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Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Aw what? Only six races to date and one of them isn't horatio? What the hell? I want my money back.

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Krinkle posted:

Aw what? Only six races to date and one of them isn't horatio? What the hell? I want my money back.

Horatio's the latest one they announced actually. He's in the next update.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
The complaint was that one of them isn't Horatio. Actually, five of them aren't Horatio.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://www.youtube.com/watch?v=exRFQXX3oeg

The Deleter
May 22, 2010
The stuff shown in the Horatio patch looks really good. A tech tree that doesn't hold critical techs at gunpoint, a clearer view of how different populations think and behave, a retooling of planet types to encourage specialisation even more, Horatio...

Unfortunately, the preview build is busted as gently caress. I tried it again and it crashed upon starting a game. I'm gonna wait till a stable version gets released, because I don't want to go back to the old tech tree for sure.

Baron Porkface
Jan 22, 2007


In Endless legend is there a number of heroes limit?

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Do you mean, as an intellectual exercise, will the game stop you at 300 heroes or something? As long as you can afford them you can buy a new hero. If you buy 10 and there aren't any left on the market I guess you hit a limit to the amount of heroes you're allowed.

e: aw jeeze where's my quality of life stuff. Endless space 2: wasd just starts typing? to the other humans that aren't in this game? tab doesn't show me the next city? Retreating from a fight makes you leave the system? Coming from endless legends this is really bumming me out. Like, let me land. Right there. I don't care what happens next. gently caress!

Krinkle fucked around with this message at 00:23 on Jan 25, 2017

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


How do the vodyani work? Do I want to not move this ark? Do I not colonize anything I just park an ark there? And park leechers on other people's colonies? I played against one and it said he was stealing my population so I don't really get it. I don't get why anyone would let you do that. In this game if you are in the same zone as someone, even a pacifist, they're gonna chase you away by attacking. I don't get how a "not touching you" nation can even work here.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
1. Move the ark if you find a system with multiple "colonizable" worlds that have good resource gains/anomalies.

2. Vodyani simply do not colonize. On that note any improvements you build stay with the ark.

3. Leechers work on both minor races and other factions' colonies. This is your primary way of raising population and building new arks. You have to be somewhat sneaky about using them to really get away with it. Also never drain a planet completely dry unless you're desperate. You can farm them repeatedly if you let them regrow.

4. You're not at "peace" unless you actually declare it. Otherwise you're in cold war so things like leeching will be seen to be okay by the AI.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Serephina posted:

Is E.Legend worth buying in this steam sale?

So, after buying E.Legend on a lark, my personal update:
Knew nothing about the game other than a sequel to E.Space and screenshots, bought with all DLCs for 20 bucks, played tutorial.
1st round as Vaulters/normal was interesting, but eventually out-scienced the world by teir3-4 and had unwittingly made a doom stack, win game. Enjoyed their mechanics, but angry at self for prolonging game, reroll. 2nd Run as Cultists/normal/large, I spawn in the middle of *five* anomalies, proceed to yawnfest snowball something stupid. I've not finished the game, but it's over. Next game will probably be at a much much higher difficulty setting, perhaps the nomad guys.

Thoughts:
-Game is severely unoptimized, and could use finer grain gfx options. Not that they're needed, one tier above lowest looks fine.
-Combat is bland? I auto-resolved everything. Even watching the AI play it out is too drat slow. What he said.
-Some of the DLC is painfully tacked on, and I might disable it on further runs. Specifically, the desperate clutching and crying out of 'look, the oceans are relevant, we promise!' got annoying. Winter&Pearls is more of a nuisance, doesn't seem to actually add much.
-The AI is bad. Not Civ5-1UPT levels of bad, but being able to muster an army, murder a neighbor, and still be on top of the economy game on my first playthrough is telling.
-City sprawl is fun! The game itself takes a lot from weird places like AoW3 and does well with it.
-The tech tree looks good on paper, but probably has a bunch of 'do not skip, ever' techs on it that I'm slowly finding out about. Like, say, being able to recruit loving heroes. Incidentally, the game really does harshly punish going back to pick up previous era techs, seems like the discount should be cheaper etc.
-Perhaps its an AI thing, but the game really does feel empty of the competition until you go banging on their doors.
-Oh, and why the hell isn't there an ingame manual? Not everything needs to be at Civpedia levels, but holy poo poo a lot of mechanics are totally unexplained and require googling.

Overall worth the 20 bucks, but I wonder if it could hold me once I've finished with all the races. What's a good level to play at for my 3rd game? I'd hate to have to go back to civ5, I've gotten my 400 hours out of it.

