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Roland Jones posted:Given the bonuses for smaller empires and whatnot being planned, Expansion might not be needed if you're not planning on early rapid expansion. (Though if you are going for that then it's pretty clearly the top first choice; it does so much there and isn't nearly as good later.) I do agree that it, Exploration, and maybe Prosperity seem like the early game things to go for, with Harmony and Diplomacy both being later options. May Imperial justice account in all balance. The Empress protects.
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# ? Feb 7, 2017 13:12 |
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# ? May 13, 2024 08:33 |
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Roland Jones posted:Authoritarian, yeah. Egalitarian is a set of balanced scales, meanwhile.
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# ? Feb 7, 2017 13:36 |
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Splicer posted:Its usefulness will drop off rapidly as you run out of unsurveyed systems though. Unless this also increases the number of "Hey we found a thing" events that seem to pop up every so often. Well, it's not the only perk whose usefulness diminishes over time. Speaking of surveying, here's where that one leads, which also involved surveying: https://twitter.com/dmoregard/status/828946563485556736
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# ? Feb 7, 2017 13:44 |
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Another spectacular nerf to trading star charts, right there.
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# ? Feb 7, 2017 13:59 |
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Aethernet posted:Another spectacular nerf to trading star charts, right there. It's a feature
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# ? Feb 7, 2017 14:09 |
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You do not actually survey systems while trading star charts currently
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# ? Feb 7, 2017 14:18 |
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Roland Jones posted:The final Diplomacy reveal is up, and it's a Xenophile's dream: At this point I kinda feel like if "Purity" failed the test for a tradition tree to be useful to multiple ethos because it's basically "xenophobia, the traditions" then Diplomacy is sort of the same for xenophiles.
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# ? Feb 7, 2017 14:35 |
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Okay, so with xenophobes being like a purity/isolationist thing, how would you work in multiculturalism and being an active member of the galactic community? Or perhaps being an interventionalist, though that feels more like a militaristic take...
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# ? Feb 7, 2017 14:38 |
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Libluini posted:Helly yes. (It may be a small thing, but I'm always sad that I have to leave science resources for last, to keep building up my economy. With science stations being that much cheaper, I can now squeeze in some more while flooding everything with energy- and mining stations.) especially early on this is an extremely bad habit. even +1 when you have +20 is +5% research speed - to otherwise capture that benefit, you need to build the galactic research center, or research 'administrative AI'. +2 when you have +10 is loving +20% research speed and should be gobbled up like your life depends on it (because it does!) Anticheese posted:Okay, so with xenophobes being like a purity/isolationist thing, how would you work in multiculturalism and being an active member of the galactic community? at least by current AI routines, isolationism is only xenophobe + pacifist xenophobe + militarist is an imperialist, xenophobe + spiritualist is an evangelizer you're not wrong that xenophobe actually shows up in very few current AI personalities though, probably because the diplomatic malus is very, very difficult to overcome. Coolguye fucked around with this message at 14:43 on Feb 7, 2017 |
# ? Feb 7, 2017 14:39 |
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Anticheese posted:Okay, so with xenophobes being like a purity/isolationist thing, how would you work in multiculturalism and being an active member of the galactic community? Xenophobes can happily run large multicultural empires, so long as every culture stays to their own planets and people and there's no disgusting mixing (and also non-primary cultures have less rights) Also they need that migration attraction to convince people to move to a planet before locking it down and chowing down on the free food.
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# ? Feb 7, 2017 14:41 |
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Coolguye posted:You do not actually survey systems while trading star charts currently I'm actually really unclear on this point. What does it do?
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# ? Feb 7, 2017 14:42 |
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GunnerJ posted:I'm actually really unclear on this point. What does it do? you trade system names and the resources in those systems but you may still go survey them yourself (this is done to prevent you from losing Anomaly checks and yummy scientist XP)
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# ? Feb 7, 2017 14:44 |
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GunnerJ posted:At this point I kinda feel like if "Purity" failed the test for a tradition tree to be useful to multiple ethos because it's basically "xenophobia, the traditions" then Diplomacy is sort of the same for xenophiles. Any non-Xenophobe can benefit from stuff like that, really, even if Xenophiles like it more. Other things in the tree are more obviously broadly-useful too, like the federation stuff, which can benefit even Xenophobes if they aren't being isolationists or something. Purity, on the other hand, was much more rigid from the sounds of it. Roland Jones fucked around with this message at 14:55 on Feb 7, 2017 |
# ? Feb 7, 2017 14:50 |
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GunnerJ posted:At this point I kinda feel like if "Purity" failed the test for a tradition tree to be useful to multiple ethos because it's basically "xenophobia, the traditions" then Diplomacy is sort of the same for xenophiles.
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# ? Feb 7, 2017 15:02 |
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Roland Jones posted:Meanwhile, Wiz tweet: Some people examining this screenshot have mentioned that food now appears to be included in the resource bar at the top, along side minerals and energy. This is leading people to believe that food will become global resource in 1.5 though no one has offically weighed in on it.
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# ? Feb 7, 2017 15:03 |
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I thought it was confirmed a while back that Food was becoming global?
