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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

hampig posted:

Well this is exactly what they've done. Most skills look like they have multiple uses or alternate fire modes now. Also everyone can combo reliably with separate cooldowns.

You still have two squadmates with a full complement of skills in SP, so in practice you have 9 skill slots which is plenty. Not being able to do everything yourself is healthy for a squad-based game.

I mean it leaves a fuckton of powers in the realm of 'why would you ever take this' now though.

Cryo Blast, Throw, Shockwave, Nova, Sentry Turret, Concussive Shot, the grenade skills are all now 'why ever bother' because they're all super situational and not as widely useful as things like Charge/Warp/Singularity/Overload etc.

And if ammo powers count it just feels even shittier.

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Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Planning on waiting a bit before buying this. I mean goon reviews have only put me on to one game that I didn't enjoy overall so will wait to see what others think.

Does anyone know why humanity is fleeing our own galaxy for parts unknown?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Josef bugman posted:

Planning on waiting a bit before buying this. I mean goon reviews have only put me on to one game that I didn't enjoy overall so will wait to see what others think.

Does anyone know why humanity is fleeing our own galaxy for parts unknown?

Ostensibly on an exploration mission, probably as a secret insurance to get some people out before the Reaper invasion.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Zore posted:

Ostensibly on an exploration mission, probably as a secret insurance to get some people out before the Reaper invasion.

Well I just hope this a bit lower stake than "End of all life in the galaxy". Maybe just all life from our own will be okay.

SgtSteel91
Oct 21, 2010

hampig posted:

Well this is exactly what they've done. Most skills look like they have multiple uses or alternate fire modes now. Also everyone can combo reliably with separate cooldowns.

You still have two squadmates with a full complement of skills in SP, so in practice you have 9 skill slots which is plenty. Not being able to do everything yourself is healthy for a squad-based game.

And being able to switch out skills may allow you to even mix and match party members and still keep party synergy

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

hampig posted:

Well this is exactly what they've done. Most skills look like they have multiple uses or alternate fire modes now. Also everyone can combo reliably with separate cooldowns.

You still have two squadmates with a full complement of skills in SP, so in practice you have 9 skill slots which is plenty. Not being able to do everything yourself is healthy for a squad-based game.

I'd like to be able to roll solo sometimes, but I understand that squad stuff is ME's thing. I would have lots more fun as a shotgun/melee infiltrator if my squadmates didn't draw aggro while I'm cloaked which makes enemies attack and hit me in the crossfire anyway.

hampig
Feb 11, 2004
...curioser and curioser...

Zore posted:

I mean it leaves a fuckton of powers in the realm of 'why would you ever take this' now though.

Cryo Blast, Throw, Shockwave, Nova, Sentry Turret, Concussive Shot, the grenade skills are all now 'why ever bother' because they're all super situational and not as widely useful as things like Charge/Warp/Singularity/Overload etc.

And if ammo powers count it just feels even shittier.

Yeah I mean I understand the concern especially with ammo powers, but broadly the restrictions are going to lead to a greater variety of builds, and I reckon you'll be able to find room for situational skills on squadmates. I wouldn't be surprised if some of the alt-fire modes were pretty situational as well.

I'd even argue that gameplay might be more interesting when, say, you have to take down a mini-boss with your restricted skill set rather than throwing a grenade at it like any other mook and then moving on, or maybe you'll have to choose between breadth or having 3 copies of overload to trivialise every shield in the game. It boils down to how well they implement it really.

Mind you, I wouldn't complain if there was a grenade/ammo power utility slot, but I probably also wouldn't miss it.

Codependent Poster
Oct 20, 2003

They've already shown that ammunition is its own thing now and not a power.

For the amount of bitching and worrying people are doing, they're not even looking at what's been presented.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Codependent Poster posted:

They've already shown that ammunition is its own thing now and not a power.

For the amount of bitching and worrying people are doing, they're not even looking at what's been presented.

Mass Effect Andromeda is definitely going to be bad because I have imagined it to be bad

Thor-Stryker
Nov 11, 2005
Oh man, we're entering the realm of 'The Division' now. 80% of the abilities are useless in that game because you're only able to carry two and some are always objectively better than others if you can't combo them.


Course, the same thing happened to Dragon Age, you had an entire bar of commands to use depending on the situation, then they shat all over you in DA:I and only gave you what, four? I distinctly remember pressing the same four buttons in a row for every single godamn fight as a rogue because there's no need to react to enemy composition, just dps until everything dies.




Soon we'll have no abilities, and you'll just tap one finger the screen to do all commands because it would be too hard for players on cell-phones and we don't want to exclude gamers right?

Number Ten Cocks
Feb 25, 2016

by zen death robot
If you can only have three active abilities then mixing between tech/combat/biotic trees loses a lot of luster since your "profile" specialization won't provide bonuses to 1/3 or 2/3 of your abilities.

