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Bholder
Feb 26, 2013

Since we are talking about mods and alphamod in particular, how does it handle the AI?

So far that was my biggest problem with many mods I tried out, they had good ideas and it would work for me but the AI would get confused and in best case they would just ignore the new feature and in worst case the AI would break.

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ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Psychotic Weasel posted:

Are you sure it wasn't a droid, or that the original settler hadn't moved away? You cannot load robots on to a colony ship so something else would need to be there first.

You can build an Android or Synthetic colony ship. I have been unable to build a Robot colony ship.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Heartcatch posted:

Star Trek taught us this lesson with Data and Lore's ballet.
I think it's more just that Lore was batshit insane. Data got emotions in the TNG movies and seemed to handle it better.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Bholder posted:

Since we are talking about mods and alphamod in particular, how does it handle the AI?

So far that was my biggest problem with many mods I tried out, they had good ideas and it would work for me but the AI would get confused and in best case they would just ignore the new feature and in worst case the AI would break.

It integrates them pretty well. I've noticed that different nations seem to have different focuses on different buildings. I'm assuming it has to do with what technologies they research, along with ideology.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Archonex posted:

It integrates them pretty well. I've noticed that different nations seem to have different focuses on different buildings. I'm assuming it has to do with what technologies they research, along with ideology.
Have you seen these impact sector AI in anyway?

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
It might have been a Droid, I'm not sure.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

CrazyTolradi posted:

Have you seen these impact sector AI in anyway?

Yeah. My sector's have built up the new buildings. The AI seems capable of using the buildings on that front as well. Just keep in mind that the usual sector bugs are there. If you have robots on for instance they might not do anything. That has nothing to do with the mod though.

I would suggest making some of the more unique specialist buildings on the planet yourself. Then making it so that tile redevelopment is turned off. That way there's no risk of a research or percentage bonus to one of the planet's resource outputs getting wiped out by the sector AI being a bit dim.

It kind of sucks to have some massive research or energy producer get unoptimized because the sector AI isn't smart enough to understand that a 10% increase in all energy outputs to every building is more than a single power plant. Especially if you're fighting an uphill battle. Though, again, that's another issue that's not really the mod's fault.

Archonex fucked around with this message at 05:59 on Jan 25, 2017

Deceitful Penguin
Feb 16, 2011
I just colonized with a droid but it didnt want to work for the longest time.

Any advice for wormhole species?

Coolguye
Jul 6, 2011

Required by his programming!
there's not a ton to say beyond the obvious; use frontier outposts to extend your wormhole reach, scout as much as you can but don't sweat not being able to map the galaxy, understand that your wormholes allow you to jump straight by someone's empire space if they're blocking you off. don't be afraid to build redundant wormhole stations because one station only requires 0.25 credits/mo to maintain.

the only other non-obvious thing is that since your FTL method is offloaded onto stations, your ships will have extra energy that WOULD have gone toward a warp/hyper drive that you can instead use for shooting things or powering shields.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Deceitful Penguin posted:

Any advice for wormhole species?

Pat yourself on the back for choosing the best FTL type. You can build wormhole stations outside your own territory, you'll need to do this to keep your science ships active. Build a wormhole station in every system with an inhabited planet. Build redundancy into your network in case a station gets destroyed. Jump time scales with fleet size; if you need to move a big fleet fast, split it into chunks, and send them along parallel paths, reuniting at the destination. If you build wormhole stations at the extreme edge of the system, and along directions with no nearby systems, they're much less likely to be blown up by the AI. If one of your ships ever gets stranded outside the network for whatever reason, hit the Return button, and they'll go MIA for a bit, then reappear at the nearest owned planet.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Yeah, the first thing mentioned above is possibly the most important thing to know for a wormhole player and one that really changes the game when you learn it if you didn't know it from the start: You can build your stations outside your territory. You don't need to expand your empire (though obviously you'll want to do that too) to expand your range. Put stations in allied territory. Put them in uninhabited territory. Hell, if you're fighting someone, put them in enemy territory so you can jump to their more important insides and gently caress them up.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

If you're playing hyperlanes or warp you can scout out a ton of the galaxy with a couple corvettes. The main positive of this is finding the science and trading enclaves, which are pretty big. As wormhole you have a much lower chance of finding them, since you'll need to build more warp stations. It is worth it to do that though, because the advantage of having either enclave is really huge (basically +15% research and an excellent 5-star scientist, and trading minerals/energy at a 2:1).

I actually think enclaves are a bit too strong with the way they currently work. If they're inside the borders of an empire they should probably piggy-back relations to people outside that empire. Or some other method of propagating their contact out. In something like MoO where there is a galactic senate sort of thing you could spread it through that, or once a certain percentage/amount of territory is covered. The economy works out so much smoother when you have enclaves that they feel mandatory.

