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8-bit Miniboss posted:I just noticed one of the screen mockups was cribbed in design from the Amazon Fire TV's Twitch app. That's actually the Android TV design, all TV-mode apps have that layout. Given it's likely this thing is running Android, makes sense it utilizes TV-mode.
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# ? Feb 2, 2017 18:25 |
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# ? May 13, 2024 08:25 |
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Elliotw2 posted:Yeah, the CUE should look something more like I think I figured it out. Those CUE sheets define a 2-second pre-gap to the track. Once extracted by the auto-patcher, my audio tracks don't have the two seconds of silence at the beginning to make that work. I removed the INDEX 01 lines from the supplied CUE sheet and now it works fine. My data track md5 matches what the readme calls for, so that part should be fine, too.
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# ? Feb 2, 2017 19:57 |
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Kid Fenris posted:Good. Exile 2 is the only Working Designs localization that really verges on impossibly hard. The others are toughened up, but Exile 2 ended up much more difficult than even WD intended it to be. It was Lincoln, and describing that hearing as Sega defending art is hilarious. It's two big corporations that both needed to get the government off their backs. And guess what, they did, and Sega made the most artistic game of all time, X-Perts rdbbb fucked around with this message at 21:05 on Feb 2, 2017 |
# ? Feb 2, 2017 20:07 |
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Are you saying that Night Trap isn't art?
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# ? Feb 2, 2017 20:21 |
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Back to the Denny's 2600 for a sec https://twitter.com/jeffgerstmann/status/827245616522686464
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# ? Feb 2, 2017 21:12 |
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That is actually pretty awesome.
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# ? Feb 2, 2017 21:19 |
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So they replaced the brains of a 2600 with an arduino that's connected to an HDMI out? So are the carts actually being a storage media?
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# ? Feb 2, 2017 21:23 |
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Elliotw2 posted:Aren't Exile 2 and Vay like literally impossible in the Working Designs versions because they just cranked up stats and didn't bother to verify if the game worked at all like that? I think Vay is tough but not near-impossible. Victor Ireland has said that they didn't intend to make Exile 2 quite THAT hard. It was a problem they noticed, but they couldn't fix it because they'd used up all of their QC passes and the developer wouldn't allow another one, or something to that effect. I never thought Lunar 2 was that hard, aside from the Borgan battle and Zophar's final form. Popful Mail is too hard at the beginning. It gets easier as you get Tatt and Gaw and projectile weapons, but you have to play slow and conservative in the initial stages. I remember how my sister, who didn't play too many action games, liked Popful Mail but gave up on it after the Wood Golem boss killed Mail ten times in a row. If you want to see what Ireland thinks of these fan hacks, there's a thread at the Gaijinworks forums. This part about the Lunars is kinda interesting: quote:But the games take place in our future or an alternate timeline of our future, so those things COULD easily apply. People never really consider that. Shigema wussed out in making the connection more obvious (apologizing for it at dinner one night in Japan), though, with the name of the first Dragonmaster in the legend. You can figure out the intent if you think about it, but the name was originally something else. I'd like to know what the original name was. The first Dragonmaster is named Louie in the final game, which I assume refers to Louie Anderson. Also, an anecdote about writer/reviewer/real estate agent Zach Meston. quote:LUNAR PSX translations were based on the SEGA CD version to a point. LUNAR 2 was supposed to be Zach writing it, but I ended up re-writing quite a bit of what he did, because he had just broken up with one of the other employees at WD and wrote the female characters (most notably Jessica) like total bitches and sex objects, which was wildly inappropriate. Then I had to finish what was left (while recording in the studio, too), because when the text was supposed to be done, he wasn't even close, making excuses about computer crashes, etc that were total BS. It's also the reason Nall is talking about stuff that isn't there in the PSX version of LUNAR 2 in the cave. That was copied verbatim from the SEGA CD version by Zach and missed in the rush to rewrite/finish the text by me. It was really a terrible last 1/4 of that project. Note that Jessica is a character in Lunar, not Lunar 2. I assume he means Jean or Lemina.
