|
Kitchner posted:Worth noting left into the screenshots like the tease he is, Wiz has shown there's a new "ethics" type in edition to the 8 that already exist. Since it looks like a honeycomb and the next dev diary will mention hive minds I suspect it's that specifically hive minds don't have ethics of their own, because if youre playing a race of insects that are all drones controlled by a queen, why would they have opinions of their own? Hive minds would be cool if they feature castes. Indoctrination as a xenophobic empire should probably feature something similar. If successful it imparts a trait that can change based on your other ethics. So if you are spiritual the newly indoctrinated pops could view themselves as inherently inferior in gods great design, making them productive and reasonably happy with their circumstance. While if you were materialist or egalitarian they might resent their status in the cold machine of society.
|
# ? Feb 16, 2017 13:42 |
|
|
# ? May 10, 2024 11:34 |
|
GunnerJ posted:That one I interpreted as being somehow based on sector independence, because iirc pop-ups for sector alerts also use that honeycomb pattern. That's a good point actually, it makes sense to have Independence as a ethics attraction in its own right
|
# ? Feb 16, 2017 14:16 |
|
Actually there was a food/mineral icon in the ethics box of one of the latest teases maybe worker caste icon?
|
# ? Feb 16, 2017 14:18 |
|
Hive minds should literally be a trait that does nothing and is completely indistinguishable from the current mechanics because every pop of every race is already a hive mind And add some hive mind colony/swarm portraits.
|
# ? Feb 16, 2017 14:46 |
Stream started https://www.twitch.tv/paradoxinteractive Some new tidbits: - Core systems have been lowered to 3 at the start, increases with tech. - Sector view has a tooltip showing what they are working on (buildings, spaceport development, ships) E: I meant core systems, not sectors! canepazzo fucked around with this message at 15:13 on Feb 16, 2017 |
|
# ? Feb 16, 2017 15:07 |
|
canepazzo posted:- Core sectors have been lowered to 3 at the start, increases with tech. https://www.youtube.com/watch?v=9rTa6HMi3R4
|
# ? Feb 16, 2017 15:11 |
|
canepazzo posted:Stream started https://www.twitch.tv/paradoxinteractive That's fine, most people probably put everything into one sector and forgot about it anyway.
|
# ? Feb 16, 2017 15:13 |
|
Libluini posted:That's fine, most people probably put everything into one sector and forgot about it anyway. I usually put planets into sectors they are close to rather than lump them all in together. That just seems like it's such a mess. By the end of thw game most sectors will have 4 or 5 planets but I've never had an issue running into the sector cap - if anything I run out of governors. Not sure how I feel about the core planets change... I prefer controlling as much as I can myself but I can't watch the stream at them moment so I'll reserve my judgement for now.
|
# ? Feb 16, 2017 15:26 |
|
Hold on, does that mean sectors build ships by themselves now? Core systems change probably reflects a greater number of terraforming candidates.
|
# ? Feb 16, 2017 15:30 |
Libluini posted:That's fine, most people probably put everything into one sector and forgot about it anyway. Psychotic Weasel posted:I usually put planets into sectors they are close to rather than lump them all in together. That just seems like it's such a mess. By the end of thw game most sectors will have 4 or 5 planets but I've never had an issue running into the sector cap - if anything I run out of governors. Yeah I edited, my bad, I meant to write core systems cap changed. Aethernet posted:Hold on, does that mean sectors build ships by themselves now? Possibly it means constructor/colony ships?
|
|
# ? Feb 16, 2017 15:32 |
|
Outside of my very first game back when Stellaris came out I don't think I've ever used sectors. Just got a mod that lets you use as many core planets as you want. The sector AI is way too dumb to give control over anything.
|
# ? Feb 16, 2017 15:34 |
|
Serf posted:Outside of my very first game back when Stellaris came out I don't think I've ever used sectors. Just got a mod that lets you use as many core planets as you want. The sector AI is way too dumb to give control over anything. Curiously, that was what I thought back in 2003, when I started playing Master of Orion 3. Man, did that game cure me of this delusion fast.