Android Blues
Nov 22, 2008

I thought the eight ability limit in DAI was actually good for focusing you towards unique builds and limiting bloat. I remember in DA2 and DAO I ended up with bunches of skills that were on my bar but were functionally useless. You have to make some tough choices sometimes, but it ends up feeling as though your character has a sort of combat theme and is good at specific things, which I liked.

It helps that almost all of the available abilities are powerful, viable choices that have various points of synergy with other abilities, so you can make cool builds built around several weird powers that work well together.

Eight is a lot different from three, though.

Serf
May 5, 2011


Well this took a turn.

If you can switch loadouts on the fly, that seems like it will make up for "only" having three abilities in a cover shooter.

SgtSteel91
Oct 21, 2010

Number Ten Cocks posted:

If you can only have three active abilities then mixing between tech/combat/biotic trees loses a lot of luster since your "profile" specialization won't provide bonuses to 1/3 or 2/3 of your abilities.

Maybe the "Explorer" profile will provide bonuses for mixing abilities?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Android Blues posted:

I thought the eight ability limit in DAI was actually good for focusing you towards unique builds and limiting bloat. I remember in DA2 and DAO I ended up with bunches of skills that were on my bar but were functionally useless. You have to make some tough choices sometimes, but it ends up feeling as though your character has a sort of combat theme and is good at specific things, which I liked.

It helps that almost all of the available abilities are powerful, viable choices that have various points of synergy with other abilities, so you can make cool builds built around several weird powers that work well together.

Eight is a lot different from three, though.

My main gripe with DAI's eight slot limit was that you had to spend one of them to get access to your focus bar. The new special ability/button combo they introduced in Trespasser is how stuff like Mark of the Rift should've worked all along.

Thor-Stryker
Nov 11, 2005

Android Blues posted:

I thought the eight ability limit in DAI was actually good for focusing you towards unique builds and limiting bloat. I remember in DA2 and DAO I ended up with bunches of skills that were on my bar but were functionally useless. You have to make some tough choices sometimes, but it ends up feeling as though your character has a sort of combat theme and is good at specific things, which I liked.

Ultimately it depends on the complexity of the situations you're put in. DAO wouldn't have bloat spells if there was a purpose for every spell depending on the enemy composition. They just happened to make some synergy spells that broke the game over it's back, and make having 10+ spells pointless.

When you start getting under four abilities in a game, then it loses its complexity and becomes a shooter where you occasionally get to press a button for a flashy effect before hiding behind cover and popping out to shoot things again (The Division.)

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Deakul posted:

no you don't get it i have to steal their knickers and throw bees everywhere lol!!!!!!!

Throwing bees everywhere proved a very strong tactic if you put some research into the bee grenades.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I'll never get tired of this habit goons have of judging a game by the standards of a completely different game.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Rinkles posted:

Did DAI have controller support on the PC? World prefer to play this with a pad.

You pretty much had to play with controller because the KB+M controls were awful.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Mass Effect started as a straight RPG, and some people will never get over the fact that it is now an action RPG or RPG lite shooter.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
You should be able to just give up your grenade or your weapon or whatever and use those buttons for more active powers.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

sweet geek swag posted:

Mass Effect started as a straight RPG, and some people will never get over the fact that it is now an action RPG or RPG lite shooter.

true. I tried going back to ME1 and its loving slog. everything feels blocky and unintuitive. the story is still good same with the characters, but holy moly the gameplay.

Android Blues
Nov 22, 2008

Ferrinus posted:

My main gripe with DAI's eight slot limit was that you had to spend one of them to get access to your focus bar. The new special ability/button combo they introduced in Trespasser is how stuff like Mark of the Rift should've worked all along.

I totally agree 100% and this is my big problem with the system as well. That, plus the fact that Mark of the Rift is so good that it outstrips most of the specialisation focus powers, so unless you're playing one of the specialisations with a really strong focus ability, you just end up with the same limit break taking up a slot on your bar for the majority of the game. This of course limits how much you can experiment with your skill loadout, which could have really used that extra slot for breathing room.

Serf
May 5, 2011


Did they add controller support for ME3 on PC? I seem to remember it not being there when I first played and I want to run through it again before Andromeda.

Veotax
May 16, 2006


Serf posted:

Did they add controller support for ME3 on PC? I seem to remember it not being there when I first played and I want to run through it again before Andromeda.

None of the Mass Effect games on PC have controller support. All three finally have working mods for it though, note that they literally remove the PC parts of the interface and replace them with the console interface, so set your graphics settings first because that menu doesn't exist after you've installed the mod.

Andromeda is going to be the first ME game on PC with controller support out of the non-existent box.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

my reaction

The marketing for this game is bizarre.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Android Blues posted:

There was like two hours of gameplay footage leading up to DAI's release, featuring stuff from Redcliffe, the Hinterlands, Crestwood, and the Fallow Mire in a fair amount of detail (some of which was changed later, admittedly). So far for Andromeda we've seen about a cumulative three minutes of actual play. In DAI, the content was clearly there and they weren't afraid to show it off. With how underwhelming what we have seen is, it just feels like they maybe don't have anything cool or interesting to show us.

