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Coolguye posted:i think you might need a break I know the holy dudes are there somewhere because my only real rival has found some of their worlds (but not colonized them, urgh). Is it worth it to colonize that world, then give it to them or will they recognize it as a booby prize? Also sweet Christmas, the upgraded pacifist ogliarchy giving you plus 10 core worlds is incredible. It lets me customize huge swathes of the universe before tossing them off to various sectors as it appeals to me. Deceitful Penguin fucked around with this message at 06:18 on Feb 1, 2017 |
# ? Feb 1, 2017 05:38 |
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# ? May 13, 2024 11:42 |
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I have a feeling after after banks (or a hope I guess) that the next big system change will be everything to do with diplomacy, from vassals to trades to peace treaties.
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# ? Feb 1, 2017 06:34 |
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my response is less driven by the content and more driven by the reckless use of superlatives that leave no room for discussion
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# ? Feb 1, 2017 06:47 |
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Hey Wiz, can we get a toggle for our rallied ships to spawn as evasive or passive?
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# ? Feb 1, 2017 06:57 |
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Coolguye posted:my response is less driven by the content and more driven by the reckless use of superlatives that leave no room for discussion Man, watching my sectors sitting on all that sweet sweet energy makes me a bit sad I can't either shake them down or allow them to terraform. I could have them colonize themselves but seeing as they seem reluctant to build paradise domes for some baffling reason (though they do sometimes build field hospitals) so its kinda moot. Baronjutter posted:I have a feeling after after banks (or a hope I guess) that the next big system change will be everything to do with diplomacy, from vassals to trades to peace treaties. Of course, the game aint perfect right away, gently caress, it's gonna be 5 years soon since CK2 came out, so it ain't like quality don't take time.
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# ? Feb 1, 2017 08:13 |
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Well it's a Paradox game and it's their 1st attempt at a 4x game. The game was released with UI and game design issues which are being worked on, and we have seen some significant improvement in the last few patches to believe that Paradox will support and improve it for awhile. They have the track record for it if a game is successful. I recommend that you take a break from it until 1.5, which is what I am doing. Still compared to how Distant Worlds was on release, Stellaris is a polished master piece. That game took 3 expansion packs to be something more than a tech demo. Stellaris was playable out of the box. Kilravock fucked around with this message at 09:32 on Feb 1, 2017 |
# ? Feb 1, 2017 09:28 |
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All this fleet composition talk, all I do is take as follows corvette with two kinetic one energy corvette with one kinetic one normal torpedo destroyer with one kinetic two energy one flak destroyer with one kinetic artillery one flak cruiser with two kinetic artillery one energy one flak cruiser with three energy torpedoes two kinetic two energy one flak battleship with one lance three kinetic artillery one energy one flak battleship with one giga cannon two fighters two kinetic one energy one flak this generally deals with everyone absoulutely fine except the prethoryn the first time I found them, boy was that a surprise.
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# ? Feb 1, 2017 10:04 |
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GunnerJ posted:Priority #1 for federations is that they need to fix whatever it is that makes the federation navy not follow your orders. It's seriously so unbearably annoying. It's annoying but easy to fix, just split 1 federation ship into a new fleet and move all the ships from the old fleet to the new one. It seems like the last order given before you get control gets stuck somehow in the federation fleet queue and you can fix it by making it a "new" fleet.
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# ? Feb 1, 2017 10:12 |
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Magil Zeal posted:It's annoying but easy to fix, just split 1 federation ship into a new fleet and move all the ships from the old fleet to the new one. It seems like the last order given before you get control gets stuck somehow in the federation fleet queue and you can fix it by making it a "new" fleet. Wait? That's an order related bug? I thought the AI was just being a dick and refusing to stop sending orders to the fleet.
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# ? Feb 1, 2017 12:41 |
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I really do love this game. Last night I finished up a game with a pretty cool victory. This one empire had been on my back all game, constantly sending me insults and poo poo. So I finally went to war with them and took about half their planets. They were full of understandably unhappy pops, but they were easily assuaged with propaganda broadcasts and virtual combat arenas. I also developed the cloning tech in that time. So I built a cloning facility on their most populous planet and set to building an army. After a few years, I had built up my doomfleet and decided to end the cold war with a surprise attack, blitzing their home system. Then I sent in the army of clones, led by a veteran general from the last war. The dropships touched down and these weird mammal guys just see legions of their own people march out and start blasting. They surrendered after two planets were taken by the clone army and I won the game. Stellaris allows you to be pretty savage when you think creatively.
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# ? Feb 1, 2017 13:40 |
Serf posted:The dropships touched down and these weird mammal guys just see legions of their own people march out and start blasting. That happened in Oblivion. Good film.
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# ? Feb 1, 2017 13:45 |
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So when are we getting the Sabaton soundtrack for stellaris, Wiz
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# ? Feb 1, 2017 13:54 |
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Magil Zeal posted:It's annoying but easy to fix, just split 1 federation ship into a new fleet and move all the ships from the old fleet to the new one. It seems like the last order given before you get control gets stuck somehow in the federation fleet queue and you can fix it by making it a "new" fleet. Huh, interesting. Thanks.
