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Nuns with Guns posted:Well fighters must adhere to realism and it's clearly not realistic because you don't see anyone on Game of Thrones tying swords to their wrists! I'm okay with magic in D&D working like it does in GoT (as in, it kind of doesn't)
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# ? Jan 30, 2017 06:50 |
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# ? May 15, 2024 03:25 |
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Bedlamdan posted:I'm okay with magic in D&D working like it does in GoT (as in, it kind of doesn't) Hey now, what's wrong with giving birth to shadow babies?
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# ? Jan 30, 2017 07:06 |
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https://twitter.com/LotFP/status/825608453200674816 On the one hand, Zak S and James Raggi. On the other hand, the ACLU. Alternatively, C-SPAM is having its own ACLU donation-tracker: https://forums.somethingawful.com/showthread.php?threadid=3807854 https://twitter.com/brianstelter/status/825910639654744065
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# ? Jan 30, 2017 09:26 |
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For all his failings, Raggi's stable includes cool & good people like Ken Hite. Qelong is pretty neat a setting if you're into (quite literal!) fantasy loving Vietnam.
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# ? Jan 30, 2017 10:07 |
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Siivola posted:For all his failings, Raggi's stable includes cool & good people like Ken Hite. Qelong is pretty neat a setting if you're into (quite literal!) fantasy loving Vietnam. This I will agree on. Qelong is cool and good (and strong, and my friend).
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# ? Jan 30, 2017 10:11 |
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FactsAreUseless posted:I might be running a solo game (L5R) for someone soonish. I've never run a solo game, anyone have advice? I think it can work, but I'm not certain how I want to approach it. I've been running Basic D&D solo for a friend of mine, and it's been fun. Even though it's been a couple of sessions thus far, here's one really simple piece of advice: solo games should be much more player-driven. With a large group it's understandable to have more GM-driven adventures, because taking into consideration every player's wishes for where the game should go is hard. To ease prep I suggest simply asking your player where they want to go and what they want to do, and pretty much close each session with "What do you think you'll be doing next time?" so you can prep your next session as appropriate. One of the greatest benefits of solo games is that since you don't have to divide table time between multiple players you can use whatever messy subsystems that your game of choice has for different character types or activities even if in group play they would be really aggravating because they give certain characters inordinate amounts of attention during those activities. I'm not familiar with L5R, but I'm pretty sure it has at least one activity written in that gets inordinate amounts of page-space dedicated to it, and in a solo game you can go hog wild and use it without having to worry about the rest of your players falling asleep while you resolve that activity. (I would imagine that L5R would have some kind of an involved system for katanas-at-dawn iaijutsu duels.) And yeah, related to solo games being perfect for player-driven games, you can make the stakes more personal in a solo game. With a multi player group it's hard to keep the stakes personal for every character, because each character will have their own personal goals and desires, but in a solo game you only have one character's goals to worry about. e: Oh, and if L5R doesn't already have a system in place for a single character being able to stand up to multiple enemies at once by having damage overflow to multiple opponents at once or something, you should probably hack one in. In normal group-based games every player is bringing a separate attack to the table, but with a single character having to deal with each enemy separately with the possibility of whiffing each attack can easily lead to frustration. Plus, cool samurai dudes slashing multiple enemies in twain with a single stroke feels very in-genre to me. Ratpick fucked around with this message at 10:23 on Jan 30, 2017 |
# ? Jan 30, 2017 10:17 |
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Also Vincent Baker wrote him a book about wizards' towers, that one's probably neat as well.
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# ? Jan 30, 2017 10:19 |
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Siivola posted:Also Vincent Baker wrote him a book about wizards' towers, that one's probably neat as well. I have said book and it's alright, I guess? It's a neat book for adding color to your adventures if you've already got a wizard's tower mapped out and such and you need help with coming up with hooks for who the wizard is, what kind of crazy magical experiments they have been working on, and what manner of guests they were entertaining at their tower before things went south (the book assumes that the wizard, for whatever reason, has become unable to keep their tower in order and that things have degraded to a situation where their experiments and creations are running around while the guests and servants of the tower are also somehow unable to leave). It also injects a bit of weird flavor into how magic works: spells themselves are plasmids, spiritual entities made out of the purest essence of magic, and the process of a Magic-User memorizing and casting spells is described as a process of trapping a plasmid in your mind and then releasing them into the world. It's also got great ideas for what kind of weird magic items and constructions you might find in a wizard's tower, like a portal to prehistoric earth which allows for astrally projecting to go and hang out with dinosaurs before they became extinct or something. e: What the book is specifically bad for is helping you with mapping and stocking your towers. Even the stats of the various monsters and NPCs to be found in the tower are left up to the DM and there's very little advice on the mechanical side of things. It's still an interesting read and I've gotten some good ideas out of it. Ratpick fucked around with this message at 10:37 on Jan 30, 2017 |
# ? Jan 30, 2017 10:33 |
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I finally got to play Warhammer Fantasy RPG tonight, and holy poo poo what a cavalcade of genius ideas. Man, I should have played this years ago.
