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Stux posted:basic gunplay just isnt anywhere near as good, controls arent as good, map design isnt as good, the guns arent as good and too limited, the titans dont really compete with killstreaks and the AI stuff sucks but you can play the other modes without those i guess Do you think a long time to kill is inherently a bad thing? Or it there a particular issue with Destiny's TTK?
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# ? Jan 4, 2017 00:43 |
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# ? May 30, 2024 06:18 |
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ExCruceLeo posted:I have been playing some. You can add me for gifts and feel free to hop in if I'm on. I probably won't be mic'd up since I have a 1 yr old who likes to scream at her toys. I'm working on hardcore achievement stuff at the moment. ExCruceLeo Cool. I sent you a friend request
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# ? Jan 4, 2017 00:46 |
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89 posted:So, honestly I've only really beat Assassin's Creed II and I like Black Flag (which seems to be the unanimous best AC). Out of all of the Assassins games, which ones are actually worth a poo poo besides II and Black Flag? Brotherhood and Syndicate? Brotherhood and Rogue are great choices. Revelations is also worth going through if you like Ezio.
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# ? Jan 4, 2017 00:55 |
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I really liked revelation's istanbul setting
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# ? Jan 4, 2017 00:57 |
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Yeah the setting was cool but the game itself was boring as all hell, doubly so considering how good and fun 2 and Brotherhood were at the time.
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# ? Jan 4, 2017 00:59 |
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Yodzilla posted:Yeah the setting was cool but the game itself was boring as all hell, doubly so considering how good and fun 2 and Brotherhood were at the time. i dont recall any memorable gameplay from any AC game tbh
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# ? Jan 4, 2017 01:02 |
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Yodzilla posted:Yeah the setting was cool but the game itself was boring as all hell, doubly so considering how good and fun 2 and Brotherhood were at the time. Revelations was clearly the combination of ideas that werent good enough to make it into Brotherhood.
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# ? Jan 4, 2017 01:04 |
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I tried playing brotherhood around the time black flag was released and dropped it pretty quick. kinda hard to go back to old ac games, at least for me
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# ? Jan 4, 2017 01:05 |
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Stux posted:basic gunplay just isnt anywhere near as good, controls arent as good, map design isnt as good, the guns arent as good and too limited, the titans dont really compete with killstreaks and the AI stuff sucks but you can play the other modes without those i guess This is all a load of poo poo.
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# ? Jan 4, 2017 01:13 |
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Hey all, my PS+ sub is expiring next month and I also want to buy the season pass for Battlefield. Where's the best place to look for cheap/on-sale Sony bux? Maybe a thread in SAmart?
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# ? Jan 4, 2017 01:22 |
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Stux posted:basic gunplay just isnt anywhere near as good, controls arent as good, map design isnt as good, the guns arent as good and too limited, the titans dont really compete with killstreaks and the AI stuff sucks but you can play the other modes without those i guess Long TTK is literally what makes Destiny PvP awesome. Now the red bar issues...... ReverendDre fucked around with this message at 01:49 on Jan 4, 2017 |
# ? Jan 4, 2017 01:47 |
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Long and short TTK both have their own appeal. It definetly changes the focus of the game and some people don't adjust well.
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# ? Jan 4, 2017 01:50 |
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Kin posted:Revelations was clearly the combination of ideas that werent good enough to make it into Brotherhood. Revelations was the part where they started to shift from climbing puzzles to giving more mobility to the player, until you get to Syndicate and they're like "gently caress it you have a grappling hook, go Batman"
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# ? Jan 4, 2017 01:53 |
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Stux posted:the single player is better but the multiplayer really isnt close to competing with CoD for multiple reasons Come again? veni veni veni posted:This is all a load of poo poo.
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# ? Jan 4, 2017 01:54 |
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It also depends on the style of the game. In a realistic looking game like BF1, I get annoyed when I run up behind someone and riddle their body with almost a dozen machinegun bullets, prompting them to turn around and shoot me in the head. I don't think that BF1 has, on average, too long of a ttk, but as part of the weapon balance, some weapons (machine guns) feel like they do.
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# ? Jan 4, 2017 01:55 |
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I couldn't speak to beefone, but previous battlefield games post bc2 the ttk is pretty low but it's offset by the spread of the guns. a player has 100 health and an average gun does 25 damage before falloff. some weapons, the aek or the famas for example, will pretty much instantly drop you up close because of their insane rate of fire but they have enough recoil that actually pulling that off at range is very hard. lmgs tend to do something like 34 damage (and thus kill you in 3 shots instead of 4 like most guns) but that's offset by low rate of fire and not great accuracy when you're just running around with them
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# ? Jan 4, 2017 02:05 |
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Yeah I would consider battlefield pretty low TTK. It's not COD or Titanfall but dudes go down really quick compared to a bungie or Naughty Dog game.
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# ? Jan 4, 2017 02:08 |
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I got diablo 3 during the sale. I started as a monk on normal but now i'm wondering if I should start over and pick a different class. Normal is also a little too easy. I was trying to pick one that sounded varied and fun but then I read that I am playing a support class while doing it by myself so uh... any recommendations? ones with fun skills that can make a mess of stuff while I play solo are my jam. I will play with other people but not until I've done the story.
