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Binding of Isaac is a faster game with a slower game loop. The basic game loop - shoot enemies, dodge bullets - is faster paced in Gungeon. Enemies shoot faster, fire more bullets, your bullets travel faster, and you have an invincible dodge roll you're expected to use and use well in order to avoid damage. However, outside that basic game loop, Binding of Isaac is a faster game in every way. Individual rooms take only seconds to traverse, meaning that even the longest amount of backtracking through the entire floor doesn't take very long in practice. While Gungeon has small rooms, the majority of rooms tend to be on the larger side, including multiple waves of enemies that sometimes spawn partway through the previous wave. Isaac is far more prolific with pickups, and guarantees you at least two upgrades every floor (The Item Room and the Boss Reward), while only requiring a single key tax per floor past the first floor to access them. In Isaac, if you've taken all your guaranteed upgrade opportunities, you'll have 12 items and have spent 5 keys by the time you reach the original boss of the game (which is frequently done in less than twenty minutes. Could you imagine reaching the Dragun in 20 minutes on a regular basis? No, you probably can not). In Isaac, I could play a couple full rounds of Isaac back to back and completed in an hour, or have a run of lovely games and probably get an "easy" run where I stumble into a very powerful item that lets me steamroll the rest of the game. In Gungeon, from start to killing the Dragun is about an hour on average, longer if I don't get much in the way of useful upgrades (or possibly much shorter, if I die due to not getting useful upgrades). I like Enter the Gungeon. I like it enough that I played it to the point where, six months plus of not playing it later, I could sit down and still start the game and kill the Dragun in one shot without anything special in terms of item drops. But the game could have been tuned and tweaked to be far more fun and more accessible to newer players.
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# ? Jan 4, 2017 22:02 |
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# ? Apr 28, 2024 22:26 |
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I'm going to go ahead and call the poll closed, the next Gungeoneer will be the Hunter. I'll probably record tomorrow, assuming I don't get overwhelmed by crippling depression!
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# ? Jan 4, 2017 22:10 |
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dscruffy1 posted:I'll probably record tomorrow, assuming I don't get overwhelmed by crippling depression! And so another LP ends, cut down before it's time.
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# ? Jan 4, 2017 22:16 |
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Lol if you think crippling depression is anything outta the ordinary for anyone on these forums, this subforum especially. Just take it easy dscruffy and remember to live life for the things you enjoy.
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# ? Jan 4, 2017 22:39 |
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I was really big into this for a while after release and then burned out pretty hard. We'll see if the upcoming dlc can rekindle the flame. I'll say that the game gets much more casual when you activate a cheat script to give you a random drop after every room cleared, instead of every ten or so. More ammo to go around, lots of health lying around to smooth the learning curve, keys to find new exciting weapons with... Looking forward to the next video, featuring the best character, as a palate cleanser from the worst character HenryEx posted:Me, every time i play the pilot:
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# ? Jan 4, 2017 23:00 |
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HenryEx posted:I was really big into this for a while after release and then burned out pretty hard. We'll see if the upcoming dlc can rekindle the flame.
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# ? Jan 4, 2017 23:16 |
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I kinda want to know more about that cheat script. Also that gif makes me feel better about my skill level
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# ? Jan 5, 2017 01:09 |
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Jesus the thing that amazes me the most is just not plain using cover or dodging at all; wildly firing is fine-ish but the former are unforgivable
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# ? Jan 5, 2017 03:51 |
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HenryEx posted:I was really big into this for a while after release and then burned out pretty hard. We'll see if the upcoming dlc can rekindle the flame. I forgot about that gif Speaking of gifs, have this from the op of the gungeon thread, the regular bullet dies too fast to usually see this: Nalesh fucked around with this message at 12:38 on Jan 5, 2017 |
# ? Jan 5, 2017 12:35 |
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Deceitful Penguin posted:Jesus you can see my cross hair in the gif, it's almost always right on an enemy, not really firing "wildly" (I was more concerned with keeping my character and crosshair in a small 550x420 pixel recording window than dodging enemy shots )
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# ? Jan 5, 2017 16:21 |
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Also playing ins Deutsch. Meine Götter! (Ah arright!) Still, not using cover early on is something that the OP does too, but if you get your dodges down it's not super important but early on especially it can be fairly useful
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# ? Jan 5, 2017 20:08 |
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Well, i usually take the option if i have it. The translation's not too great, but that's because the original is insanely hellish to translate since almost everything has a double meaning or some kind of pun. (Although there's one point where the translation improves on it, Gatling Gull is called the "Gatling-Gans" which sacrifices the correct genus of bird for a dead ringer homonym on guns. Gatling Guns )
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# ? Jan 5, 2017 20:43 |
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Good news, I made a recording. Expect a video in the next day or two, whenever I finish editing! (it's not much editing but the encoding still takes a fair amount of time)
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# ? Jan 5, 2017 22:31 |
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Nalesh posted:Speaking of gifs, have this from the op of the gungeon thread, the regular bullet dies too fast to usually see this: What the gundead lack in skill they make up for in enthusiasm, from the looks of it. LashLightning fucked around with this message at 23:17 on Jan 5, 2017 |
# ? Jan 5, 2017 23:11 |
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I just watched what is the definition of a "filthy lucker" run; the guy should've went out and bought a lottery ticket afterwards. He saw stuff that if the odds I saw are correct we almost certainly won't see in this entire LP even if it goes dozens of videos.
