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Thanks for the advice guys, looking forward to getting into the game.
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# ? Jan 22, 2017 20:10 |
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# ? Jun 8, 2024 08:00 |
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Pulling off a one man stealth mission in LW2 is sooooooo satisfying. Ghostwalker + SMG means you can literally park shinobi-san right next to a civilian and not blow your cover. Threading the needle between drone detection radii to jump into the train with the hack objective is a nail biting experience and feels amazing if you make it out alive.kater posted:I got exhausted by the intro mission with 8 guys that can't hit anything to the point that I saved and quit when killing the second pod didn't end it. I get that Long means Long but I really don't think this is for me. Yeah, that first mission can be a bit of slog if you aren't a speedy player. I've gone through it a few times now since I've been restarting campaigns as I get familiar with the mechanics and it always takes too long. One thing to remember is that you can use grenades and environmental explosives like fuel tanks to pull pods into you. If you know there's a pod nearby, it can be a good way to set up a trap. Another consideration that makes the first mission more difficult, and therefore take longer, is that it's one of the few missions that lets you keep corpses. That means trying to avoid the easy grenade kills, if at all possible. Flashbangs and flanking are your friends.
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# ? Jan 22, 2017 20:19 |
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kater posted:I got exhausted by the intro mission with 8 guys that can't hit anything to the point that I saved and quit when killing the second pod didn't end it. I get that Long means Long but I really don't think this is for me. As much as LW can be a slog having 8 guys who can't hit anything is a hell of a lot easier than having 4, there was probably nothing more pointless and frustrating than vanilla gatecrasher in the whole game.
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# ? Jan 22, 2017 20:32 |
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I haven't played XCOM2 in a long time, is there a list somewhere of quality cosmetic mods? (besides the only one I know, capnbubs stuff) Also, cool gameplay/fix mods that work with LW2. About to start the punishment.
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# ? Jan 22, 2017 20:43 |
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So, I think I got to the end of the game, but the game just hung on a black screen at some point: Is there anything after the underwater creepiness? Anything important that I missed out on?
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# ? Jan 22, 2017 20:46 |
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Good lord rocket scatter is exactly as stupid as it was in LW1. You pretty much need the perk that makes them more accurate.Taffer posted:I haven't played XCOM2 in a long time, is there a list somewhere of quality cosmetic mods? (besides the only one I know, capnbubs stuff) Stop Wasting My Time, reduces Bradford VO and makes Gremlins faster Instant Avenger Menus, removes the transition animations in base management Overwatch All Evac All Gotcha, to see if it's a flank or not before you move Perfect Information, for displaying hit/dodge odds when someone shoots Sulphagnist fucked around with this message at 20:51 on Jan 22, 2017 |
# ? Jan 22, 2017 20:47 |
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Antti posted:Stop Wasting My Time, reduces Bradford VO and makes Gremlins faster Thanks very much
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# ? Jan 22, 2017 20:52 |
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kater posted:I got exhausted by the intro mission with 8 guys that can't hit anything to the point that I saved and quit when killing the second pod didn't end it. I get that Long means Long but I really don't think this is for me. Christ, I know one of the bigger complaints is that Long war is too long, but you haven't even started yet. the intro mission is not even a long war thing, vanilla was exactly the same
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# ? Jan 22, 2017 21:10 |
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ModernMajorGeneral posted:As much as LW can be a slog having 8 guys who can't hit anything is a hell of a lot easier than having 4, there was probably nothing more pointless and frustrating than vanilla gatecrasher in the whole game. I know this is a nearly universal complaint, but I honestly don't find gatecrasher to be that hard. You have unlimited turns to set up engagements for maximum advantage. Its always a city map so you almost always have high ground near any given patrol. I usually open with a grenade while everybody else is in overwatch on a rooftop and that's pod 1 down 95% of the time. You can also use the Beagle cheese move of breaking a window to break concealment, pull them into overwatch and then take a free turn. After that, you revert to the old XCOM2012 blue move creep and the instant you make contact you retreat out of LOS and let them run your overwatches while you chill in full cover. Repeat. Plant explosives. Go home. I probably end up with a wound about 50% of the time just because of the number of dice rolls but only very occasionally get someone killed and have to restart. I've always had way more trouble with the first supply raid and retaliation missions than I ever had with gatecrasher.
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# ? Jan 22, 2017 21:11 |
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i've always interpreted the complaints about gatecrasher to be somewhat similar to the complaints about the temple of trials in fo2 it's less that it's hard per se, and more that you have the least amount of agency that you're going to have in the entire game, and the motherfucker is right at the start so it's almost a toll booth to having fun
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# ? Jan 22, 2017 21:15 |
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Coolguye posted:it's less that it's hard per se, and more that you have the least amount of agency that you're going to have in the entire game, and the motherfucker is right at the start so it's almost a toll booth to having fun it's this. People could have a save game straight after a perfect gatecrasher and not even feel bad about it, because they just don't wanna do gatecrasher. Might take out the first mission entirely for GW.