Serephina fucked around with this message at 14:03 on Jan 26, 2017

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
If it's not out already, I'm guessing Update 2 for ES2 is coming soon.

https://www.youtube.com/watch?v=TGkgwKaQLpc

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Onean posted:

If it's not out already, I'm guessing Update 2 for ES2 is coming soon.

https://www.youtube.com/watch?v=TGkgwKaQLpc

Yeah their twitter posted about half an hour ago saying it'll be out today.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Serephina posted:


Thoughts:
-Some of the DLC is painfully tacked on, and I might disable it on further runs. Specifically, the desperate clutching and crying out of 'look, the oceans are relevant, we promise!' got annoying. Winter&Pearls is more of a nuisance, doesn't seem to actually add much.
-The AI is bad. Not Civ5-1UPT levels of bad, but being able to muster an army, murder a neighbor, and still be on top of the economy game on my first playthrough is telling.
-Perhaps its an AI thing, but the game really does feel empty of the competition until you go banging on their doors.

What difficulty are you playing on? Some of these problems describe every 4x I've ever played on most difficulty levels. Steamrolling your first game, especially with prior 4x experience, doesn't mean much on lower difficulties.

DLC didn't add winter fyi, just the pearls and anti-winter options.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Mokinokaro posted:

1. Move the ark if you find a system with multiple "colonizable" worlds that have good resource gains/anomalies.

2. Vodyani simply do not colonize. On that note any improvements you build stay with the ark.

3. Leechers work on both minor races and other factions' colonies. This is your primary way of raising population and building new arks. You have to be somewhat sneaky about using them to really get away with it. Also never drain a planet completely dry unless you're desperate. You can farm them repeatedly if you let them regrow.

4. You're not at "peace" unless you actually declare it. Otherwise you're in cold war so things like leeching will be seen to be okay by the AI.

How can I tell what draining someone dry is? In that test game I instantly converted a minor faction like their quest for me was "find a thing in a ruins" and the literal first probe I sent out was that thing, like the guy asked me to find his lost cat and I scanned his own planet and he said "I guess this planet belongs to you now" but all that happened is it stopped spawning pirates and became "colonizable". So I couldn't scan it, and I was like eight systems away and couldn't find anyone but craver homeworld who I guess I drained dry. It was 88/ a turn for a while and then only 64/turn. Is getting less per turn how you know?

Why does the ark building button say I can optionally spend manpower or population. Does that payment replace essence or augment the population when I get to the new system?

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
If you drain them dry you get ZERO from that planet. The rate drops as the population drops.

IIRC essence is an alternative to using population or manpower. Essence is what you get from draining. It's really the most efficient way as Vodyani populations grow really slow.

The Deleter
May 22, 2010
Horatio patch update: Non-Horatio population is mad at me for not letting them have a representative. I look at the two population. I look at my splicing screen. I kill them all.

10/10 game of the year.

Gwyrgyn Blood
Dec 17, 2002

Serephina posted:

-Combat is bland? I auto-resolved everything. Even watching the AI play it out is too drat slow. What he said.

Stupid pro-tip about this. You can actually set the animation speed of combat ... but only in the game setup options when you are starting a new game. I highly recommend something like 3-4x speed, because the default is aaaaaaaaaaawful.

Combat in this game tends to be about 90% auto-resolve for sure though. But you can actually do some interesting stuff on some occasions with it, or at least significantly improve on what the auto-combat would get you. Also seems like some races are more interesting than others, I enjoy casting spells with the Mages since it lets you setup some nice strategies sometimes.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Wow they changed the research tree overnight and it's hard to find what I"m looking for. I hope this becomes clearer.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Krinkle posted:

Wow they changed the research tree overnight and it's hard to find what I"m looking for. I hope this becomes clearer.

You can zoom in on it. It's not too bad once you get used to it.

ninjewtsu
Oct 9, 2012

Combat in EL is weird. I'm not really a fan of it, manual combat is a little dull.

At the same time the combat AI is retarded so auto-battling often feels like crippling yourself.

Gwyrgyn Blood
Dec 17, 2002

ninjewtsu posted:

Combat in EL is weird. I'm not really a fan of it, manual combat is a little dull.

At the same time the combat AI is retarded so auto-battling often feels like crippling yourself.

I like the concept of how it works, but I think it's a little too messy and because the AI isn't very smart about how to use it, it just doesn't ever really gel like it should.


Also, a few too many trash battles that don't have much meaning of course. Though I guess I kind of prefer that sometimes over AoW3 battles where every trash battle can matter because who gets what XP is kind of important.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


If the AI is cavalry or flying they will 100% bum rush your commander and gently caress them up so that's something. Boxing my support guys in where they can't be attacked works, once, because you can't tell someone "literally don't loving move. Don't advance don't retreat. Stay right the gently caress there" it's either move and attack or move and act but never stay in place.

Gwyrgyn Blood
Dec 17, 2002

Can't you set their default behavior to 'hold position' and then just don't assign them any orders? I thought that would make them just literally stay in place.

ninjewtsu
Oct 9, 2012

Yes you can do that. It's not very intuitive but the ability to do that exists.

