Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Coolguye
Jul 6, 2011

Required by his programming!

Tsurupettan posted:

Vanilla: Wait a minute, can psi ops train EVERY ability/passive? I thought I was done when I hit Magus but I can keep training? Is there any kind of limitation beyond time investment?

correct, no, nope

and they shall be gods among insects

Adbot
ADBOT LOVES YOU

Backhand
Sep 25, 2008
Psi ops is completely busted in vanilla and hands down the best class. Other classes have them beat in specific scenarios or specific roles, but pound-for-pound psi ops just kicks the poo poo out of everyone. And yeah, they have basically no limitations on their abilities. Hell, stasis not only works on everything up to and including sectopods, but isn't turn-ending if you use it as your first action. Go nuts.

There is exactly one weakness to psi-ops that I ever found: Having a couple of them with Fortress lets you give mind control immunity to your entire squad quite easily. This sounds like a good thing, but enemy avatars will recognize that mind control won't work and tend to prioritize Void Rift instead as a result. Which loving hurts after a couple of hits. It's probably preventable if you just make sure to space your guys way the gently caress out, though.

Backhand fucked around with this message at 15:58 on Feb 9, 2017

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Zore posted:

Also they are literally nerfing the Amp bonus from +15/+30 to +10/+20 in 1.2 which is laffo.

They are also moving amps tech to Codex/Gatekeeper corpses, instead of Gatekeeper and Avatar, so you may actually get a chance to use improved amps.
Also fixing Mind Merge protection to last into alien turn so the ability all of them get from the start may actually be useful for something.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I should probably get some Psi Dudes trained up for my vanilla save. I've had it pegged as a 'would be nice' all this time.

Coolguye
Jul 6, 2011

Required by his programming!
psi troopers are the recommended way to get Who Needs Tygan, basically

SpookyLizard
Feb 17, 2009
When I start my vanilla campaign I'm going to have to play missions both with full loadouts of Psionic "Gods among us" troopers and "I'll blow up the whole goddamned world" grenadiers. To see which are loving nuttier.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

SpookyLizard posted:

When I start my vanilla campaign I'm going to have to play missions both with full loadouts of Psionic "Gods among us" troopers and "I'll blow up the whole goddamned world" grenadiers. To see which are loving nuttier.

Long missions like the story ones it goes to psions. Short missions where you have 3 or 4 turns of combat total its grenadiers.

Dreylad
Jun 19, 2001
For LW2 do I go with a GTS or AWS first? I guess being able to train rookies into specific classes that you need is more useful early on.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.
GTS is always my top priority

AWC generally can wait a month or two, the abilities are nice but not important and your main solution to wounds should be not getting shot

Amish Ninja
Jul 2, 2006

It's called survival of the fittest. If you can't slam with the best, jam with the rest.

Zore posted:

I forgot to mention they added 3 incredibly lovely powers that clog up the list, have your natural psionic power cap around 94 (which gives you a 35% chance to hit loving Mutons with some powers and has your powers hit about as hard as a laser rifle/frag grenade (soulfire/void rift)) and locked the Psi-Amp upgrades behind Gatekeeper and Tier 3 Avatar corpses so you aren't getting that poo poo forever.

Psionics are absolutely not worth it at all in LW2, especially looking forward to 1.2 where they're buffing a bunch of enemy will stats.

Also they are literally nerfing the Amp bonus from +15/+30 to +10/+20 in 1.2 which is laffo.

Welp. I just trained 4 rookies as psi soldiers to spread them out into squads. What difficulty do you see those numbers on?

edit: also, what about that mindwhip item? Doesn't that give you extra psi offense?

Amish Ninja fucked around with this message at 18:06 on Feb 9, 2017

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I've been using two EXO/WAR suits in my team for a while, but just with the default rocket. Which has proved surprisingly valuable since it aims differently from my grenadiers. Are any of the Experimental Heavy or Powered weapons super exciting or terrible? I'm assuming the Blaster Launcher is absurd. The Shredstorm cannon sounds cool too.

Coolguye
Jul 6, 2011

Required by his programming!
basically all of the heavy weapons from the EXO/WAR suits are better than the default RL

which should give you an idea of how sick most of them are

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Coolguye posted:

basically all of the heavy weapons from the EXO/WAR suits are better than the default RL

which should give you an idea of how sick most of them are

That's cool and good because I just did 4 experimental powered ones and got one of each to play with. :haw: By the way you're still alive.

