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Dragonatrix posted:This feature has been there since Digital Devil Saga. I think they mean pressing start for the super fast skip instead of just holding triangle.
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# ? Jan 18, 2017 19:51 |
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# ? May 30, 2024 03:23 |
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NikkolasKing posted:So I have been trying to up my Academics rank for Mitsuru because an NPC said she liked people who studied... I'm Rank 3 with Academics and Charm. Is that going to go anywhere? Also is there no more efficient way to gain Academic points than studying? I had to neglect Tartarus and my S Links for about two weeks straight to get it up one rank. Mitsuru's social link doesn't become available until quite late in the game (specifically 11/21 I believe.) Talk to her after school anyway, she'll give you stuff if you do well on exams.
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# ? Jan 18, 2017 20:00 |
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The full Persona 5 soundtrack is out, btw. It's... good.
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# ? Jan 18, 2017 21:42 |
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Doflamingo posted:The full Persona 5 soundtrack is out, btw. It's... good. ah crap i need to try and find a copy
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# ? Jan 18, 2017 21:49 |
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StandardVC10 posted:Mitsuru's social link doesn't become available until quite late in the game (specifically 11/21 I believe.) Talk to her after school anyway, she'll give you stuff if you do well on exams. Hm, thank you for the info. I loaded up a slightly earlier save and started following advice I got online about using the Arcade and the Shrine when in Great condition in hopes I can get to 6 Academics before October which is apparently the deadline. I got to Rank 4 right before the finals and summer break...I hope I can make it. Speaking of good music though I was listening to the P3 Boss theme on YouTube and while I still love it, I can't help but contrast it with my other favorite boss themes in the last couple games I've played, especially Strange Journey's. P3 is hardly the first game I've played with funky boss music (hello Chaotic Dance from Baten Kaitos), it's just peculiar to have these huge struggles and then in the background the soundtrack is setting this really light, dance-able mood. I mean, I don't think the world is in danger in P3 like it was in SJ but the Shadows are still supposed to be a grave threat. An inspiring and "heroic" theme like SJ's would certainly be in order. I wouldn't change a thing mind you. I just wonder what the design philosophy was.
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# ? Jan 19, 2017 02:59 |
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NikkolasKing posted:Well I've pretty much done nothing except play Persona 3 and breathe since my last post in here. I think it's safe to say I like it. Glad you're having fun Don't do it right away or you'll burn yourself out but don't forget to check out the female main character route in Persona 3 Portable sometime, since you're getting a PSTV. Well worth a playthrough. Curious to find out which of P3 and P4 is your favourite. I feel like most folks around here prefer 4, but 3 for me has a slightly darker and more engrossing atmosphere, plus Mitsuru is cool.
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# ? Jan 19, 2017 05:29 |
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NikkolasKing posted:P3 is hardly the first game I've played with funky boss music (hello Chaotic Dance from Baten Kaitos), it's just peculiar to have these huge struggles and then in the background the soundtrack is setting this really light, dance-able mood. I mean, I don't think the world is in danger in P3 like it was in SJ but the Shadows are still supposed to be a grave threat. An inspiring and "heroic" theme like SJ's would certainly be in order. P3's main story bosses are a bit of a weird tonal disconnect. They are always extremely built up in the story for an in-game week or so and with a lot of long dramatic cutscenes beforehand. But the boss music, appearance and sounds that they make are often pretty goofy (I do also like the music mind you). And difficulty wise they are mostly complete pushovers, presumably to make up for the fact that there are very long cutscenes before them with no save points and you could get yourself stuck on them technically unlike the Tartarus bosses. Arguably the goofiest boss in the game coincides with one of the most emotionally impacting moments of the story, though that's quite a bit later in the game. Meanwhile, the real threatening bosses in the game are the ones in Tartarus which are just re-colored normal enemies that appear with no fanfare and pretty bland music. In P4 (and presumably P5) the music is more appropriate and the difficulty is as well, presumably due to how the pacing of those games works differently compared to P3. The bosses are still often pretty goofy looking and sounding though since that's just how Persona rolls...
