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demigods are obviously worhipping themselves.
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# ? Jan 13, 2017 20:35 |
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# ? May 30, 2024 13:00 |
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euphronius posted:demigods are obviously worhipping themselves. Give them GDR and resistance to confusion/mesmerise because they're self-absorbed.
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# ? Jan 13, 2017 20:50 |
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Piety level ****: "Solipsist" Gain immunity to damage from sources you cannot see.
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# ? Jan 13, 2017 20:52 |
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mormonpartyboat posted:Piety level ****: "Solipsist" Don't say this, some dev might see this and see it as an excuse to bring back Singularity as a monster skill.
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# ? Jan 13, 2017 20:56 |
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not CSPAM
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# ? Jan 13, 2017 21:19 |
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redneck nazgul posted:Give them GDR and resistance to confusion/mesmerise because they're self-absorbed. Only when they're wearing an amulet of faith
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# ? Jan 13, 2017 22:36 |
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Fitzy Fitz posted:Time to put on my randart gear so I can clear Slime. Sage Grimm posted:Remember to burn your enchant armour and enchant weapons to at least +5 for your body armour and weapon! The unfortunate burden of having to use enchant scrolls to improve your equipment and use randart aux armour. I'm sure glad nobody ever does that now that they are freed from the tyranny of corrosion.
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# ? Jan 13, 2017 23:42 |
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to be clear, the kind of randarts we're talking about are the -3 pair of gloves of Okawaru's Embrace (rc-, str+1)
PleasingFungus fucked around with this message at 00:46 on Jan 14, 2017 |
# ? Jan 14, 2017 00:43 |
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Gotta keep those +0 gauntlets oka gave you in pristine condition
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# ? Jan 14, 2017 01:02 |
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Ah, the good old days. Remember when mystic blast left vision obscuring clouds? I would get an enemy in a cardinal direction, then keep casting it until I got the "you feel more experienced" message. Remember when throw frost would make freezing clouds over water? I could clear most of swamp with a level 2 spell. Remember when monsters ignored miasma? I remember clearing almost an entire floor of the hive with one cast of corpse rot in a one tile corridor. I miss some of the good old days. I don't miss old corrosion, no autotravel, Nemelex portable altars, and the old demonspawn mutation system. I think a few hundred of my online losses are me quitting after getting horns 1. All in all, I think the game has improved quite a lot. Thanks devs!
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# ? Jan 14, 2017 01:45 |
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I like horns. I quit when I get talons.
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# ? Jan 14, 2017 01:48 |
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Fitzy Fitz posted:I like horns. I quit when I get talons. I like all the body mutations now. The problem with the old system was once you got a mutation, it never changed. If you rolled horns 1, that's it.
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# ? Jan 14, 2017 01:53 |
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To be clear old corrosion wasn't good, but it always gets brought up especially alongside item destruction as if it were actually a pressing concern for permanent character damage. If you scored them for player frustration and threat malmutate and item destruction would be up the top, rot would be quite low and corrosion would barely struggle to get one point. The new corrosion is a thousand times more threatening, which is not difficult because it is actually noticeable.
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# ? Jan 14, 2017 02:13 |
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euphronius posted:demigods are obviously worhipping themselves. Demigods should gain a set of powers as they ascend towards godhood. Sort of like Demonspawn in that they gain a random set of muts, but instead it is one of five or six fixed power sets.
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# ? Jan 14, 2017 03:16 |
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What were old ds mutations like, old-timer?
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# ? Jan 14, 2017 03:18 |
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Old corrosion was annoying because you had to swap gear to avoid permanent damage. New corrosion is annoying because it just loving kills you. I had to burn like, 5 teleports on Vaults:5 because there was a single entropy weaver that kept showing up at the back of enemy packs and corroding. Is the CAO server down or is there something wrong with my internet?
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# ? Jan 14, 2017 03:24 |
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Internet Kraken posted:Old corrosion was annoying because you had to swap gear to avoid permanent damage. New corrosion is annoying because it just loving kills you. I had to burn like, 5 teleports on Vaults:5 because there was a single entropy weaver that kept showing up at the back of enemy packs and corroding.
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# ? Jan 14, 2017 03:54 |
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Thalamas posted:Demigods should gain a set of powers as they ascend towards godhood. Sort of like Demonspawn in that they gain a random set of muts, but instead it is one of five or six fixed power sets. I did a spec on just about this (it was an easy implement due to the mechanic already existing) and devs said they didn't like anything with power progression like Demonspawn. Also sentiment was for Demigod to remain power free. The idea of demigods gaining smite and a limited number of followers/apostles was looked on with some favor although that was before we had Hep.
