are the identity of the warden (Loghain, Stroud or Alistair), and whether Kieran exists or not. E: Leliana dying in DA:O doesn't have a major change but it can get acknowledged in a pretty clever way.
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# ? Dec 31, 2016 01:08 |
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I got gifted Mass Effect 1 and 2 in November and making my way through the series because I hadn't played it since it's release. I don't have anything new to add, but was it jarring for anyone else how ugly the beginning of 3 is? I'm playing on pc and 1 and 2 mostly held up in that I wasn't distracted by its age. I feel like lots of games from that era used bloom excessively, but in 1 and 2 it works because it's a spaceman game and I totally bought it. Loaded up 3 today, and I checked all three of the in game graphics settings multiple times to make sure everything was cranked up. Everything is washed out, the Ui is somehow worse, my character face looked terrible when I imported it, and even after fiddling it still looks like a texture not loading in completely. Like yeah, hair is no longer plastic caps, but everything else is bad. Or it could be my broken brain, fresh off of me2 the day before, rejecting the game out of hand, I don't know Lurks Morington fucked around with this message at 02:52 on Dec 31, 2016 |
# ? Dec 31, 2016 02:46 |
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All this talk about DAInq being boring as hell is making me not even want to try it. And I just got it dirt cheap on sale.
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# ? Dec 31, 2016 02:47 |
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I like to think that all the main character in DA:I is actually bald and all the hair choices are Trump Brand Wigs. It helps explain why everything looks plastic.
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# ? Dec 31, 2016 02:48 |
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nerdz posted:All this talk about DAInq being boring as hell is making me not even want to try it. And I just got it dirt cheap on sale. If you are finding stuff boring then skip it. There are plenty of good vistas, character moments, and quests, they're just padded out by (generally optional) MMO-style collect-a-thons. The more serious problem the game has is how loving terrible the tactics system, UI, controls and camera are. The are some potentially neat mechanics but actually controlling the party is so clunky that you're better off putting it on easy and steamrolling through.
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# ? Dec 31, 2016 02:57 |
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Doctor Spaceman posted:If you are finding stuff boring then skip it. There are plenty of good vistas, character moments, and quests, they're just padded out by (generally optional) MMO-style collect-a-thons. Even worse than origins? Because on that one I could at least turn off all AI and do my planning. It wasn't exactly ideal, though.
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# ? Dec 31, 2016 03:08 |
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nerdz posted:Even worse than origins? Because on that one I could at least turn off all AI and do my planning. It wasn't exactly ideal, though. Origins had a better tactics system even cribbed from FF12. Inquisition is just not good at any level. Origins is the game to play if you want Dragon Age. Bin everything else.
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# ? Dec 31, 2016 03:10 |
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8-bit Miniboss posted:Origins had a better tactics system even cribbed from FF12. Inquisition is just not good at any level. Origins is the game to play if you want Dragon Age. Bin everything else. I really liked Origin's tactics system. Building characters that essentially won any fight for you without you having to do anything was an entertaining challenge. (The answer was always Mana Clash on the right trigger.) There were good things about the later DA games, but they weren't the combat.
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# ? Dec 31, 2016 03:15 |
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nerdz posted:Even worse than origins? Because on that one I could at least turn off all AI and do my planning. It wasn't exactly ideal, though. Yeah, significantly worse. You can only set abilities to be used more or less frequently, which means if you want to do a combo you have to micromanage like hell or just hope. The overhead tactical view is poo poo, making it a pain to move characters around to dodge aoe or use the many, many positional abilities. Since abilities have no tooltips if you swap to a rarely used character mid-combat you will have no idea what anything does. I think saying "Inquisition does nothing good" is a bit unfair, since it's pretty (which Origins never was), has a lot of fun characters and has some really interesting lore but it's got some big issues.
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# ? Dec 31, 2016 03:19 |
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nerdz posted:All this talk about DAInq being boring as hell is making me not even want to try it. And I just got it dirt cheap on sale. I hope you like using chest farming exploits just to get crafting materials and the schematics to make an item. High quality crafting gameplay right there. Really hoping ME:A doesn't go back to the ME1/DA:I randomised itemisation. ME2+3 is way better, or they could even look to Morrowind+Dark Souls to see how they can tie hand-placed items into the story/world. CottonWolf posted:I really liked Origin's tactics system. Building characters that essentially won any fight for you without you having to do anything was an entertaining challenge. (The answer was always Mana Clash on the right trigger.) I thought Origin's tactics system was really poor design for exactly the same reason. You basically spend an hour scripting some lovely but kinda broken AI, and then game plays itself. It's the opposite of a challenge.