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# ? Feb 2, 2017 22:08 |
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Is OSSC even available anywhere right now? Shipping right now, I mean. And speaking of waiting on shipping. I'm going to beat Zelda on my 3DS before my SD2SNES shows up so I can play it on my TV :[
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# ? Feb 2, 2017 23:11 |
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rdbbb posted:It was Lincoln, and describing that hearing as Sega defending art is hilarious. It's two big corporations that both needed to get the government off their backs. And guess what, they did, and Sega made the most artistic game of all time, X-Perts You're not incorrect but Sega defended games as a viable medium not unlike the people crucified for movies 50 years back. Nintendo's defense was "Sega has Mortal Kombat and they're evil we have Mario and he's nice." So whichever Howard stood on the bench that day while a fledgling industry was standing before the biggest political blowhards with too much time can gently caress themselves.
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# ? Feb 2, 2017 23:11 |
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Martytoof posted:Is OSSC even available anywhere right now? Shipping right now, I mean. Nope. Still doing waitlists and such.
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# ? Feb 2, 2017 23:16 |
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How much of an improvement is Dragon Force II over the first? I liked a lot about the original but absolutely hated how many menus I had to trudge through.
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# ? Feb 2, 2017 23:16 |
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Why is that forum full of people who seem to be mad that people don't like WD hackjobs e: oh it's because vic ireland is the admin lmao d0s fucked around with this message at 23:19 on Feb 2, 2017 |
# ? Feb 2, 2017 23:17 |
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I never noticed that they left the horrible dialog in those "fixes" which is kind of a shame, I would love to see a full retranslation of some of those games without all the painful WD dialog. To be honest that's what ruins those games more than the difficulty for me
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# ? Feb 2, 2017 23:28 |
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d0s posted:I never noticed that they left the horrible dialog in those "fixes" which is kind of a shame, I would love to see a full retranslation of some of those games without all the painful WD dialog. To be honest that's what ruins those games more than the difficulty for me You would have to go through literally the whole game. For the most part the egregious dialog is from NPCs.
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# ? Feb 3, 2017 00:09 |
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I'd rather just see the drat WD games besides Vay get modern rereleases. Also stuff like the JPN version classic Wizardries and the like. I mean hell, where the gently caress is the arcade version of Indiana Jones n the Temple of Doom? Chase HQ? Aliens and Aliens vs Predator arcade? So many classic games with no legal way to play them outside of people with big rear end bank accounts and a large space for moving trucks to back up. Course I am still bitter over our lack of Cosmic Fantasy games too so maybe I am just odd.
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# ? Feb 3, 2017 00:15 |
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Take the PS2 version of Dragon Force, apply the WD translation, port to PS4 or Switch or something, profit C'mon, Sega
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# ? Feb 3, 2017 00:28 |
Captain Rufus posted:I'd rather just see the drat WD games besides Vay get modern rereleases. Also stuff like the JPN version classic Wizardries and the like. I mean hell, where the gently caress is the arcade version of Indiana Jones n the Temple of Doom? Chase HQ? Aliens and Aliens vs Predator arcade? Many of the Japanese Wizardry remasters wouldn't even need a bunch of work - the Saturn collection of the first 3 has full English scripts you can toggle on, I'm guessing for Japanese fans who wanted that OG American game feel.
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# ? Feb 3, 2017 00:36 |
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Captain Rufus posted:I'd rather just see the drat WD games besides Vay get modern rereleases. Also stuff like the JPN version classic Wizardries and the like. I mean hell, where the gently caress is the arcade version of Indiana Jones n the Temple of Doom? Chase HQ? Aliens and Aliens vs Predator arcade? this is the weirdest thing to complain about in our age of emulation, flash carts, and disc burning
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# ? Feb 3, 2017 01:55 |
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d0s posted:I never noticed that they left the horrible dialog in those "fixes" which is kind of a shame, I would love to see a full retranslation of some of those games without all the painful WD dialog. To be honest that's what ruins those games more than the difficulty for me Apparently the English translations are pretty faithful to the original in spirit if not in actual text. Like the Japanese versions of the WD games are pretty light in tone and have a bunch of bad puns as well.
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# ? Feb 3, 2017 03:57 |
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El Estrago Bonito posted:Apparently the English translations are pretty faithful to the original in spirit if not in actual text. Like the Japanese versions of the WD games are pretty light in tone and have a bunch of bad puns as well. No doubt, I just found WD's particular brand of humor really grating and would rather just see what the original designers had the characters saying, or even someone else's creative interpretation that isn't those particular writers. Like people point to the SNES FF games as also having really bad westernized translations but those I really don't mind at all, despite them not being ~pure~ or whatever they don't come off as obnoxiously as WD stuff to me for whatever reason
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# ? Feb 3, 2017 04:39 |
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I'm playing through Popful Mail now that I can actually progress past the tree golem, and nothing struck me as too horrible. Then again, I like corny humor, puns, and dad jokes sooo... I actually lol'ed irl when Mail called Slick retarded. I didn't see that coming.
