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I would blow Dane Cook
Dec 26, 2008
Probation
Can't post for 19 hours!
They should make a 6mm warhammer

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Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

I would blow Dane Cook posted:

They should make a 6mm warhammer

Like some kind of Epic scale with alternating activations? I could go for something like that.

LordAba
Oct 22, 2012

by FactsAreUseless

Atlas Hugged posted:

Like some kind of Epic scale with alternating activations? I could go for something like that.

Dropzone is basically better epic. Just like dropfleet is basically better battlefleet gothic.

Flipswitch
Mar 30, 2010


Most if not all GW specialist games have had their places taken by newer companies in some form imo

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

LordAba posted:

Dropzone is basically better epic. Just like dropfleet is basically better battlefleet gothic.

I want to like Dropzone but I don't like the aesthetic. I'm sure the rules are great, but none of the factions appeal to me. I had the same problem with WarmaHordes.

AnEdgelord
Dec 12, 2016

Flipswitch posted:

Most if not all GW specialist games have had their places taken by newer companies in some form imo

Did anyone ever replicate GW's style of having rolling 'campaign play' where you would gain upgrades on your team/gang/warband the longer you played in league games? I thought that was kind of cool but never got to participate in that kind of thing due to various factors.

Edit: I know that this is the Death thread but I figure I'll get the most likely negative reaction in before I seek out others. How is the new Blood Bowl?

AnEdgelord fucked around with this message at 05:09 on Feb 18, 2017

Avenging Dentist
Oct 1, 2005

oh my god is that a circular saw that does not go in my mouth aaaaagh
That's pretty much Frostgrave (which has problems).

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

LordAbaddon posted:

Did anyone ever replicate GW's style of having rolling 'campaign play' where you would gain upgrades on your team/gang/warband the longer you played in league games? I thought that was kind of cool but never got to participate in that kind of thing due to various factors.

Deadzone does this. It's a solid sci-fi skirmish games and its campaign rules are straightforward and fairly balanced.

quote:

Edit: I know that this is the Death thread but I figure I'll get the most likely negative reaction in before I seek out others. How is the new Blood Bowl?

It's modern GW at its worst. Yes, it's basically the same game with only a handful of tweaks, but they've chopped up what was otherwise a single rulebook in the last major release and in the online Living Rules into the core book and extra supplements. The core book has only the main rules and the rules for orcs and humans and the first extra book has the rules for campaign play and some of the other factions. You have to download a free PDF from GW to get the rest of the legacy teams, but at least it's there.

People are divided on if they like the new sculpts or not. Some people really dig them, others think they're stupid (dwarves surfing on beards, balls incorporated onto the models). While they increased the size of the pitch in the box set, scale creep is also a serious problem. If GW were capable of having multiple SKUs like Mantic does, they would have released a box that was just the pitch, dice, and markers with the core book and first supplement so that people with old models could get playing right away.

In any case, I passed on it because I didn't think the price point was reasonable for the value in the box.

Drone
Aug 22, 2003

Incredible machine
:smug:


Atlas Hugged posted:

I want to like Dropzone but I don't like the aesthetic. I'm sure the rules are great, but none of the factions appeal to me. I had the same problem with WarmaHordes.

Same. I like some of the Dropzone stuff, but for some reason whenever I see the Dropzone tank and infantry models fighting in an urban setting I just think to myself "man, I'd really just rather play Battletech".

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Firestorm: Planetfall has a more fantastic sci-fi aesthetic at the same scale

Flipswitch
Mar 30, 2010


Spartan Games though that one so it's a dead system

Moola
Aug 16, 2006
I like how Epic was clearly made to simulate EPIC battles in the 40k universe

but then they realized they could make more money from Apoc instead lol

Pierzak
Oct 30, 2010
which one of you assholes did it

http://www.redbubble.com/people/aurochs/works/25340960-scrunt-shirt

PrinnySquadron
Dec 8, 2009

LordAbaddon posted:

Did anyone ever replicate GW's style of having rolling 'campaign play' where you would gain upgrades on your team/gang/warband the longer you played in league games? I thought that was kind of cool but never got to participate in that kind of thing due to various factors.


One of the malifaux books includes rules for campaign play, including models gaining injuries, upgrades and events happening each campaign week.

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless
After just a little interval of two years, the main human faction in the GW fantasy line actually has human faces in it.




I swear someone at GW reads my posts online and takes the offensive aggro crap out and digs the useful constructive stuff out of them. Even the poses are different and suggest something other than "stoic golem". I'm guessing that the sculptors had to make them look actually a little more alive once the faces where on in the sculpting program because otherwise they'd look wrong, so that's a plus.

