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I think a $5 or $10 dollar cards only booster pack for each ship would go a long way towards helping the situation. I'd drop that for a new star viper pilot or make imperial slave 1 useful
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# ? Jan 31, 2017 23:38 |
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# ? Jun 6, 2024 07:06 |
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ConfusedUs posted:Except there'd be an updated Y-Wing for you to fly! Perhaps with new exciting pilots, upgrade slots, and stuff. Maybe a bigger focus on bombs? Who knows! But I can already get that through a hypothetical Aces pack (And halfway got one through the Most Wanted set). And I can continue using new upgrades for the ship that make it more viable, like TLT and Vectored Thrusters. If you instead set a hard date for when that ship becomes no longer legal to fly, if there isn't a replacement ship already in the pipeline then I'm effectively stuck in limbo. And since you've got 4-5 ships per wave (Not counting Aces packs and Huge Ships), a logjam would start building up pretty loving quick as old ships have to compete with new ships for spots in the release schedule. And what happens to ships that are a part of the now-nuked EU, like the E-Wing and the HWK? Do they just get retired altogether? I certainly understand where you're coming from, but I just don't believe that it would be an adequate way to properly address the existing issues of balance that the game currently has. You'd just end up with a further divergence between tournament and casual play, and greater strain on the designers as they have to balance a far more cluttered release schedule. Edit: Strobe posted:Do you have a TLT? BTL-A4? Bomb Loadout (and some bombs), Dutch and Targeting Astromech? If you answered no to all four, then you might as well leave it at home. Except the TLT is $20, BTL-A4 is $40, Bomb Loadout is in the same pack and also doesn't come with the bombs you probably want, and Targeting Astromech is another $15. This I don't understand. There are a scant handful of ships in the game that can reach the top tables solely on the contents of their expansion, and a rotation model wouldn't change that. Even if they came out with an updated Y-Wing, for example, I'd still want to have Extra Munitions, Twin Laser Turret, and R3-A2 on hand. Acebuckeye13 fucked around with this message at 23:51 on Jan 31, 2017 |
# ? Jan 31, 2017 23:41 |
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Acebuckeye13 posted:This I don't understand. There are a scant handful of ships in the game that can reach the top tables solely on the contents of their expansion, and a rotation model wouldn't change that. Even if they came out with an updated Y-Wing, for example, I'd still want to have Extra Munitions, Twin Laser Turret, and R3-A2 on hand. Your objection is you can already take a Y-wing to a tournament. My counter-argument is that it loving sucks without improvements from other ships, and that a rotational model would be able to fix the biggest issues at the same cost to the player without mandating Power Creep as a feature of the game.
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# ? Jan 31, 2017 23:55 |
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Rotation doesn't really make sense in a system where there's a hunk of painted plastic attached to the cards, and I don't want to buy literally the same hunk of painted plastic every two years so I can play with it at a tournament in your rotation model - if I can play it at all. Saying I need to buy Most Wanted and the Rebel Transport to get the most out of a Y-Wing currently completely ignores that maybe, just maybe, people are buying those anyways for the merit of their contents by themselves, and boosts to existing ships are a bonus, rather than the new contents of those boxes (and their hunks of painted plastic) being an additional expense on my 15 dollar Y-Wing expansion. I'd rather spend $40 on a few new ships to get upgrades to existing ones, than pay 15 dollars for a ship I already have to be able to play it in a game! And that ignores the issue of what do stores and distributors do with unsold stock of ships? The rotation cycle in the LCGs is probably too long, but in the same time that one set cycles out of say, Netrunner, your X-Wing proposal has two-thirds of SKUs being unsellable garbage!!
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# ? Jan 31, 2017 23:59 |
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I will be sure to console my FLGS owner for the two Y-wings that he's had since he started carrying the game and have not sold will now not sell. What a tragedy. I can genuinely say I would rather pay another $15 for a second ship (Seriously, unless the dial changes it comes with multiple cardboards already, you can run two) that works than $40-90 on a band-aid that comes with a 9 inch hunk of plastic I will never use to keep up with power creep.