In other words, if these are the best gameplay slices they can snip out for a trailer, there's gotta be a whole lot of bad gameplay slices that we aren't seeing. Maybe there'll be a deluge of actual play a little closer to release?

What gets me, AB, is that a lot of their footage is piggybacking on other things. For example, the Sony video and the GeForce seminar yesterday. So much of it is this idea of 'watch this thing and catch exclusive Andromeda gameplay' which turns out to be (in the case of the GeForce thing) three minutes of someone going through a menu and shooting dudes.

Don't most BIoware games generally let you know who the cast of maybe-fuckable dudes and dudettes are by this point? I'm pretty sure with ME2 we knew who the whole party was, same with ME3, DA:I...

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
The old leak with the jet pack is probably the most compelling marketing material Andromeda has.

Sarmhan
Nov 1, 2011

Zore posted:

I mean it leaves a fuckton of powers in the realm of 'why would you ever take this' now though.

Cryo Blast, Throw, Shockwave, Nova, Sentry Turret, Concussive Shot, the grenade skills are all now 'why ever bother' because they're all super situational and not as widely useful as things like Charge/Warp/Singularity/Overload etc.

And if ammo powers count it just feels even shittier.
The idea is that no powers will fall into that category of 'so weak as to be not worth using outside of specific scenarios' now. Cleaning up power bloat is a good thing.

Android Blues
Nov 22, 2008

Rinkles posted:

The old leak with the jet pack is probably the most compelling marketing material Andromeda has.

The fact that the jet pack doesn't appear to be a free movement flight/hover mode but instead is just a scripted jump forward is so sad after how juicy that leak sounded.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Android Blues posted:

The fact that the jet pack doesn't appear to be a free movement flight/hover mode but instead is just a scripted jump forward is so sad after how juicy that leak sounded.

WHAT.

Android Blues
Nov 22, 2008


The gameplay trailer before the most recent one has a segment where Ryder jump packs over some acid in order to harvest a mineral on the other side. It looks like a short, fixed distance hop.

Poops Mcgoots
Jul 12, 2010

Doesn't Ryder also fling herself into the air to charge at a dude on the ground?

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Android Blues posted:

The gameplay trailer before the most recent one has a segment where Ryder jump packs over some acid in order to harvest a mineral on the other side. It looks like a short, fixed distance hop.

Maybe there's an upgrade, maybe they just wanted to make a small hop. I'm not giving up hope yet.

Android Blues
Nov 22, 2008

Milky Moor posted:

What gets me, AB, is that a lot of their footage is piggybacking on other things. For example, the Sony video and the GeForce seminar yesterday. So much of it is this idea of 'watch this thing and catch exclusive Andromeda gameplay' which turns out to be (in the case of the GeForce thing) three minutes of someone going through a menu and shooting dudes.

Don't most BIoware games generally let you know who the cast of maybe-fuckable dudes and dudettes are by this point? I'm pretty sure with ME2 we knew who the whole party was, same with ME3, DA:I...

Not even three minutes, it's literally one minute twenty seconds of menu browsing and shooting drones. The rest is "ship flying through space/landing" cutscenes.

Seems scary. I still hope the game will be good, though. Maybe their marketing plan is just weird.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

Android Blues posted:

The gameplay trailer before the most recent one has a segment where Ryder jump packs over some acid in order to harvest a mineral on the other side. It looks like a short, fixed distance hop.

did you really expect any more? It took until DAI to even get the amazing advancement known as z-axis player movement

isk
Oct 3, 2007

You don't want me owing you

Rinkles posted:

Maybe there's an upgrade, maybe they just wanted to make a small hop. I'm not giving up hope yet.

On phone, can't dig up the quote, but a Bioware dev said the intent is short range traversal with an arc. Might change but I wouldn't count on it.

Dr. Abysmal
Feb 17, 2010

We're all doomed
Join the Pathfinder, Defaultprofile Ryder, as he explores the unknown in Mass Effect: Andromeda

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Android Blues posted:

The gameplay trailer before the most recent one has a segment where Ryder jump packs over some acid in order to harvest a mineral on the other side. It looks like a short, fixed distance hop.

It's not just a simple jump forward, but it's not a hover mode either.

https://www.youtube.com/watch?v=IsdYjQgcFHA&t=98s

First he jumps diagonally forward, dashes, then turns and jumps up and back. I mean he's suspended in the air for a bit, but he's not exactly Pharah.

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hampig
Feb 11, 2004
...curioser and curioser...

quote:

“It’s not a permanent rocket that you use to fly around,” said producer Fabrice Condominas. “There is a beginning and end to them – a momentum curve – based on when you do your input.”

Pretty much exactly what you'd expect.

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