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# ? Jan 30, 2017 12:37 |
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Ratpick posted:I've been running Basic D&D solo for a friend of mine, and it's been fun. Even though it's been a couple of sessions thus far, here's one really simple piece of advice: solo games should be much more player-driven. With a large group it's understandable to have more GM-driven adventures, because taking into consideration every player's wishes for where the game should go is hard.
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# ? Jan 30, 2017 12:54 |
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Nuns with Guns posted:Well fighters must adhere to realism and it's clearly not realistic because you don't see anyone on Game of Thrones tying swords to their wrists! That's because it was the Japanese Samurai who did it. Where do you think Nintendo got the Wiimote wrist cord idea from?
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# ? Jan 30, 2017 13:03 |
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Plutonis posted:That's because it was the Japanese Samurai who did it. Where do you think Nintendo got the Wiimote wrist cord idea from? Makes sense. Everyone knows samurai integrated years of wrist mouse flipping into their training routines.
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# ? Jan 30, 2017 13:21 |
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Blades in the Dark has released! They're accepting book preorders for non-backers now as well, and it looks like the Early Access version was updated today too so I guess that's good to go?
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# ? Jan 30, 2017 22:08 |
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Nice
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# ? Jan 30, 2017 22:09 |
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Strapping your sword to your wrist so you can throw a spear* and then quickly grab your sword before your opponent can react. Egil's Saga, Chapter 60 posted:And when he saw where Bergonund was, he unsheathed his sword, and, taking the coil of cord attached to the hilt, would it round his arm, and so let the sword hang. In his hand he grasped his halberd, and then ran forward to meet Bergonund. Which when Bergonund saw, he quickened his pace and cast his shield before him, and ere they met each hurled his halberd at the other. *This word is "halberd" in the English translation for some reason. In the original, Egil's polearm is variously called a "Höggspjót" or a "Kesja", which both mean "spear". Elector_Nerdlingen fucked around with this message at 22:32 on Jan 30, 2017 |
# ? Jan 30, 2017 22:25 |
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AlphaDog posted:Strapping your sword to your wrist so you can throw a spear* and then quickly grab your sword before your opponent can react.
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# ? Jan 30, 2017 22:32 |
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Yawgmoth posted:Must have had a Belt of Battle to give him that extra move action. He must have got it early in his career, because he'd do that poo poo all the time.
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# ? Jan 30, 2017 22:38 |
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AlphaDog posted:Strapping your sword to your wrist so you can throw a spear* and then quickly grab your sword before your opponent can react. Moving that fast? Sounds like a wizard who cast haste on himself.
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# ? Jan 30, 2017 22:51 |
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http://www.peta.org.uk/blog/peta-warhammer-fur-free/
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# ? Jan 31, 2017 02:37 |
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I have a very specific thing I'm looking for: I'm dabbling in ordering POD books from DriveThruRPG, as I've discovered that shipping to here is quite reasonable. I just placed an order for Exemplars & Eidolons and Swords & Wizardry White Box. Is there a d20/3e clone that's POD-able that you could recommend? Iron Heroes, 13th Age, and FantasyCraft are all PDF-only, and Monte Cook's Arcana Evolved is waaaay too rich for my blood (34.95 for softcover B&W!)
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# ? Feb 1, 2017 05:29 |
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gradenko_2000 posted:I have a very specific thing I'm looking for: I'm dabbling in ordering POD books from DriveThruRPG, as I've discovered that shipping to here is quite reasonable. I just placed an order for Exemplars & Eidolons and Swords & Wizardry White Box. Radiance is an interesting 3.X clone that pulls a lot of ideas from the Star Wars SAGA Edition RPG.
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# ? Feb 1, 2017 05:36 |
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gradenko_2000 posted:I have a very specific thing I'm looking for: I'm dabbling in ordering POD books from DriveThruRPG, as I've discovered that shipping to here is quite reasonable. I just placed an order for Exemplars & Eidolons and Swords & Wizardry White Box. Unless you want more OSR/Retroclones I can't really think of anything
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# ? Feb 1, 2017 05:56 |
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2017 is looking good for me. Just had my "annual review" and got a 7.5% raise! And I have business cards now, which is pretty nifty. Anyone else have good news to share?
