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baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.
I need more specific information if I'm going to figure out if it's on lpix end or not.

Are you getting repeated URLs back? ie. the same ID in the url with different/same filenames. If so, do the missing images get uploaded too just not in the results?
Does every image have a unique ID, but the contents are duplicated?

I've turned on some more verbose logging on the server temporarily so if anyone sees this happen please paste the full list of which images worked, which didn't, etc.

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Polsy
Mar 23, 2007

HydroSphere posted:

I'm trying to use ShareX, I imported the Config file posted by nielsm, updated the arguments with my username and password, but when I try to upload a file, I'm getting a "URL is empty" error?

Could anyone tell me what I'm doing wrong? :)

Double-check your username/password settings, it looks like you get that message if the server returns an error

HydroSphere
Feb 11, 2014

Polsy posted:

Double-check your username/password settings, it looks like you get that message if the server returns an error

That worked, thanks! :)

RandomNinja
Sep 14, 2011

Protector of the innocent, assassin of the unjust, and a lover of delicious, sweet, creamy Ice cream.
Hey folks, looking to get some advice on some generic software woes. There are two things I'm hoping to find.

1) A semi-decent font matcher. I'd like to try and match the title font for the Jak & Daxter title screen in order to use that for update headers and such

2) A semi-decent game voice-to-text software that will work with a game input (and maybe how to make that work I guess). Don't know why the early 2000's hated subtitles, but hey, go with the flow.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

baldurk posted:

I need more specific information if I'm going to figure out if it's on lpix end or not.

Are you getting repeated URLs back? ie. the same ID in the url with different/same filenames. If so, do the missing images get uploaded too just not in the results?
Does every image have a unique ID, but the contents are duplicated?

I've turned on some more verbose logging on the server temporarily so if anyone sees this happen please paste the full list of which images worked, which didn't, etc.

I haven't had a problem yet with the one upload setting option, but the previous problem was that I batch upload, then the listed pictures were different, but the url itself was the exact same as one of the others in the batch. So I definitely think it's some issue in which simultaneous uploads gently caress it up, since iirc Rightload uploads one at a time.

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.

Tae posted:

I haven't had a problem yet with the one upload setting option, but the previous problem was that I batch upload, then the listed pictures were different, but the url itself was the exact same as one of the others in the batch. So I definitely think it's some issue in which simultaneous uploads gently caress it up, since iirc Rightload uploads one at a time.

So when that happened, did the uploads for the images that weren't listed go through if you look in the gallery on lpix? ie. did the upload succeed but the list of URLs had duplicates? Or did those images vanish completely and you had to re-upload.

I need to see what it looks like on the server side when someone runs into this. I'm leaning towards this being on sharex side since the server processes each upload independently while sharex obviously is doing them all together. Even if somehow the images were getting cross-linked and the same image uploaded for two requests, it should still return the same ID but with the original filenames from the incoming request, e.g: https://lpix.org/2541437/image1.jpg, https://lpix.org/2541437/image2.jpg.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Just checked a batch I did last night.

code:
[img]https://lpix.org/2704801/001.gif[/img]
[img]https://lpix.org/2704784/002.jpg[/img]
[img]https://lpix.org/2704784/002.jpg[/img]
[img]https://lpix.org/2704784/002.jpg[/img]
[img]https://lpix.org/2704784/002.jpg[/img]
[img]https://lpix.org/2704786/006.jpg[/img]
[img]https://lpix.org/2704788/007.jpg[/img]
[img]https://lpix.org/2704787/008.jpg[/img]
[img]https://lpix.org/2704789/009.jpg[/img]
[img]https://lpix.org/2704791/010.jpg[/img]
At first glance, it looks like it flat-out skipped some images at the start. Images 3-5 do not show up in the uploaded gallery, though everything else uploaded fine. However, if you check image 2704785 (not listed in my URL list or gallery),it does exist and is indeed what should've been image 3. Working backwards from the first listed number, 2704783 ends up being my image 4, 2704782 my image 5. So all the images did indeed upload, several just didn't make my gallery somehow.