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# ? Feb 3, 2017 04:47 |
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Wow, somehow I never adjusted the settings on the crt I got a few months ago. Man it looks a lot nicer after I used the 240p test suite. Only thing I noticed is the overscan is more on the bottom then any other part of the tv.
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# ? Feb 3, 2017 04:47 |
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I may be thinking of an older version of this thread, but I remember seeing a post about the different kinds of PVMs and how you have to be careful to get the right kind. Can someone tell me if this is worth $150? I'm looking at a Craigslist ad for a Sony Trinitron PVM-20N1U with a back that looks like this:
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# ? Feb 3, 2017 04:50 |
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Garnavis posted:I may be thinking of an older version of this thread, but I remember seeing a post about the different kinds of PVMs and how you have to be careful to get the right kind. Can someone tell me if this is worth $150? I'm looking at a Craigslist ad for a Sony Trinitron PVM-20N1U with a back that looks like this: 150 for S-Video is pricey. But I guess the 20 inches offsets that now. I wouldn't pay for it personally but given the market it's probably OK.
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# ? Feb 3, 2017 04:51 |
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Garnavis posted:I may be thinking of an older version of this thread, but I remember seeing a post about the different kinds of PVMs and how you have to be careful to get the right kind. Can someone tell me if this is worth $150? I'm looking at a Craigslist ad for a Sony Trinitron PVM-20N1U with a back that looks like this: I would avoid a N series, that's the cheapo line and s-video only causes you to miss out on one of the nicest things about a PVM, ability to use RGB natively
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# ? Feb 3, 2017 04:56 |
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azurite posted:I'm playing through Popful Mail now that I can actually progress past the tree golem, and nothing struck me as too horrible. Then again, I like corny humor, puns, and dad jokes sooo... Popful Mail is the most accurate WD translation, since the game was already 100% jokes. Lunar 1 and 2 have some jokes, but WD added some to them both, and a bunch of poo poo to Vay and Exile 1 and 2 on TGCD. Exile 1 was also translated by Telnet Japan on the Genesis and is otherwise identical, so you could probably scrub through both and see how much WD liked to "flavor" their work.
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# ? Feb 3, 2017 05:00 |
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re PVMs here's a post I made a page agod0s posted:PVMs have a manufacture date printed on the rear label. Try to find something made after 1998 or ideally after 2000. If you want a 14" model look for a PVM-14M2U or 14M4U (replace 14 with 20 for 20"). The difference between 2U or 4U is the TVL count. 2U is 600 lines, 4U is 800 lines. Higher TVL count = thicker scanlines but also more expensive. You will probably be happy with a 2U. You can also look for a medical model, which would end in "MDU" as in "20M2MDU". Only real difference for our purposes is the color, medical models come in a white case.
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# ? Feb 3, 2017 05:02 |
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Added a paragraph about PVMs to the OP to hopefully help people not buy crap
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# ? Feb 3, 2017 05:29 |
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El Estrago Bonito posted:Apparently the English translations are pretty faithful to the original in spirit if not in actual text. Only bringing this up because I saw this last week: not according to some of this
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# ? Feb 3, 2017 06:23 |
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They had some talented programmers I guess, but they really misplaced their effort. "In the US version, Sirufa's dialogue has been rewritten. Now, her wind powers are due to a bet she lost with an unexplained "Thaldar," as a result of which she "received the curse of eternal seismic flatulence." This is then used to create a mechanic whereby, if Sirufa's teleportation is used without having all party members equipped with "Filtration Masks," the unequipped members will be "overcome by the noxious fumes" and remove the rest of the party's masks before dying, causing an instant game over. "
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# ? Feb 3, 2017 06:48 |
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Elliotw2 posted:eternal seismic flatulence Retro Gaming Megathread: The Curse of Eternal Seismic Flatulence
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# ? Feb 3, 2017 07:43 |
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Elliotw2 posted:They had some talented programmers I guess, but they really misplaced their effort. Sounds like the effort was appropriately applied.