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# ? Dec 31, 2016 03:20 |
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hampig posted:I hope you like using chest farming exploits just to get crafting materials and the schematics to make an item. High quality crafting gameplay right there.
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# ? Dec 31, 2016 03:22 |
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Doctor Spaceman posted:The crafting UI was so poo poo that it was better not to bother. Crafting is poo poo in general and I don't understand why so many games have it nowadays.
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# ? Dec 31, 2016 03:26 |
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That hot Minecraft money presumably? Suddenly it's the trendy feature and every game throws it in whether it makes sense or not.
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# ? Dec 31, 2016 03:32 |
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holy gently caress, where is the mouse look in this game? also no camera panning in tactical mode, really? I wasn't prepared for this consolized garbage
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# ? Dec 31, 2016 03:39 |
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Cythereal posted:Crafting is poo poo in general and I don't understand why so many games have it nowadays. I love crafting broken poo poo that looks just the way I want it. But the crafting in Inquisition is much more fun if you somehow cheat yourself resources so you can go whole hog. Play Inquisition more like a third person action game with tab targeting for your ranged abilities and pausing only to place AoEs while you listen to the characters banter or bicker and don't worry about the tactics side of things so much. nerdz posted:holy gently caress, where is the mouse look in this game? hold the right button down to look around. It's not that hard once you get used to it.
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# ? Dec 31, 2016 03:42 |
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The best thing about Inquisitions crafting system by far is dying your entire party yellow plaid.
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# ? Dec 31, 2016 03:50 |
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Olaf The Stout posted:The best thing about Inquisitions crafting system by far is dying your entire party yellow plaid. marshmallow creep posted:I love crafting broken poo poo that looks just the way I want it. In other news: https://twitter.com/masseffect/status/814606946267492353/photo/1
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# ? Dec 31, 2016 03:53 |
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hampig posted:I thought Origin's tactics system was really poor design for exactly the same reason. You basically spend an hour scripting some lovely but kinda broken AI, and then game plays itself. It's the opposite of a challenge. I too, prefer my AI companions to be brain-dead and contribute absolutely zero damage to any of my fights like DAI did. Scripting at least lets you play like you're a skilled band of adventurers that get better over time. Whereas DAI feels like you got placed in LFG with every retard on the server. Seriously, non-script AI is retarded in the Dragon Age series.
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# ? Dec 31, 2016 04:03 |
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marshmallow creep posted:In other news: It's going to be a teaser trailer for something they're gonna show in February.
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# ? Dec 31, 2016 05:08 |
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Wow, I was fighting some random mobs and the respawn is just so distracting, feels like a bad Korean MMO. Nothing like fighting a giant spider and having three more spawning on top of you. Yep, uninstalling.
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# ? Dec 31, 2016 05:19 |
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That happens in DAI? I thought that's only a DA2 thing. But they all meld together in my memory anyway.
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# ? Dec 31, 2016 05:32 |
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Lycus posted:That happens in DAI? I thought that's only a DA2 thing. But they all meld together in my memory anyway. Yep, I've had it happen after I'd clear a camp of bandits and a bear spawns right in front of me or another set of bandits spawn in.
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# ? Dec 31, 2016 05:34 |
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Lycus posted:That happens in DAI? I thought that's only a DA2 thing. But they all meld together in my memory anyway. This can happen, but it's very rare. It's absolutely not like DA2, where this was the norm. In at least 95% of all fights you will only fight the enemies you see in the beginning. Except for the rifts, where respawning is part of the encounter design. nerdz posted:Wow, I was fighting some random mobs and the respawn is just so distracting, feels like a bad Korean MMO. Nothing like fighting a giant spider and having three more spawning on top of you. It's a shame. If you like the Dragon Age world, then Inquisition is a pretty good game. Just don't make the mistake to get too much into the useless MMO-like sidequests.
