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LordAbaddon posted:I really hope that mordheim isnt AoS'ified Agreed, I enjoyed my last run through as Reiklanders (I want to try Sisters or Witch Hunters next), and I'd be a bit miffed if the whole "spooky wierd hosed up city filled with lunatics and the damned, fighting over wierd poo poo for stupid reasons" gang warfare fantasy shenanigans thing got dumped in favour of sigmarines and "orruks" or whatever hosed up BS has happened to the dwarves, just because they wanted to make Mordheim fit the current narrative. Just have something wierd happen in that "Realm of Mortals" bit I heard about (that's a thing?) where Mordheim springs up from the ground the same as it was in the original game all wierd and poo poo with all the classic warbands, and nobody from the outside can get in, so they all get bored and start betting on the fights, while the people inside The Dome don't know poo poo about anything outside the borders of their wierd spooky as hell hosed up city home, because bullshit reasons and magic did it. Then the corruption from Mordheim starts spreading out and people get scared and Necromunda could probably remain pretty much the same because they probably wouldn't give two shits about anything happening on Cadia right now, seeing as their archeotech hoards, and that one specific sump they need to fight over are more important right now, cheers. Also Van Saars are techno bullshit jerks (I play Van Saars and have a weapon smith armourer plasma specialist lobo chipped medic juve, and five other armourer re-rolls, plus some spare ammo clips. I have ammo for days). Plenty of poo poo that could be fixed, but at least they'd have a good starting point. But this is GW so
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# ? Feb 20, 2017 12:05 |
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# ? May 13, 2024 07:43 |
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Does the new Doom have an app like Descent 2e?
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# ? Feb 20, 2017 12:16 |
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Wait, I know it's been a long time since I played anything GW, but am I reading that right? Did they seriously put a mechanic into AoS that can generate double turns in a game where 4-5 turns takes six hours?
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# ? Feb 20, 2017 15:30 |
Liquid Communism posted:Wait, I know it's been a long time since I played anything GW, but am I reading that right? Did they seriously put a mechanic into AoS that can generate double turns in a game where 4-5 turns takes six hours? It's possible to win the game without your opponent ever getting the opportunity to take a single turn. So yes.
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# ? Feb 20, 2017 15:32 |
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Slambo is the greatest and deserves a new model that is just as dumb and beautiful as the original. Sadly GW could never deliver on such a thing.
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# ? Feb 20, 2017 15:47 |
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Better idea. Create a game centered around the adventures of Slambo and call it Age of Slambo.
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# ? Feb 20, 2017 15:48 |
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Even MtG realized that the ability to take multiple turns should be both limited and prohibitively expensive after they hosed up with Time Walk about 20 years ago.
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# ? Feb 20, 2017 15:49 |
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Drone posted:It's possible to win the game without your opponent ever getting the opportunity to take a single turn. My favorite part of classic 80s GW game Talisman is definitely to skip my turns as a frog while my friends get sweet battle armor.
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# ? Feb 20, 2017 15:51 |
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LordAbaddon posted:Even MtG realized that the ability to take multiple turns should be both limited and prohibitively expensive after they hosed up with Time Walk about 20 years ago. Yeah, and that's a ~20 minute game, not a quarter of a day.
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# ? Feb 20, 2017 16:06 |
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To be fair, the double turn appears to basically end the game almost irrespective of what you're doing. Things I have now seen happen in double turns: Two successive combats on an already-crippled unit, wiping the bulk of the defender's army before they have any ability to react by reinforcing or withdrawing troops. Have a flyer scoot onto an objective, ending the game immediately. Have a caster open twice by summoning poo poo, approximately doubling the amount of rank-and-file on his side of the board. EDIT: Like, this is three for three, I've never seen a double turn where I didn't look at the guy on the other side and go "Well, he's hosed".
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# ? Feb 20, 2017 16:40 |
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I'd like to thank this thread. I've been looking at Ironjawz models because I like their look (studio paint scheme sucks admittedly) and getting the urge to build an army but the litigating of the terrible terrible rules in this thread is helping to talk me off the ledge.
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# ? Feb 20, 2017 16:46 |
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LordAbaddon posted:I'd like to thank this thread. I've been looking at Ironjawz models because I like their look (studio paint scheme sucks admittedly) and getting the urge to build an army but the litigating of the terrible terrible rules in this thread is helping to talk me off the ledge. Another lost goon saved! The death thread recommendation is to find some Ork minis you like, and use them to play Kings of War.
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# ? Feb 20, 2017 17:03 |
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So I guess this is the AoS thread now?
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# ? Feb 20, 2017 18:12 |
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This was always the AoS thread.
