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TaintedBalance posted:I went back a couple pages, and read the OP and didn't see any preference for something besides Mod Organizer for SSE since MO2 is apparently dead in the water since Nexus snagged the core person. Are people actually trying to use the version of MO that was picked up by the community and is on Nexus currently, or should I just dehumanize myself and face towards NMM?
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# ? Feb 6, 2017 00:55 |
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# ? May 30, 2024 14:07 |
I was using open cities on sse and don't remember oblivion gates. I uninstalled it, because it took away some planters outside breezehome from a housing mod
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# ? Feb 6, 2017 02:04 |
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Download them both and see which UI you prefer. They're close enough in functionality that the UI is a bigger difference. Also, how's better vampires? I downloaded Sancrosanct but it feels a little overpowered, especially since Wildcat or w/e is easier than my previous mod(i made the change because the previous combat mod made npc spells even cheaper and I got sick of rapid fire expert level destruction spells.)
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# ? Feb 6, 2017 02:04 |
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Thanks for this. Seems Ill have to wait until the mod author makes an Open Cities compatible version.
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# ? Feb 6, 2017 03:34 |
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Nasgate posted:Also, how's better vampires? I downloaded Sancrosanct but it feels a little overpowered, especially since Wildcat or w/e is easier than my previous mod(i made the change because the previous combat mod made npc spells even cheaper and I got sick of rapid fire expert level destruction spells.) I love Better Vampires. Lots of customization. Leave the vanilla feeding gain (stronger when hungrier) or reverse it (stronger post feeding). Activate staggered opponents to bite mid-fight. Feed on bodies, or drain them into blood potions to use later. As you feed you gain experience towards the next vampire strength level, unlocking new abilities like spells, increased jump height. You can set an Easy Progression toggle (less feedings required to advance) in the MCM. Toggle different strengths and weaknesses, such as daylight merely preventing regeneration, to causing damage like in Oblivion. Make health potions not work at all on you, and mortals always fear you requiring the use of the included Mortal's Mask spell to disguise yourself, allowing you to enter populated areas. Lots of features in the mod, check the author's site for details. The mod doesn't touch the Vampire Lord, for that use Royal Bloodline. There's a Better Vampires version; install it first. Then BV second, as there's an option to install a RB patch.
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# ? Feb 6, 2017 04:35 |
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That Ignorant Sap posted:I love Better Vampires. Lots of customization. Leave the vanilla feeding gain (stronger when hungrier) or reverse it (stronger post feeding). Activate staggered opponents to bite mid-fight. Feed on bodies, or drain them into blood potions to use later. As you feed you gain experience towards the next vampire strength level, unlocking new abilities like spells, increased jump height. You can set an Easy Progression toggle (less feedings required to advance) in the MCM. Toggle different strengths and weaknesses, such as daylight merely preventing regeneration, to causing damage like in Oblivion. Make health potions not work at all on you, and mortals always fear you requiring the use of the included Mortal's Mask spell to disguise yourself, allowing you to enter populated areas. Lots of features in the mod, check the author's site for details. I'll have to do that, but Royal Bloodline isn't up yet for SE.
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# ? Feb 6, 2017 07:05 |
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Are there any SE mods yet that let you control your leveling speed? There's one that cuts it by 50% but I usually like to do more than that.
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# ? Feb 6, 2017 07:58 |
counterfeitsaint posted:Are there any SE mods yet that let you control your leveling speed? There's one that cuts it by 50% but I usually like to do more than that. SkyTweak did it on the fly, but it was more a real-time access to the dials that you'd have to modify an .esp for. Take that one you've found and just adjust that to your liking, if you look at the changes it makes in TESVEdit to the original you should be able to see how the crucial numbers work.
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# ? Feb 6, 2017 10:43 |
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Have a mod setup that's working great, but am getting a CTD whenever I talk to a magic merchant. Is this a known issue? Relevant mods might include SPERG, Lightweight Potions, Unread Books Glow, Apocalypse, Midas Magic, Wintermyst, Elemental Destruction Magic, Immersive College of Winterhold, Better Sorting, and ASIS. I believe I have all the compatibility patches between them, have made a merged patch through TES5, and have sorted with LOOT.
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# ? Feb 9, 2017 17:40 |
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Quick question- Until now I just had a base copy of Skyrim, with a few mods. Sperg, some weapons and armors, etc. Will anything likely break if I install all the DLC ? e: I am aware of the unoffical patch that I can finally get as well. In fact I think I had a extra monsters or extra spells mod a while back that broke the game, maybe they'd work now because the spell one seemed pretty neat. Drunk Driver Dad fucked around with this message at 12:49 on Feb 10, 2017 |
# ? Feb 10, 2017 12:44 |
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Drunk Driver Dad posted:Quick question- Until now I just had a base copy of Skyrim, with a few mods. Sperg, some weapons and armors, etc. Will anything likely break if I install all the DLC ? Mods always specify what, if any, DLC they depend on, and it's usually 'all of it'. DLC is actually handled internal to the game the same way mods are.