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# ? Dec 31, 2016 05:45 |
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I feel like perhaps DA: Inquisition would be a much better game if you had never heard of or seen an MMO ever before playing it. It's the closest I've ever seen to a single player MMO. Not sure about the KMMO comparison though. There was a decided lack of excessively bling armor for the inquisitor.
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# ? Dec 31, 2016 05:53 |
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I feel like DAI would be a much better game if it was good.
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# ? Dec 31, 2016 06:16 |
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Thor-Stryker posted:I too, prefer my AI companions to be brain-dead and contribute absolutely zero damage to any of my fights like DAI did. Alternatively just make them pretty much like Mass Effect companions who are fine.
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# ? Dec 31, 2016 06:52 |
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hampig posted:Alternatively just make them pretty much like Mass Effect companions who are fine. ME companions are fine because more of the damage comes from shooting, and because they've got far fewer powers to utilise. Dragon Age was always meant as a mechanically heavier game than Mass Effect, and while you could change that you might lose something in the process.
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# ? Dec 31, 2016 07:04 |
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ME2 and 3 companions at least (not sure about 1) only deal what 20-30% Shepard's weapon damage? Thats probably what you're seeing more than anything else.
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# ? Dec 31, 2016 08:51 |
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Your party members in Inquisition are fine just doing their own thing 90% of the time. People try to get too fiddly with them like it's an actual tactical RPG and just make it worse for themselves. Cassandra and Blackwall are beasts, as are any Mages once you give them Barrier and order them to spam it while setting reserve mana to 0. Just never take Iron Bull to anything challenging, whose Reaver AI is completely useless. Also, this might not be immediately obvious, but Regeneration Potions are completely overpowered and you can outfit your entire party with them for cheap. They're great for the early moments in the game, which are the only parts that can be perceived as difficult.
exquisite tea fucked around with this message at 09:51 on Dec 31, 2016 |
# ? Dec 31, 2016 09:48 |
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You know who is a good companion to run alongside Cassandra and Dorian? Sera
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# ? Dec 31, 2016 09:51 |
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My main party in my first playthrough was Sera, Vivienne, and Blackwall. The tension was real.
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# ? Dec 31, 2016 09:52 |
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If there were a mod that allowed one creature to drop 5 or so of each item, and to reduce the number of "collect X many things to unlock door" then I'd probably play the game again. The core gameplay (collecting things) is bad enough, however, that I never want to play it again, no matter how Drifter fucked around with this message at 11:35 on Dec 31, 2016 |
# ? Dec 31, 2016 11:33 |
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I wonder if bioware will continue their tradition of only ever bringing two companions in your party
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# ? Dec 31, 2016 16:29 |
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Arcsquad12 posted:I wonder if bioware will continue their tradition of only ever bringing two companions in your party Yes, they have already shown footage to that effect.
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# ? Dec 31, 2016 17:06 |
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exquisite tea posted:Your party members in Inquisition are fine just doing their own thing 90% of the time. For me the problem wasn't that they couldn't be left to their own devices but that they couldn't be trusted to prioritize properly or reliably set off combos and after playing DA2 where you could program them so well it was hard not to feel like you need to lead them by the hand. Also, they changed how healing works and I'm just a stickler for keeping characters' health bars pristine if there's no auto-regen after the battle. Until building guard becomes trivial later on I was a bit of a mother hen trying to keep any of them from losing health.
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# ? Dec 31, 2016 17:32 |
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marshmallow creep posted:Yes, they have already shown footage to that effect. Looking more and more like Bioware is playing it painfully safe with Andromeda.
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# ? Dec 31, 2016 17:33 |
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Cythereal posted:Looking more and more like Bioware is playing it painfully safe with Andromeda. two squadmates seems like an "if it ain't broke" situation though?
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# ? Dec 31, 2016 17:35 |
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Sword Coast Legends of all games pulled off the "bring a couple friends but involve the whole crew" thing by giving you a magic cellphone that nonpresent party members could use to make observations and commentary as if they were right there with you.
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# ? Dec 31, 2016 17:37 |
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# ? May 28, 2024 16:29 |
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What really annoyed me in DAI was how I could only use a fraction of the available powers. I missed my giant power wheel full of options, it's part of why I like playing mages
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# ? Dec 31, 2016 17:42 |