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When did they add these sky stingrays and bugs?
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# ? Jan 27, 2017 15:05 |
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# ? May 15, 2024 03:07 |
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forge posted:I auto piloted through a wind wall last night. Autopilot is basically already in the game. Formations are dumb and they should never be. Just drive your boat. Really the only people who need formations are pubbies so they can be screaming at other pubbies about what to do and how to fly. yea i didn't really mean anything as spergy as this wrt to formations i was just thinking about easy organization, just having a rally point so that people could fly to a destination together, not some kind of automatic locked in formation. will be interesting to coordinate ship speed and such, but having strength in numbers for air superiority would be cool as heck because i lust for giant air battles where people jump off and plant timed charges and hop from ship to ship while cannons shoot through the exploded hulls set from timed explosives and dumb silly stuff like that
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# ? Jan 27, 2017 15:10 |
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We don't need that much organization. If it's any mildly competent group they already have all the roles assigned
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# ? Jan 27, 2017 16:06 |
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forge posted:I auto piloted through a wind wall last night. Autopilot is basically already in the game. Formations are dumb and they should never be. Just drive your boat. Same reason I don't expect them to ever add an official map Jackard fucked around with this message at 16:25 on Jan 27, 2017 |
# ? Jan 27, 2017 16:22 |
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Keegers posted:We don't need that much organization. If it's any mildly competent group they already have all the roles assigned ya that makes sense, its supposed to be about fun. I was just thinking out loud wrt to being able to navigate to a certain spot considering as Jackard posted:Same reason I don't expect them to ever add an official map this. But I also wonder once the game gets closer to a launch, will the map be reset, regenerated, expanded etc. Lots of things in the air (pun intended)
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# ? Jan 27, 2017 16:44 |
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Jackard posted:Leaving the the helm on "forward" isn't really the same thing as autopilot though This game is so much better for not having autopilot and a ingame map. Jesus the most fun I've had in years has been this last 2 weeks? Exploring and stuff. Mapping stuff ourselves etc. Islands need to continue change on a semi regular basis, aka major updates, or major releases for content. This way things stay fresh.
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# ? Jan 27, 2017 18:16 |
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Devs mentioned in a blog or something that they can pretty much add or remove islands on a whim (they worded it "sink or rise") Jackard fucked around with this message at 18:28 on Jan 27, 2017 |
# ? Jan 27, 2017 18:26 |
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Actually that would be really cool if each day islands sunk lower altitude. Then newer ones showed up at higher altitudes. This way the world changes non stop but it's not knee jerk.
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# ? Jan 27, 2017 19:18 |
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forge posted:Actually that would be really cool if each day islands sunk lower altitude. Then newer ones showed up at higher altitudes. This way the world changes non stop but it's not knee jerk. I like this idea. Or also have the islands actually move around horizontally as well. Keep the playing field ever changing at all levels. Though back on the center cluster vs outer areas, have the movement be less and more dense near the center, and move more as well as have increasingly sparce islands the farther out you go. Then they could put in some sort of central "thing" that makes all this island stuff work to add to the Lore or something. Whatever just thinking of ideas out loud.
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# ? Jan 27, 2017 22:24 |
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They just posted this today https://www.worldsadrift.com/blog/beyond-the-wall/quote:We are ready to unveil something we’ve been working on for a long time; a system, which will underlie all your future travels and travails in our segmented skies… the Biomes!
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# ? Jan 27, 2017 23:15 |
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Today I woke up and I decided I wanted to experiment more with timed explosives. Well I'm a certified Demolitions Expert now friends. Timed Explosives take a bit to set up and if you get shot, you have to start over. But when you plant 2 at a time the results get.... interesting. Manage to plant 3 in the same spot? Decks start flying apart. They're a bit quirky when ships are moving as they slide as soon as you start to place them. I want to thank the pubbies for giving me a grant to explore this aspect in World's Adrift and while tears is an unusual currency to fund my experimentation, it was worth it.
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# ? Jan 28, 2017 00:34 |
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Yeah, not sure where I read or heard it, but I believe islands will sink/rise out of the depths on a regular basis. This lets them bring in new material for building stuff, provides a reason why you can't build island settlements, and let's them take out old content for revisions as they update their tools. I'm sure some group will try to build a super massive ship or group of ships to act as a town at some point though.
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# ? Jan 28, 2017 12:09 |
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I WILL SINK THAT TOWN
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# ? Jan 29, 2017 00:39 |
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I want to make the best and fastest bonsai boat.
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# ? Jan 29, 2017 01:09 |
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7c Nickel posted:Yeah, not sure where I read or heard it, but I believe islands will sink/rise out of the depths on a regular basis. This lets them bring in new material for building stuff, provides a reason why you can't build island settlements, and let's them take out old content for revisions as they update their tools. This is certainly the way to go. gently caress building on land, we're above that.