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# ? Jan 4, 2017 02:13 |
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cubicle gangster posted:I got diablo 3 during the sale. I started as a monk on normal but now i'm wondering if I should start over and pick a different class. Normal is also a little too easy. Pump the difficulty as high as you can tolerate, because 1. It's pretty easy regardless 2. More mobs more fun 3. More EXP/droprate I solo'd through with a monk and enjoyed it and with the support stuff I think I might have used a potion..once? But maybe try wizard or demon hunter or something. Probably not crusader.
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# ? Jan 4, 2017 02:24 |
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Watch dogs 2 has just about the most unenjoyable stealth mechanics I have ever seen in a game. They are beyond grating.
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# ? Jan 4, 2017 02:40 |
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veni veni veni posted:Watch dogs 2 has just about the most unenjoyable stealth mechanics I have ever seen in a game. They are beyond grating. I try to use robots for as much as I can, failing that I send cops or gangs into the cause a distraction, failing that I make really liberal use of phone distraction hacks. It's dumb that that WD2 has the shape and feel of a cover stealth shooter when it's way less interesting and fun to play that way.
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# ? Jan 4, 2017 02:49 |
veni veni veni posted:Watch dogs 2 has just about the most unenjoyable stealth mechanics I have ever seen in a game. They are beyond grating. Every single scenario is super easy if you use the right gadgets.
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# ? Jan 4, 2017 02:52 |
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veni veni veni posted:Watch dogs 2 has just about the most unenjoyable stealth mechanics I have ever seen in a game. They are beyond grating. You need to use the phone hack distraction, that's your bread and butter. Couple that with a one hit stun gun, environmental traps and and an all seeing scout flying drone, which you can also use hacking abilities with, your stealth abilities become pretty powerful. acksplode posted:
I don't see it that way at all. It's a stealth game, with guns if you really want to use them.
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# ? Jan 4, 2017 02:55 |
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I actively resent anything that involves in person stealth or cover shooting in it. The stealth and shooting are incredibly unfun and the stealth is really spotty about its own rules, as well being really liberal about sending endless reinforcements in or alerting the whole place for no reason. It's a lot of fun when you are just using hacking mechanics and the open world is great. Everything about it being a shooter drags it down. I normally try to not even enter the mission area if I can but I am doing this lovely rear end mission on a boat and trying to "get the server out" but I think it's bugged or I'm not understanding something and I can't sit down and figure out what to do, because the enemies get alerted as a scripted part of the mission. IMO Marcus even having guns was a pretty pussy move on ubisofts part. The game would be pretty much objectively better without them but big publishers are scared to make games that don't involve mass murder.
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# ? Jan 4, 2017 02:57 |
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veni veni veni posted:
You literally do not have to shoot anyone the whole game. Also just go to the top of the boat and run over to the server, that's it. Assuming you worked out how to put it on the elevator. Wandle Cax fucked around with this message at 03:04 on Jan 4, 2017 |
# ? Jan 4, 2017 03:02 |
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I think Rise of the Tomb Raider is a much better game than the original 2013 one. There's so much content. Main game, a side mission DLC in the man game, a full treasure hunt DLC, a neat 15 minute zombie survival thing, and I still haven't touched the cold darkness DLC or the endurance. Plus, this game has a robust score attack mode. Anyone want to coop up for some Endurance coop? PSN is IneffiableFx
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# ? Jan 4, 2017 03:06 |
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Ya, to be fair, Ubisoft at least did that. Sure, the mass murder is an option, but by no means a requirement (and definitely doesn't feel right for Marcus, at least as far as I am with the game). My problem is I played Mafia III before this, and that game makes it so easy to be such a total stealthy badass, and it's so satisfying (even if you're not killing anyone), that this just has a totally different feel that's hard to get used to. When you end up using the right tools and things go according to plan, or get chaotic in a weird way 'cause you forged evidence on someone or something like that, it feels really good. But when you alert too many people and you're trying to fight people off with the stun gun or just run, it's not great. Those moments are happening less the more I get comfortable with it though.
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# ? Jan 4, 2017 03:06 |
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I could get into why it was silly to include guns in the first place, but I'm more just annoyed at how unfun the game is when you actually have to get into a big area full of enemies in person. While I'm on it can someone tell me what I'm supposed to do on this mission? It's the one on a barge and I'm supposed to lift the server up to the drone. But I bring the forklift up the elevator, and I can no longer control it. Bringing another forklift to it doesn't work because the box is stuck to the initial forklift. I even tried unloading the box in the basement but that doesn't work either because the box won't come off at all.
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# ? Jan 4, 2017 03:07 |
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Just go to the top of the boat and run over to the server you will hook it up to the big drone automatically.
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# ? Jan 4, 2017 03:11 |
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lol , I was over complicating the poo poo out of that.