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# ? Jan 19, 2017 05:55 |
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Reminder that the very first Persona game had this beauty as one of the boss themes: https://www.youtube.com/watch?v=sQJENBPfzLs
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# ? Jan 19, 2017 06:00 |
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PeaceDiner posted:Reminder that the very first Persona game had this beauty as one of the boss themes: Yeah, I had that in mind when saying Persona has always had pretty goofy bosses
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# ? Jan 19, 2017 06:09 |
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thorsilver posted:Glad you're having fun Don't do it right away or you'll burn yourself out but don't forget to check out the female main character route in Persona 3 Portable sometime, since you're getting a PSTV. Well worth a playthrough. Yeah, no offense to anyone who prefers it since I can't vouch for its quality compared to FES but it is tiresome hearing constantly about how much better P3P is in every way. I mean, maybe it is, but like I said earlier, Persona 3 and 4 were popular before their remakes and the 30 hours I've put into FES attest to its quality IMO. Anyway, apparently even music is better in P3P according to some. Like, this is the P3P boss music? https://www.youtube.com/watch?v=KvZPadyp9aQ It came up when I was talking about FES' boss music elsewhere. I think this is an okay song but I def prefer FES 'boss theme.
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# ? Jan 19, 2017 10:16 |
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StandardVC10 posted:First time through the game, Sleeping Table kicked my rear end. All subsequent times, I was ready for that fucker, but a couple of the heavy-hitting physical Tartarus bosses caught me out when I got sloppy. Anyway, this time, he started using Maragidyne, which hit hard but nobody in my party was weak to, and trying to land status effects on me. At that point, I'd noted that he seemed strong to everything but Zio, and blocked Strikes. I set my party to full control, and just decided to see how I'd get on. I had MC, Yukari, Akihiko and Shinjiro. I just used Yukari and Shinji for healing/support (via items mostly), and had MC and Akihiko hit him with Ziodyne. I had a couple of Almighty attack items, one Ziodyne stone, and a Magic Mirror. The Magic Mirror blocked one use of Maragidyne, which was useful. The couple of Almighty attacks did 150 damage each, which cut him down more, and the continuous Ziodyne barrages meant that he went down in a few turns. Strangely enough I don't think he used Megidola at all during this attempt (he maybe used it once, I used a Soma to heal everyone up). I do love when the RNG is kind to you in that way. I had been planning on bringing back a stronger party, but I don't need to now. One thing I'm finding annoying sometimes is drops for Quests. I'm supposed to be returning Empress Mirrors, but I think I've only had 2 drop out of 10 or more of the enemy killed. Some, like that, are super rare (the enemy doesn't appear that often either). The other delivery quest for this section, against the "strong" enemy (which were the Samurai type dudes) was much easier to get the drops from.
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# ? Jan 19, 2017 11:19 |
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Well gently caress me. This is the second time it's happened so I'm saying it now as a potential warning for others. The game crashes if you try to Fuse weapons. Just going to Antiques and clicking Fuse Weapons will shut the whole thing down. I have lost a lot of progress twice now. I figured it was a freak accident the first time but come the gently caress on.
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# ? Jan 19, 2017 13:24 |
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NikkolasKing posted:Well gently caress me. This is the second time it's happened so I'm saying it now as a potential warning for others. The game crashes if you try to Fuse weapons. Just going to Antiques and clicking Fuse Weapons will shut the whole thing down. Huh, I don't remember that happening for me... NikkolasKing posted:Yeah, no offense to anyone who prefers it since I can't vouch for its quality compared to FES but it is tiresome hearing constantly about how much better P3P is in every way. I mean, maybe it is, but like I said earlier, Persona 3 and 4 were popular before their remakes and the 30 hours I've put into FES attest to its quality IMO. Everyone has their own preferences. There are some nice things about P3P like control of your party members (making it not annoying as all hell to use some party members. Stop casting Marin Karin Mitsuru!) But personally I liked FES more. I felt the game lost a lot when removing the random walking around and animated cut scenes.
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# ? Jan 19, 2017 14:57 |
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i just realized that the p5 disc that comes in the 20th anniversary collection doesn't have Rivers in the Desert and thats a god drat shame my contribution to the fes/p3p discussion is that i beat fes, including the answer, but put p3p down after two hours because it was boring, and then later replayed and 100% completed fes/answer
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# ? Jan 19, 2017 15:07 |
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NikkolasKing posted:Well gently caress me. This is the second time it's happened so I'm saying it now as a potential warning for others. The game crashes if you try to Fuse weapons. Just going to Antiques and clicking Fuse Weapons will shut the whole thing down. Maybe it's an emulation issue with PSN....? I'll throw into this P3P versus original/FES thing and say even though I'd love to control party members in P3, I wouldn't touch P3P with a ten foot pole because I don't want to spend 80+ hours moving a cursor around a static picture of a town instead of walking around a 3D town with a player avatar. That sort of little thing is really important for identifying with the character and setting in a life sim / RPG type game like Persona 3 and 4.