Also, a black man in a mainline GW product that isn't a board game or something. The twenty-first century has come.

Now if only the kit with said human faces in it didn't come with three models with only two available poses. It kind of ruins the whole "make the army look a little less like robots in lockstep" effect you were shooting for, y'know?

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.

LordAba posted:

Dropzone is basically better epic. Just like dropfleet is basically better battlefleet gothic.

I'd disagree, at least for dropzone to epic comparison. They both have alternate activations but dropzone doesn't have any suppression mechanic like Epic does, and it doesn't have assaults (other than infantry in buildings), so the tanks and whatnot just kinda end up parked across from each other shooting each other (or, more commonly, the buildings in the opponents half).


On the other hand, I love the aesthetic of just about all the stuff from Dropzone so I am apparently just contrary.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

NTRabbit posted:

Firestorm: Planetfall has a more fantastic sci-fi aesthetic at the same scale

Huh, hadn't seen this. How does it play? I was passingly interested in the base Firestorm game, but never actually got going on it because I have no friends.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Atlas Hugged posted:

I want to like Dropzone but I don't like the aesthetic. I'm sure the rules are great, but none of the factions appeal to me. I had the same problem with WarmaHordes.

I don't like anyone in dropzone but multiple fleets in dropfleet :smith:

TTerrible
Jul 15, 2005
GW saw the Nigmo jokes and thought Slambo was a good name for a kit.

Slambo sector.

LordAba
Oct 22, 2012

by FactsAreUseless

Joe_Richter posted:

I'd disagree, at least for dropzone to epic comparison. They both have alternate activations but dropzone doesn't have any suppression mechanic like Epic does, and it doesn't have assaults (other than infantry in buildings), so the tanks and whatnot just kinda end up parked across from each other shooting each other (or, more commonly, the buildings in the opponents half).

Fair point. If you want the scale minus the suppression, Dropzone. If you want the suppression minus the scale, there is Warlord (specifically Gates of Antaries for the sci-fi).

Enentol
Jul 16, 2005
Middle Class Gangster

Official shirt of Death Thread 2017.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Ashcans posted:

Huh, hadn't seen this. How does it play? I was passingly interested in the base Firestorm game, but never actually got going on it because I have no friends.

Never played it, jut know of it; review says it uses alternate activations, but armies are constructed form multiple groups called helixes, and when you activate one unit, you have to activate every other unit in the same helix before you can use one in another helix

90s Cringe Rock
Nov 29, 2006
:gay:

TTerrible posted:

GW saw the Nigmo jokes and thought Slambo was a good name for a kit.

Slambo sector.
Slambo is older than many AoS players.

Chill la Chill
Jul 2, 2007

Don't lose your gay


That's it. I'm adding a Slambo to my Star Wars slam sector party bus.

Guy Goodbody
Aug 31, 2016

by Nyc_Tattoo

TTerrible posted:

GW saw the Nigmo jokes and thought Slambo was a good name for a kit.

Slambo sector.

What's the deal with the Nigmo jokes?

Hra Mormo
Mar 6, 2008

The Internet Man

LordAbaddon posted:

Did anyone ever replicate GW's style of having rolling 'campaign play' where you would gain upgrades on your team/gang/warband the longer you played in league games? I thought that was kind of cool but never got to participate in that kind of thing due to various factors.

Systems like this usually just lead to one person snowballing ahead, usually at complete random, ruining the campaign for everyone else. Similar campaign systems pop up every now and then but generally they're only seen as a viable system for solitaire or co-op games. If one player keeps losing a good 1v1 game would offer a handicap system where the game gets easier for the guy who keeps losing. Campaign systems like what you found in Mordheim for example do the exact opposite, it's bad design. The ideal of the game is nice but in practice it just sucks.

Not a viking
Aug 2, 2008

Feels like I just got laid

Guy Goodbody posted:

What's the deal with the Nigmo jokes?

One of the pre-AoS rumors where that the orcs were led by a ruling class of orcoid called Nigmos and that the orcs lived in sub terranean rivers in the old world. Unfortunately, the truth was even more hosed up

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Hra Mormo posted:

Systems like this usually just lead to one person snowballing ahead, usually at complete random, ruining the campaign for everyone else. Similar campaign systems pop up every now and then but generally they're only seen as a viable system for solitaire or co-op games. If one player keeps losing a good 1v1 game would offer a handicap system where the game gets easier for the guy who keeps losing. Campaign systems like what you found in Mordheim for example do the exact opposite, it's bad design. The ideal of the game is nice but in practice it just sucks.

I feel like you could probably make a decent campaign system but you definitely need reverse-death-spirals in place, so people who're on the ropes have more means to pull back instead of vice-versa.