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# ? Feb 1, 2017 00:06 |
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I'm not sure why going to a rotation model would somehow prevent FFG from simply reintroducing all the problems with the current model only now every X years things start over from scratch like Groundhog Day minus the self-improvement.
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# ? Feb 1, 2017 00:12 |
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A major problem with the current model is that a new ship must be competitive (or contain cards that make popular ships competitive) or it will not be used or bought. As such, power creep is not merely a side-effect it is the end-goal as long as FFG wants to make money. Rotational models mean that the base power level of the game can reset every so often, so we don't end up with a continual gradual increase in ship power that renders obsolete everything from the early game without new cards deliberately designed to bring older or poorly performing ships up to par (packaged, of course, with expensive ship bundles).
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# ? Feb 1, 2017 00:15 |
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Strobe posted:I will be sure to console my FLGS owner for the two Y-wings that he's had since he started carrying the game and have not sold will now not sell. What a tragedy. New skus of Y-Wings wouldn't sell those old Y-Wings
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# ? Feb 1, 2017 00:20 |
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Right but my point is that even if they swept the board clean there's no guarantee that Y-Wing 2.0 is going to be any more worth bringing competitively without later upgrades down the line coming in future-wave ships you also don't want.
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# ? Feb 1, 2017 00:21 |
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Strobe posted:Your objection is you can already take a Y-wing to a tournament. But you're not getting rid of power creep! New ships and releases are still going to be more powerful and make better use of the mechanics than old ships, for the simple reason that the designers will continue to expand the space they're working in. And you would still need cards from other ships to make the best use of them, because that's how the game works Furthermore, you keep mentioning dials, but if anything that's the number-one thing the designers would likely change about old ships! There's no way that the A-Wing and Interceptor wouldn't have had access to Talon Rolls or Sloops had they been in the game at the time, for example, and redesigned versions of those ships would almost certainly make those maneuvers available. Is having to buy the Rebel Transport to get access to Wes or R3-A2 an ideal situation? Of course not. But neither is a rotation system, and I have serious doubts that it would do anything to functionally address the issues you have.
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# ? Feb 1, 2017 00:21 |
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Devlan Mud posted:Rotation doesn't really make sense in a system where there's a hunk of painted plastic attached to the cards, and I don't want to buy literally the same hunk of painted plastic every two years so I can play with it at a tournament in your rotation model - if I can play it at all. Well, I really like Tie Interceptors, for some reason, but needing to buy two star vipers, which I have no desire to play, and some Slave-1s, Scyks or U-wings, which, again, I have no desire to play, and I think maybe some other ships, just to be able to not give up the moment my opponent pulls out a ship with a turret, sucks. Let alone the fact that there's no real point in bringing Fel/Carnor/Turr to a tournament anyway.
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# ? Feb 1, 2017 00:34 |
What if they did something else like Magic, and have different formats a TO could choose for tournaments? For example: Limited - Wave 9 (previous wave) and Wave 10 (current wave) only. Unlimited - Any ship and upgrade in the game. Legacy - Waves 1-4 (including a couple Scum only Waves from the later Waves) Regionals and such would be Limited only but other stuff stores run could be whatever, much like they are now with Hanger Bay. It obviously doesn't translate 1:1 with Magic.
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# ? Feb 1, 2017 04:12 |
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ConfusedUs posted:It's all good! Oh, bamboozled by my phone. Yeah I played against sable/mark in the hangar bay.
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# ? Feb 1, 2017 04:14 |
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I'd rather have another Core set with updated versions of cards like Deadeye and a new core ruleset that works the new timing chart into the base rules.