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# ? Feb 10, 2017 14:05 |
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One implication of this is that if you've been using mods without the DLCs, they can't require the DLC, and so the introduction of the DLC probably won't cause a problem because your existing mods can't know about anything the DLCs add. ...but I wouldn't be 100% sure of this, honestly.
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# ? Feb 10, 2017 14:06 |
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Drunk Driver Dad posted:Quick question- Until now I just had a base copy of Skyrim, with a few mods. Sperg, some weapons and armors, etc. Will anything likely break if I install all the DLC ?
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# ? Feb 10, 2017 14:21 |
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Raygereio posted:It shouldn't. The DLCs were setup so that you can add them to an ongoing game without any problem. You may want to check if any of the current mods you're using has compatibility issues / patches with the DLC though. SPERG, for instance.
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# ? Feb 10, 2017 14:56 |
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So I've decided to finally give SE a go since I've been itching to play Skyrim again. I'm looking over various mods I might want to add and what's the opinion on Cutting Room Floor? It looks great at a glance but what does it really add in real terms?
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# ? Feb 10, 2017 16:25 |
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A bunch of cut side quests, NPC's and locations, pretty much. This includes a couple side quests that'll slightly prolong the Mage's Guild and Companions, if you're into that. Nice stuff, not totally essential.
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# ? Feb 10, 2017 17:49 |
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NuclearPotato posted:A bunch of cut side quests, NPC's and locations, pretty much. This includes a couple side quests that'll slightly prolong the Mage's Guild and Companions, if you're into that. Nice stuff, not totally essential. Prolonging the Mage quests is perfect for me. I always felt my progression from rookie to King of Magic was really fast.
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# ? Feb 10, 2017 18:09 |
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ComposerGuy posted:Prolonging the Mage quests is perfect for me. I always felt my progression from rookie to King of Magic was really fast. I don't think it does that much, there are different mods to make skill or time requirements for guilds which is what you want.
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# ? Feb 10, 2017 18:56 |
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It adds a few random bits of dialog, that's all I've noticed so far, but I haven't gotten very far. Stormcloak cart buddy calls the head Thalmor lady a bitch during the intro, that made the download worth it to me. Also the head Thalmor lady is in Helgan during the intro.
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# ? Feb 10, 2017 22:35 |
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counterfeitsaint posted:It adds a few random bits of dialog, that's all I've noticed so far, but I haven't gotten very far. Stormcloak cart buddy calls the head Thalmor lady a bitch during the intro, that made the download worth it to me. Also the head Thalmor lady is in Helgan during the intro. Isn't it also the same one that adds in a few terrible fanmade soundclips, since it's been made by head autist Arthmoor? Stuff like the terrible "Dovakin, nooooooooooooo!" you hear when you kill that first dragon. Or was that another one of his mods?
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# ? Feb 10, 2017 22:43 |
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Perestroika posted:Isn't it also the same one that adds in a few terrible fanmade soundclips, since it's been made by head autist Arthmoor? Stuff like the terrible "Dovakin, nooooooooooooo!" you hear when you kill that first dragon. Or was that another one of his mods? that was the unofficial patch which makes it even more of a gently caress up
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# ? Feb 10, 2017 22:49 |
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Perestroika posted:Isn't it also the same one that adds in a few terrible fanmade soundclips, since it's been made by head autist Arthmoor? Stuff like the terrible "Dovakin, nooooooooooooo!" you hear when you kill that first dragon. Or was that another one of his mods? The "Dovakin, nooooooo" is part of the unofficial patch.
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# ? Feb 10, 2017 22:50 |
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Zore posted:The "Dovakin, nooooooo" is part of the unofficial patch. Huh, I always thought that was part of the base game. Maybe I've never played Skyrim without the unofficial patch.
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# ? Feb 10, 2017 22:54 |
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counterfeitsaint posted:Huh, I always thought that was part of the base game. Maybe I've never played Skyrim without the unofficial patch.
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# ? Feb 10, 2017 23:34 |
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Cutting room floor adds in some really bad shaders for alteration armor. The mod that removes them didn't work for me. So you may need to gently caress around in tessedit.
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# ? Feb 10, 2017 23:40 |
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Raygereio posted:If you've played a non-english version of the game, it would have been in there. Only the English version doesn't have the voice file for that line. Then couldn't the unofficial patch have just used the voice file for one of the other languages and inserted it for English instead of the Arthmoor garbage? "No" for, well, "no" is not exactly limited to English, and I can't see any reason why "dovahkiin", a made-up word anyway, would be significantly (or at all) different in other languages. And all dragon voices basically sound alike anyway.