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# ? Feb 7, 2017 15:04 |
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Serf posted:I thought it was confirmed a while back that Food was becoming global? Wiz has said he wanted to do as much but never confirmed when or how it was going to happen. Most people probably assumed it would come eith other interplanetary trade related 'stuff'. Looks like it would be sooner than we thought.
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# ? Feb 7, 2017 15:08 |
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Psychotic Weasel posted:Some people examining this screenshot have mentioned that food now appears to be included in the resource bar at the top, along side minerals and energy. This is leading people to believe that food will become global resource in 1.5 though no one has offically weighed in on it. gently caress yeah
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# ? Feb 7, 2017 15:09 |
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also uh https://twitter.com/Martin_Anward/status/828965452403589120
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# ? Feb 7, 2017 15:10 |
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Psychotic Weasel posted:Wiz has said he wanted to do as much but never confirmed when or how it was going to happen. Most people probably assumed it would come eith other interplanetary trade related 'stuff'. Looks like it would be sooner than we thought. I'm down. Finally when I discover breadbasket worlds with tons of food tiles I can go ham on farms and feed my empire.
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# ? Feb 7, 2017 15:10 |
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Serf posted:I'm down. Finally when I discover breadbasket worlds with tons of food tiles I can go ham on farms and feed my empire. Someone blockades your planet, the entire rest of the empire revolts due to starving
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# ? Feb 7, 2017 15:18 |
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Roland Jones posted:Purity, on the other hand, was much more rigid from the sounds of it. What about purity have we see that is exclusively beneficial to xenophobes (in function)?
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# ? Feb 7, 2017 15:21 |
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Truga posted:Someone blockades your planet, the entire rest of the empire revolts due to starving That sounds pretty rad. It makes breadbasket worlds a vital strategic target, and rewards players who seek them out/players who don't rely on them. Can you see the surface tiles of planets within your sensor range? If so, you could look for these worlds and go for them first and gamble on them being the source of most of the empire's food.
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# ? Feb 7, 2017 15:22 |
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GlyphGryph posted:Reminding people I want more custom goon races, a lot more, especially some FEs. OK, I still have tons of species to share (even made some new ones already). Let's start with both an old and a new one: SPECIES SUBMISSION The first is brand new: Space Penguins! Sydons Nomadic space penguins, even. They're naturally curious and love studying lifeforms and how they interact with each other. Their laser-focus on rifling through your stuff to learn more about you comes with a high price attached, though: They tend to invariably get surprised by unforeseen events, like you punching them into their beaks when you catch them doing this. This makes them seem like Slow Learners. Their soft and light bones aren't well adapted to hard, dangerous work like ground combat, so they also got the Weak-attribute you can't see in the screenshot because I Am Bad At Making Screenshots. At least they're really good at rifling through your stuff, they have a real Talent for it. (In case you want to ask, they got the Fungoid shipset because it looked more "oceany" to me.) Code for Sydons posted:"Immediate Deliverance" The second was made for the (now apparently dead) first Goon Mod, they're basically flying mountain dragons. I mean theoretically their portrait is under "Avian", but for me those weird plant dragons look like dragons, so I made them as dragon-like as I could. Zvyrni The Zvyrni like living on mountain peaks. Alone. Since they evolved from solitary predators with strong territorial instincts, even meeting a potential mate is hard for them to do. For most of their history there were no wars or large-scale conflicts, simply because there was no organized society above the level of individual, plus maybe a mate and kids. They're cold, calculating bastards who looked at the majesty of the universe from their mountain tops and decided to go to space purely to maximize survival. They gave no shits about how pretty the stars looked. Code for Zvyrni posted:"Coordinated Mountain Peaks" GlyphGryph posted:One: You write a backstory that's actually relevant to being an FE rather than the normal kind of "we just made it to the stars" backstory. This made my hands race on my keyboard to spit out two races with specially forged fallen empire backgrounds: SPECIES SUBMISSION FE The first one uses a special namelist from a mod to give it extra-flavor. It's from Cybrxkhan's Assortment of Namelists for Stellaris, a horribly named mod with tons of namelists. Viothans This species is "Echopraxia and Blindsight by Petter Watts gave me nightmares" the race. Weird, but good SF. Anyway, these guys. They have been a spacefaring civilisation for so long, no-one around them actually knows anymore when those solitary deep sea squid-things first left their planet. What makes them stand out is their utter rejection of anything not purely rooted in the material realm. If you talk to those guys about Jedi Knights, you will get strangled by tentacles on the spot. Consider this a fair warning. Code for Viothans posted:"Realm of Zarn" The second one does not use any special crap, just in case adding in yet another mod to keep the Goon Mod running ends up causing problems in the long run. Marquens A typical Marquen is a squishy, soft mushroom. OK, that's a lie, Marquens are actually walking hiveminds of single-cell fungus colonies. Being weird like this comes with some pros and cons: They're basically immortal, because single cells dying off get immediately replaced and since every single cell of the colony can double as a brain cell, their natural intelligence can be absurdly high. On the other hand, their colonies are highly dependent on a wet, hot environment. Take them out of their jungles and you have a problem. Another problem coming from being a walking colony of individual cells, is that there aren't many or durable connections between cells. There are also no bones, no exoskeleton or anything else stabilizing. Their body surface is as stable as a soap bubble. And their body is like a soap bubble filled with odd, black slime. In other words, don't expect Marquens to field tons of assault troops. They would prefer orbital bombardment, anyway. They are also not really good at reproduction, since if their single-cells produce spores, they only spread inside their own colonies. To get another colony, two colonies, one with at least 60% female cells and one with at least 60% male cells have to meet and infect each other. Then both will be able to grow a separate new colony inside their "bodies" and split them off after a couple of years. Yeah, that's rather inefficient. But hey, until their instable minds succumb to madness, they're practically immortal! All this poo poo had to be condensed into the free space we're given for species biographies, so some of the details I just wrote about are missing from the actual flavour-text. I still hope the general feeling is getting through, though! Edit: Interesting fact, when I went back to check if fungi can actually produce sexually, I was surprised to learn that yes, some indeed can. It even involves spores, like the poo poo I came up with! Nice coincidence, that. Code for Marquens posted:"Ash and Water Directorate" That's it for now, let's give others a chance to send in some empires.
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# ? Feb 7, 2017 15:25 |
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This is funny, because I just finished writing a fallen empire species who is always warning about poo poo like this.
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# ? Feb 7, 2017 15:29 |
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Korgan posted:Nah that's vanilla fungoid ship colour. ive been complaining about this for months!!
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# ? Feb 7, 2017 15:40 |
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Serf posted:That sounds pretty rad. It makes breadbasket worlds a vital strategic target, and rewards players who seek them out/players who don't rely on them. Can you see the surface tiles of planets within your sensor range? If so, you could look for these worlds and go for them first and gamble on them being the source of most of the empire's food. don't even have to be in sensor range, just need to have it surveyed and you'll see the pops/structures on it.
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# ? Feb 7, 2017 15:42 |
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Drone_Fragger posted:And it's still also not worth building because who cares about migration attraction. More alien friends means more factions. More factions means more influence gain. Migration seems pretty good. Hell even if it's just migration attraction to your slave mines or to your soylent green plants it sound useful.
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# ? Feb 7, 2017 15:44 |
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Drone_Fragger posted:And it's still also not worth building because who cares about migration attraction. When you crank it to absurdly high levels, planets get pretty much filled by pops in no time
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# ? Feb 7, 2017 15:46 |
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Yeah, usually you'll make a colony and it'll take years for it to fill with pops. My fungoids have migration treaties with pretty much everyone, and colonies are full of pops drat near instantly. It's extremely good.
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# ? Feb 7, 2017 15:49 |
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I tried full-on free migration open borders in my last game and was frustrated by how often pops would just leave their buildings behind for a new planet, forcing me to build robots to replace them. Then I gave the robots rights and they left too.
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# ? Feb 7, 2017 15:52 |
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Hyped as hell.
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# ? Feb 7, 2017 15:58 |
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Hoping that's a new way of summoning the Unbidden to stop them being the default crisis when some bugger gets jump drives.
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# ? Feb 7, 2017 15:58 |
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These new features have actually got me looking forwards to 1.5. This is the sort of neat randomized content that helps increase replayability. I wonder if NPC empires can get these events though? Do they even have code for engaging with events similar to what can pop up for players? Having my neighbors or close allies slowly get hjijacked by Archonex fucked around with this message at 16:04 on Feb 7, 2017 |
# ? Feb 7, 2017 16:01 |
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I am excited to the ways in which this new update will absolutely require me to toss and start over the goon race pack. I was going to say "I also welcome custom AI scripts if people want to tailor responses and behaviours for their empires" but maybe that should wait until after 1.5 hits.
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# ? Feb 7, 2017 16:03 |
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Libluini posted:OK, I still have tons of species to share (even made some new ones already). Let's start with both an old and a new one: Aethernet posted:Hoping that's a new way of summoning the Unbidden to stop them being the default crisis when some bugger gets jump drives. Soup du Journey fucked around with this message at 16:10 on Feb 7, 2017 |
# ? Feb 7, 2017 16:04 |
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I hope I can have an immortal cyborg ruler to be an equivalent for my goony materialist empire.
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# ? Feb 7, 2017 16:16 |
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Yeah - or the three directions of travel fighting for dominance and when one looks like it's getting on top its respective crisis arrives.
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# ? Feb 7, 2017 16:18 |
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Soup du Journey posted:see, this is why i buy so much pdox dlc: so that i can read good internet posts like the one above Prethoryn as they are now would probably have to be the result of somehow exploring another galaxy and letting them know you are here and available to devour.
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# ? Feb 7, 2017 16:19 |
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# ? May 13, 2024 08:33 |
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Or just being attracted by the sheer genetic diversity you've managed to create. Assuming the Prometheus pathway allows you to create Gaia worlds, you could set their trigger for a certain number of them.
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# ? Feb 7, 2017 16:27 |