|
I generally play spiral galaxies and owing to early geographic division end up with two enormous sectors called 'Spinwards' and 'Widdershins'.
|
# ? Jan 19, 2017 16:53 |
|
|
# ? Jun 5, 2024 06:20 |
|
I love this so much. I've probably said it a few times, but the way that parrots uniquely wear space helmets all the time makes me laugh every time I see them.
|
# ? Jan 19, 2017 16:55 |
|
Kitchner posted:No, if they grow big enough a yellow version of them spawns and they fight each other but that's about it Wait, really?
|
# ? Jan 19, 2017 16:55 |
|
Dr. Arbitrary posted:I love this so much. Spacesuits even in the Bronze Age. They are one of my favourites: in one of my games an AI version of them formed an ultra-Pacifist AI Federation: despite their peaceful ways they turned out to be brutally effective badasses who continually crushed vastly superior Militarist opponents who outgunned them nearly 10 to 1. Whilst I'm genuinely enthusiastic about all the new species rights/slavery/purge options et al, I am skeptical as to whether the AI will be able to use them effectively. I suspect they will probably just develop a set of default policy preferences for each AI personality type. Which could work up to a point I guess EDIT: Bold Robot posted:Wait, really? Yeah. Technically two extra factions of Unbidden can also come through if the Unbidden get big enough/survive long enough - the Aberrant and the Vehement. They all hate eachother as much as they hate everyone else. However given how easy it was (prior to 1.4 I think) to destroy their portal, the Unbidden rarely lived long enough to spawn Tigey fucked around with this message at 17:08 on Jan 19, 2017 |
# ? Jan 19, 2017 17:00 |
|
Bold Robot posted:Wait, really? They fight each other, and you. Basically you can get 3 separate Unbidden factions, the Unbidden, Aberrant, and Vehement, all of whom want to devour the galaxy but don't want the others to.
|
# ? Jan 19, 2017 17:07 |
|
ORBITAL HABITATS?!?!?!?!??!?!?!?! WIZZ!!!!!!!!!!!!!
|
# ? Jan 19, 2017 17:24 |
|
Aleth posted:I'm going to enslave and eat the universe. Thread title please.
|
# ? Jan 19, 2017 17:33 |
|
Sky Shadowing posted:They fight each other, and you. Nobody is going to devour the galaxy but me.
|
# ? Jan 19, 2017 17:35 |
|
I like the idea that every empire is going to have a species designated as domestic servant put on every plant, except for a homeworld set aside only to production of slaves, to boost happiness of everyone else. Then I realized that there is going to be a mod renaming domestic servitude to pleasure slaves.
|
# ? Jan 19, 2017 17:37 |
|
I hope they add some diplomacy along with all these choices. For instance you may have a radical emancipation faction that is upset if you make any deals with your neighbour who's brutally enslaving people, and in fact want you to go to war. Would love to see some "CB"'s for going to war over huge ideological / rights issues.
|
# ? Jan 19, 2017 17:40 |
|
Rincewinds posted:I like the idea that every empire is going to have a species designated as domestic servant put on every plant, except for a homeworld set aside only to production of slaves, to boost happiness of everyone else. Then I realized that there is going to be a mod renaming domestic servitude to pleasure slaves. The introduction of robot maids will surely secure the anime market.
|
# ? Jan 19, 2017 17:53 |
|
please allow us to rename orbhabs and make any orbhab named "space station 13" randomly explode kthx
|
# ? Jan 19, 2017 18:40 |
|
Is there anything more important in the early game than getting an industrial scientist into your physics slot? It's just so damned nice to not have to worry about energy because you're producing three times as much per power plant as everyone else. Also I checked how much of the galaxy I could explore with the initial corvettes in a new game in 2 years - it turns out to be around half of a large galaxy, maybe a bit less, with Warp. Not too shabby! Even faster with hyperlanes, I'm sure - and anyone who wants to see that nerfed is a goddamn rear end in a top hat, btw. I got some nice enclaves to trade with, found a nice chunk of the galaxy without any civs in it and I've set up a station to basically block off access to it so I have a ton of room to grow into, and an absolutely killer colonization prospect that is, admittedly, 654 influence away (but then, I have the influence to spend thanks to all the alien races I've made contact with so why not use it?) Not having a military when the pirates showed up did cost me two stations before I built up a nice fleet, but imo that's a small price to pay for the knowledge I received and I could have had sufficient defenses anyway if I hadn't been spending it all on stations.