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# ? Feb 1, 2017 04:17 |
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Admiral Joeslop posted:What if they did something else like Magic, and have different formats a TO could choose for tournaments? For example: If this was the case, would this mean releases of X-Wings and Tie fighters with updated stats to be competitive?
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# ? Feb 1, 2017 04:20 |
BigRed0427 posted:If this was the case, would this mean releases of X-Wings and Tie fighters with updated stats to be competitive? B-b-b-b-but the Reserve List!! You could do 1-3 ships per wave that are just upgrades/alternatives to previous ships, as a way to keep old ships relevant in Unlimited and allow people to use old models in Limited. Or even just release upgrade packs for the old models so stores can keep the same old blisters. I honestly feel they're going to run out of ideas very soon for new ships, within a year or two even with Rebels and a new movie a year.
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# ? Feb 1, 2017 04:25 |
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So does one other Epic-type ship exist out in the SW universe for the Scum and Villainy?
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# ? Feb 1, 2017 05:14 |
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The Minstrel-class space yacht.
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# ? Feb 1, 2017 05:50 |
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The worm in the asteroid from Empire
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# ? Feb 1, 2017 05:50 |
Jabba's mom
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# ? Feb 1, 2017 05:53 |
Brunas posted:Oh, bamboozled by my phone. Yeah I played against sable/mark in the hangar bay. That pod looked like it was a ton of fun. Lots of crazy poo poo. My pod had like...all meta staples and close variants thereof. Parattani x2 Han/Jake Thug Life Dash/Miranda Kanan/Biggs Lothal/some arc? (List was bad) Ketsu/something Rey/Norra 2 Defenders 1 Omega Leader I basically had to play my somewhat meta staple list just to compete, except that last match against 2 Defenders 1 OLeader where I got to play Comfortably Numb.
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# ? Feb 1, 2017 05:57 |
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I would love card only expansions especially if they broadened the playing field by adding scenarios or co-op or made epic sensible. I'd be super happy with releases of old ships too as long as they bothered to update the models... Some of the Wave I stuff looks pretty poor in comparison now. Of course I'm the type who can answer 'yes' to any 'do you have' question so my priorities probably don't line up exactly with someone like Strobe.
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# ? Feb 1, 2017 06:43 |
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Sorry to break up the things that will never happen chat :p Are there any generic pilots that you can use Captured Tie with? Just wondering if I could field a swarm of low ps unshootable ties. Ack just realised its higher PS pilots that can shoot at you. Well that is actually balanced unfortunately . Raged fucked around with this message at 06:50 on Feb 1, 2017 |
# ? Feb 1, 2017 06:48 |
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And 'Captured TIE' is unique.
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# ? Feb 1, 2017 07:21 |
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Chemmy posted:And 'Captured TIE' is unique. Well annoying ps 8 bomber tie here I come
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# ? Feb 1, 2017 08:23 |
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I was thinking EMP device on a captured TIE would be a fun gimmick.
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# ? Feb 1, 2017 08:36 |
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I'm really excited for the Captured TIE with EMP. It's an Ion bomb but six million times more annoying! And re-usable! And makes Imperial players mad because it's a TIE they can't have!
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# ? Feb 1, 2017 08:37 |
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Endman posted:I'm really excited for the Captured TIE with EMP. It's an Ion bomb but six million times more annoying! How is it reusable? You can't scavenger crane it because they are both illicits. You also discard it when you use it.
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# ? Feb 1, 2017 08:43 |
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KongGeorgeVII posted:How is it reusable? You can't scavenger crane it because they are both illicits. You also discard it when you use it. Ahh, I forgot about discarding it, my bad. You do still have the ship itself afterwards.