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.
I might have found the problem, but it'd be good to confirm by seeing if anyone runs into it now that I've made a fix. If it's broken then this time I'll have better logging to debug with.

Try running with multiple file uploads allowed now, and let me know if you see the problem show up again.

Aishlinn
Mar 31, 2011

This might hurt a bit..


been trying to tweak obs to capture as high-res of video as possible, primarily for the let's play of skyrim i've been working on. Watched a tutorial to set the video quality to be as high as possible, recorded, it looked great, and again, youtube completely chunked the final quality, this time even worse than it was before i changed any of the settings. The settings i have currently are

Recording:
Type :Standard
Format: Mp4
Encoder: NVENC h.264
1920x1080
Rate Control: CBR
Bitrate: 40000
Keyframe 0
Preset:Default
Use two-pass encoding=yes
gpu 0
B-Frames 2

Audio: Bitrate 320
Audio sample rate: 48khz (i use a blue yeti mic)

Video:
Base(canvas Resolution)
1920x1080
output (scaled) 1920x1080
Downscale filter: Lanczos (Sharpened Scaling, 32 samples)
Common fps value (60)

Advanced
Process priority Above Normal
Color Format nv12
YUV color space 709
YUV color Range Full

Any ideas? The video on my end looks great...but is ruined by the youtubs
Edit(Waiting like 20 minutes apparently made it able to be viewed in 1080p, looked a bit better. Trying to do the color corrector thing again, maybe that will brighten it up. its a pain, it looks fine and visible on my screen, and then bleh, upload it and everyone says its too dark to see.)

Aishlinn fucked around with this message at 17:05 on Feb 16, 2017

nielsm
Jun 1, 2009



Can you post some screenshots of places taken from your raw recording, for comparison with the YouTube version?

Aishlinn
Mar 31, 2011

This might hurt a bit..


nielsm posted:

Can you post some screenshots of places taken from your raw recording, for comparison with the YouTube version?

After letting the color adjustment thing on youtube run, i think the problem sorted itself out. We'll see what people think after i get the next actual episode recorded and posted, and we'll go from there.

Dr Pepper
Feb 4, 2012

Don't like it? well...

OK this is weird, when I record the this game it looks completely normal.



But then I load it up into Avidemux to get screengrabs from it, and it looks like this.



Anybody have any idea what this could be about.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Maybe it's a colorspace issue? I've never used Avidemux so I'm just spitballing. If you're willing to try a different program, maybe try AvsPMod for screenshots? You'll need to set a hotkey to save pngs (I recommend the Enter key), but it's not hard and once you have that, all you'll need to do is create a script that loads your video, maybe does some scaling and from there all you have to do is press your png hotkey and then Enter to save your image.

Touchfuzzy
Dec 5, 2010
I tried recreating it and messing around with colorspaces and matrix conversions, but I didn't get any result that darkened the video like Dr Pepper's did.

FE Original


FE YV12 (Rec.601) - This one is the closest to the original, with YV12 doing its normal thing and hating small amounts of reds surrounded by other colors.


FE YV12 (Rec.709) - This one is wrong, as it makes greens way off.


I tried the PC matrices, but those just make things like greens even more neon. The only thing I can think of that Avidemux is doing is, looking at the blues and greens on your screenshots, it's doing something like slight color correction and/or possibly messing with saturation. I've never used Avidemux, so I don't know what settings are in it that would cause that though.

Touchfuzzy fucked around with this message at 02:36 on Feb 17, 2017

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

baldurk posted:

I might have found the problem, but it'd be good to confirm by seeing if anyone runs into it now that I've made a fix. If it's broken then this time I'll have better logging to debug with.

Try running with multiple file uploads allowed now, and let me know if you see the problem show up again.

Any known issues going on with Rightload? It was working up until a few days ago but suddenly it just won't connect with LPix at all.

Every file I try hits 100% and then pops this error:



Most of them don't top 200kb so it shouldn't be a filesize issue, and I can upload just fine if I do so manually. I'm not very tech savvy, so if there's an alternate program that'll work better I'd be glad to switch.