The idea I usually come up with is to have some kind of supplies system where if you get further away from your start point you start getting reinforcements slower, making people who're winning more vulnerable to attrition or something.

The usual issue then is that you'd potentially end in a situation where nobody ever wins, unless it had a fixed turn limit or something.

LordAba
Oct 22, 2012

by FactsAreUseless

spectralent posted:

I feel like you could probably make a decent campaign system but you definitely need reverse-death-spirals in place, so people who're on the ropes have more means to pull back instead of vice-versa.

The idea I usually come up with is to have some kind of supplies system where if you get further away from your start point you start getting reinforcements slower, making people who're winning more vulnerable to attrition or something.

The usual issue then is that you'd potentially end in a situation where nobody ever wins, unless it had a fixed turn limit or something.

The tricky thing is you want losers to be relevant in the greater picture without blue shelling people who are winning.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
The simplest fix, and it's the one that Deadzone, Malifaux and now Gangs of Commoragh use, is that you keep a standard point value for the campaign games. More experienced models with better gear cost more to field, so that you can't just always field your most powerful dudes against any team you come up against.

Leperflesh
May 17, 2007

Earn experience for losing (in real life we often learn more from mistakes than success) but earn money or fame or resources for winning (you claim territory or loot or are rewarded by your king). Players who lose a lot see their limited forces become more elite and capable, while players who win a lot get access to more/more variety of green troops and can sustain longer baggage trains.

On top of that, design scenerios that change in nature depending on power balance. Early matches are fairly even pitched battles; later, winners face assymetric scenerios where they have numbers advantage but the losers are getting defensive bonuses and favorable terrain (fighting defensively to proteect their core territories).

In other words, far more attention to game balance and telling a coherent story, less focus on rolling on random tables for random skills to see whether you're randomly screwed, or handed an overpowering advantage.

e. another idea: in a league play format, permit losing sides to ally, while those winning a lot are forced to fight alone (nobody wants to help the winning faction defeat everyone).

Leperflesh fucked around with this message at 18:30 on Feb 18, 2017

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

LordAba posted:

The tricky thing is you want losers to be relevant in the greater picture without blue shelling people who are winning.

I think hitting them with direct penalties would be harsh, but the idea that the further ahead you are the further you are from backup doesn't seem like slapping people for winning; you get more VP and you take bigger risks for them.

fozzy fosbourne
Apr 21, 2010

I actually kind of find the random upgrades from these games appealing, in a dwarf fortress Petri dish sort of way. It's fun to start a Bloodbowl season or a Necromunda gang and watch them evolve. Making due with what you are given and adapting. It also gives a ton of character to your dudes, much more so than the red shirts in Frostgrave, IMO. Some random juve or dreg becomes a total badass and has a funny story about how it was knocked off a building.

However, the snowballing sucks and I think I would probably be fine if the loser got as many points if not more. The wins should be enough. I also like the idea of giving a point value to the upgrades and then forcing you to pick and choose what you bring when matching up with an underdog.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I would love seeing someone take Nightfall's catch-up mechanic and applying it to a campaign minis game. There's probably an easy way to incorporate past "wounds" into a greater chance of bounties in later games.

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis

Is a Pallador an ur-paladin

Dr Hemulen
Jan 25, 2003

Moola posted:

I like how Epic was clearly made to simulate EPIC battles in the 40k universe

but then they realized they could make more money from Apoc instead lol

This is actaully what I think will be the worst part of 8th. Not end times, or whaterver, but the continued size and model escalation to sell more and bigger models. It makes sense in Epic, as you have a lot more board space to work with, but 40K is just so rediculous. All these knights and tanks, batteling it out on an area smaller than a football field?

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

It's been a while since I played, but Necromunda gave an 'underdog' bonus to the lower-tier gang so that they actually earned more experience for fighting someone higher ranked than them to try and allow them to catch up. There were also a bunch of different missions that you could use that evened the odds. I think I remember a 'shoot-out' scenario representing some of your gang running into rivals around town, so each side only got 3-4 members to bring which would allow a lower-ranked gang to balance some of the odds.

Ilor
Feb 2, 2008

That's a crit.
Bonus experience doesn't help you when all your dudes get killed.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Ilor posted:

Bonus experience doesn't help you when all your dudes get killed.

Yeah but this is because campaigns keep giving you These Specific Guys like whatever battle you're fighting has exactly ten rangers to spare or whatever. You absolutely need a reinforcement/resupply mechanic of some sort.

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Its Rinaldo
Aug 13, 2010

CODS BINCH
I'm gonna come out and say it. I hate top knots.

Stop putting top knots on your models sculpters. It looks moronic.

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