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Aw what? Only six races to date and one of them isn't horatio? What the hell? I want my money back.
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# ? Jan 24, 2017 23:12 |
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# ? May 13, 2024 10:22 |
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Krinkle posted:Aw what? Only six races to date and one of them isn't horatio? What the hell? I want my money back. Horatio's the latest one they announced actually. He's in the next update.
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# ? Jan 24, 2017 23:17 |
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The complaint was that one of them isn't Horatio. Actually, five of them aren't Horatio.
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# ? Jan 24, 2017 23:20 |
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https://www.youtube.com/watch?v=exRFQXX3oeg
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# ? Jan 24, 2017 23:25 |
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The stuff shown in the Horatio patch looks really good. A tech tree that doesn't hold critical techs at gunpoint, a clearer view of how different populations think and behave, a retooling of planet types to encourage specialisation even more, Horatio... Unfortunately, the preview build is busted as gently caress. I tried it again and it crashed upon starting a game. I'm gonna wait till a stable version gets released, because I don't want to go back to the old tech tree for sure.
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# ? Jan 24, 2017 23:38 |
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In Endless legend is there a number of heroes limit?
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# ? Jan 24, 2017 23:57 |
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Do you mean, as an intellectual exercise, will the game stop you at 300 heroes or something? As long as you can afford them you can buy a new hero. If you buy 10 and there aren't any left on the market I guess you hit a limit to the amount of heroes you're allowed. e: aw jeeze where's my quality of life stuff. Endless space 2: wasd just starts typing? to the other humans that aren't in this game? tab doesn't show me the next city? Retreating from a fight makes you leave the system? Coming from endless legends this is really bumming me out. Like, let me land. Right there. I don't care what happens next. gently caress! Krinkle fucked around with this message at 00:23 on Jan 25, 2017 |
# ? Jan 25, 2017 00:03 |
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How do the vodyani work? Do I want to not move this ark? Do I not colonize anything I just park an ark there? And park leechers on other people's colonies? I played against one and it said he was stealing my population so I don't really get it. I don't get why anyone would let you do that. In this game if you are in the same zone as someone, even a pacifist, they're gonna chase you away by attacking. I don't get how a "not touching you" nation can even work here.
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# ? Jan 26, 2017 08:10 |
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1. Move the ark if you find a system with multiple "colonizable" worlds that have good resource gains/anomalies. 2. Vodyani simply do not colonize. On that note any improvements you build stay with the ark. 3. Leechers work on both minor races and other factions' colonies. This is your primary way of raising population and building new arks. You have to be somewhat sneaky about using them to really get away with it. Also never drain a planet completely dry unless you're desperate. You can farm them repeatedly if you let them regrow. 4. You're not at "peace" unless you actually declare it. Otherwise you're in cold war so things like leeching will be seen to be okay by the AI.
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# ? Jan 26, 2017 12:54 |
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Serephina posted:Is E.Legend worth buying in this steam sale? So, after buying E.Legend on a lark, my personal update: Knew nothing about the game other than a sequel to E.Space and screenshots, bought with all DLCs for 20 bucks, played tutorial. 1st round as Vaulters/normal was interesting, but eventually out-scienced the world by teir3-4 and had unwittingly made a doom stack, win game. Enjoyed their mechanics, but angry at self for prolonging game, reroll. 2nd Run as Cultists/normal/large, I spawn in the middle of *five* anomalies, proceed to yawnfest snowball something stupid. I've not finished the game, but it's over. Next game will probably be at a much much higher difficulty setting, perhaps the nomad guys. Thoughts: -Game is severely unoptimized, and could use finer grain gfx options. Not that they're needed, one tier above lowest looks fine. -Combat is bland? I auto-resolved everything. Even watching the AI play it out is too drat slow. What he said. -Some of the DLC is painfully tacked on, and I might disable it on further runs. Specifically, the desperate clutching and crying out of 'look, the oceans are relevant, we promise!' got annoying. Winter&Pearls is more of a nuisance, doesn't seem to actually add much. -The AI is bad. Not Civ5-1UPT levels of bad, but being able to muster an army, murder a neighbor, and still be on top of the economy game on my first playthrough is telling. -City sprawl is fun! The game itself takes a lot from weird places like AoW3 and does well with it. -The tech tree looks good on paper, but probably has a bunch of 'do not skip, ever' techs on it that I'm slowly finding out about. Like, say, being able to recruit loving heroes. Incidentally, the game really does harshly punish going back to pick up previous era techs, seems like the discount should be cheaper etc. -Perhaps its an AI thing, but the game really does feel empty of the competition until you go banging on their doors. -Oh, and why the hell isn't there an ingame manual? Not everything needs to be at Civpedia levels, but holy poo poo a lot of mechanics are totally unexplained and require googling. Overall worth the 20 bucks, but I wonder if it could hold me once I've finished with all the races. What's a good level to play at for my 3rd game? I'd hate to have to go back to civ5, I've gotten my 400 hours out of it. Serephina fucked around with this message at 14:03 on Jan 26, 2017 |
# ? Jan 26, 2017 13:52 |
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If it's not out already, I'm guessing Update 2 for ES2 is coming soon. https://www.youtube.com/watch?v=TGkgwKaQLpc
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# ? Jan 26, 2017 15:37 |
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Onean posted:If it's not out already, I'm guessing Update 2 for ES2 is coming soon. Yeah their twitter posted about half an hour ago saying it'll be out today.