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# ? Feb 20, 2017 18:14 |
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http://i.imgur.com/jtnREvA.mp4
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# ? Feb 20, 2017 18:17 |
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So is AoS even fixable or are its problems so ingrained that its always gonna be this poo poo? The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it.
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# ? Feb 20, 2017 18:18 |
LordAbaddon posted:The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it. Why would you not just play a different game that is actually... good? It's not like the market is lacking solid skirmish-size games.
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# ? Feb 20, 2017 18:20 |
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LordAbaddon posted:So is AoS even fixable or are its problems so ingrained that its always gonna be this poo poo? The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it. They're probably fixable, but you'd need to put enough time in that you're probably off just playing some else.
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# ? Feb 20, 2017 18:21 |
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The rules are 4 pages, there's literally just nothing there. It's the same as busting out your old he-man or turtles toys or whatever and roll off if skeletor gets punched out by donatello, but less awesome. And less balanced.
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# ? Feb 20, 2017 18:23 |
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He gazed up at the enormous golden face. Two years it had taken him to learn what kind of smile was hidden beneath the fat C3P0 visage. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving gold breastplate! Two ham-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Sigmarine.
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# ? Feb 20, 2017 18:23 |
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PrinnySquadron posted:They're probably fixable, but you'd need to put enough time in that you're probably off just playing some else. This. You're paying for a premium priced product, so it's like paying luxury car price for a rusty project car. Then again, lots of people enjoy improving terrible D&D rules and working it to something akin to Fate.
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# ? Feb 20, 2017 18:26 |
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LordAbaddon posted:So is AoS even fixable or are its problems so ingrained that its always gonna be this poo poo? The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it. The thing is, why would you want to fix AoS? Like, yeah, given work, it's probably okay. But what's so good that you'd want to salvage the rest of the game to preserve it? It's not like Epic where there's a load of good mechanics with some weird crufty 90s bullshit between it it'd be nice to file off, or bloodbowl where there's some good ideas and a lot of character you might want to try and preserve over playing something else. It's just a really bad game that has reasonably conventional mechanics that, where they differ from competitors, are usually worse. Now, I've been lamenting that the only small fantasy skirmish game there seems to be is Frostgrave, and I guess that's a niche, but why in hell you'd want AoS to be your core instead of something like the LotR game (which had a bunch of good ideas) or Mordeheim (which was pretty 90s but fair for it's day) is beyond me.
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# ? Feb 20, 2017 18:30 |
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Seriously, file off the LOTR serial numbers and just play with those. That was a sweet skirmish game and I'm sad that the scale doesn't match anything else since those were pretty sweet minis too. They probably knew it too. Who would want to play with GW-branded pre-Orruk pikemen when the Orc pikemen were so good?
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# ? Feb 20, 2017 18:32 |
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LordAbaddon posted:So is AoS even fixable or are its problems so ingrained that its always gonna be this poo poo? The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it. My last post in the AoS thread pointed out some things that need to be fixed but it's not as bad as it used to be. The game I just played was the most enjoyable of the four or five I've played even if it was still bullshit in some areas. Major balance issues exist for the compendium armies but that's not surprising. A few of the old armies are apparently still somewhat competitive.
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# ? Feb 20, 2017 18:47 |
One of the things that AOS has working against it is some of it's fanbase. There were a lot of people posting in the AOS thread who had a self awareness of the flaws of the game and still enjoyed it and were able to discuss its flaws, but in turn there are those fans who are just so resistant to criticism about the product and suggestions for improvement that they will shut down discussion (or even the thread) whenever any suggestions come up. And that doesn't create an environment where ideas for improvements can really come about and in turn makes it harder for the developers to get the feedback they need.
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# ? Feb 20, 2017 19:00 |
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Skinty McEdger posted:One of the things that AOS has working against it is some of it's fanbase. There were a lot of people posting in the AOS thread who had a self awareness of the flaws of the game and still enjoyed it and were able to discuss its flaws, but in turn there are those fans who are just so resistant to criticism about the product and suggestions for improvement that they will shut down discussion (or even the thread) whenever any suggestions come up. And that doesn't create an environment where ideas for improvements can really come about and in turn makes it harder for the developers to get the feedback they need. Their official facebook pages and admins shut down all dissenting opinion. People are harangued for disagreement. Literally this: MikeCrotch posted:He gazed up at the enormous golden face. Two years it had taken him to learn what kind of smile was hidden beneath the fat C3P0 visage. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving gold breastplate! Two ham-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Sigmarine.