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# ? Feb 3, 2017 09:49 |
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Though they were ultimately unsuccessful, I applaud Working Designs' attempts to make Vay an interesting game.
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# ? Feb 3, 2017 15:52 |
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Rollersnake posted:Though they were ultimately unsuccessful, I applaud Working Designs' attempts to make Vay an interesting game. Yeah with that game I feel like they just picked the cheapest JRPG out there for them to license and thought "slap a fancy box on it and our nerd fans will buy anything lmao". It's not some horrible kusoge but definitely seems like something that should would have been a barebones budget release, if released here at all. On the other had I'm not a big RPG guy so maybe it has some hidden greatness that I missed because I've seen big fans and it even got ported to the iphone years ago when porting a retro game to the iphone was kind of a big deal
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# ? Feb 3, 2017 17:38 |
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It's an anime game with giant robots that came out in an era where neither of the two really existed in the West. It really is "TECMO SECRET OF THE STARS" quality game but it was unique enough to stand out at the time. Also the plot reminded me of Xenogears a few years later where you the backdrop of an interstellar war beyond the stars and a robot falls on an undeveloped planet that now has to deal with this impossible killing machine.
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# ? Feb 3, 2017 18:00 |
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URL grey tea posted:I couldn't find a Popful Mail iso (only .bin and .cue) and after converting it never matched the MD5 they insisted you need for the patch to work. I gave up after an hour I wouldn't trust the MD5 output. On Eternal Blue even though the .iso file is 1:1 to the md5 hash after applying the patch it didn't match what was in the readme using 3 different xdelta patching utilities.
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# ? Feb 3, 2017 18:05 |
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d0s posted:this is the weirdest thing to complain about in our age of emulation, flash carts, and disc burning As I've gotten older I've gotten more empathetic, I've come to understand that everyone has different perspectives and opinions and life experiences and that it is these differences that make life interesting. ...that said, I will never, ever understand the need some people have to be able to say they're playing an old video game "legally," and this is coming from someone whose literal job it is to re-release old games. Yes, by all means, support re-releases with your dollars if you believe in them, fill your consoles with old games to give yourself a convenient way of playing them, but if something isn't available, why deprive yourself of something that nobody is selling you? If a company can't figure out how to keep a game in print, the onus is on them, not you, to make a legal version available. If you want to play something, just download it and play it, that legal version isn't going to be better (in fact, it's going to be worse 90% of the time). When I see people waiting patiently for Nintendo to release an inferior translation of Mother 3 instead of just downloading the drat ROM I kind of lose my mind.
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# ? Feb 3, 2017 18:23 |
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d0s posted:Yeah with that game I feel like they just picked the cheapest JRPG out there for them to license and thought "slap a fancy box on it and our nerd fans will buy anything lmao". It's not some horrible kusoge but definitely seems like something that should would have been a barebones budget release, if released here at all. On the other had I'm not a big RPG guy so maybe it has some hidden greatness that I missed because I've seen big fans and it even got ported to the iphone years ago when porting a retro game to the iphone was kind of a big deal I liked Vay when it came out, but I was also an RPG-starved kid and would play almost any console RPG I could get my hands on. When SoMoGa brought it out on iOS I played through it and it was really only then that I realized how bland of a game it is. It's not terrible, but it doesn't do much to stand out.
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# ? Feb 3, 2017 18:48 |
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# ? May 13, 2024 08:25 |
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URL grey tea posted:I couldn't find a Popful Mail iso (only .bin and .cue) and after converting it never matched the MD5 they insisted you need for the patch to work. I gave up after an hour There's a Darkwater (or "DW") release floating around online which matches their MD5s. Use that and you'll be fine. Don't bother checking the MD5 on the BIN itself, since any variation in the audio tracks will throw it off. The only issue I had was the truncated audio funniness I mentioned, which I fixed by removing the INDEX 01 lines in the patched version of the cue sheet. flyboi posted:I wouldn't trust the MD5 output. On Eternal Blue even though the .iso file is 1:1 to the md5 hash after applying the patch it didn't match what was in the readme using 3 different xdelta patching utilities. There's a distinct possibility that the guy updated the patch without updating the MD5s in that readme. azurite fucked around with this message at 19:23 on Feb 3, 2017 |
# ? Feb 3, 2017 19:14 |