|
# ? Feb 16, 2017 15:38 |
|
Why would you pick Afterburners over railguns or destroyers I mean the new stuff is great but come on, man
|
# ? Feb 16, 2017 15:39 |
|
Libluini posted:Curiously, that was what I thought back in 2003, when I started playing Master of Orion 3. Man, did that game cure me of this delusion fast. if you thought the moo3 AI was too dumb to give control over anything you weren't wrong it's just that the game was also too dumb to give a human control over it
|
# ? Feb 16, 2017 15:42 |
|
Serf posted:Outside of my very first game back when Stellaris came out I don't think I've ever used sectors. Just got a mod that lets you use as many core planets as you want. The sector AI is way too dumb to give control over anything. How far into a game do you get? I can't stand controlling more than around 10 core planets, and certainly wouldn't want to control the 100+ for 40% of the galaxy.
|
# ? Feb 16, 2017 15:51 |
|
ulmont posted:How far into a game do you get? I can't stand controlling more than around 10 core planets, and certainly wouldn't want to control the 100+ for 40% of the galaxy. I don't usually finish games, just go until I get bored. It's not so bad on small galaxies but can get tedious on the bigger ones.
|
# ? Feb 16, 2017 15:55 |
|
I really like the new first contact dialogue options
|
# ? Feb 16, 2017 15:56 |
|
Jeb Bush 2012 posted:if you thought the moo3 AI was too dumb to give control over anything you weren't wrong Yeah, that's my point. Don't fear artificial stupidity, embrace it!
|
# ? Feb 16, 2017 16:16 |
|
Next in my series of retarded questions: I acquired a vassal in a two-planet, two-faction system. I then stomped and acquired the other planet, intending to give it to the vassal. Is this possible?
|
# ? Feb 16, 2017 16:31 |
|
GotLag posted:Next in my series of retarded questions: I acquired a vassal in a two-planet, two-faction system. I then stomped and acquired the other planet, intending to give it to the vassal. Is this possible? Yup! Send it in a trade. I sometimes do that for protectorates when I get new tiny ones later in the game.
|
# ? Feb 16, 2017 16:33 |
|
Thanks, somehow managed to completely miss that tab when looking through the trade menu Edit: Goddamn it feels amazing to have jump drive tech in a hyperlane universe. Suddenly the bottlenecks are as nothing, and my fleet is kicking arse and taking names. GotLag fucked around with this message at 16:52 on Feb 16, 2017 |
# ? Feb 16, 2017 16:39 |
|
Serf posted:Outside of my very first game back when Stellaris came out I don't think I've ever used sectors. Just got a mod that lets you use as many core planets as you want. Serf posted:I don't usually finish games, just go until I get bored.
|
# ? Feb 16, 2017 16:52 |
|
There Is A Problem And The Problem Is You
|
# ? Feb 16, 2017 16:55 |
|
Is it a system or planet cap in 1.4? Can I settle 7 planets in a system without that raising my tech cost bar population?
|
# ? Feb 16, 2017 16:59 |
|
It's a system cap, but tech cost is increased by both planets and population.
|
# ? Feb 16, 2017 17:00 |
|
Splicer posted:OK so this is going to sound crazy but hear me out... I'm not sure how the other guy plays but in the amout of time I've put into Stellaris I don't think I've ever seen a victory screen, either. And really that's the case for most 4X games I've played through the years... DW, MoO series, SotS, Sins... l think the last game I can remember consistently beating was GalCiv, or the Civ/Alpha Centauri games if you count them, though they are a different breed of 4X. I just play them until I'm tired of what's going on and then reroll. Though for most of those games the end game consists almost entirely of 'keep conquering poo poo until you run out of poo poo to conquer'. Lets see if Wiz can break the mold this time.
|
# ? Feb 16, 2017 17:03 |
|
There seems to be a new endgame crisis called "the Vehement," according to the tooltip for the Defender of the Galaxy perk.