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# ? Jan 26, 2017 15:39 |
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Serephina posted:
What difficulty are you playing on? Some of these problems describe every 4x I've ever played on most difficulty levels. Steamrolling your first game, especially with prior 4x experience, doesn't mean much on lower difficulties. DLC didn't add winter fyi, just the pearls and anti-winter options.
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# ? Jan 26, 2017 16:36 |
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Mokinokaro posted:1. Move the ark if you find a system with multiple "colonizable" worlds that have good resource gains/anomalies. How can I tell what draining someone dry is? In that test game I instantly converted a minor faction like their quest for me was "find a thing in a ruins" and the literal first probe I sent out was that thing, like the guy asked me to find his lost cat and I scanned his own planet and he said "I guess this planet belongs to you now" but all that happened is it stopped spawning pirates and became "colonizable". So I couldn't scan it, and I was like eight systems away and couldn't find anyone but craver homeworld who I guess I drained dry. It was 88/ a turn for a while and then only 64/turn. Is getting less per turn how you know? Why does the ark building button say I can optionally spend manpower or population. Does that payment replace essence or augment the population when I get to the new system?
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# ? Jan 26, 2017 17:04 |
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If you drain them dry you get ZERO from that planet. The rate drops as the population drops. IIRC essence is an alternative to using population or manpower. Essence is what you get from draining. It's really the most efficient way as Vodyani populations grow really slow.
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# ? Jan 26, 2017 20:01 |
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Horatio patch update: Non-Horatio population is mad at me for not letting them have a representative. I look at the two population. I look at my splicing screen. I kill them all. 10/10 game of the year.
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# ? Jan 26, 2017 20:03 |
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Serephina posted:-Combat is bland? I auto-resolved everything. Even watching the AI play it out is too drat slow. What he said. Stupid pro-tip about this. You can actually set the animation speed of combat ... but only in the game setup options when you are starting a new game. I highly recommend something like 3-4x speed, because the default is aaaaaaaaaaawful. Combat in this game tends to be about 90% auto-resolve for sure though. But you can actually do some interesting stuff on some occasions with it, or at least significantly improve on what the auto-combat would get you. Also seems like some races are more interesting than others, I enjoy casting spells with the Mages since it lets you setup some nice strategies sometimes.
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# ? Jan 26, 2017 20:11 |
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Wow they changed the research tree overnight and it's hard to find what I"m looking for. I hope this becomes clearer.
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# ? Jan 26, 2017 20:18 |
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Krinkle posted:Wow they changed the research tree overnight and it's hard to find what I"m looking for. I hope this becomes clearer. You can zoom in on it. It's not too bad once you get used to it.
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# ? Jan 26, 2017 20:20 |
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Combat in EL is weird. I'm not really a fan of it, manual combat is a little dull. At the same time the combat AI is retarded so auto-battling often feels like crippling yourself.
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# ? Jan 26, 2017 20:21 |
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ninjewtsu posted:Combat in EL is weird. I'm not really a fan of it, manual combat is a little dull. I like the concept of how it works, but I think it's a little too messy and because the AI isn't very smart about how to use it, it just doesn't ever really gel like it should. Also, a few too many trash battles that don't have much meaning of course. Though I guess I kind of prefer that sometimes over AoW3 battles where every trash battle can matter because who gets what XP is kind of important.
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# ? Jan 26, 2017 20:40 |
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If the AI is cavalry or flying they will 100% bum rush your commander and gently caress them up so that's something. Boxing my support guys in where they can't be attacked works, once, because you can't tell someone "literally don't loving move. Don't advance don't retreat. Stay right the gently caress there" it's either move and attack or move and act but never stay in place.
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# ? Jan 26, 2017 20:56 |
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Can't you set their default behavior to 'hold position' and then just don't assign them any orders? I thought that would make them just literally stay in place.
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# ? Jan 26, 2017 20:57 |
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Yes you can do that. It's not very intuitive but the ability to do that exists. Ultimately I feel like battles tend to be decided way more by "who has the beefiest dudes with the most expensive equipment" than tactics or unit composition. Manual battle you can get a lot of mileage out of but that's because the battle AI is spectacularly dumb, and there's still basically nothing you can do vs a tech advantage anyways.
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# ? Jan 26, 2017 21:03 |
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Maybe. That would be nice. e: if nobody posts for eight hours and I just keep adding on things that bug me about endless space I end up looking like a crazy person but I think I can summarize as this game is a mess and revolts are dumb and can't be stopped? They seem to be independent of happiness? And the buttons to deal with them are like someone painted "in case of emergency break glass" on a brick wall and called it a day. Krinkle fucked around with this message at 23:29 on Jan 26, 2017 |
# ? Jan 26, 2017 21:07 |
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All glory to the greater Horatio.