|
# ? Jan 19, 2017 18:45 |
|
Coolguye posted:please allow us to rename orbhabs and make any orbhab named "space station 13" randomly explode kthx Or sometimes just give you a strategic resource of space drugs.
|
# ? Jan 19, 2017 18:46 |
|
I only ever play on the two smallest sizes and hyperlanes only, so that makes exploring most of the galaxy early on pretty doable.
|
# ? Jan 19, 2017 18:51 |
|
Coolguye posted:please allow us to rename orbhabs and make any orbhab named "space station 13" randomly explode kthx Also anything named Babylon 1, 2, or 3.
|
# ? Jan 19, 2017 19:00 |
|
Stellaris is 33% off and all the DLC is 20% off. Tell your friends.
|
# ? Jan 19, 2017 19:03 |
|
Ofaloaf posted:I've gotten real carried away with the old timey stuff This is awesome, you are awesome. What mod is this under?
|
# ? Jan 19, 2017 19:09 |
|
I'm HYPED about this new DLC business. I guess we're almost probably a couple months out too
|
# ? Jan 19, 2017 19:10 |
|
Kitchner posted:Downside is it effects performance and anecdotally I've found the AI much worse at managing planets in bigger sectors than in smaller ones Counterpoint: small sectors are also terrible sometimes. I had a sector with exactly three planets in it for decades, all Synth pops, and I forgot to check in on them for a long time, after setting them to research focus. Turns out that in that time they built absolutely nothing. No synths, no buildings.
|
# ? Jan 19, 2017 19:34 |
|
Xenomorphs should be stealth armies you can secretly place on non-friendly worlds that sow chaos for whoever owns the world and culminates in losing the world if not dealt with.
|
# ? Jan 19, 2017 20:27 |
|
Kitchner posted:I was thinking sectors if like 3-4 planets rather than 7-9. there's just not enough governors in the universe for that I'm afraid I actually just won a domination victory, which caught me off guard but I'm not done until I can put down this stupid FE next door to me i spent an afternoon already earlier in the game savescumming trying to get the edge on them and never could, and right now they've got at least 600k worth of fleets with tachyons and more bombers than I've ever seen
|
# ? Jan 19, 2017 21:22 |
|
poverty goat posted:there's just not enough governors in the universe for that I'm afraid let me tell you man: you need to first build about 3 or 4 defense systems where you want to bait these scum in. Just build the biggest fortress with snare in the sun, and around it build only fortresses with kinetic artillery. You will also need some tailored weapons, i find for the materialist FE you should build half kinetic artillery and half plasma guns, with a lot of fighter support and point defense. Then you build about 300k fleet and pile it all together. The idea is to stagger their fleets into your systems where you'll hopefully manage to begin the battle right on top of them, and destroy them without much grinding down of your own fleets. You start the battle by attacking one of their border worlds, which they'll come defend. If you're getting destroyed, try moving to your defense systems, and then rush to the middle where you can hopefully ambush them again. This can be risky, but hopefully you can destroy enough of them to be worth it. Save up some serious funds, and rebuild a new fleet after this. Wild Horses fucked around with this message at 21:35 on Jan 19, 2017 |
# ? Jan 19, 2017 21:33 |
Azuth0667 posted:Xenomorphs should be stealth armies you can secretly place on non-friendly worlds that sow chaos for whoever owns the world and culminates in losing the world if not dealt with. I too approve of seeding enemy worlds with Genestealers.
|
|
# ? Jan 19, 2017 21:37 |
|
Wild Horses posted:let me tell you man: that is dishonourable I'm going to kill them honourably on the field of battle with my own 600k blob Azuth0667 posted:Xenomorphs should be stealth armies you can secretly place on non-friendly worlds that sow chaos for whoever owns the world and culminates in losing the world if not dealt with. seems like an obvious future dlc crisis when they escape and start killing all your pops
|
# ? Jan 19, 2017 21:44 |
|
Infiltrations of primitives should totally be storylines, with one option being placing a xenomorph army on the planet, letting them fail at XCOM, and your regular armies "miraculously" swooping in and "saving the day".
|
# ? Jan 19, 2017 22:10 |
|
I don't care about slavery, I just want to be able to genetically engineer aliens into xenopets.