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# ? Jan 29, 2017 03:51 |
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that's basically how the goon mothership works right now
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# ? Jan 29, 2017 04:59 |
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How do I salvage an abandoned ship frame?
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# ? Jan 29, 2017 05:32 |
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that function doesn't yet appear to exist
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# ? Jan 29, 2017 06:21 |
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7c Nickel posted:Yeah, not sure where I read or heard it, but I believe islands will sink/rise out of the depths on a regular basis. This lets them bring in new material for building stuff, provides a reason why you can't build island settlements, and let's them take out old content for revisions as they update their tools. I need this to happen for the inevitable pirate raid that will occur to the sky shantytown.
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# ? Jan 29, 2017 07:30 |
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Sun Wu Kampf posted:How do I salvage an abandoned ship frame? Ram it off the edge of the island with a proper ship.
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# ? Jan 29, 2017 09:21 |
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Dimo ArKacho posted:Ram it off the edge of the island with a proper ship. Addendum: Don't do this to a ship docked at a shipyard. Doesn't work as well.
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# ? Jan 29, 2017 09:39 |
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Posting for discord invite, I am Troika.
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# ? Jan 29, 2017 12:30 |
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So the new go to tactic is building the skiff and attaching a gun to it before the ship in question can take off. Start with the gun.. and have shells in had. Build the skiff and attach the gun. Load the shells and begin bombardment. Total time about 1min. Takes about 450 metal depending on if your cannon is exceptional and 100 wood. You should already have the assembly and shipyard equipped and prebuilt before engaging. I got off about 5 shots before they really figured out wtf was going on. I also did the same thing and some big battleship ran. Then it decided it was going to turn on my skiff with 1 sail and 1 gun. They ultimately lost that battle since they had a cannon mounted in the rear top of the ship. So I took control of it and fired down through the hull. I got off about 3 rounds before they killed me. As I respawned I could see engines and plating falling. At that point they got so worried they decided the wind wall was the best place to run and hide.
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# ? Jan 30, 2017 14:04 |
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These guys have a new game. Splatoon meets Tony Hawk, how many projects do they have at once? Jesus Christ. https://youtu.be/PUbtSdYGsQQ Alexander DeLarge fucked around with this message at 19:54 on Jan 31, 2017 |
# ? Jan 31, 2017 19:51 |
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I at first was thinking the same thing. But then if it's one thing we know.. its that companies who make only one mmo game will typically crash and burn. So it might be smart on their part to continually have a revenue stream coming in. Plus I think most of the assets are done on WA. Networking coding however is not.
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# ? Jan 31, 2017 19:57 |
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I dunno. MMOs tend to need long term support from their devs, and this is a smallish team right? Splitting their focus probably isn't a good thing.
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# ? Jan 31, 2017 21:41 |
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Pavlov posted:I dunno. MMOs tend to need long term support from their devs, and this is a smallish team right? Splitting their focus probably isn't a good thing. They're outsourcing map design and content creation to the community, which probably cuts down on a lot of the staffing requirements.
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# ? Jan 31, 2017 21:53 |
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Trust me I know, I'm one of the ones doing it for them. But that just lets a small staff sub in for a larger one. That small staff is still going to need to service the thing and help keep it fresh.
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# ? Jan 31, 2017 21:59 |
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Tried this out the other day and enjoyed it. Looking to fly ships with chill goons. Also in Discord under the same name.
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# ? Feb 1, 2017 01:17 |
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They said the vast majority of islands will probably be proceduraly generated with an artist pass over actually. I think that takes them less time than vetting user created maps honestly.
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# ? Feb 1, 2017 02:02 |
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Are you sure about that? I could see that for the wilderness islands but not for the more industrialized ones. Those would still be time-consuming. The community seems to self-vett pretty well so far. Right now it looks like most islands in-game are just the most popular ones on the workshop, probably with a quick pass to make sure they aren't full of dicks and swastikas.
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# ? Feb 1, 2017 02:21 |
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Pavlov posted:Are you sure about that? I could see that for the wilderness islands but not for the more industrialized ones. Those would still be time-consuming. It's what they said in interviews.
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# ? Feb 1, 2017 02:24 |
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I've given this game a few hours many betas ago, guess Ill give it a try again!
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# ? Feb 1, 2017 03:14 |
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I've seen some videos and this game seems kinda cool but also unplayable. I saw a video of a guy shooting another guy for like 30 seconds and nothing happened, likewise there are hostile people just standing around looking at each other as the ships are fighting, am I just watching complete idiots or is this game's pvp really stupid?
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# ? Feb 1, 2017 03:54 |
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1001 Arabian dicks posted:I've seen some videos and this game seems kinda cool but also unplayable. I saw a video of a guy shooting another guy for like 30 seconds and nothing happened, likewise there are hostile people just standing around looking at each other as the ships are fighting, am I just watching complete idiots or is this game's pvp really stupid? I don't know, everything else is so fun that I haven't even bothered with pvp beyond shooting a dude who tried to hijack my ship. And that was pretty cool because we had a grappling hook pistol battle with all of us swinging around shooting. I think there's some serious bugs with pvp right now but like, it's alpha. Join the alpha if you want to help test it and are willing to give feedback? Otherwise....wait until it's done?