VVV Ah, yeah, that's probably it. I'll look into switching to ShareX

PoptartsNinja fucked around with this message at 05:26 on Feb 18, 2017

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Probably this:

baldurk posted:

Yeh I updated to HSTS on lpix last night, I forgot about the uploaders that might barf instead of picking that up.

For sharex I think it's a simple fix, just update the config to point to https. When it POSTs to http://lpix.org/api it redirects and only does a GET to https://lpix.org/api which is why it fails. I updated the config if you want to copy paste.

For rightload it's more of a ball-ache. It ships a version of curl, but rightload is so old that the curl dll is from 2008 (!) and can't handshake, and the cert bundle it includes isn't up to date. I've updated the plugin but the install is more involved now since I have to include an updated curl + openssl + cert bundle. So when you get the zip, there are two dlls to put in the root of rightload's folder alongside the exe, and then a plugins folder where you copy the stuff in from there.

Also I make no guarantees that the rightload poo poo is safe/secure, only that it seems to work for me when I tested it. Fun fact: if I return https as the URLs on lpix from the plugin, the bbcode stuff completely breaks and just prints "{Unknown URL}" because it doesn't understand what to do with https. So I had to return http anyway and rely on your browser to do the right thing. The fix for that is to stop using an old abandoned program, I guess.

There's discussion on the last page about it, has some basic advice for ShareX too if you want to switch.

I'll add a note or something to the OP tomorrow.

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.
I added a note to the front page of lpix in case that helps people.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Is there an option in sharex to turn off print screen so I don't have to fully close it to get my print screen function back?

nielsm
Jun 1, 2009



Tae posted:

Is there an option in sharex to turn off print screen so I don't have to fully close it to get my print screen function back?

Right-click tray icon, open Hotkey settings, configure anything you want and don't want.

(In particular, you may want to configure separate hotkeys that save and/or upload to different places!)

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright. Just started my first test stream in OBS, and...the results weren't so good. I got one of my pals to check on it (since my own computer can't seem to view Twitch streams to save it's life; ever), and while the audio was synced just fine...the video was dropping 80% of it's frames. It was fine in my preview window in OBS, but the actual Broadcast lagged a lot. Is there any way of fixing that aside from just getting a faster internet?

nielsm
Jun 1, 2009



Fionordequester posted:

Alright. Just started my first test stream in OBS, and...the results weren't so good. I got one of my pals to check on it (since my own computer can't seem to view Twitch streams to save it's life; ever), and while the audio was synced just fine...the video was dropping 80% of it's frames. It was fine in my preview window in OBS, but the actual Broadcast lagged a lot. Is there any way of fixing that aside from just getting a faster internet?

If you make a local recording instead of streaming in OBS, is the recording fine?

Also, what resolution, framerate, and encoder settings/bitrate are you using, and how fast is your upload?

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

nielsm posted:

If you make a local recording instead of streaming in OBS, is the recording fine?

Also, what resolution, framerate, and encoder settings/bitrate are you using, and how fast is your upload?

EDIT: The recording itself...yeah, it plays fine when I play it on FLV. So the problem isn't that. But, I did notice that I had the "automatically save stream to file" box checked as I was streaming onto Twitch; that's what you mean by recording locally, right? As for the rest...

RESOLUTION: 1366 x 766

RESOLUTION DOWNSCALE: 1.5 (910 x 512)

FPS: 30

ENCODER: x264 (holy cow, didn't see the "QuickSync" option; maybe that's worth using?)

CBR BOX IS ENABLED

MAX BITRATE: 500

BUFFER SIZE: 500

UPLOAD SPEED: Don't know how to check for this, but, when I'm streaming, the "kb/s" bar seems to fluctuate from 300-700.