SpookyLizard
Feb 17, 2009
All the weapons own. Flamethrowers don't as much, but the shred storm and plasma blaster loving wreck.

And blaster launchers are ridiculous.

Backhand
Sep 25, 2008

Dreylad posted:

For LW2 do I go with a GTS or AWS first? I guess being able to train rookies into specific classes that you need is more useful early on.

In LW2 I personally would recommend AWS. You start the game being able to take as large a squad as you would like so the squad size upgrades are no longer relevant, and while there are some cool other abilities to purchase they are ludicrously expensive.

You do need the GTS for officer training, though. So that's a point in its favor.

Coolguye
Jul 6, 2011

Required by his programming!

Tsurupettan posted:

That's cool and good because I just did 4 experimental powered ones and got one of each to play with. :haw: By the way you're still alive.

gimme a WAR suit and let me blow some (more) poo poo up

like seriously a grenadier running a WAR can level a disturbing amount of the map

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common

Nordick posted:

Yeah, that's why I only use voice packs from games. Ripping the lines directly from the files means there's no background noise or other poo poo and the sound level is consistent.

I really really wish I could use the Bob Ross pack, but the sound quality is just too jarring. :smith:

EDIT: Actually you know what, gently caress it, I'm gonna make an exception in this case and get it because jesus christ

https://www.youtube.com/watch?v=LsyPsn5jZhA

Use the radio effect with this mod; it really helps in this case to compress the volume levels to something normal.

Dreylad posted:

For LW2 do I go with a GTS or AWS first? I guess being able to train rookies into specific classes that you need is more useful early on.

Definitely GTS because of the officer training; the earlier you start using them the better they are.



Congratulations to me! My campaign has gone 12 months and I haven't discovered a single non-story black site! My doom clock is at like 3 days and it will take 37 days to 100% infiltrate the codex coordinates mission!

In fact I sent a squad of 6 to infiltrate and then played for 8 HOURS last night; infiltration is only at 87% and I don't think there is any way to unfuck myself. How very shameful.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Coolguye posted:

gimme a WAR suit and let me blow some (more) poo poo up

like seriously a grenadier running a WAR can level a disturbing amount of the map

Okay. Just for you. I'll even let you pick your powered weapon.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
Never not shredstorm. The only bad heavy weapon of either type is the flamethrower, IMO.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Shredstorm loving owns always use that. The Blaster Launcher may be better but the Shredstorm is infinitely more satisfying.

It levels EVERYTHING In front of you :getin:

Nordick
Sep 3, 2011

Yes.
I still remember the sheer amazement and incredulous glee when I fired the shredder cannon for the very first time and leveled an entire storefront and the three or four poor ADVENT bastards that were milling about around it.
It was a good moment, it was.

Coolguye
Jul 6, 2011

Required by his programming!
yep i'll take a shredstorm if it's available

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
GTS is a slam dunk, especially with Not Created Equally/Hidden potential.

It is funny because it makes my A team in the early game become the D team, and the D team usually becomes the A team over time.

Also holy gently caress rushing lasers is the way to go. Just took down two swarming supply raids in late March and I'm going to have to really try to gently caress up this campaign. Maybe I'll finally beat LW2 :stonk:

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

Gyshall posted:

GTS is a slam dunk, especially with Not Created Equally/Hidden potential.

It is funny because it makes my A team in the early game become the D team, and the D team usually becomes the A team over time.

Also holy gently caress rushing lasers is the way to go. Just took down two swarming supply raids in late March and I'm going to have to really try to gently caress up this campaign. Maybe I'll finally beat LW2 :stonk:

HAhahahahaha my child, let me tell you about how you're going to get hosed in the next 3-4 months...

Amish Ninja
Jul 2, 2006

It's called survival of the fittest. If you can't slam with the best, jam with the rest.
When do psi soldiers begin to suck in LW2? I just did my first mission with one in the group and they tore it up. Fresh out of the tank with 76 psi, and I'm in June/July with several dark events active.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

i'm so sorry coolguy. I wanted to put the shredstorm on you, then do some urban mission and record your character exploding a building while killing a bunch of advent, but then I went and did the radio tower... look, at least I took you on the last mission (even if i forgot to re-equip the war suit).

at least you are going to survive the campaign.

e: Alkydere, you failed a hack once this game. It was on a turret. You've redeemed yourself by taking control of a sectopod on the final mission. Thanks.