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# ? Feb 1, 2017 10:17 |
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I know it's not optimal but I really want to run Kylo shuttle with expose, rebel captive and title. Maybe FCS too. 5 dice at range 3 makes me all tingly. Also I'm picking up a few other ships including Ghost. My Plano tackle box is going to have to be retired(you were very right Confused). What do you guys use to store ghost? Raged fucked around with this message at 10:33 on Feb 1, 2017 |
# ? Feb 1, 2017 10:26 |
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Endman posted:Ahh, I forgot about discarding it, my bad. You do still have the ship itself afterwards. It is still absolutely worth the points, it would just be amazingly broken if you could reuse it over and over again, especially on the new rebel ps9 tie fighter with captured tie. Even without it being reusable that is an amazing combo. If you're opponent doesn't have a ps9 (so basically any defender list) you are free to set up the first engagement where you can immediately ion them at will.
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# ? Feb 1, 2017 11:01 |
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KongGeorgeVII posted:It is still absolutely worth the points, it would just be amazingly broken if you could reuse it over and over again, especially on the new rebel ps9 tie fighter with captured tie. Even without it being reusable that is an amazing combo. If you're opponent doesn't have a ps9 (so basically any defender list) you are free to set up the first engagement where you can immediately ion them at will. Rebels aren't exactly wanting for filler-ships, but I doubt most of my lists will pass up the Rebel TIE for a long time to come.
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# ? Feb 1, 2017 11:06 |
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KongGeorgeVII posted:It is still absolutely worth the points, it would just be amazingly broken if you could reuse it over and over again, especially on the new rebel ps9 tie fighter with captured tie. Even without it being reusable that is an amazing combo. If you're opponent doesn't have a ps9 (so basically any defender list) you are free to set up the first engagement where you can immediately ion them at will. Thinking Ahsoka, title, captured tie, VI, Sabine, prox mine With a K-Wing and something else. Don't know what yet.
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# ? Feb 1, 2017 12:16 |
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Raged posted:What do you guys use to store ghost?
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# ? Feb 1, 2017 17:15 |
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Are any of you going to the X-Wing tournament at Atomic Empire in Raleigh, NC this Saturday? https://www.atomicempire.com/event.aspx?evnt=1411&
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# ? Feb 1, 2017 17:27 |
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Upsilon shuttle is released officially tomorrow, and among the upgrades is this one pretty interesting crew card, Operation Specialist. Looks like it might have some good synergy with Snap Shot. Miss during activation? Well, get a focus then. Omega Squadron Pilot (17) Snap Shot (2) Omega Squadron Pilot (17) Snap Shot (2) Omega Squadron Pilot (17) Snap Shot (2) Major Stridan (32) Fire-Control System (2) Operations Specialist (3) General Hux (5) Total: 99 View in Yet Another Squad Builder Not sure what exactly to put on on Stridan though. Hux seems like a good bet.
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# ? Feb 1, 2017 18:10 |
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Another homebrew Which, shockingly doesn't seem too bad. I mean, it seems to hold a similar design space to the A-wing, but is a bit weaker? I dunno, I can;t find anything wrong with this.
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# ? Feb 1, 2017 18:25 |
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Friction posted:Upsilon shuttle is released officially tomorrow, and among the upgrades is this one pretty interesting crew card, Operation Specialist. Looks like it might have some good synergy with Snap Shot. Miss during activation? Well, get a focus then. Op Spec might be good in a HotCop RAC list with Gunner Whisper.
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# ? Feb 1, 2017 18:35 |
I'm looking forward to lots of stupid shenanigans with Sabine's TIE and the Quadjumper. I love janky lists. No fuckin' clue what lists are actually gonna run, though. I kinda want to start with Bossk + Fenn Rau + Unkar just to see if the gimmick of erasing the gently caress out of something turn 1 can be improved upon.
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# ? Feb 1, 2017 19:29 |
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# ? Jun 6, 2024 07:06 |
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Icon Of Sin posted:Are any of you going to the X-Wing tournament at Atomic Empire in Raleigh, NC this Saturday? Yep, I'll be there. Are you also local here? Come to at me if you come, I'm Chris.
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# ? Feb 1, 2017 20:42 |