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Haystack posted:I'm liking the look of this Journey to the West RPG that just cropped up. I'm a sucker for anything with the Monkey King in it, and I've enjoyed some of the author's Gloranthan publications. Has anyone had any experience with the first edition of the game? I played the first edition at Con-ception in england last year - was a cool card mechanic that definitely played through scenes quite fast, but you needed a deck per player. New edition eliminates that, and now it's a deck for the GM, and a deck for the players. You draw cards according to the level of the abilities you have, then play your highest card (if you want) against the enemy's highest card. You can also store a card for future use, but you USUALLY only one card at a time. Sometimes the GM gets to play multiple cards against you, either because he's laying out the tasks you need to beat to accomplish an over all action, or because the villian gets to play a second or third card down because that's just how deadly it is. Could also be because you are at a disadvantage for certain things in a scene. You must beat all cards, and usually every player has their own set of GM cards to beat. Oh almost forgot - if they are enemy attacks, they are placed face down. Normal trivial tasks are played face up. I think that's it. Over all, I am backing it at the Silver Monkey part because I really had a good time with the game and the system. I highly recommend it.
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# ? Jan 13, 2017 15:57 |
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# ? May 15, 2024 01:37 |
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gently caress me I adore the Journey and I'm super tempted to check that out.
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# ? Jan 13, 2017 16:30 |
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I'm backing it too. It looks a bit more rules lite than I'm used to, and I'm a bit concerned with how much you can do with the same story over and over, but still, I love me some Buddhist folklore rpgs.
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# ? Jan 13, 2017 17:54 |
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Hiro Protagonist posted:I'm backing it too. It looks a bit more rules lite than I'm used to, and I'm a bit concerned with how much you can do with the same story over and over, but still, I love me some Buddhist folklore rpgs. It looks like one of the stretch goals is to include rules for mortal characters/presumably play out novel storylines in the setting, so that seems like it'd add replay value beyond the standard Journey narrative.
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# ? Jan 13, 2017 18:14 |
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Not to mention the whole Journey story is super episodic and freewheeling in the first place. I think the translation I read only covered maybe a third of the original, and it barely mattered.
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# ? Jan 13, 2017 18:35 |
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I read the whole drat thing and it took me over a year.
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# ? Jan 13, 2017 19:47 |
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Haystack posted:Not to mention the whole Journey story is super episodic and freewheeling in the first place. I think the translation I read only covered maybe a third of the original, and it barely mattered. All I have to say is RIP that Journey boardgame. The models were so loving good, and the game was okay. Not bad, not great, but worth playing. Oh, it looks like that Level99 game might have miniatures in at after all? We will have to see how... detailed they are I guess?
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# ? Jan 14, 2017 01:54 |
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LordAba posted:All I have to say is RIP that Journey boardgame. The models were so loving good, and the game was okay. Not bad, not great, but worth playing. Looks like Marrow hit a bad patch, tis a shame. I saw the minis in person at Essen a couple years back and they looked drat good! At least some backers have received the base game so it's not a write off of Far West proportions. If Argent is anything to go by L99's figures are competent if not mindblowing, but tbh those are smaller pawns to who knows what they'll be like if they go to town on larger scale stuff. They should get Werner Klocke to do the sculpts, he's good with that kind of intricate detail
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# ? Jan 14, 2017 11:29 |
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LordAba posted:All I have to say is RIP that Journey boardgame. The models were so loving good, and the game was okay. Not bad, not great, but worth playing. Not surprising after the success of Kingdom Death and stuff like Dark Souls to a lesser extent. It will be interesting to see what they come up with, or if they include a non-minis version.
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# ? Jan 14, 2017 15:10 |
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Speaking of minis, the Darkest Night KS had an update where they showed of their factory samples and they looked kinda underwhelming. https://www.kickstarter.com/projects/567823005/darkest-night-second-edition-0/posts/1783761 I guess it's to be expected of a company's first minis game, but it's disappointing since the project's delivery date is now July. At least it has a good game behind it (from what I've read), regardless.
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# ? Jan 14, 2017 15:17 |
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LordAba posted:All I have to say is RIP that Journey boardgame. The models were so loving good, and the game was okay. Not bad, not great, but worth playing. It's going to have minis according to the newsletter.
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# ? Jan 14, 2017 16:25 |
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JazzFlight posted:Speaking of minis, the Darkest Night KS had an update where they showed of their factory samples and they looked kinda underwhelming. I skipped the minis. The standups in the 1st edition are great. Shame the minis have screwed up the timeline, I was looking forward to the new edition.
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# ? Jan 14, 2017 17:25 |
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JazzFlight posted:Speaking of minis, the Darkest Night KS had an update where they showed of their factory samples and they looked kinda underwhelming. They looked alright to me. What were you expecting?
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# ? Jan 14, 2017 17:49 |
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Word is the new Swords and Wizardry rule book has been delivered.