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# ? Feb 1, 2017 14:03 |
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Archonex posted:Wait? That's an order related bug? I thought the AI was just being a dick and refusing to stop sending orders to the fleet. I don't know for sure but it always seems to head for the same system when there's a problem. Usually the home system of the last owner of the fleet. In any case the fix works, or has always worked for me.
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# ? Feb 1, 2017 14:22 |
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https://twitter.com/StellarisGame/status/826777249504432130Deceitful Penguin posted:Of course, the game aint perfect right away, gently caress, it's gonna be 5 years soon since CK2 came out, so it ain't like quality don't take time. I remember the game being pretty great at Sword of Islam... was that not the case? EU4 is a funny one, because I played a lot of EU4 at launch and loved it, but my feeling that it's "one of the greatest strategy games I've ever played" didn't really hit until Rights of Man when it all just clicked 100% in place. algebra testes fucked around with this message at 14:24 on Feb 1, 2017 |
# ? Feb 1, 2017 14:22 |
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Magil Zeal posted:I don't know for sure but it always seems to head for the same system when there's a problem. Usually the home system of the last owner of the fleet. In any case the fix works, or has always worked for me. I had a similar issue with a mod that allows you to capture Titans, but the thing actually kept going wherever its former owner's AI wanted it to (i.e., it changed orders to follow newly arrived "enemy" fleets). That I fixed by merging it with one of my own fleets. I didn't think I'd easily be able to merge Fed navy fleets like that though, but it makes sense that splitting off and making a "new" fleet would work in that case too. The former AI can't give orders to the "new" fleet of its new owner.
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# ? Feb 1, 2017 14:34 |
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GunnerJ posted:I had a similar issue with a mod that allows you to capture Titans, but the thing actually kept going wherever its former owner's AI wanted it to (i.e., it changed orders to follow newly arrived "enemy" fleets). That I fixed by merging it with one of my own fleets. I didn't think I'd easily be able to merge Fed navy fleets like that though, but it makes sense that splitting off and making a "new" fleet would work in that case too. The former AI can't give orders to the "new" fleet of its new owner. Total speculation on my part, but this kind of thing sounds like it could possibly be due to the ownership (and other) data of fleet/ships/units in Stellaris being saved in multiple locations. One of the things I've been doing recently is fiddling about extensively with savegames to work out what does what/how to break the game, and there is a degree of duplication when it comes to fleet ownership/control data. Put simply, in the savegame file you have: 1. An entry for the fleet itself, which includes data on which ships are in it, and who owns it. 2. An entry for the empire, which includes data on which fleets it owns/controls. Now, this is not an issue in itself, but I have had situations where I have messed about and changed 1 but not 2 (and vice versa), and got similar results to your brief description, including for land units. I am just speculating and am probably completely and utterly wrong, but its possible that whatever event trigger system the mod that you use (and is used by Federation fleets) changes the ownership/control data in 1 place, but neglects to change it in both places. It might also explain why splitting (and thus creating a new fleet) works.
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# ? Feb 1, 2017 16:56 |
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That really does make a ton of sense. The fleet is clearly mine, but the previous owner still "thinks" it's theirs, and the game code lets them control things they are still registered as owning.
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# ? Feb 1, 2017 17:03 |
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algebra testes posted:I remember the game being pretty great at Sword of Islam... was that not the case? Also uhhhh, I told the Stagnant Ascendency to go gently caress itself, which may not have been the wisest course of action. Welp, time to find out how bad things are gonna get, at least I'll maybe be able to expand far enough from where they wanted me to burn it down that I'll be able to recolonize. seriously, gently caress starting next to those guys
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# ? Feb 1, 2017 17:06 |
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Heads up, tomorrow's Stellaris stream might be showing off Banks content. Hot code mentioned.
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# ? Feb 1, 2017 17:19 |
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Tigey posted:Spergy detail in my earlier post about savegame stuff On a related note, one of the other things I noticed while going through the savegame files is that an awful lot of space is also used to store data on "hostile fleet spotted in X system". In other words, whenever you enter a system and spot a hostile fleet/monster/mining station, it stores this data in the savegame. By itself, this is good: it means you know there is/once was a threat in that system. The problem is that it appears to store this data forever, it stores it for every empire in the game, and in a seemingly very inefficient manner: each ship in a hostile fleet is listed individually (rather than simply saying Cruiserx50, Destroyerx60, Corvetterx90, etc) having a line for each ship spotted in the fleet. For doomstacks this means that entries can go on for hundreds of lines, as the example below illustrates: { object=646 hostile={ { name="2nd Imperial Warfleet" coordinate={ x=144.582 y=-50.029 origin=646 } military_power=95098.630 size={ "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" "cruiser" shortened to prevent it making GBS threads up the forum page, but the list literally continues on for about 50 more cruisers, then 100+ destroyers and corvettes. This is only for one fleet, and appears under several empires. } } } } Toward the end of one very long game, I went through the save file and manually deleted all this data. Nothing of any value seemed to be lost, and the savegame file size was reduced by over 25% (1 MB). I also noticed a modest performance increase. If they ever want to optimise savegames/performance - a good place to start might be 1) putting a time limit on how long this 'hostile fleets' data is kept, or 2) finding some way of storing it that doesn't involve listing out each ship sighted in a system.
