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Heat sinks plus some abilities meant I could just dump indefinitely. Mid game I no longer worried about heat.
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# ? Jan 29, 2017 08:49 |
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# ? May 30, 2024 13:59 |
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Drifter posted:What the gently caress is the difference between waiting to reload and waiting to cool down? The time differences are negligable. not having ammo and waiting forever? ME3 didn't have ammo issues, but ME2 sure did for several of the weapons (looking at you, all the powerful sniper rifles)
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# ? Jan 29, 2017 09:15 |
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also the Lancer became my go to ME3 AR every run after Citadel came out
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# ? Jan 29, 2017 09:16 |
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You definitely had to make ammo runs in multiplayer with some weapons / classes.
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# ? Jan 29, 2017 09:18 |
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Doctor Spaceman posted:You definitely had to make ammo runs in multiplayer with some weapons / classes. Yeah, but you might as well just roll with a power class and get five times the next person's score.
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# ? Jan 29, 2017 09:30 |
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TastyLemonDrops posted:Yeah, but you might as well just roll with a power class and get five times the next person's score. After a while I had more fun playing a 'character' then going for the high score, as long as it wasn't dragging the team down too much. Like being an X species grunt that only used that species weapons, The Angriest Volus, malfunctioning Geth, poo poo like that. The power classes were the go to though for sure. I thought it was great when they patched in those little conversations to ME3 responding to the multiplayer strategies like "Seriously who still uses two guns?"
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# ? Jan 29, 2017 09:53 |
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JawKnee posted:not having ammo and waiting forever? ME3 didn't have ammo issues, but ME2 sure did for several of the weapons (looking at you, all the powerful sniper rifles) In ME3 multiplayer several of the weapons most definitely had severe ammo issues as a balance thing.
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# ? Jan 29, 2017 11:20 |
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Thor-Stryker posted:I still don't know why they didn't just marry the two ammo systems. Iirc they tried doing this in the gameplay test for ME2 and it felt completely awful in play. Way too confusing for the player and your choice-reward structure isn't clear at all, only getting worse when you introduce variables like different weapons with different clip sizes/cool rates.
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# ? Jan 29, 2017 11:51 |
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Guys if you're not able to tell that an option that destroys am entire species is going to be displeasing to a squadmate of that species without being explicitly told so via on-screen text then I think you should stop collecting model trains and go outside
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# ? Jan 29, 2017 14:23 |
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YA BOY ETHAN COUCH posted:Guys if you're not able to tell that an option that destroys am entire species is going to be displeasing to a squadmate of that species without being explicitly told so via on-screen text then I think you should stop collecting model trains and go outside I dunno, I bet Sera would be just dandy with you pressing a "destroy all elves" button.
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# ? Jan 29, 2017 14:32 |
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JawKnee posted:not having ammo and waiting forever? ME3 didn't have ammo issues, but ME2 sure did for several of the weapons (looking at you, all the powerful sniper rifles) The Mattock was so good but man it burned through ammo hilariously fast.
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# ? Jan 29, 2017 17:51 |
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Android Blues posted:Iirc they tried doing this in the gameplay test for ME2 and it felt completely awful in play. Way too confusing for the player and your choice-reward structure isn't clear at all, only getting worse when you introduce variables like different weapons with different clip sizes/cool rates. I can see a Gears of War like system where you have a reload meter - do nothing and it just cools down, press a button and you eject the thermal clip.
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# ? Jan 29, 2017 17:58 |
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DarkHorse posted:I can see a Gears of War like system where you have a reload meter - do nothing and it just cools down, press a button and you eject the thermal clip. So ejecting a clip lets you reload faster, but you only have a limited amount of 'fast reloads' until you find more? I've never played GoW, is that how that works?
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# ? Jan 29, 2017 18:28 |
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In Gears, reloading is a little minigame. Press the reload button and a market moves across your ammo bar. Hit the trigger with the right timing gives you a damage boost, and loving up makes you take longer. Doing nothing will let you reload normally. What they propose is at any time during the cooldown you could hit the button to eject a clip, instantly "reloading."
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# ? Jan 29, 2017 18:40 |
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I don't understand why gears of war is the only game which has the reloading QTE thing. It's such a good mechanic, but for some reason nobody ripped it off.
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# ? Jan 29, 2017 19:51 |
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Mymla posted:I don't understand why gears of war is the only game which has the reloading QTE thing. It's such a good mechanic, but for some reason nobody ripped it off. I liked it because it included a gun jam mechanic that was based on player actions instead of something like RNG, so if you got better you had less jams and a nice boost.
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# ? Jan 29, 2017 19:55 |
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OatBoy posted:The Mattock was so good but man it burned through ammo hilariously fast. This is called balance, isn't it? I mean, nobody expects a heavy weapon like the Cain to have unlimited ammo, so why should your regular weapons be any different? The Mattock was already pretty broken, head and shoulders better than any other rifle, and it would have been even more busted if you didn't have to exercise some restraint to avoid running out of ammo.
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# ? Jan 29, 2017 21:08 |
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Mymla posted:I don't understand why gears of war is the only game which has the reloading QTE thing. It's such a good mechanic, but for some reason nobody ripped it off. A few have actually, but almost none of them are traditional shooters. http://www.giantbomb.com/active-reload/3015-48/games/ I think that list is also missing several or quite a few.
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# ? Jan 29, 2017 21:34 |
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Skippy McPants posted:The Mattock was already pretty broken, head and shoulders better than any other rifle, and it would have been even more busted if you didn't have to exercise some restraint to avoid running out of ammo.
