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Tytan posted:What are people's thoughts on railgun upgrades, now that the ammo has increased to 80? I thought Short Range Blaster with Super Penetrator could be a good combo, but I've seen people say the damage falloff makes SRB not worth it. Though that seems to have been tweaked in a recent patch too? Lightweight 5 with super penetrator. Zero downsides other than a more fragile gun which is seriously not something I care about. Sorry needed an opinion. Yeah, it's good. Not your question but on the same topic efficient 5 burst lasers with a grade 5 charge enhanced capacitor are wonderful. Only 2 pips to weapons? No worries! DancingShade fucked around with this message at 11:11 on Jan 27, 2017 |
# ? Jan 27, 2017 11:08 |
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# ? Jun 5, 2024 07:21 |
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adamantium|wang posted:This was a bit terrifying to drop out of hyperspace into Someday I need to get back out and see what systems like this look like now.
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# ? Jan 27, 2017 13:28 |
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How does ranking up with the Federation (and other factions i assume) actually work? I have had this game since the vanilla release, only really playing it seriously lately. But i think i have been maxed out at "Recruit" for literal years now and i just read on the wiki that i'm supposed to get a "promotion mission" to advance me to the next rank. Am i bugged or is it dependent on other criteria too? Like my relation with the Federation? I think it's at "Cordial" or something, i'd check, but the game won't loving stop launching in VR mode and my headset is far away. edit: Looking at my posting history ITT i see that almost exactly 1 year ago i had "career opportunities" popping up everywhere in stations and i came in here asking what they were. Got told they were the "promotion missions", but stopped playing and never did them. I think i may have hosed myself Dongattack fucked around with this message at 16:38 on Jan 27, 2017 |
# ? Jan 27, 2017 16:30 |
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So these passenger missions, am I able to do them in my Asp? When it says requirements like 'first class cabin' is that something I need to get and put in the ship? I wasn't paying attention when they started doing them but holy hell I wanna get in on that dolla.
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# ? Jan 27, 2017 16:37 |
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It's a internal component that you fit like anything else.
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# ? Jan 27, 2017 16:40 |
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Aphex- posted:So these passenger missions, am I able to do them in my Asp? When it says requirements like 'first class cabin' is that something I need to get and put in the ship? I wasn't paying attention when they started doing them but holy hell I wanna get in on that dolla. It's a module that you can use. Note that some might require "Luxury", which I believe can only be installed on the Orca and Beluga ships.
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# ? Jan 27, 2017 18:08 |
Aphex- posted:So these passenger missions, am I able to do them in my Asp? When it says requirements like 'first class cabin' is that something I need to get and put in the ship? I wasn't paying attention when they started doing them but holy hell I wanna get in on that dolla. The Asp works fine for it. This is what I used: http://www.edshipyard.com/#/L=A0g0,,Cjw0,9p30A5U0AMg0AdsGp50wvM6tky8qpDGxReOgf-AsO0B4S0BNC0Bcg0,,1dc050U07Pc005U02jw02UI00nE0 Keep in mind that mine has an engineered FSD with Increased Range 5. If you want to do the tourist missions, I would look for the ones like this: The higher your rank then the better paying missions for that rank show up more often. I ran about 50 tourist missions between 1/19 and 1/26 and earned about 235 million credits during that time. Edit: Some people don't like the tourist missions adding to the exploration rank. https://forums.frontier.co.uk/showthread.php/325167-Does-Frontier-intend-players-to-get-Elite-exploration-within-a-week Turmoil fucked around with this message at 18:23 on Jan 27, 2017 |
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# ? Jan 27, 2017 18:09 |
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2.3 beta dropping at the end of February At least FDEV is dropping radio silence about it.
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# ? Jan 27, 2017 18:18 |
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Commander creator and multi crew are what a huge portion of the community have been waiting for since release... Please let this be a good update.
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# ? Jan 27, 2017 18:36 |
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Nostalgia4Infinity posted:2.3 beta dropping at the end of February Wait next month already?! Every time I think Frontier's Nazi-like information curfew can't surprise me anymore, hot drat. At least playing Elite for two years mellowed me out enough so I can just point and laugh at how silly this is, instead of doing this IRL:
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# ? Jan 27, 2017 18:42 |
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I predict it will be a solid update but not live up to people's imaginations. The usual suspects will poo poo all over it and will continue to post about a thing they hate.
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# ? Jan 27, 2017 18:44 |
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Nostalgia4Infinity posted:I predict it will be a solid update but not live up to people's imaginations. The usual suspects will poo poo all over it and will continue to post about a thing they hate. Well, I'll only be able to try out the new stuff from 2.3 (and the new stuff I've missed from 2.2) when I'm back in the bubble in Summer, so I'll be withholding my judgement until then.