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# ? Feb 20, 2017 19:05 |
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Speaking of which, they posted a graphic designer position on fb: https://jobs.games-workshop.com/2017/02/08/digital-graphic-designer-nottingham-uk/
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# ? Feb 20, 2017 19:06 |
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spectralent posted:EDIT: Like, this is three for three, I've never seen a double turn where I didn't look at the guy on the other side and go "Well, he's hosed". But double turns statistically happens half of the time?
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# ? Feb 20, 2017 19:13 |
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Hra Mormo posted:The rules are 4 pages, there's literally just nothing there. Nah theres actually dozens of pages of rules strewn all over the place; im not saying thats a good thing at all
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# ? Feb 20, 2017 19:21 |
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If anyone wants I'll post the pictures of my last game here with an honest critique of what worked and what didn't. I'm hardly a booster but I'd like to see a working game emerge. Nothing is going to fix the terrible setting but whatever.
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# ? Feb 20, 2017 19:27 |
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TKIY posted:If anyone wants I'll post the pictures of my last game here with an honest critique of what worked and what didn't. I'd be interested Edit: If for no other reason than I would like my hatred to be a well informed hatred.
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# ? Feb 20, 2017 19:29 |
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LordAbaddon posted:So is AoS even fixable or are its problems so ingrained that its always gonna be this poo poo? The setting sucks but at this point Im more interested if there is even the ghost of potential exists for it. If you don't like the setting, and don't like the rules, why bother? That said; TKIY posted:If anyone wants I'll post the pictures of my last game here with an honest critique of what worked and what didn't. Yes please.
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# ? Feb 20, 2017 19:38 |
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TKIY posted:If anyone wants I'll post the pictures of my last game here with an honest critique of what worked and what didn't.
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# ? Feb 20, 2017 19:44 |
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K I'll post something tonight.
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# ? Feb 20, 2017 19:45 |
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Ugleb posted:If you don't like the setting, and don't like the rules, why bother? Because I have really dumb and irrational attraction to GW's models. Yes I know this probably means I have poo poo taste.
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# ? Feb 20, 2017 19:48 |
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The best candid AoS threads seem to be at 4chan. Which is weird but I guess that's 2017
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# ? Feb 20, 2017 19:50 |
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LordAbaddon posted:Because I have really dumb and irrational attraction to GW's models.
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# ? Feb 20, 2017 20:06 |
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For some people, AOS is the only fantasy minis game in town, literally. For others, they have friends they want to play with. I can relate to the folks who just cave in and play what people want them to play. Also, re: chat on previous pages, AOS does sorta kinda have alternating activations. In the melee combat phase, your opponent gets to fight with his units alternating with you fighting with your units. It's limited to melee only, though, so they can't like move or shoot or whatever, but I figured in fairness it's worth mentioning. The game is still poo poo, of course.
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# ? Feb 20, 2017 20:38 |
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Leperflesh posted:For some people, AOS is the only fantasy minis game in town, literally. For others, they have friends they want to play with. I can relate to the folks who just cave in and play what people want them to play. I'm not sure if I like alternating combat activation or not. It *does* make a sort of tactics in the combat phase, and there are some tricks you can pull with wound removal and such to control the flow of combat, but it removes the value of the charge (and positioning for the charge) unless your unit specifically gets a bonus. It also really prevents any sort of glass cannon army from working. I've played HE for years, and the whole 'going first' thing completely changed the way that the army worked and made your delicate units functional in a scrum. Now your glass cannon units can all pile into your giant manpile and you only one gets to work at full efficiency. It's funny, there is a tactics article on the community site that basically says 'never charge unless your unit has a bonus when charging' which is accurate from a mathhammer perspective, but is kind of stupid for a fantasy combat game. I'm still learning, obviously, but the tactics in the movement phase are largely about bumping small 3" bubbles of control forward in an attempt to make your opponent charge the units you want charged. Not tactically void, but it's *nothing* compared to fast cavalry tricks, charge redirecting and movement blocking from WHFB/KoW.
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# ? Feb 20, 2017 21:36 |
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# ? May 13, 2024 07:43 |
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Leperflesh posted:For some people, AOS is the only fantasy minis game in town, literally. For others, they have friends they want to play with. I can relate to the folks who just cave in and play what people want them to play. Yeah I mean this is literally the only reason I play Warmachine. There's sporadic support for 40k but it's been on life support since 5th ed and most of the people buying it play only with their friends in peoples houses so it's pretty dead in the water. There's, I think, two or three guys who play AoS and they are the people who used to hate playing Fantasy here when we had a big Fantasy scene because they hated tactics and list building. We're kind of in the area that's hardcore PP territory however. You can get a pick up game of WM/H at basically any local shop every night of the week.
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# ? Feb 20, 2017 21:44 |