Tsurupettan fucked around with this message at 23:14 on Feb 9, 2017

pedro0930
Oct 15, 2012
I rushed mag weapon for my current campaign but still only managed to get the basic mag weapon out by July due to first scientist shortage then engineer shortage. Though this let me discover that doing basic research reduces scientist requirement. The last month was especially painful since that's when T2 advent troops start to show up. I rememeber one engagement that took me 4 turns to kill 4 guys with 5 operative.

What do you guys think of the different ammo? I find the +2 damage ones too restricting (needle and stiletto), only working on either organic alien or Advent. I'll stick with vemon and AP for most of my troops if I had known. I haven't get to flechtte ammo yet, though, anyome know what it does?

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Gyshall posted:

GTS is a slam dunk, especially with Not Created Equally/Hidden potential.

It is funny because it makes my A team in the early game become the D team, and the D team usually becomes the A team over time.

Also holy gently caress rushing lasers is the way to go. Just took down two swarming supply raids in late March and I'm going to have to really try to gently caress up this campaign. Maybe I'll finally beat LW2 :stonk:

Unfortunately, no you won't

You're just in march, when everything is still sunshine and roses

upgunned shitpost
Jan 21, 2015

Amish Ninja posted:

When do psi soldiers begin to suck in LW2?

They never really 'suck', they just tail off into mediocrity. When you're looking at a 50/50 shot to land Insanity on a t2 muton, you're better off throwing a flashbang... and if you're throwing a flashbang, that psi op ain't much better than a rookie. They have their uses, like the aoe inhibitors and void rift is the number one skill for faceless checks and clearing dumbshit citizens off cover you want to use but relative ot the time investment, they just wind up kinda 'meh'.

If you rush psionics and get some good early rolls for skills while avoiding the traps, they're awesome for a while.

pedro0930 posted:

What do you guys think of the different ammo?

AP all the way. Venom is okay on a Grazing Fire gunner or anyone who picks up that skill through the AWC. Shredder is also pretty nice on a Trench Gun/Street Sweeper Assault, functions as a ghetto Shredstorm gun.

upgunned shitpost fucked around with this message at 23:36 on Feb 9, 2017

Coolguye
Jul 6, 2011

Required by his programming!

Tsurupettan posted:

i'm so sorry coolguy. I wanted to put the shredstorm on you, then do some urban mission and record your character exploding a building while killing a bunch of advent, but then I went and did the radio tower... look, at least I took you on the last mission (even if i forgot to re-equip the war suit).

at least you are going to survive the campaign.

e: Alkydere, you failed a hack once this game. It was on a turret. You've redeemed yourself by taking control of a sectopod on the final mission. Thanks.

FairGame
Jul 24, 2001

Der Kommander

Shredstorms are great, but Blaster Bombs make Avenger Defense a hilariously short exercise with no risk.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I lost a Colonel for the first time ever. She was flanked by incoming Mutons and an Andromedon while dealing with another nasty pod. Dinged for two shots, one crit, by Mutons and after dealing with them, I forgot that the Andromedon was on overwatch and moved her up to deliver a rocket. It hit because of course it did and I am without my 18 mission, 52 kill specialist because I am dumb, no 'that's XCOM' involved. RIP Sarah. Just had a streak of 5 missions with no losses and a ton of soldiers reaching the higher ranks so hopefully we can deal.

I do actually really like how in XCOM2, this sort of thing can happen if you get sloppy. I was barely tested after the first couple of months of EW.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Now that I've beaten the game, my only questions are:

EXPANSION WHEN

XCOM 3 WHEN

Because they clearly set up two paths of possible continuations.

e: I don't own any of the DLC. Should I grab the Reinforcement pack next time it's on sale and play through again?

Tsurupettan fucked around with this message at 00:25 on Feb 10, 2017

FraudulentEconomics
Oct 14, 2007

Pst...

Tsurupettan posted:

Now that I've beaten the game, my only questions are:

EXPANSION WHEN

XCOM 3 WHEN

Because they clearly set up two paths of possible continuations.

e: I don't own any of the DLC. Should I grab the Reinforcement pack next time it's on sale and play through again?