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# ? Jan 27, 2017 05:24 |
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Krinkle posted:and called it a day. You realize it is an alpha that they are actively working on, yes? I'm all about constructive criticism and can't stand how some communities will apologize for anything and everything with "it isn't finished, just wait, don't say anything negative," but you are literally complaining that it isn't finished. That said, I appreciate the status reports because they keep me from being tempted to pick it up in early access. Hopefully they hash out some of the ui issues you've run into.
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# ? Jan 27, 2017 06:07 |
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One thing to remember is that during Early Access, it's going to be 25% of the price it will be at Release. It probably won't reach that low until the summer sale at the earliest, but probably the Steam fall sale. I could see it being 10% off retail price during the release week then going back up in price. Now, if these issues persist once they have it released, that is something else. I have faith in Amplitude that the game will be fun when they are all finished with it. Just wondering what races will be in the final game. I can still hope for Vaulters/Mezari.
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# ? Jan 27, 2017 07:07 |
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Serephina posted:
I'm a little confused by this and honestly curious. I have 100+ hours in both games and other than being fantasy settings(except Endless Legend isn't REALLY a fantasy game) and turn based strategy, I see them as kind of opposites. Like Age of Wonders 3 has an awesome tactical combat system supported by a rudimentary empire building system, while Endless Legend is all about the other great parts of 4x games; interactions with other empires, economic development, exploration, city building, etc.
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# ? Jan 27, 2017 08:01 |
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The AoW3 comparison is specifically to do with cities, and how they sprawl across the map. In a lot of 4X games, the city benefits from the surrounding terrain, but is not defined by it. You can funnel the city's production back into itself however you wish (with minor considerations for immediate terrain, ie boats for an ocean), turning any arbitrary new settlement into a science/food/unit machine of your choice. In AoW3 and expansions, each city became a bit more personalized by some strong bonus's that are claimable in the countryside. It's been a while, but I distinctly recall stuff like taking a forward city, tagging some crystal thing outside, and realizing that his tiny city is now able to produce phalanxes of much higher quality than my capital. In E.L I found myself being very picky which provinces where worth settling at all, due to the presence of strategics and minor factions. I agree completely that they've got quite different focuses otherwise for games within the same genre. But I do feel that E.L has drawn other elements from varied sources, to it's benefit.
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# ? Jan 27, 2017 09:40 |
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IAmTheRad posted:wondering what races will be in the final game. I can still hope for Vaulters/Mezari. Two more races left to be implemented. The unfallen (sentient tree pacificists created by the community) and an unknown that's codenamed Time Lords in the game files. I don't think we'll see a vaulters major faction in the base game since Amplitude said the unrevealed race is new. Depends on if they consider the patched in vaulters in ES1 as an old race.
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# ? Jan 27, 2017 16:34 |
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There no non-evil humans in ES2 this time?
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# ? Jan 27, 2017 16:45 |
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So with update 2 is this now worth investing some time in? I've been playing Stellaris and I want something else to play for a bit. Have they added more meat to the bones?
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# ? Jan 27, 2017 16:47 |
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Baronjutter posted:There no non-evil humans in ES2 this time? The UE is actually very open to interpretation (and their plot quest can lead to some huge changes for them) EDIT: \/ it is, Horatio and the Pilgrims are also offshoots of the Mezari. Mokinokaro fucked around with this message at 17:31 on Jan 27, 2017 |
# ? Jan 27, 2017 16:49 |
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IAmTheRad posted:Now, if these issues persist once they have it released, that is something else. I have faith in Amplitude that the game will be fun when they are all finished with it. Just wondering what races will be in the final game. I can still hope for Vaulters/Mezari. The Mezari are in. That's apparently what humans are called now, according to the UE.
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# ? Jan 27, 2017 17:30 |
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Will there ever be customizable races in the game? Even just taking an existing template and changing it up?
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# ? Jan 27, 2017 17:47 |
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Defiance Industries posted:The Mezari are in. That's apparently what humans are called now, according to the UE. Yeah, the game says the UE was formed from the remnants of a cryoship sent by the Mezari into a new galaxy thousands of years ago. So they call themselves mezari, not human
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# ? Jan 27, 2017 18:26 |
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Weirdly, the new Tikanan Minor Faction mentions that they were originally imported to a Human colony, not Mezari.
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# ? Jan 27, 2017 18:40 |
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Baronjutter posted:Will there ever be customizable races in the game? Even just taking an existing template and changing it up? Yes, but it's not implemented yet. Like most things. Incidentally, none of the 6 factions we have right now represent the Ecologist ideology (expansion and food production), so presumably a least one of the 2 others will do that. Probably the fan-voted trees.
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# ? Jan 27, 2017 19:54 |
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# ? May 13, 2024 10:22 |
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The trees are pacifists according to the contest rules. Not that Amplitude can't change that.
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# ? Jan 27, 2017 19:56 |