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# ? Jan 4, 2017 03:20 |
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cubicle gangster posted:I got diablo 3 during the sale. I started as a monk on normal but now i'm wondering if I should start over and pick a different class. Normal is also a little too easy. My first solo character was a Monk and I had a great time. Just spec for damage/regen and crank the difficulty as high as it will let you. "Normal" is really a misnomer in that game when there are like 15 difficulty levels above it. It's much more satisfying the higher you go.
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# ? Jan 4, 2017 03:22 |
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Hmm.. Is there any reason the Playstation app won't open on my WiFi? My ps4 works on WiFi just fine, the app opens just fine if I flip over to LTE. Any ideas?
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# ? Jan 4, 2017 03:26 |
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Captain Yossarian posted:Hmm.. Is there any reason the Playstation app won't open on my WiFi? My ps4 works on WiFi just fine, the app opens just fine if I flip over to LTE. Any ideas?
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# ? Jan 4, 2017 03:48 |
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Ineffiable posted:I think Rise of the Tomb Raider is a much better game than the original 2013 one. There's so much content. Main game, a side mission DLC in the man game, a full treasure hunt DLC, a neat 15 minute zombie survival thing, and I still haven't touched the cold darkness DLC or the endurance. Plus, this game has a robust score attack mode. The dlc was better than the main game for me. The only dud I thought was the Lara's nightmare dlc. Too small of an area, too repetitive of a game mode, along with a lovely blue filter. But I guess its short so whatever. The blood ties dlc was amazing though.
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# ? Jan 4, 2017 04:05 |
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blackguy32 posted:The dlc was better than the main game for me. The only dud I thought was the Lara's nightmare dlc. Too small of an area, too repetitive of a game mode, along with a lovely blue filter. But I guess its short so whatever. the witch fight was the only part of the game i enjoyed.
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# ? Jan 4, 2017 04:20 |
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Stux posted:basic gunplay just isnt anywhere near as good, controls arent as good, map design isnt as good, the guns arent as good and too limited, the titans dont really compete with killstreaks and the AI stuff sucks but you can play the other modes without those i guess Can you go deeper on "gunplay" vis a vis IW vs. the previous games and something like Titanfall 2? The fact that you move slower, yet die faster is a serious black mark on the multiplayer of COD (which in previous games I've honestly liked, despite the fact that it is literally a game about getting shot in the back most of the time). Is it the variety of weapons? The way they handle in something like SMG vs. AR vs. heavy in terms of how movement is affected or handling? When it comes to level design, do you dislike that there are open areas made for titans vs. corridors with clear sightlines and choke points? For me, the movement speed is too slow for the TTK and the traversal elements (which, weirdly speed you up a bit, but can't be chained beyond, say, a slide; your moment-to-moment movement in IW is far too slow to respond to engagements). Destiny's TTK and mobility are sublimely tied to movement speed and ability to jump/slide out of situations, for me. I feel it's honestly the purest sense of Bungie's version of an FPS, and it works incredibly well because it's grounded in all the actions, speeds, and weapon damage levels. IW felt, to me, like a weird regression of the movement speed and abilities of the previous few games because they dialed back how fast you can get around, but didn't bother to adjust for the insanely fast TTK. If you're targeted, there's not a whole lot you can do to get out of it, which I thought was still possible in AW. I'm not a pro player, and I won't claim any kind of 1:1 KDR, so I'm curious. [edit] I no typ gud. SamBishop fucked around with this message at 07:36 on Jan 4, 2017 |
# ? Jan 4, 2017 07:34 |
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SamBishop posted:Can you go deeper on "gunplay" vis a vis IW vs. the previous games and something like Titanfall 2? The fact that you move slower, yet die faster is a serious black mark on the multiplayer of COD (which in previous games I've honestly liked, despite the fact that it is literally a game about getting shot in the back most of the time). Is it the variety of weapons? The way they handle in something like SMG vs. AR vs. heavy in terms of how movement in affected or handling? Stux is probated for a week dude.
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# ? Jan 4, 2017 07:36 |
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We await his answer with baited breath
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# ? Jan 4, 2017 07:37 |
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exploded mummy posted:Stux is probated for a week dude. I wish I could blame this on work, but maybe he'll see it and respond. His, uh, scope in terms of posts probably means nothing, and I'm honestly expecting a three-word answer, but I honestly want to get into the mind of someone who likes what this version of COD is outside of the campaign because for me it was a massive, unequivocable disappointment for a series that I could just turn on and shoot poo poo in the waning hours of the workday. I hated the latest COD gameplay, but I wanted to see if it was just because it changed a bunch and I couldn't pick up on it without looking into super-spergy sites that outlined things. It innately felt wrong and disjointed, and I never got over that, but maybe there was something deeper.
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# ? Jan 4, 2017 07:40 |
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# ? May 30, 2024 06:18 |
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CoD has a higher skill ceiling than TF2 and more thought given to balance and map sight lines and probably works better with a xim4 but I don't care because running around in mechs killing everything is just very fun. Latest CoD sucks because it's visually far more boring than BLOPS3 and the map design seems worse.
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# ? Jan 4, 2017 07:43 |