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# ? Jan 19, 2017 16:49 |
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I dunno, I think running around the same 3D environments just to get from point A to point B would get tiresome kind of quickly. I like just being able to hit a button, bring up a menu and instantly go to the map or another location in the current area.
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# ? Jan 19, 2017 16:56 |
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That really ends up not mattering at all, and I'm going to say it for the billionth time, the male route of P3 is fundamentally worse than the female route. That game is terribly paced and the original version just makes it more obvious.
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# ? Jan 19, 2017 16:59 |
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irlZaphod posted:I dunno, I think running around the same 3D environments just to get from point A to point B would get tiresome kind of quickly. I like just being able to hit a button, bring up a menu and instantly go to the map or another location in the current area. yeah after like 5 hours in persona 4 i used the quick-move menu as much as possible so it might as well have just been moving a cursor around a picture of a town to save me a little more time
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# ? Jan 19, 2017 17:01 |
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Does it actually improve the pacing of the game or just make the main character more likable looking...?
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# ? Jan 19, 2017 17:02 |
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Arist posted:That really ends up not mattering at all, and I'm going to say it for the billionth time, the male route of P3 is fundamentally worse than the female route. That game is terribly paced and the original version just makes it more obvious.
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# ? Jan 19, 2017 17:02 |
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Item Getter posted:Does it actually improve the pacing of the game or just make the main character more likable looking...? you get to actually s-link all your party members
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# ? Jan 19, 2017 17:03 |
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It doesn't improve the pacing of the game, but feeling more involved with the party members is kind of critical because the majority of that story is things just happening around you, where they're the focus instead of any choices being made by the main character. The thing that really bothers me about P3's story is that it feels very railroaded in the way that the characters never get to make any kind of real choices, because they're never in a position to be making choices that affect the ongoing narrative. And that's not automatically a bad idea, having the characters' wills be irrelevant in the face of something inevitable and much bigger than them, it's just that the story doesn't really do anything with that. The biggest example of this is that whenever you get more information it inevitably tells you to keep doing the thing you were already doing. I don't need to have agency as a player to appreciate a game's narrative, but it's good when my characters at least have agency to affect the story they're a part of. The reason the female route is better isn't because the story changes with her, it's because having a character who even just feels more involved and active changes a lot of things about the overall tone of that game in a way that at the very least manages to distract from that game's shortcomings.
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# ? Jan 19, 2017 17:20 |
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Brother Entropy posted:you get to actually s-link all your party members S-linking party member is actually terrible because it forces their characters to be static throughout the whole game instead of growing throughout cause atlus sure is hell wasn't gonna write special dialog for each character depending on where they are in their social link arcs. Arist posted:That really ends up not mattering at all, and I'm going to say it for the billionth time, the male route of P3 is fundamentally worse than the female route. FeMC has worse music in most cases, especially the battle theme. And the difference in quality of SL is overblown in my opinion. NikkolasKing posted:Well gently caress me. This is the second time it's happened so I'm saying it now as a potential warning for others. The game crashes if you try to Fuse weapons. Just going to Antiques and clicking Fuse Weapons will shut the whole thing down. Are you playing the Ps3 ports? those versions have a ton of issues for some reason if at all possible you should hunt down original PS2 copies.