Ultimately I feel like battles tend to be decided way more by "who has the beefiest dudes with the most expensive equipment" than tactics or unit composition. Manual battle you can get a lot of mileage out of but that's because the battle AI is spectacularly dumb, and there's still basically nothing you can do vs a tech advantage anyways.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Maybe. That would be nice.

e: if nobody posts for eight hours and I just keep adding on things that bug me about endless space I end up looking like a crazy person but I think I can summarize as this game is a mess and revolts are dumb and can't be stopped? They seem to be independent of happiness? And the buttons to deal with them are like someone painted "in case of emergency break glass" on a brick wall and called it a day.

Krinkle fucked around with this message at 23:29 on Jan 26, 2017

Thunder Moose
Mar 7, 2015

S.J.C.
All glory to the greater Horatio.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Krinkle posted:

and called it a day.

You realize it is an alpha that they are actively working on, yes?

I'm all about constructive criticism and can't stand how some communities will apologize for anything and everything with "it isn't finished, just wait, don't say anything negative," but you are literally complaining that it isn't finished.

That said, I appreciate the status reports because they keep me from being tempted to pick it up in early access.

Hopefully they hash out some of the ui issues you've run into.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
One thing to remember is that during Early Access, it's going to be 25% of the price it will be at Release. It probably won't reach that low until the summer sale at the earliest, but probably the Steam fall sale. I could see it being 10% off retail price during the release week then going back up in price.

Now, if these issues persist once they have it released, that is something else. I have faith in Amplitude that the game will be fun when they are all finished with it. Just wondering what races will be in the final game. I can still hope for Vaulters/Mezari.

prometheusbound2
Jul 5, 2010

Serephina posted:


-City sprawl is fun! The game itself takes a lot from weird places like AoW3 and does well with it.


I'm a little confused by this and honestly curious. I have 100+ hours in both games and other than being fantasy settings(except Endless Legend isn't REALLY a fantasy game) and turn based strategy, I see them as kind of opposites. Like Age of Wonders 3 has an awesome tactical combat system supported by a rudimentary empire building system, while Endless Legend is all about the other great parts of 4x games; interactions with other empires, economic development, exploration, city building, etc.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
The AoW3 comparison is specifically to do with cities, and how they sprawl across the map. In a lot of 4X games, the city benefits from the surrounding terrain, but is not defined by it. You can funnel the city's production back into itself however you wish (with minor considerations for immediate terrain, ie boats for an ocean), turning any arbitrary new settlement into a science/food/unit machine of your choice. In AoW3 and expansions, each city became a bit more personalized by some strong bonus's that are claimable in the countryside. It's been a while, but I distinctly recall stuff like taking a forward city, tagging some crystal thing outside, and realizing that his tiny city is now able to produce phalanxes of much higher quality than my capital. In E.L I found myself being very picky which provinces where worth settling at all, due to the presence of strategics and minor factions.

I agree completely that they've got quite different focuses otherwise for games within the same genre. But I do feel that E.L has drawn other elements from varied sources, to it's benefit.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

IAmTheRad posted:

wondering what races will be in the final game. I can still hope for Vaulters/Mezari.

Two more races left to be implemented. The unfallen (sentient tree pacificists created by the community) and an unknown that's codenamed Time Lords in the game files.

I don't think we'll see a vaulters major faction in the base game since Amplitude said the unrevealed race is new. Depends on if they consider the patched in vaulters in ES1 as an old race.

Baronjutter
Dec 31, 2007

"Tiny Trains"

There no non-evil humans in ES2 this time?

Serf
May 5, 2011


So with update 2 is this now worth investing some time in? I've been playing Stellaris and I want something else to play for a bit. Have they added more meat to the bones?

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Baronjutter posted:

There no non-evil humans in ES2 this time?

The UE is actually very open to interpretation (and their plot quest can lead to some huge changes for them)

EDIT: \/ it is, Horatio and the Pilgrims are also offshoots of the Mezari.

Mokinokaro fucked around with this message at 17:31 on Jan 27, 2017

Defiance Industries
Jul 22, 2010

A five-star manufacturer


IAmTheRad posted:

Now, if these issues persist once they have it released, that is something else. I have faith in Amplitude that the game will be fun when they are all finished with it. Just wondering what races will be in the final game. I can still hope for Vaulters/Mezari.

The Mezari are in. That's apparently what humans are called now, according to the UE.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Will there ever be customizable races in the game? Even just taking an existing template and changing it up?

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Defiance Industries posted:

The Mezari are in. That's apparently what humans are called now, according to the UE.

Yeah, the game says the UE was formed from the remnants of a cryoship sent by the Mezari into a new galaxy thousands of years ago. So they call themselves mezari, not human

Dartonus
Apr 1, 2011

It only gets worse from here on in...
Weirdly, the new Tikanan Minor Faction mentions that they were originally imported to a Human colony, not Mezari.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Baronjutter posted:

Will there ever be customizable races in the game? Even just taking an existing template and changing it up?

Yes, but it's not implemented yet. Like most things.

Incidentally, none of the 6 factions we have right now represent the Ecologist ideology (expansion and food production), so presumably a least one of the 2 others will do that. Probably the fan-voted trees.

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Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The trees are pacifists according to the contest rules. Not that Amplitude can't change that.

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