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# ? Jan 14, 2017 04:41 |
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Dynamic Monsters opinions from my brief game that I suicided out of boredom: -It's really goddamn bad at what it was intended to do. I had bezotting pop up a lot more often when I was running to avoid death than when I was intentionally luring. -It doesn't prompt any Interesting decisions. Optimal play is still luring/fleeing when needed, except now you run the risk of a monster going super saiyan. At that point, optimal play is avoiding the powered-up monster entirely(unless you're so buff you can just ignore its Bezotted status). This can quickly spiral out of control if your character is weak and has to run away a lot. The first half could be fixed by having it(the status or the risk-of-bezotting counter, whichever) wear off when the monster's been out of LOS long enough. The second half is a fundamental problem with this implementation that I'm not sure you could fix. I still don't see why luring is a problem, but that's my hot take on this attempt to 'fix' it. Frog opinions from a game-in-progress: Hop is good. Everything else is indistinguishable from every other melee race, although I'm playing a Berserker so that's probably half of it.
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# ? Jan 14, 2017 05:01 |
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Heithinn Grasida posted:I agree with this but I still don't like demigods. I only have one win with them, so I can't be considered an expert, but I think the lack of religion would actually be an interesting thing to play around if the species by itself were stronger to make up for it. Demigods barely feel stronger than humans without a god until quite late in the game. High HP is overridden by the awful XL growth, so that humans will often have higher or equal HP anyway and high stats are overridden by poor apts. I think demigods are in the right general area difficulty wise but I'd agree that they could use a little push to be closer to demonspawn, formicid, and naga (power with a price) than to mummy and felid. +3/+3 is a huge buff, especially to skills as broadly applicable as fighting and spellcasting. It'd probably be sufficient to give +1 str/dex to even out the current 11/12/11 start and +1/+2 fighting/spellcasting. 0 spellcasting on top of solid stats would put hybrid and wizard builds on the same level as fighters. It also allows the chassis to be easily summarized as "12 in every stat, 0 in fighter, mage, and thief, and -1 in everything else".
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# ? Jan 14, 2017 05:20 |
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Fitzy Fitz posted:I like horns. I quit when I get talons. Yes
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# ? Jan 14, 2017 06:09 |
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Horns and hooves own. Talons and claws and Antenas are garbage
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# ? Jan 14, 2017 06:14 |
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Haifisch posted:Dynamic Monsters opinions from my brief game that I suicided out of boredom: To provide my own feedback on this, which is completely anecdotal and may not be relevant for a number of reasons, I went into a game with Dynamic Monsters with a very negative impression of how it was going to work and came out thinking it was okay. I played an OgIE to shoals: 2 and got bored; I might go back just to see how branch ends play out, but I hate lair branches and there are lots of other shiny new things to try. I felt that a price on retreating to safe terrain really did make me decide when it's worth it or not and added a new kind of tension to the game that was interesting. However, OgIE is now a monster combo and the game never really threw anything absurd at me until I could handle it, so I only ever saw one bezotted monster, which was some random orc wizard on Orc: 2. So I have no idea if the this change accomplishes what it's supposed to. But, I do feel a warmer to the idea of placing a price on strategic retreat in general, even if I'm not sure if there's actually going to be a good way to do it. Darth Windu posted:Horns and hooves own. Talons and claws and Antenas are garbage Poppycock! Claws are the best by far and all the others are annoyances. I wish you could just always have claws on demonspawn because they make for the ultimate unarmed characters.
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# ? Jan 14, 2017 08:46 |
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If you are Ds you hope for claws by say XL5-7 so you can go unarmed and win. Depending on your other muts you can easily win with as little as 15-16 skill. If you are going melee and want to use a weapon or get your body facet very late (unlikely), you hope for horns which can stun. They also take away a less valuable armor slot, and until rank 3 allow the slot to be used (by a hat) while keeping the aux attack. If you are going stabby or casty (and thus already playing non-optimally), you pray for antennae.
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# ? Jan 14, 2017 13:58 |
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Claws are most valuable when you're level 1 and have no skill, unless you get them early and fast switching to unarmed because of claws isn't a great idea and if you're not primarily melee you should pick a weapon that will have more utility via its special perks (reaching/riposte/stabbing) and enchantments. Gloves are typically the least valuable armour slot though so claw DS is usually the best of the worst. Hats can come with int sInv or spirit, gloves have str dex or archery, boots have stealth fly or running. Claws > Antenna > Horns > Hooves/Talons > Monstrous Antenna becomes #1 if you have nightstalker though.
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# ? Jan 14, 2017 14:32 |
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Araganzar posted:I did a spec on just about this (it was an easy implement due to the mechanic already existing) and devs said they didn't like anything with power progression like Demonspawn. Also sentiment was for Demigod to remain power free. The idea of demigods gaining smite and a limited number of followers/apostles was looked on with some favor although that was before we had Hep. People like demigod the way it is, so it's going to stay that way. People liked high elf the way it was too, but it had to go. This is all very clear.
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# ? Jan 14, 2017 15:38 |
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Eh, probably a bit much. You saw nothing.
Ugly John fucked around with this message at 16:32 on Jan 14, 2017 |
# ? Jan 14, 2017 16:08 |
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# ? Jan 14, 2017 16:13 |
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I feel like, at bare minimum, bezotting should either have a longer timer on or not affect monsters who blink, because that's just ridiculous. The main case people have mentioned are phantoms and imps, but I can imagine deep elf archers/master archers being a loving nightmare now, and not because you tried to "lure" them, but simply because they're already annoying assholes who blink.