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# ? Jan 22, 2017 21:17 |
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Coolguye posted:i've always interpreted the complaints about gatecrasher to be somewhat similar to the complaints about the temple of trials in fo2 That's a very astute read.
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# ? Jan 22, 2017 21:25 |
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Coolguye posted:i've always interpreted the complaints about gatecrasher to be somewhat similar to the complaints about the temple of trials in fo2 Sure, that makes sense. I do hear jokes and complaints about it being a crapshoot pretty often on streams and such, but yeah I can't say I'm stoked to run through it most of the time.
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# ? Jan 22, 2017 21:42 |
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Maluco Marinero posted:it's this. People could have a save game straight after a perfect gatecrasher and not even feel bad about it, because they just don't wanna do gatecrasher. Might take out the first mission entirely for GW. There is a mod that does in vanilla, but I haven't tried it in lw2. I believe it is called quicker start.
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# ? Jan 22, 2017 22:33 |
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thelazyblank posted:So, I think I got to the end of the game, but the game just hung on a black screen at some point: just a stats screen for your campaign.
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# ? Jan 22, 2017 23:03 |
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wolfman101 posted:There is a mod that does in vanilla, but I haven't tried it in lw2. I believe it is called quicker start. Yea, but it crashes. A lot.
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# ? Jan 22, 2017 23:13 |
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Shroud posted:Yea, but it crashes. A lot. I guess you can call it a gate "crasher" But really if you use it be wary of crashes. If crashes keep persisting no matter what just remove that mod from your game and just edit your soldier stats to something like 500 aim to clear the mission and revert back to base stats when you're done/console commands to give yourself infinite ammo and movement points.
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# ? Jan 22, 2017 23:22 |
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Holy poo poo, my maxed out ranger Hulk Hogan got Death from Above as a bonus perk and killed four aliens in one turn. So that's how you get that achievement.
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# ? Jan 22, 2017 23:30 |
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So uhhh, first infiltration, had 3 days to infiltrate and sent a 4-man squad to make it faster. Even spent the 25 intel for a 75% boost, "very light" advent presence, it said. 2 turns in, I'm cornered by three 5-enemy pods, including 3 drones and 2 sectiods and 2 officers. This is on veteran. First turn of the engagement, I grenade 5 enemies and kill 2. On their turn one of my guys dies and the other 3 get stunned by drones. I know you're supposed to be hard, LW, but this is ridiculous.
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# ? Jan 22, 2017 23:33 |
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I read their forums and they said they had to keep their word count down and be specifically vague on what does what or what something means because translations aren't free, or in the case of skills that it would have to do exactly what they said. Echoing previous posts though, if it just says "Light", you better steer clear of that. A lot of missions will pop up that you just can't go on because of expiration.
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# ? Jan 22, 2017 23:35 |
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Taffer posted:So uhhh, first infiltration, had 3 days to infiltrate and sent a 4-man squad to make it faster. Even spent the 25 intel for a 75% boost, "very light" advent presence, it said. 2 turns in, I'm cornered by three 5-enemy pods, including 3 drones and 2 sectiods and 2 officers. This is on veteran. Three 5-enemy pods sounds pretty reasonable for Very Light. You'd have been fine if you'd been able to take them on one-by-one, right?
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# ? Jan 22, 2017 23:41 |
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Jabor posted:Three 5-enemy pods sounds pretty reasonable for Very Light. You'd have been fine if you'd been able to take them on one-by-one, right? I only had 4 people and they were all squaddies, so that would have been a stretch. It was the first mission after gatecrasher and I spent all my intel to make it manageable.
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# ? Jan 22, 2017 23:44 |
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Taffer posted:So uhhh, first infiltration, had 3 days to infiltrate and sent a 4-man squad to make it faster. Even spent the 25 intel for a 75% boost, "very light" advent presence, it said. 2 turns in, I'm cornered by three 5-enemy pods, including 3 drones and 2 sectiods and 2 officers. This is on veteran. According to that LW2 basics video that was posted upthread, this is how many enemies there are at each level: Not sure how accurate this is (plus I don't think it counts reinforcements), but it should give you a better idea of what you're getting into.
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# ? Jan 22, 2017 23:44 |
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15 enemies on Very Light and 100% Infiltration is way on the high end. It's usually like 6-10 for me.
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# ? Jan 22, 2017 23:52 |
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Lynx posted:According to that LW2 basics video that was posted upthread, this is how many enemies there are at each level: I would encourage people to watch at least a few of that guy's videos. I guess he was a playtester for Pavonis and is the only streamer/youtuber that I've found that seems to know how the mechanics of LW2 work for a whole campaign. He's been rushing lasers, setting all of his haven personnel to Intel and only taking missions he can 100% + infiltrate. There's also a mechanic for taking over your region completely and kicking Advent out by running a series of missions that the game never actually tells you about. He also stealths a bunch of missions rather than trying to fight. I found his vids to be very helpful, especially for the completely opaque strategy layer.
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# ? Jan 23, 2017 00:00 |
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If anyone wants to take the weeaboo down a notch, you can just copy and paste the Shinobi classdata.ini stuff into another LW2 compatible class' .ini, then delete the entries. Feels good, man. Feels loving good.