|
# ? Jan 19, 2017 22:11 |
|
Will this expansion let me go maximum space Juche? This is important to
|
# ? Jan 19, 2017 22:15 |
|
Zesty Crab Legs posted:Stellaris is 33% off and all the DLC is 20% off. Tell your friends. gently caress it, bought the leviathans DLC. I can spring a fiver on it where £8 seemed a bit steep.
|
# ? Jan 19, 2017 22:23 |
|
GO gently caress YOURSELF posted:This is awesome, you are awesome. What mod is this under? If I had the chops for it I'd go so far as to add in space-dirigibles and space-steamships and like space-da vinci-mobiles I guess?, except I don't have the 3D modelling chops so :/
|
# ? Jan 19, 2017 22:55 |
|
poverty goat posted:that is dishonourable boo someone's not struggling with stalinistic fervor against their overlord
|
# ? Jan 19, 2017 23:06 |
|
If you name your starting system Yuri the game will suggest Yuri Prime for your homeplanet. We really need more mind control techs.
|
# ? Jan 19, 2017 23:10 |
|
Sky Shadowing posted:Infiltrations of primitives should totally be storylines, with one option being placing a xenomorph army on the planet, letting them fail at XCOM, and your regular armies "miraculously" swooping in and "saving the day". Step 1 for any improvement of what you do with primitive species: Show where they are on the loving map holy poo poo.
|
# ? Jan 19, 2017 23:25 |
|
The species uplift events could really use more content or outcomes or something to make them more interesting. I'd also think about how many uplifts a player is expected to do - is it like colonizing in EU4 where you are doing it all game long and individual species are not too important, or would it be smaller in number as in you uplift some dudes early they become your buddies / battle thralls and then you go conquering.
|
# ? Jan 19, 2017 23:29 |
Are plants on sale. I will buy plants if they are on sale.
|
|
# ? Jan 19, 2017 23:47 |
|
Nuclearmonkee posted:Are plants on sale. I will buy plants if they are on sale. 20% off. I picked up them and Leviathans yesterday.
|
# ? Jan 20, 2017 00:16 |
|
PittTheElder posted:Counterpoint: small sectors are also terrible sometimes. I had a sector with exactly three planets in it for decades, all Synth pops, and I forgot to check in on them for a long time, after setting them to research focus. Turns out that in that time they built absolutely nothing. No synths, no buildings. what the gently caress is up with this? I made a huge sector and it's not making enough power so I gave it some power and went away and years later they still need power and I look at a planet and YOUVE DONE NOTHING! WHERE DID THOSE MINERALS GO? Do I have to take planets out of the sector one-by-one and fix them, build them up and then put them back in the sector? That costs influence!
|
# ? Jan 20, 2017 00:48 |
|
Tony Montana posted:what the gently caress is up with this? I made a huge sector and it's not making enough power so I gave it some power and went away and years later they still need power and I look at a planet and YOUVE DONE NOTHING! WHERE DID THOSE MINERALS GO? As near as I can tell the AI just gets hung up somewhere and stops doing anything. Until we get the tooltips in the next expansion it's not really possible to know more. The upside is that other Empire AI plays exactly as badly, so you're not really at a disadvantage sticking stuff in sectors.
|
# ? Jan 20, 2017 00:53 |
|
Tony Montana posted:what the gently caress is up with this? I made a huge sector and it's not making enough power so I gave it some power and went away and years later they still need power and I look at a planet and YOUVE DONE NOTHING! WHERE DID THOSE MINERALS GO? This was a problem for someone else's file a few weeks ago, Wiz said that it was a bug with the sector AI allocating minerals for robots and never building them. If you toggle it off for a month that should make the sector reassess where it's spending its minerals.
|
# ? Jan 20, 2017 01:00 |
|
|
# ? Jun 5, 2024 06:20 |
|
Ah good, I'll try toggling it off. I like the sector idea, it makes sense to me. In a 4x I usually end up with with a few key military and civic cites, strategically placed so I can make units and have them anywhere in my empire efficiently. The rest are all just cash cow chucking resources into the pool for me to use. I don't really care what the equivalent of Albuquerque wants to do with their civic buildings, whatever guys if you want to elect a cow as mayor and force everyone to wear green on a tuesday, I don't give a gently caress. Just make sure my minerals are in the coffer at the end of the month, the rest is up to you.
|
# ? Jan 20, 2017 01:09 |