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# ? Jan 16, 2017 23:25 |
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The Mortal Rules for Monkey Stretch Goal has been reached.
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# ? Jan 17, 2017 05:22 |
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Cat Face Joe posted:What was the issue with the delivery of Alas Vegas? A bunch of people around me died in weird and unsettling ways that had odd resonances with stuff I'd written in the game, mostly. When someone you know ends up on the front page of national papers because he was stabbed to death in a pub by a complete stranger with a pair of scissors—and the complete stranger is a former neighbour of yours—and you'd just written a particularly bloody bit of the game that prominently featured a pair of scissors—it puts you in a mental space that is not conducive to the writing of quality games material.
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# ? Jan 17, 2017 22:52 |
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James Wallis posted:A bunch of people around me died in weird and unsettling ways that had odd resonances with stuff I'd written in the game, mostly. When someone you know ends up on the front page of national papers because he was stabbed to death in a pub by a complete stranger with a pair of scissors—and the complete stranger is a former neighbour of yours—and you'd just written a particularly bloody bit of the game that prominently featured a pair of scissors—it puts you in a mental space that is not conducive to the writing of quality games material. Let's hope Trump and Theresa May don't elicit the same response with the Paranoia Reboot. Also, is it still going to be possible to get a physical copy of AV?
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# ? Jan 18, 2017 02:10 |
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James Wallis posted:A bunch of people around me died in weird and unsettling ways that had odd resonances with stuff I'd written in the game, mostly. When someone you know ends up on the front page of national papers because he was stabbed to death in a pub by a complete stranger with a pair of scissors—and the complete stranger is a former neighbour of yours—and you'd just written a particularly bloody bit of the game that prominently featured a pair of scissors—it puts you in a mental space that is not conducive to the writing of quality games material. Aside from the insanity can I still say it was worth the wait?
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# ? Jan 18, 2017 02:15 |
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There a Kickstarter up for an Elite Dangerous RPG. Looks pretty well put together, though maybe a bit too hopeful? I don't know much about it, but I like the idea of game studios creating official RPGs for their games.
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# ? Jan 18, 2017 05:10 |
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Hiro Protagonist posted:There a Kickstarter up for an Elite Dangerous RPG. Looks pretty well put together, though maybe a bit too hopeful? I don't know much about it, but I like the idea of game studios creating official RPGs for their games. That's their second attempt after a previous Elite Dangerous tabletop RPG (Elite Encounters, kickstarted in February 2013 and planned for delivery in April 2014) which got stuck in development hell. Better luck this time, I guess. Though their team does not seem to have much to boast in terms of designing tabletop RPGs.
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# ? Jan 18, 2017 06:09 |
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Reign is a pretty cheap and decent sounding bluffing game. The player count caps at seven which is a bit lower than most. I'm torn, maybe it will be too random? It needs more details of the cards really. At least they have confirmed the very badly written rulebook will be getting another look though
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# ? Jan 18, 2017 14:08 |
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Foglet posted:That's their second attempt after a previous Elite Dangerous tabletop RPG (Elite Encounters, kickstarted in February 2013 and planned for delivery in April 2014) which got stuck in development hell. Yeah everyone they listed on the page is either an artist or a writer with no experience in that kind of design, and I've never heard of the company. Probably not worth backing unless you're a huge fan of the Elite setting.
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# ? Jan 18, 2017 16:21 |
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Games that have caught my eye! Status Report! - a social deduction game about guessing which of the other players is an AI bent on Killing All Humans. Not yet funded. Dark is the Night - a fun-looking, quick, 2 player hidden movement game. I'm a sucker for hidden movement games, and this is right up my alley. Not yet funded, but close. Khan of Khans - reprint (I think?) of Reiner Knizia's family 2-5 player game. Funded with stretch goals unlocked. Tao Long - dragon tile placement game, based on the I-Ching and elements. Rules have me slightly glazing over, but I'm sure that's more on me than the game. Funded, with stretch goals unlocked.
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# ? Jan 18, 2017 16:33 |
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Foglet posted:That's their second attempt after a previous Elite Dangerous tabletop RPG (Elite Encounters, kickstarted in February 2013 and planned for delivery in April 2014) which got stuck in development hell. Or common sense, given that production costs were listed as a stretch goal. For those who didn't follow the original Elite Dangerous project - the top level gave you a creative licence to publish an original work of fiction set in the Elite universe. A number of these levels were themselves funded by Kickstarter projects. This person wants to buy a creative licence - or already did - and use it to make an Elite RPG. But, the original project goal only paid for the licence. Anything that backers would receive from it was extra.
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# ? Jan 18, 2017 16:35 |
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The_Doctor posted:Khan of Khans - reprint (I think?) of Reiner Knizia's family 2-5 player game. Funded with stretch goals unlocked. Nope, brand new. It's set in Glorantha's Prax region (ie Mad Max with livestock). Cute art, fun flavor, fairly simple mechanics, appropriatly low price.