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# ? Feb 1, 2017 03:59 |
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I'd help test if I had a key. Have they said when they're giving out more keys?
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# ? Feb 1, 2017 15:07 |
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I've been dicking around with it for a few days. The crafting is neat and the flying interesting. Clearly some things aren't done - I really want to add hull walls to my ship, but it looks awful - but there's an idea there. Have only seen other players a few times, though, so no PvP.
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# ? Feb 1, 2017 15:58 |
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phourniner posted:I'd help test if I had a key. I supposedly going into open beta early access sometime soonish
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# ? Feb 2, 2017 01:11 |
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So we are still a couple weeks out from 6.0 release. This should have the following fixes below [planned]. Ghost players,” and getting constantly reset to your ghost player when you log in Cannon shells rubberbanding (often wrecking your own ship) Stuttering/hanging when loading islands, throwing you off the ship Perpetual hanging (with the loading circle) when loading into the revival chamber, which seems to have returned Another returning bug, islands disappearing suddenly out from under you Placing parts on the hull of the ship eventually degrades your framerate, often to 1 or worse Sometimes parts placed on a ship appear on your screen somewhere way off in the distance, even though on the server they’re in the correct spot This one doesn’t really belong on a list of bugs, but it’s important enough to mention here: Random respawns will finally be fully implemented and work as intended, which is as a last resort when being spawn camped, rather than a way to bypass building ships. I was able to talk with the devs a bit this morning and got some interesting feedback. Basically it was rather reassuring that two of the major issues can be resolved. Bossa Kirk: We don't have an exact date for Alpha 6.0 yet it's still a few weeks away at least. When we know more we'll let you guys know too. [9:41 AM] Bossa Kirk: @forge As in ships bouncing when docked? Or are you referring to something else? [9:41 AM] forge: yes, it almost seems like the client/server isn't updated on where we are [9:41 AM] forge: and the generally jerkiness of some areas [9:41 AM] OliverAge24: when flying around? [9:41 AM] forge: i was interested in the cause from a technical point of view [9:42 AM] forge: im talking about when flying etc [9:42 AM] OliverAge24: I think it's to do with the dead reckoning [9:42 AM] forge: well that's already over my head [9:43 AM] OliverAge24: well, the dead reckoning should hopefully fix it lol [9:43 AM] OliverAge24: from what I've heard the developers say, the movements are all validated by the server [9:43 AM] OliverAge24: so the stuttering is the difference between the physics that are calculated locally and the server ones [9:43 AM] OliverAge24: and then they re-sync [9:44 AM] OliverAge24: which is why it stutters [9:44 AM] forge: gotcha [9:44 AM] forge: thanks! [9:44 AM] OliverAge24: and then dead reckoning - I think is the process of calculating / estimating it better, so that it feels much more smooth [9:44 AM] OliverAge24: but one of the developers could explain it way better lol TK-313: I'm curious about everything flying (ships, mantas, bugs etc) moving in jerks sometimes. Does the environment like mantas get the same calculate-on-client, validate-by-server treatment then? [9:47 AM] OliverAge24: oh so that happens when a particular fsim starts acting up [9:47 AM] OliverAge24: the fsims are servers that deal with all of the physics Almost struct gold here.. [9:44 AM] forge: i know me and many others will be very impressed if you guys resolve half the remaining issues in Herbs post on the forums ] forge: those are quite a few bugs which have alot of impact [9:45 AM] forge: i figured they wouldn't all be fixed for 6.0 [9:45 AM] OliverAge24: do you have a link to the post? [9:45 AM] forge: umm let me find it Bossa Kirk: @OliverAge24 Are you feeling ok buddy? You're in danger of providing serious answers here. [9:48 AM] forge: ^ [9:48 AM] OliverAge24: lol It's too cold in the office, I can't think of anything trollish to say He then sorta dodged that as I guess spilling the beans on exactly all the fixes might be either a bit much, or over extending.. [9:53 AM] OliverAge24: yeah there's loads of optimisations to come and bugs that aren't on herb's forum post It was good to see them being active and actually providing answers which is a good sign. Along with the information above seems to show they have a good grasp of what the causes are and how they can likely resolve them. So its looking like those might actually be fixed in 6.0, which I'm guessing will be targeted for around March 1st. 6.0 Will bring in biomes, more player population areas because of starting locations, etc. These fixes and probably a public Steam early access if the targeted "Q1 17 EA release" remains on schedule. Which from what I see above, etc doesn't show any reason that it currently would not be.
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# ? Feb 10, 2017 18:20 |
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# ? May 15, 2024 03:07 |
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oh neat. i'm definitely on board for whatever we do in 6.0
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# ? Feb 10, 2017 18:27 |