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# ? Jan 29, 2017 21:36 |
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Doctor Spaceman posted:The Falcon was arguably better on release, and the various DLC packs relegated the Mattock to "pretty good I guess" with things like the Harrier and Typhoon. We talking ME2 or ME3 now? Because I thought the ammo thing was ME2. ME3 basically threw ammo at you non stop, it was rare not to be near full capacity.
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# ? Jan 29, 2017 21:44 |
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it's boring to exercise restraint in video games
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# ? Jan 29, 2017 21:46 |
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DancingShade posted:We talking ME2 or ME3 now? Because I thought the ammo thing was ME2. ME3, mostly multiplayer.
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# ? Jan 29, 2017 21:46 |
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I hope Andromeda has the absurd number of weapons ME3 had
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# ? Jan 29, 2017 21:49 |
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Doctor Spaceman posted:ME3, mostly multiplayer. Yeah, I'm talking about the ME 2 Mattock. It was a lot more balanced in ME 3, and as DancingShades said, that game also threw a lot more ammo at you.
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# ? Jan 29, 2017 21:51 |
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Android Blues posted:Iirc they tried doing this in the gameplay test for ME2 and it felt completely awful in play. Way too confusing for the player and your choice-reward structure isn't clear at all, only getting worse when you introduce variables like different weapons with different clip sizes/cool rates. They simplified alot of systems for ME2, some for good reason. An overheat + reload system isn't that complex and even made an appearance in a couple of weapons for ME3. It'd make even more sense in Andromeda where you drop into a mission with a limited amount of magazines and have to rely on overheating if you fail to manage your supply properly. But instead we're just gonna be able to use alien ammunition with our weapon's mass-effect fields or Sam is going to be so intelligent that it will be able to advance weapon technology far beyond what was available in ME.
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# ? Jan 29, 2017 21:52 |
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Oh yeah, it would make sense that there's no Milky Way-based ammo just lying around random planets you explore on Andromeda for you to reload with.
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# ? Jan 29, 2017 21:59 |
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"Wow good thing our scientists were able to convert the alien thermal clips to our technology" I also wonder if the SAM totally 100% legal,safe AI is the reason that you're going to be able to switch power and talents. It could be, narratively, like the Matrix where the AI uploads the abilities to do something.
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# ? Jan 29, 2017 22:13 |
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They did say this game will be like XCOM where you can research and reverse engineer alien tech.
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# ? Jan 29, 2017 23:20 |
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The MSJ posted:They did say this game will be like XCOM where you can research and reverse engineer alien tech. Nothing about this game will be "like XCOM" except in the most nebulous and ambiguous terms, hahaha. ...of course, if they let you gently caress a snake chick with some big ol' tittays then maybe.
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# ? Jan 30, 2017 00:03 |
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Lurks Morington posted:"Wow good thing our scientists were able to convert the alien thermal clips to our technology" SAM is completely legal because the civilisation you came from no longer exists and you're in the space wild west. Safe? Sure, as safe as the nexus thing which totally didn't crash or anything.
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# ? Jan 30, 2017 07:09 |
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Now I'm envisioning your SAM implants bursting into flames like a Galaxy Note 7.
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# ? Jan 30, 2017 07:20 |
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DancingShade posted:SAM is completely legal because the civilisation you came from no longer exists and you're in the space wild west. presumably also legal because you aren't actually in council space
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# ? Jan 30, 2017 09:06 |
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Drifter posted:Nothing about this game will be "like XCOM" except in the most nebulous and ambiguous terms, hahaha. "Snake Titskin? I thought you was dead"
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# ? Jan 30, 2017 13:57 |
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They changed the sound of the Mattock between 2 and 3, making it not good. Used to sound like an actual hammer driving a nail into things, then just became somewhat anemic. Maybe the stats were still good, but that gun was made to sound like doomsday and just felt like a step backwards.
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# ? Jan 30, 2017 14:01 |
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jfood posted:They changed the sound of the Mattock between 2 and 3, making it not good. Used to sound like an actual hammer driving a nail into things, then just became somewhat anemic. That's because the real Mattock in 3 is the Saber.
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# ? Jan 30, 2017 14:06 |
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Cythereal posted:That's because the real Mattock in 3 is the Saber. That thing sounds so good.
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# ? Jan 30, 2017 14:09 |
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Cythereal posted:That's because the real Mattock in 3 is the Saber. Doctor Spaceman posted:That thing sounds so good. It sounds like what a Mike Tyson punch looks like it's a very satisfying gun and I hope they bring it to MEA essentially unchanged
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# ? Jan 30, 2017 14:35 |
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the Saber only sounded good (and I mean like really good) if you were the one shooting it. from a third person perspective, it sounded like a weak "twang"
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# ? Jan 30, 2017 15:09 |
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The Saber was very decent on Turian kits in MP because of their bonus to assault rifles. Good for when you needed a break from the incredibly OP Cerberus Harrier. Also fun to put on the Asari Justicar because hey why not.
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# ? Jan 30, 2017 15:21 |
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# ? May 30, 2024 13:59 |
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Yeah, the only balance made to the Harrier was loving ammo, that thing was a beast. I was satisfied with the variety of guns in ME3:MP, some of them were pretty wizard-like but that just promotes a different playstyle. Especially since CoD/Battlefield do the same poo poo where 95% of all guns are just different models with slightly different RoF/recoil.
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# ? Jan 30, 2017 15:35 |