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# ? Jan 19, 2017 17:23 |
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Gaius Marius posted:S-linking party member is actually terrible because it forces their characters to be static throughout the whole game instead of growing throughout cause atlus sure is hell wasn't gonna write special dialog for each character depending on where they are in their social link arcs. 1. This is a laughable argument to make concerning P3, where if you're not Junpei or Yukari you get pretty much no development in the entire first half of the game, but also especially because the male S.Links in that game were retrofitted into the existing narrative. Also, I too hate getting to better know my party members in a loving RPG. 2. What the gently caress
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# ? Jan 19, 2017 17:27 |
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Gaius Marius posted:S-linking party member is actually terrible because it forces their characters to be static throughout the whole game instead of growing throughout cause atlus sure is hell wasn't gonna write special dialog for each character depending on where they are in their social link arcs. ... Uh, what? A) Atlus has already done things where they lock specific social link advancement behind story beats. B) Even if they hadn't, the character arcs in P3 and P3P are exactly the same except P3P fleshes things out more and allows you to slightly alter some events. If you think the characters are static in P3 then that is because they were that way when they couldn't be S.Linked too. Also S. Linking doesn't have to prevent responses. Beyond plot-locking it like Atlus already does you can also do something like Tales of Xillia 2 did and have characters have different responses to story beats depending on how far along they are in their links when the plot hits. It's not hard to do. ImpAtom fucked around with this message at 17:33 on Jan 19, 2017 |
# ? Jan 19, 2017 17:29 |
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hey yo im the most ardent defender of fes but p3p femc route had baller music, especially the battle theme how can you hate wiping all out
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# ? Jan 19, 2017 17:32 |
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Gaius Marius posted:
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# ? Jan 19, 2017 17:32 |
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ImpAtom posted:... Uh, what? A) It should be the other way around instead of locking the social links behind the story they should change the characters perspective in the story depending on where they are on their link. B) To be honest I'm more talking about P4 and it's complete inability to let it's characters change in their social link. I just wish that we could have the fun of social linking with people but also have characters who actually develop and have arcs like in P1 and 2 instead of giving the one story scene or one level ten rank up scene and then have them act exactly the same for the rest of the game.
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# ? Jan 19, 2017 17:38 |
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I think the solution of "let's just not give your party members links then" is going way too far though and would piss a lot of people off. And what you want from social links seems way too complicated.
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# ? Jan 19, 2017 17:46 |
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Gaius Marius posted:I just wish that we could have the fun of social linking with people but also have characters who actually develop and have arcs like in P1 and 2 instead of giving the one story scene or one level ten rank up scene and then have them act exactly the same for the rest of the game. You wish...? But this already exists. It's called Devil Survivor 2 and I recommend you try it sometime.
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# ? Jan 19, 2017 17:48 |
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Gaius Marius posted:A) It should be the other way around instead of locking the social links behind the story they should change the characters perspective in the story depending on where they are on their link. None of that has anything to do with social links though. Characters do have arcs in P3/P4 and the ones who don't aren't changed by the addition or or lack of social links. (Which usually have something more to do with a character coming to terms with a part of their personality that is already there, not suddenly becoming a different person.) It's also a flaw in P1 and P2 where you absolutely have underdeveloped characters simply because the writers don't care as much or they're optional and the plot has a harder time writing around them or whatnot.
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# ? Jan 19, 2017 17:49 |
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Arist posted:I think the solution of "let's just not give your party members links then" is going way too far though and would piss a lot of people off. I think there's probably a good middle ground somewhere. Something more a kin to the Desu2 system with some branching paths both in the story outside of it could work. I think them forcing themselves into the start social link > 9 Ranks > Date Y/N > Rank ten, new personas > and never hang out with them again is really working against them. I am glad that P4G has incentivized you to actually spend time with your girlfriends and best friends instead of forging unbreakable bonds and then ignoring them.
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# ? Jan 19, 2017 17:51 |
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I just like the Female route cuz she actually seems to have a personality outside of options like: a) meh. b) eh? c) ugh! which is kinda cool for a silent protagonist, and something the original character lacked.
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# ? Jan 19, 2017 18:09 |
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She has a personality, her SLs are much better, her music is much better, and she owns.
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# ? Jan 19, 2017 18:42 |
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if only she was canon........ alas
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# ? Jan 19, 2017 18:44 |
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Yeah, but she's not a princess.
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# ? Jan 19, 2017 18:44 |
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Super No Vacancy posted:if only she was canon........ alas Theo, who only appears in the FemMC route, is canon, ergo she is canon.
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# ? Jan 19, 2017 18:49 |
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good day for a bris posted:I just like the Female route cuz she actually seems to have a personality outside of options like: ...I think the lack of a personality is the point. Demi-fiend, Tatsuya and the rest are just your avatar to move around a game world. They are you, not their own characters. NikkolasKing fucked around with this message at 18:59 on Jan 19, 2017 |
# ? Jan 19, 2017 18:56 |
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I understand the wariness of giving the teammates social links if you just come off from p4 where the characters never develop in the story but the social links in p3p are actually pretty good. The worst parts are the fact that you can't date Junpei, Hidetoshi and whatever the hermit s link was.
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# ? Jan 19, 2017 19:02 |
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# ? May 30, 2024 03:23 |
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Male MC's Hermit link is way better than Female MC's. Not for the content itself, but for the ending scene if you max it.
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# ? Jan 19, 2017 19:03 |