Fionordequester fucked around with this message at 11:42 on Feb 19, 2017

nielsm
Jun 1, 2009



OBS Studio has a button called "Start Recording" right below the usual "Start Streaming" button, if you click that instead you only get a video file instead of (also) streaming.
If the recording saved on your own computer is the expected quality and doesn't drop any frames, you can be very sure the problem is with your upload, but if the local recording is also bad, then it's a problem with your encoding settings.

You can try testing your connection speed at https://www.speedtest.net although keep in mind that site is so popular that some ISPs specifically optimize connections to that so it's not entirely reliable.

The best upload speed test you could make would be if you have access to an FTP server somewhere you can upload a video recording to. Then time the upload, if you can upload it in half the duration of the recording you're definitely good. E.g. if you have recorded 10 minutes of gameplay, you should be able to upload that in 5 minutes, or faster, and if it takes more than 8 minutes to upload you're almost certainly going to have problems.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

nielsm posted:

OBS Studio has a button called "Start Recording" right below the usual "Start Streaming" button, if you click that instead you only get a video file instead of (also) streaming.
If the recording saved on your own computer is the expected quality and doesn't drop any frames, you can be very sure the problem is with your upload, but if the local recording is also bad, then it's a problem with your encoding settings.

You can try testing your connection speed at https://www.speedtest.net although keep in mind that site is so popular that some ISPs specifically optimize connections to that so it's not entirely reliable.

The best upload speed test you could make would be if you have access to an FTP server somewhere you can upload a video recording to. Then time the upload, if you can upload it in half the duration of the recording you're definitely good. E.g. if you have recorded 10 minutes of gameplay, you should be able to upload that in 5 minutes, or faster, and if it takes more than 8 minutes to upload you're almost certainly going to have problems.

Ah, just tried it! Download speed is 1.3 Mbps, and upload speed is 0.32 Mbps. Is that bad?

Mysticblade
Oct 22, 2012

Yeah, that's actually really bad. I get 19.4 down, 8.93 up and I can stream 960 x 540 at 900 bit rate. We tried 1000, it didn't work too well.

With your speeds, I'm gonna say streaming is out of the question.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Hmm...I'm using a router from AT&T. Just looked online for possible upgrade availabilities from their support website...and it doesn't look like anything's available for my street address. I live in a more rural area, fwy. Do any of you know of any service providers that give good up and down for more rural areas?

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Do you know what speeds you're supposed to get? If it's an option, restarting the modem and/or router might boost the speeds to where they're supposed to be.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

baldurk posted:

I might have found the problem, but it'd be good to confirm by seeing if anyone runs into it now that I've made a fix. If it's broken then this time I'll have better logging to debug with.

Try running with multiple file uploads allowed now, and let me know if you see the problem show up again.

Still getting issues, though the duplicates only happen at the beginning and end.

code:
[img]https://lpix.org/2711199/001.jpg[/img]
[img]https://lpix.org/2711199/001.jpg[/img]
[img]https://lpix.org/2711199/001.jpg[/img]
[img]https://lpix.org/2711195/004.jpg[/img]
[img]https://lpix.org/2711199/001.jpg[/img]
[img]https://lpix.org/2711200/006.jpg[/img]
...
code:
...
[img]https://lpix.org/2711397/200.jpg[/img]
[img]https://lpix.org/2711395/201.jpg[/img]
[img]https://lpix.org/2711399/205.jpg[/img]
[img]https://lpix.org/2711394/203.jpg[/img]
[img]https://lpix.org/2711396/204.jpg[/img]
[img]https://lpix.org/2711399/205.jpg[/img]
[img]https://lpix.org/2711400/206.jpg[/img]
[img]https://lpix.org/2711401/207.jpg[/img]
[img]https://lpix.org/2711404/208.jpg[/img]
[img]https://lpix.org/2711405/209.jpg[/img]
[img]https://lpix.org/2711402/210.jpg[/img]
[img]https://lpix.org/2704825/211.jpg[/img]
[img]https://lpix.org/2711404/208.jpg[/img]
Oddly enough, every image I uploaded (including the final image 212) shows up in my gallery except 211, though that one's a duplicate of another uploaded image which explains why it's not in the gallery (it's a blank white screen so it makes sense).