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# ? Jan 6, 2017 00:33 |
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Okay I have to ask, I'm not the only one who noticed that the pilots bullets were flying at near right angles from the crosshair in that gif, right? Because I feel like its being glossed over and I know that's not normal.
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# ? Jan 6, 2017 03:16 |
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Zoig posted:Okay I have to ask, I'm not the only one who noticed that the pilots bullets were flying at near right angles from the crosshair in that gif, right? Because I feel like its being glossed over and I know that's not normal. I think the bullets are deflecting off of tables and bookshelves for that effect.
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# ? Jan 6, 2017 03:26 |
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Nah, they come out the front almost sideways, I think its probably something whoever made the gif added in. Looks pretty silly though, and it would explain how hes missing a whole crowd of bulletkin when all you would need to do to hit is fire in their general direction.
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# ? Jan 6, 2017 03:42 |
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No, they can rarely fire that off-target like in the gif. Doesn't usually go on that long though. The Pilot's gun is REALLY bad. e: His gun is as much a Han Solo reference as his design is.
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# ? Jan 6, 2017 04:31 |
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I thought it would only do that with a -accuracy item, not by default.
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# ? Jan 6, 2017 07:15 |
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Most guns in the game feature bullet spread to some degree, but the Pilot's sidearm has it to a ridiculous degree. To the point where you can reenact that scene from Pulp Fiction without even trying. The idea with the Pilot, is that he's supposed to start off weak, but thanks to his lockpicks and passive store discount, wind up as one of the more powerful characters. In practice, however, well...
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# ? Jan 6, 2017 07:42 |
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Kaboom Dragoon posted:Most guns in the game feature bullet spread to some degree, but the Pilot's sidearm has it to a ridiculous degree. To the point where you can reenact that scene from Pulp Fiction without even trying. I don't understand why you would ever use the lockpicks unless you were at the end of a floor and had no keys. 50% is too low to risk unless you're totally out of options.
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# ? Jan 6, 2017 11:34 |
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Huh, it really can do that? Never had it happen myself but that does explain a lot. Also these videos have been rather helpful in allowing me to get better at this, so I guess they are working. Still haven't gotten past the black powder mines more than once though.
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# ? Jan 6, 2017 12:34 |
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Grapplejack posted:I don't understand why you would ever use the lockpicks unless you were at the end of a floor and had no keys. 50% is too low to risk unless you're totally out of options. It's worthwhile on brown chests you may already feel iffy about opening with a key.
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# ? Jan 6, 2017 14:45 |
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I sometimes use it for blue chests too if I only have one key left, just in case the shop on the next floor has a lock on it or something. It's also very useful if you're limited on keys for some reason, like needing to save up for the Prime Primer.
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# ? Jan 6, 2017 15:09 |
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pumpinglemma posted:I sometimes use it for blue chests too if I only have one key left, just in case the shop on the next floor has a lock on it or something. It's also very useful if you're limited on keys for some reason, like needing to save up for the Prime Primer. Another reason I'd find the lockpicks fairly useful is for unlocking shortcuts. We haven't unlocked the guy that builds them yet, but he usually wants a lot of casings and a lot of keys to build his shortcuts. And in one case he wants a lot of junk, which you can only get by destroying chests.
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# ? Jan 6, 2017 15:13 |
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dscruffy1 posted:Another reason I'd find the lockpicks fairly useful is for unlocking shortcuts. We haven't unlocked the guy that builds them yet, but he usually wants a lot of casings and a lot of keys to build his shortcuts. And in one case he wants a lot of junk, which you can only get by destroying chests.
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# ? Jan 6, 2017 15:23 |
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It's time for THE HUNTER'S PAST awww yeah. The Hunter's Past/Polsy Also! Vote! Vote for the next past to be killed! Remember what the Gungeon says, voting is cool!
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# ? Jan 6, 2017 15:58 |
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I've been getting back into this game since the Supply Drop patch hit the beta branch, so I'm real glad to see this LP. I am so so bad at this game.