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# ? Jan 18, 2017 17:02 |
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Haystack posted:Nope, brand new. It's set in Glorantha's Prax region (ie Mad Max with livestock). Cute art, fun flavor, fairly simple mechanics, appropriatly low price. The art on that one boggles me. "From the guy who did the incredibly elegant and functional designs of The Gallerist and Vinhos and the lovely styling of the upcoming Lisboa - fantasy doodles!"
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# ? Jan 18, 2017 17:11 |
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James Wallis posted:A bunch of people around me died in weird and unsettling ways that had odd resonances with stuff I'd written in the game, mostly. When someone you know ends up on the front page of national papers because he was stabbed to death in a pub by a complete stranger with a pair of scissors—and the complete stranger is a former neighbour of yours—and you'd just written a particularly bloody bit of the game that prominently featured a pair of scissors—it puts you in a mental space that is not conducive to the writing of quality games material. Wow, I wasn't expecting an answer from the designer himself. I'm sorry to hear about all this but I'm glad it's completed cause it is definitely something I want to pick up and run.
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# ? Jan 18, 2017 17:27 |
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Cat Face Joe posted:Word is the new Swords and Wizardry rule book has been delivered. I can confirm this happened. It's a p. nice book but I haven't had an opportunity to get reading.
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# ? Jan 18, 2017 17:28 |
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Cat Face Joe posted:Wow, I wasn't expecting an answer from the designer himself. I'm sorry to hear about all this but I'm glad it's completed cause it is definitely something I want to pick up and run. I'm still trying to figure out how I can rent a suite in Vegas and get my group down there for a long weekend of playing the whole thing with theatrical effects and everything. Having a 6 month old baby isn't really conducive to that it turns out. Peas and Rice fucked around with this message at 19:25 on Jan 18, 2017 |
# ? Jan 18, 2017 19:23 |
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Dice Base: Master - RPG, Dungeon and Tabletop Screenquote:The Great Wall of Disappointment I mean...it looks nice? Not $200+ worth of nice, but still nice.
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# ? Jan 18, 2017 19:26 |
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Yes, surely we need to further fortify the barricade between the GM and the players, that is a good idea.
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# ? Jan 18, 2017 19:32 |
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The perfect GM screen is one I can choose which tables I want quick reference to, and a whiteboard with a dry erase marker.
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# ? Jan 18, 2017 19:33 |
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The perfect GM screen is a piece of cardboard just big enough to block dice rolls if necessary and prevent players from peeking at my notes so they can't see how much of this poo poo I just make up as I go
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# ? Jan 18, 2017 19:36 |
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It's been ages since I GMed in person but I think just having a laptop you can crack open to reference your notes is fine. You can run a diceroller on there for any super seecrit dice rolling you need to do. A tablet works even better for that since it doesn't sit there imposing a barrier between you and your friends as you engage in a social activity. I mean, giving up your trappings of authority might reduce your psychological advantage over your buddies and they might start to think they get to participate in creating the adventure and setting or something foolish like that, so... do what you gotta do.
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# ? Jan 18, 2017 19:57 |
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Evil Mastermind posted:Dice Base: Master - RPG, Dungeon and Tabletop Screen
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# ? Jan 18, 2017 20:11 |
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Don't play systems where characters arbitrarily die from bad rolls and the need for a GM screen tends to evaporate, I feel. They can be good to hang references on but I'm too reliant on a laptop now to find room for one.
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# ? Jan 18, 2017 20:17 |
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I actually have one of these customizable screens, which is only $30, is easy to customize, I can see over, and doesn't weigh four pounds. And even then, I haven't used it in ages. I just don't use screens anymore; notes are either on a clipboard on or my tablet, which has a stand cover so I can keep it so only I can see it.
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# ? Jan 18, 2017 20:21 |
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The only time I've ever used a GM screen I kept it folded together, flat on the table in front of me, and opened it whenever I needed to quickly reference a table or rule written on it. Hidden dice rolls I shield with my arm if absolutely necessary, and notes I keep in a pile that my players don't peek at. If want to make sure they don't accidentally peek at them I can always keep them in a folder or just put the side with the text face down.
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# ? Jan 18, 2017 20:25 |
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That thing is the kind of cute perfect GM screen some kid doodled during the eighties, remembering the cool spherical magnets from his Micronauts toys. Spots for everything he could think of, everything in its little cubby, and all of it would spill all over the place the first time someone bumped the table.
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# ? Jan 18, 2017 20:30 |
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# ? May 15, 2024 01:37 |
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One of my GMs uses two of his tin ammo boxes to block his rolls, hold his notes, and to put the miniatures away after combat. We also have a small rear end table so there's not a lot of room for character sheets + our combat maps.
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# ? Jan 18, 2017 21:12 |