So it looks like things are working on the LPix end but are still kinda glitchy on the ShareX end.

Mega64 fucked around with this message at 14:38 on Feb 19, 2017

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.

Mega64 posted:

Still getting issues, though the duplicates only happen at the beginning and end.

Oddly enough, every image I uploaded (including the final image 212) shows up in my gallery except 211, though that one's a duplicate of another uploaded image which explains why it's not in the gallery (it's a blank white screen so it makes sense).

So it looks like things are working on the LPix end but are still kinda glitchy on the ShareX end.

Right, 211 not showing up is expected - images can only be in one of your gallery, and LPix detects duplicates so it'll just return the URL to the old one.

Looking at the logs, it did hit the case I fixed before - when multiple uploads happened simultaneously to a new gallery, there could be a race between one of them creating the gallery and the other trying (and failing) to. All the images showing up in the gallery for you now seems to confirm that it's fixed. Before they'd be uploaded correctly but wouldn't end up in the gallery.

I don't see anything else wrong with it now though, it seems like it uploaded all the images and spat out the correct URLs (and that part shouldn't clash). Unless there's something happening outside my code on the server it seems like this URL duplication is maybe a ShareX bug.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Glad to see things are working as intended on the LPix side, at least.

Otherwise, looks like limiting to one upload at a time is the safest option. It's still significantly faster than Rightload and doesn't take much longer than multiple uploads.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

EDIT 2: We fixed everything up! Turns out my settings had to be way different from my friend's!

So I'm having an issue with preparing a live LP with a friend over PC.

The idea is as follows: I use Skype to connect to him and share screens so he can see my PC monitor. Using Virtual Audio Cable, he is able to hear the game audio as well as my own voice while I hear him, and on top of that, I use Fraps to record the gameplay and game audio, and Audacity to record my own voice while my friend records his voice on his computer.

What my friend has done is set up Virtual Audio Cable like this:



In the top left window Stereo Mix is sent to VAC out 1 (another name for Line 1) in which Fraps is told to "record external output" from.
In the top middle window Skype's audio (Line 2) is sent to my friend's headphones. You can see on the bottom right that Skype's speaker settings go to Line 2.
In the top right window the microphone's output (my friend's Blue Yeti) is sent to Line 3, which is used by Skype as its output so I can hear him when he talks.
In the bottom left window, Line 1 (aka VAC out 1) is sent to Line 3: this is what allows me to hear the game audio through Skype as well as my friend.

I tried following my friend's setup, but we have some problems. I start all the cables, and when my friend speaks he hears himself echoed, and when I start recording the game on Fraps, whatever he says is picked up by Fraps as well as the game audio.

I believe the problem lies in the fact that Stereo Mix, which is what I am using to pick up what the computer "hears" for Fraps, is also picking up what Skype is putting out, and blending it together with him. My friend surmises that because he has a Blue Yeti, which connects via an USB to the computer rather than an audio jack, ignores Stereo Mix because Stereo Mix only picks up audio from the jack. I don't have a Blue Yeti, I only have a boring old microphone that connects to the audio jack.

Now, all that leads up to me asking: short of buying a Blue Yeti, how can I set up Virtual Audio Cable to ignore Stereo Mix picking up Skype? That way, my friend's voice won't play back to him, and Fraps won't record his voice over the game audio.

EDIT: We are currently testing a two-VAC setup where Line 2 is the default for both recording AND playback. Line 1 goes to Line 2, and Line 2 goes to speakers.

Olive Branch fucked around with this message at 07:37 on Feb 22, 2017

Xenoveritas
May 9, 2010
Dinosaur Gum

Olive Branch posted:

I believe the problem lies in the fact that Stereo Mix, which is what I am using to pick up what the computer "hears" for Fraps, is also picking up what Skype is putting out, and blending it together with him.
Stereo Mix is, indeed, supposed to be duplicating everything that goes out the speaker it's hooked up to. If you're using the same speakers for game audio as you are for Skype, you can't use it. (Some headsets, namely the ones made by Astro, purposely have two different inputs that they mix together themselves to work around this issue, allowing you to adjust the volume of both chat and the game via the headset. As a side effect, it means Stereo Mix only contains game audio because chat audio is on a "different" device. Which is another way to do this: hook up like a pair of earbuds along with your speakers so that you have two different output devices, so you can have Skype output to the earbuds and the game output to different speakers.)