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# ? Jan 6, 2017 16:06 |
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Green Intern posted:I've been getting back into this game since the Supply Drop patch hit the beta branch, so I'm real glad to see this LP. I am so so bad at this game. I haven't touched the beta at all, I only know a few of the drops and some of the new enemies. I am looking forward to seeing all new things when I hit them in the LP.
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# ? Jan 6, 2017 16:18 |
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dscruffy1 posted:I haven't touched the beta at all, I only know a few of the drops and some of the new enemies. I am looking forward to seeing all new things when I hit them in the LP. I don't want to spoil anything but, after looking up the new guns and passives on the wiki, there's some fun stuff in there. Also for everyone who felt that gungeon runs were a little too long there's now a save and quit button at the end of every floor so you can come back later.
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# ? Jan 6, 2017 16:59 |
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I was thinking while you were talking about this game vs isaac, and it occurs to me that isaac has been around for YEARS now, and there are a lot of people who have been playing it for a very long time. I think their skill creep and unlock creep have both gone up enough that they're a lot better now than when they started, but it's been long enough they forgot how hard the game is at first for new players. You keep unlocking stuff that makes me think this game has a pretty similar difficulty curve to it, and if you can get the hang of the game mechanics, it's no worse to git gud with. Also, I always love when you have those close calls that make you do the little high pitched giggle.
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# ? Jan 6, 2017 17:31 |
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Choco1980 posted:Also, I always love when you have those close calls that make you do the little high pitched giggle. It's one of the benefits of me doing live commentary, I tend to nervously giggle when I'm in dire straits. See: pretty much the entire The Evil Within playthrough.
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# ? Jan 6, 2017 17:40 |
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Man, I got such a kick of nostalgia from the Wolfenstein boss, though I don't get why he wasn't Mecha-Mussolini or Monster of the WereMag or something or what it has to do with the hunter. I'm curious, do you always do live? Do you ever think of doing post? I'd think a game that requires a lot of attention would be kinda ideal for post.
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# ? Jan 6, 2017 18:16 |
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Deceitful Penguin posted:Man, I got such a kick of nostalgia from the Wolfenstein boss, though I don't get why he wasn't Mecha-Mussolini or Monster of the WereMag or something or what it has to do with the hunter. I'm recording the episodes for the LP as it goes along, but no, I don't always live. I just had a run today on my main file that ended like this!
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# ? Jan 6, 2017 18:31 |
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Vorpal Cat posted:I don't want to spoil anything but, after looking up the new guns and passives on the wiki, there's some fun stuff in there. Also for everyone who felt that gungeon runs were a little too long there's now a save and quit button at the end of every floor so you can come back later. The save feature being added in like that makes me respect the devs a whole lot. Just dropping in a feature that wasn't originally planned based on community feedback is a real swell thing to do. I never got far enough in the original version of Gungeon to really notice any differences, but I do feel like I'm getting more money even when I'm playing kind of crappy.
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# ? Jan 6, 2017 18:35 |
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If yer having difficulty on subjects to talk on, perhaps guest commentators? Edit: Daedalus was the father, Icarus was the doomed son. Edit edit: Can you get more than one secret room? Edit edit edit: a nice touch about the split-shot bulletkin; when they die, they split apart, like a dum-dum. Samovar fucked around with this message at 19:31 on Jan 6, 2017 |
# ? Jan 6, 2017 18:37 |
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One thing that should definitely get mentioned is the sound design. It's pretty good in general, and in particular my favorite bit is that there's a particular distinct "tch" sound that happens when any enemy dies. Thanks to that sound I knew scruffy had killed the caped bulletkin (despite it being offscreen) about half a minute before he did, because I heard it twice when he fired in the direction of a single enemy and the caped guy. Distinct audio cues like that are incredibly valuable, and far too often overlooked when evaluating games.
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# ? Jan 6, 2017 19:34 |
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Hang on, doesn't double-action mean that the recoil of the powder exploding push the hammer of the gun back? So you can fire without having to pull it back manually, like with an SAAC?
Samovar fucked around with this message at 19:40 on Jan 6, 2017 |
# ? Jan 6, 2017 19:37 |
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# ? Apr 28, 2024 22:26 |
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Samovar posted:Hang on, doesn't double-action mean that the recoil of the powder exploding push the hammer of the gun back? So you can fire without having to pull it back manually, like with an SAAC? That's semi-automatic. Double action means that pulling the trigger does two things (three in the case of revolvers), such as pulling back the hammer (which rotates the cylinder on most revolvers) and then releasing it rather than just releasing the hammer.
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# ? Jan 6, 2017 19:49 |