Poil
Mar 17, 2007

I'm really missing culture in the game. Does the species enjoy art, music or literature? Do they have a fascination with theater? Do they have a knack for opera? Does this repugnant species love to play recorders, and are totally tone deaf on top of it?

It would be fun if we could set observation posts to a hunting grounds setting. Get to da choppa!
Speaking of that, I had this horrible thought last night of a Stellaris Valentines Day thing which involved a mental image of a blushing Blorg, a little floating heart and a bouquet of what they think works just as well as flowers. In my defense I have a cold.

dioxazine
Oct 14, 2004

CrazyTolradi posted:

I think it's more just that Lore was batshit insane. Data got emotions in the TNG movies and seemed to handle it better.

To be fair, Data was also somewhat insane with the emotion chip at times.

Poil posted:

I'm really missing culture in the game. Does the species enjoy art, music or literature? Do they have a fascination with theater? Do they have a knack for opera? Does this repugnant species love to play recorders, and are totally tone deaf on top of it?

My species tends to enjoy galactic conquest and genocide.

Though setting primitives up as a safari sport for hunting tourism would fit quite well with Ofaloaf's portrait mod(s).

Nielsen
Jun 12, 2013
Going to the feelies this evening, Henry?

https://twitter.com/Martin_Anward/status/824238024745779204/photo/1

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

How do you drug a synth?

genericnick
Dec 26, 2012

Anticheese posted:

How do you drug a synth?

Change one double?

Poil
Mar 17, 2007

Crusading Otakus, making the galaxy moe one system at the time.

Disappointing egg
Jun 21, 2007

Anticheese posted:

How do you drug a synth?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I hope you can combine that with other options, so you can render a species blissfully happy while it's being eaten.

Can't have sad food running away, after all.

canepazzo
May 29, 2006



Speaking of synths, since they don't eat, can we have their enslavement policy be like in the Matrix where they keep living beings hooked up as giant living batteries?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Is there an option to go the other route and turn everything into the world from Equilibrium as well?

Or do we just uave to contend ourselves with We Happy Few?

GunnerJ
Aug 1, 2005

Do you think this is funny?

Psychotic Weasel posted:

Is there an option to go the other route and turn everything into the world from Equilibrium as well?

Or do we just uave to contend ourselves with We Happy Few?

Happiness will always be 0% 50% but they get boosts to certain outputs?

I like the idea behind the Brave New World mode of living standards but I am not really sure I would ever use it, even for RP, because it looks like it just makes so much of the empire loving useless.

GunnerJ fucked around with this message at 15:51 on Jan 25, 2017

dioxazine
Oct 14, 2004

Being a crumbling, decadent power has its charm. Like CK2, except you don't get assassinated.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

GunnerJ posted:

Happiness will always be 0% but they get boosts to certain outputs?

I like the idea behind the Brave New World mode of living standards but I am not really sure I would ever use it, even for RP, because it looks like it just makes so much of the empire loving useless.

I mean the use for it is clearly to knock a planet on the head while you integrate it. Just keep the pops incredibly artificially happy while you absorb a lesser empire. Then once their "recently absorbed" malus stops you wake them up and tell them to get the gently caress to work.

Truga
May 4, 2014
Lipstick Apathy
Is there any way to search for strategic resources on the map? I have pretty much the whole drat galaxy surveyed and I recently researched living metal and there's no drat way I'm finding it on the 1000 stars map.

The Bramble
Mar 16, 2004

Loving the new granularity to play a utopian / dystopian society. Gives life to all kinds of fun scenarios. Imagine a race of genocidal purgers who are actually really sorry about their solemn duty to eliminate all other species, so rather than outright murder, they simply use mass sterilization and then hook the final generation of the species up to chem-induced euphoria machines as a sort of apology for removing the species and all their history from the galactic record.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I don't know if the mood altering pills from Equilibrium would necessarially stick people at 0% happiness, maybe just keep them at 50% so you never get any bonuses or any penalties but maybe they now really suck at research since they basically are stuck spending all day with a blank look on their face while they stare dead ahead.

Truga posted:

Is there any way to search for strategic resources on the map? I have pretty much the whole drat galaxy surveyed and I recently researched living metal and there's no drat way I'm finding it on the 1000 stars map.
There is no such map mode yet but Living Metal will only appear on ring worlds (broken or otherwise) so just look for one of those. Materialist FEs usually have a couple.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Spanish Matlock posted:

I mean the use for it is clearly to knock a planet on the head while you integrate it. Just keep the pops incredibly artificially happy while you absorb a lesser empire. Then once their "recently absorbed" malus stops you wake them up and tell them to get the gently caress to work.