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# ? Feb 11, 2017 01:19 |
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Vil posted:Then couldn't the unofficial patch have just used the voice file for one of the other languages and inserted it for English instead of the Arthmoor garbage? Honestly, I'm still half convinced the English version lacks those voice files because some Bethesda dev realized how dumb all of Mirmulnir's lines are and deleted them.
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# ? Feb 11, 2017 02:14 |
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Agents are GO! posted:SPERG, for instance. Dang, should I start a new game then? I can't remember if there was a non dlc version of SPERG I installed or not, but either way it's been working fine with the game before. e: Mod Organizer says I have version 4.0 of SPERG e2: I booted it up for a quick play, running skyrim launcher from MO shows dlc as installed, and the game plays fine so far booting it up like I normally would to run mods. Drunk Driver Dad fucked around with this message at 10:18 on Feb 11, 2017 |
# ? Feb 11, 2017 10:13 |
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So, new computer, and I'm feeling the itch to kill dragons. I had SPERG running on the old computer, but I'm trying to get that and other mods set up under MO and I'm just confusing myself. I've installed SKSE and MO is running off it, but whenever it starts Skyrim runs in a tiny 800x450 window. Running straight from Steam gives me the full window with max resolution, but I don't see where to set that up for SKSE. Also, in the OP and other places I'm seeing reference to putting things in \data\SKSE, but I can't find that specific location anywhere. I see \data and I see \SKSE, but they're not linked at all.
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# ? Feb 11, 2017 16:20 |
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Drunk Driver Dad posted:Dang, should I start a new game then? I can't remember if there was a non dlc version of SPERG I installed or not, but either way it's been working fine with the game before. The patches are included in the main download, they should be in the "optional" folder.
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# ? Feb 11, 2017 17:26 |
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LaserShark posted:So, new computer, and I'm feeling the itch to kill dragons. I had SPERG running on the old computer, but I'm trying to get that and other mods set up under MO and I'm just confusing myself. I've installed SKSE and MO is running off it, but whenever it starts Skyrim runs in a tiny 800x450 window. Running straight from Steam gives me the full window with max resolution, but I don't see where to set that up for SKSE. Also, in the OP and other places I'm seeing reference to putting things in \data\SKSE, but I can't find that specific location anywhere. I see \data and I see \SKSE, but they're not linked at all. run the skyrim launcher through MO once and configure the video and screen settings. MO uses its own skyrimprefs.ini independent of the skyrim folder. so steam reads the original configuration settings and sets everything on max or ultra but MO has everything set to standard or low since it probably misses skyrimprefs.ini or hasn't set it up correctly. after you have done that you can run SKSE through MO and it will use the correct settings using MO's Skyrimprefs.ini.
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# ? Feb 12, 2017 08:41 |
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Anyone know a mod for Skyrim SE that lets you loot or interact with things as a Vampire Lord?
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# ? Feb 12, 2017 20:17 |
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I really need to finish skyrim. I did the thiefs guild, dark brotherhood, companions, the civil war quest lines and many little quests all over the world but I never finished the main quest. My main problem was that you could "finish" leveling which killed it a bit for me. When I had level 100 sneaking, daggers, bows, security and so on. There wasn't much left to advance in. I also leveled things like heavy armor and two handed weapons to 70. And used my spare mana on conjuration spells to level that. Then I stuck all the talent points into my main trees. So it wasn't like Oblivion where I could master anything by doing it. In Skyrim I could have max level destruction and be completely useless as a mage because I spent the talents somewhere else.
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# ? Feb 12, 2017 23:03 |
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Dejawesp posted:I really need to finish skyrim. I did the thiefs guild, dark brotherhood, companions, the civil war quest lines and many little quests all over the world but I never finished the main quest. Doesn't making a skill Legendary kind of fix this?
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# ? Feb 12, 2017 23:31 |
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Sexual Aluminum posted:Doesn't making a skill Legendary kind of fix this? Was that when you restarted a skill after reaching 100?
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# ? Feb 12, 2017 23:35 |
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Dejawesp posted:Was that when you restarted a skill after reaching 100? I think so. Doesn't that let you level forever? Or is there a hard cap?
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# ? Feb 12, 2017 23:56 |
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You can level forever, and keep amassing perk points until you get tired of it.
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# ? Feb 13, 2017 00:09 |
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Wait, do you not lose your perks when you make a skill legendary?
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# ? Feb 13, 2017 01:10 |
The points are refunded, so you lose them, but can put them back in on top of earning new points from leveling
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# ? Feb 13, 2017 02:24 |
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# ? May 30, 2024 14:07 |
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I hate that if you play Elder Scrolls games normally, you spent like 2/3s of the game as an unstoppable god killing hordes of bandits wearing full suits of ebony and glass armor like they're nothing. I just started again and I have it set so I level at 15% of normal. I actually have to give a drat about my gear because it won't be obsolete after 20 minutes. Might drop it down to 10 or 12% even.
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# ? Feb 13, 2017 08:43 |