Alien Hunters is kinda meh, shen's last gift is my favorite and SPARKS are even more awesome with the mod that lets you upgrade them.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Sparks without Metal over Flesh - mediocre and expensive

Sparks with Metal over Flesh - incredibly awesome, better than EW Mecs, holy poo poo get this mod

Apoplexy
Mar 9, 2003

by Shine

Tsurupettan posted:

Now that I've beaten the game, my only questions are:

EXPANSION WHEN

XCOM 3 WHEN

Because they clearly set up two paths of possible continuations.

e: I don't own any of the DLC. Should I grab the Reinforcement pack next time it's on sale and play through again?

You can always do LW2! I, personally, will not go back to vanilla XCOM2 because I like it so much.

Cocaine Bear
Nov 4, 2011

ACAB

Just got the bundle expansion for xcom 2 on ps4 and I can't seem to access third map tier on levels. I go into a roof and can see a pipe or ladder with an arrow pointing up but I can't see the top (3rd level). Pressing up and down on the d pad I can only go to the first two tiers. Is this a known issue or is my dlc just loving up?

FairGame
Jul 24, 2001

Der Kommander

JoelJoel posted:

Just got the bundle expansion for xcom 2 on ps4 and I can't seem to access third map tier on levels. I go into a roof and can see a pipe or ladder with an arrow pointing up but I can't see the top (3rd level). Pressing up and down on the d pad I can only go to the first two tiers. Is this a known issue or is my dlc just loving up?

I ran into this but only when the spot on the second floor was a valid location. Annoying but not disastrous.

Though I could see it really loving you on a rooftop evac.

Rougey
Oct 24, 2013
I had an infuriating retaliation mission last night.

It was my first, and it was easily the most frustrating mission I've had in LW2, not since the first Long War have I screamed and raged as much as I did at this one... and it was almost entirely due to the evac zone being on top of a cargo container that made it loving difficult to get people up onto- so many reloads due to that bullshit. Two members of the squad started out on fire too because Firebrand must really like BBQ, and I had no Specialist or medpacks to speak of which made things really fun.

That being said, it was easily the best bit of XCOM I've had in a long time.

In the end I got 10 rebels out of 12. Out of the remaining two, one I could see neither hide no hair of, and for the other I went out on a limb and grabbed them from the far side of the map and that's when things really went tits. I knew it was a bad idea, we were entirely out of damaging grenades and rockets by this point so it would have been prudent to leave her, but she dodged plasma fire three times and I felt I had to do something - so I sent a grenadier with the fastest legs up field to grab her. Next alien wave spawns around them, two turns later the civ is dead (killed in a rocket barrage) the squadie I assigned to act as regional adviser is panicking, the Grenadier is stunned and the Aliens are swarming over my position - I toss the last of my flashbangs, kill a handful, and pray. I manage to hold off them off (barely) near the evac point waiting for the stun on my grenadier to wear off, and in that round an Advent Grenadier drops a stun grenade on half the squad.

I evac that turn, (again, major pain to get people ontop of the loving container) and everyone left is within at range of the evac... except a single Assault.

I am ropeable, she's somebody whose been through a lot and done a fair bit of time in the AWC so losing her is not acceptable, but I'm doing scouts honour bronzeman and am a masochist so I pour one out and attempt to enter a state of zen.

Disorridated and badly wounded, she runs and guns as far as she can to high cover and pulls off a 50% shot on a viper that would have pissed in her cornflakes. She manages to survives the next round, including a grazing hit that puts her at 1hp, and on her turn pulls off some low chance to hit pistol bullshit on two Advent troopers courtesy of the AWC (I can't even remember looking at the numbers, they were just bad) then lightning reflexes past an overwatch to the evac point, finally scoring a 40% shot with the shotgun, critical, on a mec - four kills in two turns while loving flashbanged an nearly dead.

I was flabbergasted, and it more than made up for me chewing on my keyboard through most of the mission. It was on an order of magnitude like that time I found out the flamethrowers in LW1 could cause 'lids to panic right when I was staring a squad wipe down. Those last two turns more than made up for all the 90% misses I've had in XCOM to date.

Rougey fucked around with this message at 03:12 on Feb 10, 2017

Adbot
ADBOT LOVES YOU

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

FairGame posted:

Shredstorms are great, but Blaster Bombs make Avenger Defense a hilariously short exercise with no risk.

It's really nice when the game spawns it such that you could do that mission in one turn.

http://steamcommunity.com/sharedfiles/filedetails/?id=744464158

I mean, I farmed for XP because of course I did, but I was always one turn away from an easy win.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply