hyperdevbox posted:
like these??
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# ? Jan 12, 2017 16:03 |
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# ? May 15, 2024 03:24 |
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Two days before my lava lamp phone app went live i see this guys snowglobe app just crushing it and i had to go back to the drawing board
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# ? Jan 12, 2017 16:10 |
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Willfrey posted:Two days before my lava lamp phone app went live i see this guys snowglobe app just crushing it and i had to go back to the drawing board Idea: somehow make the lava lamp a guillotine.
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# ? Jan 12, 2017 16:12 |
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Saxophone posted:Tbf, that poo poo was actually pretty funny. Not as funny as them thinking that any of this is going to get people to give them money, either now or in the increasingly unlikely scenario that this shitpile would ever be completed
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# ? Jan 12, 2017 16:14 |
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GunnerJ posted:Idea: somehow make the lava lamp a guillotine. Some sort of sci-fi guillotine, where you insert your head into the lamp and a color blob just engulfs it and pops the head right off.
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# ? Jan 12, 2017 16:15 |
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crap now i'm jonesing for the pathologic remake, thanks thread
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# ? Jan 12, 2017 16:18 |
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GunnerJ posted:Idea: somehow make the lava lamp a guillotine. well i was experimenting with different things, tried shaking my lavalamp like a snowglobe but i burned my hand real bad
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# ? Jan 12, 2017 16:23 |
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My lava lamp game is based in ancient rome during Mt. Vesuvius eruption. Our plucky main character scampers away from the lava and snatches an apple from a fruit vendor dying in agony
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# ? Jan 12, 2017 17:00 |
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nerdz posted:My lava lamp game is based in ancient rome during Mt. Vesuvius eruption. Our plucky main character scampers away from the lava and snatches an apple from a fruit vendor dying in agony Historically inaccurate! Vesuvius would've cooked Pompeii and Herculaneum in under a second once the heat surge arrived. It would be too fast to hurt if you were outside. Now people hidden in basements that got killed by collapsing roofs, that's a different story.
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# ? Jan 12, 2017 17:16 |
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Yeah, so far, besides general entertainment, the best thing this thread has produced is a desire in me to back Pathological. Because holy poo poo that looks dope.
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# ? Jan 12, 2017 17:16 |
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Sdoots posted:When I think of the big names in games, my list includes the heavy hitters. You know, Sid Meier, Shigeru Miyamato, Gulliermo Del Toro, Hideki Kamiya, Ken Levine, Hideo Kojima, Shinji Mikami, Suda 51, Ed Boon, Jimmy Page, Swery, Iga, others who I will remember in like an hour, and of course, HyperDevBox. I see that John Romero has not made you his bitch sufficiently yet.
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# ? Jan 12, 2017 18:07 |
Saxophone posted:Yeah, so far, besides general entertainment, the best thing this thread has produced is a desire in me to back Pathological. Because holy poo poo that looks dope. Russian/Eastern European videogames always feel surreal and like a vodka fueled fever dream, though it's oddly satisfying to experience.
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# ? Jan 12, 2017 18:10 |
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Baron Corbyn posted:Really? Yes, that's why even with the very poorly executed IGG (Something Ronthouer now concedes) they were able to drum up a sizable portion of the requested funds!
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# ? Jan 12, 2017 19:25 |
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Prism posted:Historically inaccurate! This is a good example of why I still love my dead gay forums - I actually learn poo poo here. Who knew I'd learn a fact about the Vesuvius explosion in a thread about a JRPG?
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# ? Jan 12, 2017 19:42 |
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Thursday Next posted:This is a good example of why I still love my dead gay forums - I actually learn poo poo here. Who knew I'd learn a fact about the Vesuvius explosion in a thread about a JRPG?
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# ? Jan 12, 2017 19:47 |
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Thursday Next posted:This is a good example of why I still love my dead gay forums - I actually learn poo poo here. Who knew I'd learn a fact about the Vesuvius explosion in a thread about a JRPG? In that case, have some bonus education. I'm not an expert, but I remember some of the articles when the new findings were reported. The pyroclastic surge is what would have killed the people outside in Pompeii. A pyroclastic surge is a mass of gas, ash, and rock fragments that moves almost like a fluid; it's a lighter version of a pyroclastic flow, but a surge has more volcanic gases and can more easily roil uphill and around obstacles. They can move up to about 250-300 miles per hour; the Mount St. Helens pyroclastic surges were in that range. There's a few kinds and stages of pyroclastic surges, but because of the time since Vesuvius the results are kind of mixed together by now. When the bodies were first found buried in pyroclastic junk, they were believe to have writhed in agony because they're in unusual positions and sometimes contorted. More studies suggested that what happened is that the thermal shock from the base surge hit and killed them immediately - the surge Vesuvius would have produced would probably have been in the 600F range, and moving 250+ miles per hour. This knocks people and objects over, and also causes a spasm in dead bodies when it does really unpleasant things to cell structure (and the water in muscle cells) called the cadaveric spasm; it causes the muscles to seize and then lock, like extremely rapid rigor mortis. Then they were buried and twisted around by the movement of the ash-cloud parts of the pyroclastic surges, which hit with more force and can bury things as they lead into the ground surge stage. All of this is more educational than anything in Thermidor. Prism fucked around with this message at 20:52 on Jan 12, 2017 |
# ? Jan 12, 2017 20:47 |
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Prism posted:In that case, have some bonus education. I'm not an expert, but I remember some of the articles when the new findings were reported. Getting hit by a pyroclastic surge is more educational and probably more pleasant than Thermidor. You heard it here folks.