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# ? Jan 14, 2017 17:07 |
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Darox posted:Claws are most valuable when you're level 1 and have no skill, unless you get them early and fast switching to unarmed because of claws isn't a great idea and if you're not primarily melee you should pick a weapon that will have more utility via its special perks (reaching/riposte/stabbing) and enchantments. I agree with everything else, but I have to insist switching almost always IS a great idea. If you swap if your weapon skill is 8ish or below, by the time unarmed is 12 your weapon skill would have still been under 14. At that point you will be doing 16-18 base damage at .78 delay plus a nice offhand, which crushes almost any weapon you'd be using at 14 skill. At around 17-18 skill you out-damage a highly enchanted GSC. Claws are worth swapping to unarmed for any background pre-XL8 (or pre-temple depending on your god choice). Switching off a caster early also increases your odds since most Tier 2-3 mutations are horrible for casters and great for melee. The exception of course is getting an awesome randart or fixedart weapon with great damage and desirable egos/abilities (Arga, Autumn Katana, +12 great mace with stats and 3 resists, etc). I also wouldn't swap if I had a plan for the character. This is an easy enough game to win and claws unarmed is kind of boring. I've had the most fun when I did something like switch to stealth after getting nightstalker on a caster...
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# ? Jan 14, 2017 18:13 |
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Zarick posted:I feel like, at bare minimum, bezotting should either have a longer timer on or not affect monsters who blink, because that's just ridiculous. The main case people have mentioned are phantoms and imps, but I can imagine deep elf archers/master archers being a loving nightmare now, and not because you tried to "lure" them, but simply because they're already annoying assholes who blink. Have we talked about what a nightmare this will be for Lugono worshippers or users of distortion weapons? I'm not opposed to the idea behind the change, but right now it's too heavy handed and has a deep impact on play beyond its intended effect. In the end, whatever change is made to "solve" luring must also allow players to "park" something they you can't handle. Otherwise you're fixing a minor nag that does not affect the vast majority of games at the cost of making the game ridiculously harder for weak starts and inexperienced/non-optimal players.
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# ? Jan 14, 2017 18:24 |
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Cyno feedback part 2: Cleared up through D:15, Lair, and Orc. My staves skill is maxed, UC nearly maxed, Fighting/Dodging at 9, 4 spell schools about 9-10. Oka gifted me an antimagic Lajatang that I was already able to enchant up to +9. I'm pretty sure a Lajatang is the optimal 2H weapon for a 14 skill cap. The antimagic brand is limiting my hyrbrid potential, so I'll change the brand once I find a scroll. I found some pretty good equipment with a lot of MR, so I'll do Shoals next. Dump: http://crawl.berotato.org/crawl/morgue//brainwrinkle/brainwrinkle.txt The +2 aptitudes do allow you to be extremely reactive to what gear you find. However, I still feel the 14 skill cap is a little too harsh to make the race subjectively "fun." Another poster recently had a good point that players tend to invest in skills their race favors already. Many races already have a weapon anywhere from +1 to +3, and they are often good at dodging or armor or spellcasting or fighting too. They can't branch out as much, but in return they have no issue focusing on a few key things, probably at nearly +1 average on many species. With my current loot, I now just wish I were playing a Minotaur or something. I feel that +2 / 14 is pretty balanced so far. I'll try to make it to at least Vaults to see if the 14 skill cap feels underpowered there. e: I feel like you could give them no skill cap and Gargoyles would still be stronger throughout the game. That would totally remove the point of humans though. brainwrinkle fucked around with this message at 20:20 on Jan 14, 2017 |
# ? Jan 14, 2017 20:10 |
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Why did Demigods lose their innate stat protection.
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# ? Jan 15, 2017 01:22 |
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Internet Kraken posted:Why did Demigods lose their innate stat protection. A side effect of sustain abilities being cut.
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# ? Jan 15, 2017 01:23 |
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Also you get stats back quite easily now by just killing things. The only time you don't is if you get unlucky in tomb(tomb sucks) or if you're an undead in abyss getting triple-malmutate rotted by wretched stars.
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# ? Jan 15, 2017 03:01 |
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Why don't bacharians ribbit/croak when they shout? Huge oversight imo.
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# ? Jan 15, 2017 03:37 |
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Haifisch posted:Why don't bacharians ribbit/croak when they shout? Huge oversight imo. These are the sort of bug reports that matter
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# ? Jan 15, 2017 04:01 |
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the major design hurdle there is, screamitis means you need to have three different verbs for shouting. (e.g. shout/yell/scream, meow/yowl/caterwaul). frogs have... ribbit, croak... croak loudly...?
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# ? Jan 15, 2017 07:03 |
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Bellow?
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# ? Jan 15, 2017 07:16 |
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# ? May 30, 2024 13:00 |
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Belch.
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# ? Jan 15, 2017 07:20 |