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# ? Jan 23, 2017 00:14 |
I did a supply raid earlier. I went in knowing it would be full of dudes, so I took a 10-man squad with a ton of explosives. Level started with two 10-alien pods about three steps from my spawn. The neat thing about the idiotic number of enemies in a situation like that is explosives become way, way better. It also helps when a bunch of troopers cluster around a car for cover
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# ? Jan 23, 2017 00:19 |
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800peepee51doodoo posted:I would encourage people to watch at least a few of that guy's videos. I guess he was a playtester for Pavonis and is the only streamer/youtuber that I've found that seems to know how the mechanics of LW2 work for a whole campaign. He's been rushing lasers, setting all of his haven personnel to Intel and only taking missions he can 100% + infiltrate. There's also a mechanic for taking over your region completely and kicking Advent out by running a series of missions that the game never actually tells you about. He also stealths a bunch of missions rather than trying to fight. I found his vids to be very helpful, especially for the completely opaque strategy layer. Next playthru I do I'll be rushing lasres as well. I'd imagine the damage/aim bump is an even bigger boost the earlier you get it. Did a solo shinobi (callsign "Clutch" which is fitting) 4 prisoner jailbreak last night at ~80% infil last night. Loaded her up with flashbangs and the frost grenade. Stealthed all the way to the cells, broke em out, flashbanged/froze the closest pod and had everyone out before they could even land a hit.
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# ? Jan 23, 2017 00:21 |
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Retro42 posted:Next playthru I do I'll be rushing lasres as well. I'd imagine the damage/aim bump is an even bigger boost the earlier you get it. Is his name Marcus by any chance?
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# ? Jan 23, 2017 00:28 |
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800peepee51doodoo posted:I would encourage people to watch at least a few of that guy's videos. I guess he was a playtester for Pavonis and is the only streamer/youtuber that I've found that seems to know how the mechanics of LW2 work for a whole campaign. He's been rushing lasers, setting all of his haven personnel to Intel and only taking missions he can 100% + infiltrate. There's also a mechanic for taking over your region completely and kicking Advent out by running a series of missions that the game never actually tells you about. He also stealths a bunch of missions rather than trying to fight. I found his vids to be very helpful, especially for the completely opaque strategy layer. Got a link? I tried looking through the thread for the original video but nothing leapt out at me.
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# ? Jan 23, 2017 00:29 |
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jfood posted:If anyone wants to take the weeaboo down a notch, you can just copy and paste the Shinobi classdata.ini stuff into another LW2 compatible class' .ini, then delete the entries. Or you can just go to XComGame.int in (Long War 2 folder)\Localization\ and change "Shinobi" to something else wherever it appears in a text string (i.e., inside quotation marks).
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# ? Jan 23, 2017 00:34 |
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Zoran posted:Or you can just go to XComGame.int in (Long War 2 folder)\Localization\ and change "Shinobi" to something else wherever it appears in a text string (i.e., inside quotation marks). This. Replace it all with "Scout" and "Scout's" and you'll be happier.
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# ? Jan 23, 2017 00:45 |
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Bremen posted:Got a link? I tried looking through the thread for the original video but nothing leapt out at me. Ya bud: https://www.youtube.com/playlist?list=PLkr09O8z61-oQlwmtjnczgQTccjbZP_9n e: FYI his chatter is just as annoying as every other youtuber on earth idk why they all talk like this 800peepee51doodoo fucked around with this message at 00:57 on Jan 23, 2017 |
# ? Jan 23, 2017 00:45 |
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Zoran posted:Or you can just go to XComGame.int in (Long War 2 folder)\Localization\ and change "Shinobi" to something else wherever it appears in a text string (i.e., inside quotation marks). You don't have to gently caress with the localization int? I figured since it was a custom class you'd have to download modbuddy and have a go at those files too. C'est la vie.
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# ? Jan 23, 2017 01:00 |
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It's a known bug in LW2 but it bugs the hell out of me anyway: pistols disappear when you start maps but if you save and reload they'll be there. The AWC perk tree is awesome too.
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# ? Jan 23, 2017 01:03 |
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I'm still playing vanilla and am I correct to understand there is something that will give my soldiers a free random ability? Like from a facility I can build?
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# ? Jan 23, 2017 01:22 |
Advanced Warfare Center. Each solider has a secret perk they can unlock at a particular promotion if you have an awc up. If you build it after they've promoted past that promotion it's gone.
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# ? Jan 23, 2017 01:24 |
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TK-42-1 posted:Advanced Warfare Center. Each solider has a secret perk they can unlock at a particular promotion if you have an awc up. If you build it after they've promoted past that promotion it's gone.
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# ? Jan 23, 2017 01:25 |
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Not to unlock random perks, no, but staffing the AWC decreases wound times
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# ? Jan 23, 2017 01:34 |
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# ? Jun 8, 2024 08:00 |
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Started a new game of vanilla and it seems bugged; the enemies just stand there and don't react. I thought "Commander" was supposed to be a step up on difficulty.
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# ? Jan 23, 2017 01:43 |