|
# ? Feb 16, 2017 17:04 |
|
Wasn't that one of the two hidden Unbidden factions?
|
# ? Feb 16, 2017 17:05 |
|
I never got the Unbidden in any of my games, so maybe? I know I saw four listed on the tooltip so dunno.
|
# ? Feb 16, 2017 17:06 |
|
YOU CAN NOT CUT BACK ON MY CORE SYSTEMS YOU WILL REGRET THIS.
|
# ? Feb 16, 2017 17:08 |
|
GunnerJ posted:I never got the Unbidden in any of my games, so maybe? I know I saw four listed on the tooltip so dunno. If you let the Unbidden get too strong then competing factions begin to show up and fight each other to buy you some time. They are all hostile to the player though and if one wins you'll just have to deal with them.
|
# ? Feb 16, 2017 17:09 |
|
^^^ Ah, OK. Apparently there are modifiers to government called "Civics" now. Interesting.
|
# ? Feb 16, 2017 17:09 |
|
Psychotic Weasel posted:Lets see if Wiz can break the mold this time. I was always a spaceship builder in civ 2.
|
# ? Feb 16, 2017 17:11 |
|
GunnerJ posted:Apparently there are modifiers to government called "Civics" now. Interesting. Surprised that Philosopher Kings is a positive civic modifier, would think endless discussions about collectivism would just reduce productivity.
|
# ? Feb 16, 2017 17:18 |
|
Rincewinds posted:Surprised that Philosopher Kings is a positive civic modifier, would think endless discussions about collectivism would just reduce productivity. Only a Philosopher King could definitively resolve the dispute, though.
|
# ? Feb 16, 2017 17:33 |
|
Splicer posted:As per the "win condition vs victory condition" and diplomacy-based planet flipping discussions, Wiz is somewhat against non-murder-based conflict resolution. I don't mind war still being around at the end of thw game; more often than not once your one of the primary superpowers it's just easier to stick a gun in someone's face and make them do what you want rather than keep asking nicely. I just want more 'things' to occupy my time with to help break the monotony up. More ways to go back and rearrange or modify some fully developed planets, pointless vanity projects I can play around with, stuff I can show off or flaut to my neighbours. If I still need to take over half the galaxy myself then fine, but at least I'll have something else to do as well.
|
# ? Feb 16, 2017 17:33 |
|
"Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution." That's some big news. Since the game came out I've been really itching for some race-based special traits that change the gameplay, and an always-war no-diplomacy option and a hive mind were exactly the two I'd always use as examples. I'm curious how they'll work! Well we have hive minds next week anyways, Even just going by DD's we've got hive minds next week, maybe purifiers the week after, another one on civics and advanced government forms, another DD on multi-species starts, there's a solid month right there. Obviously the game comes out when they run out of DD topics, so I'd say Utopia is coming out in a month. Baronjutter fucked around with this message at 17:41 on Feb 16, 2017 |
# ? Feb 16, 2017 17:34 |
Baronjutter posted:Even just going by DD's we've got hive minds next week, maybe purifiers the week after, another one on civics and advanced government forms, another DD on multi-species starts, there's a solid month right there. Obviously the game comes out when they run out of DD topics, so I'd say Utopia is coming out in a month. In this DD they say the next is the last major feature, Government and Civics, so I'm expecting a release date around then. Maybe start of april-ish?
|
|
# ? Feb 16, 2017 18:12 |
|
canepazzo posted:https://twitter.com/Martin_Anward/status/831961940536750080 It's beautiful isn't? I like the pre-sentient and primitives game play mechanics, but the stone age civ mechanics was bizarre and hated it when a planet had one. I would terraform a planet with them just to avoid it.
|
# ? Feb 16, 2017 18:13 |
|
|
# ? May 10, 2024 11:34 |
|
Yeah I never quite got that. "Hey these guys are too advanced to be declared pre-sentients, but not advanced enough to use the primitive mechanics, ur hosed bud sorry"
|
# ? Feb 16, 2017 18:30 |