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# ? Jan 27, 2017 18:50 |
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Nostalgia4Infinity posted:I predict it will be a solid update but not live up to people's imaginations. The usual suspects will poo poo all over it and will continue to post about a thing they hate. Is there anything in it that is worth making GBS threads all over if you're stuck in a neutron-star field 5kLy from Sgr A* and won't come back to inhabited space before the summer?
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# ? Jan 27, 2017 18:55 |
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Nostalgia4Infinity posted:I predict it will be a solid update but not live up to people's imaginations. The usual suspects will poo poo all over it and will continue to post about a thing they hate. You might want to get your personality disorder checked out
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# ? Jan 27, 2017 19:51 |
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Zigmidge posted:You might want to get your personality disorder checked out
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# ? Jan 27, 2017 20:06 |
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Another quality post With no NPC crew for 2.3 I'm skeptical of what is included. Will get to make a commander picture and telepresence into other players ships with fighters? What else
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# ? Jan 27, 2017 20:13 |
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I want a proper NPC crew so danged bad
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# ? Jan 27, 2017 20:31 |
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I'm more interested in what they plan on having crew doing. Most of the ships don't have the right placement for turrets and don't have fighters.
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# ? Jan 27, 2017 20:34 |
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Xae posted:I'm more interested in what they plan on having crew doing. I'd be fine having an NPC crew member manage my power balance according to a robust list of selectable presets. Or just give my ship a bonus to some stat based on their primary "skill." Or whatever; I don't even care, really. Make them as cosmetic as bobbleheads. Deep down, I just want to look across the cockpit of my big ol' ship and not see a dumb empty chair. edit: Oh you mean player crew, yeah I couldn't give two shits about that. :P Trustworthy fucked around with this message at 20:49 on Jan 27, 2017 |
# ? Jan 27, 2017 20:44 |
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At the very least have the fighter pilot I hired sitting in the copilot seat.
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# ? Jan 27, 2017 20:49 |
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lol, immersion
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# ? Jan 27, 2017 20:59 |
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Trustworthy posted:I'd be fine having an NPC crew member manage my power balance according to a robust list of selectable presets. Or just give my ship a bonus to some stat based on their primary "skill." Well I mean either one. I'm hoping that NPC Crew is more than just a buff to $STATS that you can pick up at a station. Just think about the hard point placement on every ship smaller that uses a medium or small pad. The whole game was designed around one person flying the ships. Like what the hell does the second seater on a Cobra do?
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# ? Jan 27, 2017 21:12 |
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Xae posted:Like what the hell does the second seater on a Cobra do? giving spacehead?
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# ? Jan 27, 2017 21:17 |
coupedeville posted:giving spacehead? There are some creepy people on the official forums who have female fighter pilots that they've given backstories to.
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# ? Jan 27, 2017 21:34 |
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Xae posted:I'm more interested in what they plan on having crew doing. Exactly why I suspect it's going to be underwhelming, the current game basically only supports fighters for additional players. So it's either going to be a huge patch that changes a huge core of the game with commanders being able to walk around ships, (this list is made up and what I imagine you could do with proper interesting multi crew) repairing real time damage, and managing systems and physically jumping into fighter cockpits, all which would mean reworking ship systems, the cockpit UI, adding in moving about outside your ship etc. OR you can have one other commander looking out of your cockpit and jumping into the srv/fighter when not in SC and assuming you have the right ship. Seems like it's probably the latter, but I guess we'll see in the coming weeks. I suppose if it's the former I can understand why they took out NPC crew, getting AI working for that would be a challenge in itself.
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# ? Jan 27, 2017 21:36 |
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Turmoil posted:There are some creepy people on the official forums who have female fighter pilots that they've given backstories to. Let me tell you about the space elf guardians,
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# ? Jan 27, 2017 21:56 |
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Just got the game on Monday, tooled around in my Scooty Puff Jr Sidewinder learning the ropes and making a few bucks until I could buy a Viper MkIII and upgrade it to my liking yesterday, at which point I fully embraced the bounty life. My question is: how reliable are combat ranks for NPCs as a gauge of their dangerousness? It seems like I've engaged NPCs who are Competent which posed a much greater threat than Dangerous ones, but I didn't know if maybe I just got lucky.