Hope there's no withdrawal malus when you end it!

GunnerJ
Aug 1, 2005

Do you think this is funny?

Psychotic Weasel posted:

I don't know if the mood altering pills from Equilibrium would necessarially stick people at 0% happiness, maybe just keep them at 50% so you never get any bonuses or any penalties but maybe they now really suck at research since they basically are stuck spending all day with a blank look on their face while they stare dead ahead.

Oh whoops, I meant 50%, whatever "neutral" was.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Hey guys, since that Goon race pack never actually happened, I'm gonna throw my own together.

Submit your custom empires now!

Anyone who wants to contribute, feel free to post in this thread and include the words "SPECIES SUBMISSION" and then put the actual data for the race in pastebin or a code tag or something (I'm just gonna search through the thread later looking for those words and I don't want to miss yours). Also include a screenshot of the details if you want. Resubmitting your previous submissions is fine. I'm going to try to push this out by next Friday. Include a description or your entry will be REJECTED.

You can get the data for your custom race from "Documents/Paradox Interactive/Stellaris/user_empire_designs.txt"

GlyphGryph fucked around with this message at 21:08 on Jan 25, 2017

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Anticheese posted:

How do you drug a synth?

Synthetic drugs. Obviously.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Sure, why not.


SPECIES SUBMISSION
code:
"Ubaric Foundation"
={
	key="Ubaric Foundation"
	name_list="REP3"
	ship_prefix="SCI"
	species_name="Ziiran"
	species_plural="Ziiraan"
	species_class="REP"
	species_adjective="Ziiran"
	species_bio="The Ubaric Foundation began as a minor corporation on Hydax selling cheap knock-offs of various name brand items. It quickly became an economic powerhouse with its board becoming some of the most wealthy Ziiraan on the planet. And they likely would have been content to putter along as a corporation before a major ecological catastrophe devastated the planet. In the aftermath, the Foundation leveraged its immense power and wealth to quickly rebuild and became one of the dominant political forces on the planet. Now, on the dawn of space exploration the Ubaric Foundation controls the world and seeks to extend its line of cheap knock offs to the rest of the universe.              "
	portrait="rep16"
	name="Ubaric Foundation"
	adjective="Ubaric"
	government="plutocratic_oligarchy"
	ftl=wormhole
	weapon="tech_lasers_1"
	planet_name="Hydax"
	planet_class="pc_ocean"
	system_name="Hydor"
	initializer=""
	graphical_culture="molluscoid_01"
	city_graphical_culture="avian_01"
	empire_flag={
		icon={
			category="zoological"
			file="flag_zoological_5.dds"
		}
		background={
			category="backgrounds"
			file="sinus.dds"
		}
		colors={
			"orange"
			"black"
			"null"
			"null"
		}
	}
	ruler={
		gender=female
		name="Frelaxod"
		portrait="rep16_f"
		texture=2
		hair=0
		clothes=0
	}
	spawn_as_fallen=no
	ignore_portrait_duplication=no
	spawn_enabled=yes
	ethic="ethic_individualist"
	ethic="ethic_fanatic_materialist"
	trait="trait_weak"
	trait="trait_charismatic"
	trait="trait_thrifty"
}

Zore fucked around with this message at 17:01 on Jan 25, 2017

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
I don't know why I asked for a spoiler tag, haha. I meant like a code tag or something else that obviously sets it apart form the body of the post. Spoiler tag is bad.

Enjoy
Apr 18, 2009

GlyphGryph posted:

I don't know why I asked for a spoiler tag, haha. I meant like a code tag or something else that obviously sets it apart form the body of the post. Spoiler tag is bad.

On some forums spoiler tags let you expand and contract the contents

e: on good forums.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

I appreciate what it might be for, but I can't help thinking....

The planet modifier 'atmospheric halluciogen' is broadly similar. +Happy, but +Divergence. It raises Physics research, because being high apparently helps with visualising ultra-high-end Physics. Maybe with this new option, a chance for random events under it? Some weird insights that could be nothing, could be something?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

GlyphGryph posted:

I don't know why I asked for a spoiler tag, haha. I meant like a code tag or something else that obviously sets it apart form the body of the post. Spoiler tag is bad.

I thought it was a weird request. Changing it up now.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I wonder what "unity production" is. Something to do with the new ethics system?

Magil Zeal
Nov 24, 2008

Baronjutter posted:

I wonder what "unity production" is. Something to do with the new ethics system?

Unity is a new resource used for Traditions. It's shown up in the dev diaries on that subject.

e: The aptly named Unity and Traditions diary in particular.

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Eastbound Spider
Jan 2, 2011



I reformed my government after my leader died (before the election) and now I have not had one in about 40 years.



Good.

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