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# ? Feb 1, 2017 17:27 |
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Honestly, whether it's a kind of space monster or a fleet and how powerful it is would be more than sufficient I think.
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# ? Feb 1, 2017 18:50 |
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This is a general modding question, particularly toward Lum_ given he put the supercider modpack into that modlist in the OP. I was just going through it and I noticed the various colour options: How do you cycle though them? Is there something I am missing or is there a bug there?
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# ? Feb 1, 2017 19:48 |
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That looks pretty broken, yeah, it's a bug. This is what it's supposed to look like. Might want to try installing the original mod and see if it overwrites. https://steamcommunity.com/sharedfiles/filedetails/?id=682090850&searchtext= Lum_ fucked around with this message at 20:33 on Feb 1, 2017 |
# ? Feb 1, 2017 20:30 |
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Wiz has been going full on edging with all these drat teaser tweets.
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# ? Feb 1, 2017 20:59 |
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When you're playing multiplayer, is the Infinite Machine reward limited to whoever can complete the quest first (or destroy it I guess?)? Just wondering if racing to find and interact with it is worth it.
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# ? Feb 1, 2017 21:20 |
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Lum_ posted:That looks pretty broken, yeah, it's a bug. This is what it's supposed to look like. It's going this with the original mod as well. Is there anything that you would suggest for this?
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# ? Feb 1, 2017 21:20 |
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PittTheElder posted:When you're playing multiplayer, is the Infinite Machine reward limited to whoever can complete the quest first (or destroy it I guess?)? Just wondering if racing to find and interact with it is worth it.
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# ? Feb 1, 2017 21:47 |
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Baronjutter posted:Wiz has been going full on edging with all these drat teaser tweets. Tantric game development?
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# ? Feb 1, 2017 22:10 |
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Anticheese posted:Tantric game development? I think we're more into the "dangling a hamburger just out of reach of a starving man" territory
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# ? Feb 1, 2017 22:41 |
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Kinetica posted:I think we're more into the "dangling a hamburger just out of reach of a starving man" territory And after eating it we'll then endlessly complain how it needs to be improved.
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# ? Feb 2, 2017 01:00 |
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Baronjutter posted:And after eating it we'll then endlessly complain how it needs to be improved. Listen, I didn't buy this game to play it, I bought it so I could complain about it.
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# ? Feb 2, 2017 01:01 |
Baronjutter posted:And after eating it we'll then endlessly complain how it needs to be improved. Needs more genocide.
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# ? Feb 2, 2017 01:24 |
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Bloody Pom posted:Stellaris: Needs more genocide.
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# ? Feb 2, 2017 01:27 |
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Kinetica posted:I think we're more into the "dangling a hamburger just out of reach of a starving man" territory More like dangling ice cream in front of a well fed fat american
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# ? Feb 2, 2017 01:34 |
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Dangling friendship in front of a Blorg would be more apt. Still, we're all starved. Hopefully we'll have a bonepit comm screen.
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# ? Feb 2, 2017 01:52 |
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Policy related comm screens instead of just ethics would be cool
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# ? Feb 2, 2017 03:35 |
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Libluini posted:Besides giant animals, what about rats? This talk about post-apocalyptic Earth reminds me of this movie where some poor bastards survive a lot of dumb poo poo, only to be rescued by literal ratmen in the end. (The end is incredibly, hilariously overblown with the survivors screaming like those rat people are the most horrible thing ever. Dudes, they saved you, they probably won't suddenly start nibbling on you.) Reminds me of http://www.goodreads.com/book/show/397876.Domain
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# ? Feb 2, 2017 04:15 |
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My Xenophobe/pacifist/spiritualist game isn't doing bad, but I really am tired of being right next to the Xenophobe FE. Unreasonable demand after unreasonable demand and I'm not terribly sure if or when I'll be able to take them on. The fact that all my pop poo poo themselves when I go to war is rather irritating too, but that's to be expected I suppose. So, why is it that I can't just surrender as soon as they declare war on me when its obvious I can't win? Am I missing something? I don't want a white peace, I want to have my planet cleansed and be humiliated as quickly as possible before they burn down more of my poo poo. Though getting one of their mining stations and stealing a buncha tech was maybe worth it? Probably not though. EDIT: Oh I have to click on their demands? Huh. Well, not getting outta being humiliated I suppose. Ahahaha and then the loving assholes killed my Leader just for kicks. Man, being on the other end of being dicked around sure is infuriating! Deceitful Penguin fucked around with this message at 04:41 on Feb 2, 2017 |
# ? Feb 2, 2017 04:35 |
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# ? May 13, 2024 11:42 |
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Starting next to a xenophobic FE is borderline restart worthy, but if you settle away from them you might get something out of it. Also if you can destroy any of their ships you could get some early jump drives which is amazing.
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# ? Feb 2, 2017 05:38 |