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# ? Jan 27, 2017 22:11 |
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Turmoil posted:There are some creepy people on the official forums who have female fighter pilots that they've given backstories to. Mines a Bastard With a Heart of Gold who is Tsundere and an Ace Pilot but with a Tragic Childhood
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# ? Jan 27, 2017 22:15 |
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Xae posted:I'm hoping that NPC Crew is more than just a buff to $STATS that you can pick up at a station. Stats are fine, stats feel good to get, but yes it definitely should be at least a little more that just stats. Would be neat to see a copilot have a random percentage chance to pull a Geordi LaForge "I remodulated the power to boost the shields!" or other surprise bonuses along those lines. Maybe your shields finish recharging suddenly as a result of the engineer copilot having a moment of technobabble enlightenment. Along that line, maybe your life support gets extended or fully stabilizes, or maybe you get a sudden boost to weapon damage for a short duration, etc. Copilots should also have lives of their own to an extent within the game's mission system. After flying with them for awhile they come to trust you and give you access to special lucrative missions through their own personal networks or something. Some copilots could have special relations with the power play factions and provide a bonus to help reduce the week to week grinding. As far as the physical aspects of flying a ship in the game though, yeah I'm not sure what all they could bring to the table. As you said, even the largest ships are completely designed around one-man = total control.
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# ? Jan 27, 2017 22:15 |
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PantsOptional posted:My question is: how reliable are combat ranks for NPCs as a gauge of their dangerousness? It seems like I've engaged NPCs who are Competent which posed a much greater threat than Dangerous ones, but I didn't know if maybe I just got lucky. Some ships are more annoying than others, for sure. That said, as far as I know, later combat ranks not only have upgraded, but engineered parts and modules, and generally mean they can take more punishment and dish out more damage.
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# ? Jan 27, 2017 22:16 |
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Mr. Crow posted:So it's either going to be a huge patch that changes a huge core of the game with commanders being able to walk around ships, (this list is made up and what I imagine you could do with proper interesting multi crew) repairing real time damage, and managing systems and physically jumping into fighter cockpits, all which would mean reworking ship systems, the cockpit UI, adding in moving about outside your ship etc. SpaceLegs are coming, but it has been said that it will not be this season.
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# ? Jan 27, 2017 22:20 |
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PantsOptional posted:Just got the game on Monday, tooled around in my Scooty Puff Jr Sidewinder learning the ropes and making a few bucks until I could buy a Viper MkIII and upgrade it to my liking yesterday, at which point I fully embraced the bounty life. Pretty reliable, thought it also varies greatly based on the type of ship they're flying. Expect dangerous and deadly military ships to be a pain in the rear end if you're new (but certainly doable).
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# ? Jan 27, 2017 22:22 |
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Alehkhs posted:SpaceLegs are coming, but it has been said that it will not be this season. Did they say that we wouldn't be walking around in the ship? I know they said outside the ship (and I know I said outside ship in the original post, meant cockpit) but I wasn't sure if they clarified ship interiors. drat that sucks if true.
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# ? Jan 27, 2017 22:24 |
Lima posted:Let me tell you about the space elf guardians, Saw it. Wish I could un-see it. Ran across this today: https://forums.frontier.co.uk/showthread.php/325296-High-jump-range-is-ruining-the-game
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# ? Jan 27, 2017 22:26 |
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Turmoil posted:There are some creepy people on the official forums who have female fighter pilots that they've given backstories to. I really didn't need to know this but thanks I guess
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# ? Jan 27, 2017 22:29 |
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Turmoil posted:Saw it. Wish I could un-see it. Ah, another mentaloid who doesn't understand how time and distances work. Or a masochist.
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# ? Jan 27, 2017 22:44 |
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Turmoil posted:There are some creepy people on the official forums who have female fighter pilots that they've given backstories to. If by any chance you remember where they are, could you link them for posterity? Broken pubbies writing terrible fanfics about their NPCs is bread and butter. Thanks for all the good information in here, been lurking it a while. Great thread, great game. Heil Braben!
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# ? Jan 27, 2017 22:48 |
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Libluini posted:Ah, another mentaloid who doesn't understand how time and distances work. Fun fact: This bozo posting on the brown sea also claimed that in space an object would accelerate to infinite speeds once a force was applied to it. The post was so bad the developers stopped what they were doing to ridicule him. https://forums.frontier.co.uk/showthread.php/158051-Moar-Guns-Needed/page2 Idiot Abroad posted:if you want to get into logic arguments with balancing. Kinetic weapons gain energy the longer they have time to accelerate (acceleration is constant for ballistic ammo). So further away, kinetic weapons should do more damage and go faster not less damage and constant speed (which is the current setup).
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# ? Jan 28, 2017 00:05 |
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That post and following argument is peak brown sea. It doesn't get any better worse than that.
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# ? Jan 28, 2017 00:25 |
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# ? Jun 5, 2024 07:21 |
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Vecna posted:Fun fact: This bozo posting on the brown sea also claimed that in space an object would accelerate to infinite speeds once a force was applied to it. The post was so bad the developers stopped what they were doing to ridicule him.
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# ? Jan 28, 2017 00:35 |