What you should be able to do is:
  1. Create two VAC lines: one for Skype to listen to ("Skype line"), one for the game to play to ("game line").
  2. Three repeaters: one to repeat the game audio to the Skype VAC line, one to repeat the game audio to your speakers, and one to repeat the microphone audio to the Skype VAC line.
  3. Set the game to play to the game line. If the game doesn't support this (aaand, most don't), you're going to have to set the game line to be your default audio device.
  4. Tell FRAPS to record from the game line. It might only support "Windows audio" which may require you setting the default audio device as above, I'm not sure.
  5. Have one repeater repeat this game line to the Skype line
  6. Set another repeater to repeat the game line to where you can hear it
  7. Set Skype to use as its source the Skype line
  8. Set the final repeater to repeat your microphone to the Skype line
  9. Have Audacity record straight from your microphone
I think that should work.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Thanks for the tips, Xenoveritas! Through my friend's determination and sleuthing skills we were able to find another workaround. Should things go sour I'll definitely try your way though!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Guys, I have an oddly specific problem: I've been using ePSXe for PSX-emulation and was thinking about doing a Star Ocean II LP. Problem is, even after some tinkering the emulator has problems displaying the title screen. Apparently this is an old and unsolved problem not even users of other PSX-emulators could deal with.

Are the only solutions to just power through with a nearly black title screen, or should I give up and use my PS3 and a capture card instead? Recording from my PC would be a lot easier than adding more cables to my tiny apartment.

Touchfuzzy
Dec 5, 2010

Libluini posted:

Guys, I have an oddly specific problem: I've been using ePSXe for PSX-emulation and was thinking about doing a Star Ocean II LP. Problem is, even after some tinkering the emulator has problems displaying the title screen. Apparently this is an old and unsolved problem not even users of other PSX-emulators could deal with.

Are the only solutions to just power through with a nearly black title screen, or should I give up and use my PS3 and a capture card instead? Recording from my PC would be a lot easier than adding more cables to my tiny apartment.

I mean, it's just the title screen. Do you really have to include it when the rest of the game works just fine?

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Is it just the title screen? You could probably make do with just grabbing that from another source and doing the rest via ePSXe.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
I know, it's just a minor problem. It's just personally frustrating because the game runs perfectly fine on my PS3, but recording from console would mean tons of extra work, spending money, etc.

I think I'll do some more test plays on ePSXe to see if there are more serious problems later. (Only tested the first couple minutes on both characters so far, no battles or anything. OK, now I remember there's also the fact that the screen freezes when starting with Claude until he has finished talking, then it resumes with the CGI-cutscene like normal. Odd.)

Rena's start is perfectly normal, so far.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Have you tried maybe using Xebra instead for PS1 emulation; I usually have better luck with that than epsxe.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

discworld is all I read posted:

Have you tried maybe using Xebra instead for PS1 emulation; I usually have better luck with that than epsxe.

Hey thanks, I tried Xebra and it works a lot better. Title screen is there, the odd screen freezing effect with Claude's intro is gone and the writing font is a lot smoother and better readable.

I think I'll use Xebra from now on. :v:

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discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Libluini posted:

Hey thanks, I tried Xebra and it works a lot better. Title screen is there, the odd screen freezing effect with Claude's intro is gone and the writing font is a lot smoother and better readable.

I think I'll use Xebra from now on. :v:
Good, good; I find that while xebra doesn't do any of the fancy filters and poo poo that epsxe does, it's a lot better at emulating PS1. Just glad it finally got a translated UI, cause for the longest time it was just Japanese and somewhat hard to get around in.

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