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# ? Feb 3, 2017 22:37 |
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*gazes out upon the blasted, cracked wasteland and the smog-choked skies. the shrieking and wailing of the damned is muffled by the thick haze of congealed despair and the only feature upon the desolate landscape is a titanic gold monument that simply reads: 2017*
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# ? Feb 3, 2017 22:44 |
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Serf posted:*gazes out upon the blasted, cracked wasteland and the smog-choked skies. the shrieking and wailing of the damned is muffled by the thick haze of congealed despair and the only feature upon the desolate landscape is a titanic gold monument that simply reads: 2017*
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# ? Feb 3, 2017 22:47 |
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Serf posted:*gazes out upon the blasted, cracked wasteland and the smog-choked skies. the shrieking and wailing of the damned is muffled by the thick haze of congealed despair and the only feature upon the desolate landscape is a titanic gold monument that simply reads: 2017*
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# ? Feb 3, 2017 22:48 |
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I'm listening to my drunk friend talk about his maritime Gnome empire so 2017 owns so far. E: like he's created an entire setting where gnomes are an important historical force and colonialism is addressed properly and it loving owns The Deleter fucked around with this message at 00:36 on Feb 4, 2017 |
# ? Feb 4, 2017 00:27 |
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I've legit never "clicked" with gnomes and I've never known where to really put them. Outside of 4e gnomes, they have the least traction and the fewest hooks to really utilize.
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# ? Feb 4, 2017 03:17 |
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I finally got around to finishing DOOM 2016, does that count as good news?
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# ? Feb 4, 2017 03:25 |
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Evil Mastermind posted:I finally got around to finishing DOOM 2016, does that count as good news? That's terrible news, you're out of DOOM!
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# ? Feb 4, 2017 03:28 |
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Pope Guilty posted:That's terrible news, you're out of DOOM! There's still Arcade mode Really though, I wanted to finally finish it so I could at least clear that off the backlog (and get back those 70+ GB), but I really do feel like the game made me better at FPS games. Of course, anything else I play now is going to feel slow by comparison.
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# ? Feb 4, 2017 03:31 |
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Evil Mastermind posted:Of course, anything else I play now is going to feel slow by comparison. Go play Doom 2 and its many mods.
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# ? Feb 4, 2017 03:32 |
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ProfessorCirno posted:I've legit never "clicked" with gnomes and I've never known where to really put them. Outside of 4e gnomes, they have the least traction and the fewest hooks to really utilize. Yeah, same here. I typically just excise them from a game completely as their roles can be filled by dwarves, halflings, and goblins or kobolds fairly easily. Assuming you're using standard D&D races. If you're not doing that, who gives a poo poo about gnomes.
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# ? Feb 4, 2017 03:34 |
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ProfessorCirno posted:I've legit never "clicked" with gnomes and I've never known where to really put them. Outside of 4e gnomes, they have the least traction and the fewest hooks to really utilize. That's because they're a mashup of elves and dwarves without any truly distinguishing traits of their own. Like they're kinda tech-flavored and kinda fairy-flavored and different media emphasize one or the other more, but basically they're just somehow even more derivative and boring than vanilla fantasy races already are.
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# ? Feb 4, 2017 03:35 |
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gnomes are cool in eberron that's...that's about it
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# ? Feb 4, 2017 03:40 |
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Lemon-Lime posted:Go play Doom 2 and its many mods. Believe it or not, I've never actually played Doom 2. Or Doom 1, really. I never had a PC back in the day.
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# ? Feb 4, 2017 03:44 |
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DOOM 2016 has a lot of minutae you can work on whether you're just trying to be a completist or snapmaps or whatever. Myself, I tried out Wolfenstein afterwards and it seems so clunky in comparison. Still fairly good, but it sure has some clunky checkpointing. I've said it before but I have always found "short people" as a separate species as a weird quirk of fantasy gaming, much less having multiple species of short people.
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# ? Feb 4, 2017 03:45 |
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Tuxedo Catfish posted:That's because they're a mashup of elves and dwarves without any truly distinguishing traits of their own. Like they're kinda tech-flavored and kinda fairy-flavored and different media emphasize one or the other more, but basically they're just somehow even more derivative and boring than vanilla fantasy races already are. Actually if gnomes were half-dwarf half-elf actually that would give them something special. It would really only work well if you had some kind of tech/magic divide or similar though.
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# ? Feb 4, 2017 03:46 |
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WoW had cool gnomes, I like the little tinker turds. edit: except the goblins did the same thing only way better and are way cuter
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# ? Feb 4, 2017 03:45 |
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# ? May 15, 2024 03:25 |
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Ominous Jazz posted:edit: except the goblins did the same thing only way better and are way cuter got it in one
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# ? Feb 4, 2017 03:48 |