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# ? Jan 12, 2017 21:10 |
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Sdoots posted:Getting hit by a pyroclastic surge is more educational and probably more pleasant than Thermidor. You heard it here folks. Maybe there should be a volcano in Thermidor. It wouldn't be any less historically inaccurate. Thermaldor. As an aside to hyperdevbox so I'm sort of on topic: I wanted to like the concept, because I love history and also RPGs, but sadly you couldn't grab me for the reasons previously mentioned in this thread and the one you ditched. Maybe try again some year, after some real hard work. Prism fucked around with this message at 21:18 on Jan 12, 2017 |
# ? Jan 12, 2017 21:15 |
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Prism posted:after some real hard work. hahahahahahaha
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# ? Jan 12, 2017 21:44 |
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Kelp Me! posted:hahahahahahaha Well, yeah, that's about the response I expect...
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# ? Jan 12, 2017 22:20 |
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i'm forced to wonder if hyperdevbox considers anyone who downloaded they're lovely mobile apps a 'fan' also, https://www.youtube.com/watch?v=jadGlB-_lEg whose hands are these ron? those nails are rachet as gently caress
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# ? Jan 12, 2017 22:38 |
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28 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 31 December 2016 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 3 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 5 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 6 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 7 January 2017 - $802 USD raised by 22 backers / 0% of $240,000 fixed goal 8 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 9 January 2017 - $1002 USD raised by 23 backers / 0% of $240,000 fixed goal 10 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 11 January 2017 - $1052 USD raised by 24 backers / 0% of $240,000 fixed goal 12 January 2017 - $1082 USD raised by 25 backers / 0% of $240,000 fixed goal _______________________________________________ Total increase in amount raised between 28 December 2016 to 12 January 2017 - $280 Total increase in number of backers between 28 December 2016 to 12 January 2017 - 3 _______________________________________________ No. of days left - 17 Shortfall between target and amount raised so far - $238,918.00 Average amount of new funds per day required to meet target - $14,054.00
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# ? Jan 12, 2017 23:43 |
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nearly busting through that 0.5% mark, go team hyperdevbox
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# ? Jan 12, 2017 23:48 |
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joke's on us, they were just pretending to make a game anyway
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# ? Jan 12, 2017 23:57 |
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it's been a long-rear end time since school but who would read a series of effortposts on the revolution, if this thread is still alive in like a week or so the french revolution is legit one of the most interesting spans of human history and i wouldn't want anyone to go away thinking it was just guillotines and bad jrpg pitches
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# ? Jan 13, 2017 00:24 |
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Reiterpallasch posted:it's been a long-rear end time since school but who would read a series of effortposts on the revolution, if this thread is still alive in like a week or so
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# ? Jan 13, 2017 00:26 |
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Hell yeah
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# ? Jan 13, 2017 00:26 |
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Reiterpallasch posted:it's been a long-rear end time since school but who would read a series of effortposts on the revolution, if this thread is still alive in like a week or so 100% would.
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# ? Jan 13, 2017 00:28 |
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I am very interested but I also think you should PM your posts to me and let me post them so that happydumbox can't see them he doesn't deserve them
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# ? Jan 13, 2017 01:31 |
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Jesus Christ, Real Snowglobe is even more boring than I thought it would be. Who the hell thinks that kind of thing is worth making? Is there some sort of snowglobe fetish out there?
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# ? Jan 13, 2017 01:39 |
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OneTwentySix posted:Jesus Christ, Real Snowglobe is even more boring than I thought it would be. Who the hell thinks that kind of thing is worth making? Is there some sort of snowglobe fetish out there? Okay but does it actually function? It's a thing which exists?
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# ? Jan 13, 2017 02:14 |
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Prism posted:100% would. Same I like learning things, thank you!
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# ? Jan 13, 2017 03:00 |
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I liked HyperDevBox waaay back in the day for porting more involved titles to Android when everyone else was completely ignoring the platform. Sure, Spectral Souls ain't exactly the best thing out there, but it's not like Square wanted anything to do with the platform back then so it was all we had, and the porting was competent. So this... this is a shame. I don't blame them for having ambitions, and I'm not even as opposed to the notion of trivializing a complicated and violent period in history as everyone else is (children's entertainment has done that for ages). But porting some PSP games to Android and slapping a virtual joystick on them isn't a basis for asking people for money on a completely original title. You've got to have SOMETHING meaningful to show, and PR that's willing to listen rather than get defensive and fight back at the slightest resistance or provocation, because you're asking for our money.
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# ? Jan 13, 2017 03:04 |
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I am always game for long winded historical posts!
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# ? Jan 13, 2017 03:51 |
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Hot Dog Day #82 posted:I am always game for long winded historical posts!
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# ? Jan 13, 2017 04:23 |
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sethsez posted:You've got to have SOMETHING meaningful to show. I don't know why some people are getting the impression that we haven't released any games, and only did porting for Android... Here is a list of the main titles we have developed:
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# ? Jan 13, 2017 05:14 |
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hyperdevbox posted:I don't know why some people are getting the impression that we haven't released any games, and only did porting for Android... You're forgetting the most important AAA+ title you guys made: Real Snowglobe
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# ? Jan 13, 2017 05:21 |
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hyperdevbox posted:I don't know why some people are getting the impression that we haven't released any games, and only did porting for Android... to be fair, you really shouldn't be telling people you developed those. stick with ported, it looks better
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# ? Jan 13, 2017 05:31 |
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this is a stickup posted:to be fair, you really shouldn't be telling people you developed those. stick with ported, it looks better Why is that?
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# ? Jan 13, 2017 05:32 |
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# ? May 15, 2024 03:24 |
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hyperdevbox posted:Why is that? Someone tell him to google "shovelware"
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# ? Jan 13, 2017 07:12 |