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al-azad posted:What I don't get is the hate for DKC3. I'll just chalk it up to fatigue and hate for the main characters. It's definitely the weakest entry, but it doesn't really deserve the hate. There are the things you mentioned and the whole banana bird runabout. A big problem a lot of people have is that there are so many gimmicks (though I had a lot of fun solving the Koin puzzles) and the soundtrack quality is a bit of a step back from the previous two. I find the platforming a bit more sluggish too. The game looks fantastic though. Apparently it was given to Rare's B-team so their best can work on N64 stuff. They should have at least kept Wise around
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# ? Feb 21, 2017 18:09 |
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# ? Jun 5, 2024 03:32 |
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e: thread moves fast
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# ? Feb 21, 2017 18:10 |
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Mak0rz posted:Apparently it was given to Rare's B-team so their best can work on N64 stuff. They should have at least kept Wise around If you want DKC3 with David Wise music, play the GBA version.
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# ? Feb 21, 2017 18:12 |
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fishmech posted:Yeah since so much of the UK gaming scene was games by just one guy, or maybe two, they practiced the sloppiest form of difficulty balancing: since you as the maker did everything else, you're also the sole tester! And he'll, you can beat the game, so anyone should, right? Because the UK had a gigantic budget scene that we didn't really get, once home computers got super saturated here in the early-mid 90's our real budget dollar store stuff was mostly in the shareware model, while in the UK they had budget spectrum/c64 tapes at near dollar store prices all through the 80's, and later amiga/ST disks up to the mid 90's. these were full games but they were also mostly the poo poo bedroom coder stuff. now they have stockholm syndrome for it
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# ? Feb 21, 2017 18:16 |
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Quiet Feet posted:When did it come into vogue to dislike DKC? I played it last year and it seemed like the exact same game I've always remembered. Honestly I find the games' graphics to have aged really badly these days, that cluttered prerendered 3D look is almost as ugly to me as a lot of early-gen console 3D from the PSX and the like. d0s posted:Because the UK had a gigantic budget scene that we didn't really get, once home computers got super saturated here in the early-mid 90's our real budget dollar store stuff was mostly in the shareware model, while in the UK they had budget spectrum/c64 tapes at near dollar store prices all through the 80's, and later amiga/ST disks up to the mid 90's. these were full games but they were also mostly the poo poo bedroom coder stuff. now they have stockholm syndrome for it The US totally had a bunch of budget scenes among the various major cities/local computer clubs with stuff filtering out to less populated areas via straight up piracy. You had dudes who would hand copy their own game disk by disk or in the very early days tape by tape and then stuff it in a ziploc bag and take it to local computer stores to be sold. Later on they'd start sending it to various fly by night publishers who would handle the duplication for you, or companies like Keypunch Software where it was sorta-shareware-sorta-not. Like a lot of Keypunch releases would be 2 or 3 full games for a cheap price on a disk, and then you'd separately pay the developer if you wanted updated versions. But it wasn't like what you got on the Keypunch disk was usually cut down or crippled in the typical shareware way. There were other publishers doing that business model, but Keypunch was the one my parents and older cousins had a lot of disks from in the 80s that I'd end up playing in the 90s. Of course the US was also able to support actual "full price" games if you want to call it that too, the way the UK market barely could. So tons of US customers simply didn't have to settle for the various low-cost games even when they didn't just buy a console instead.
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# ? Feb 21, 2017 18:27 |
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al-azad posted:I felt the same way 20 years ago as I played DKC2 before the first. But some sequels make the originals obsolete. Like I can't recommend Metroid while the remake exists. For me it was that DKC3 just felt like more of the same. It's not bad but it just doesn't break any new ground.
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# ? Feb 21, 2017 18:37 |
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fishmech posted:Honestly I find the games' graphics to have aged really badly these days, that cluttered prerendered 3D look is almost as ugly to me as a lot of early-gen console 3D from the PSX and the like. I know, but I mean it wasn't a total mass market thing as it was in the UK and more of a nerd thing, as there stuff like the Spectrum or C64 was extremely popular, the way the NES was here. You could get their budget stuff in every supermarket etc
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# ? Feb 21, 2017 18:39 |
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Neddy Seagoon posted:You'd probably be better hacking a Classic Controller Pro apart for the cable, because there's probably a lot less wiring inside a cable supporting all of two buttons, a gyroscope and thumbstick. After getting a long enough screwdriver, the cables are identical, other than some of the outer insulation being stripped off and a big strain relief added on the Nunchuk's cable. The down side is that they're not plugged in like it appears, they're long pins run through a plastic block that makes it look like a plug, but they're soldered on. And I'm rusty enough with a soldering iron that it's not worth it. So at this point, I think I'm just going to see if Gamestop has any used real Classic Controller/Classic Controller Pros, or buy one of those PDP GameCube controller clones that uses the Wiimote port. The NES Classic can now run other system's games, but a lot of the 3rd party Classic controllers don't work right on it. And I need the extra buttons.
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# ? Feb 21, 2017 18:40 |
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In terms of graphics I think DKC1-3 are more visually appealing and interesting than Returns or Tropical Freeze.
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# ? Feb 21, 2017 18:50 |
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Quiet Feet posted:Do you have a link to the above? My Saturn is one of the oval button types and I'm curious. Not sure about the rules linking places that sell it so I'd rather be safe than sorry, but search for Phantom Universal Mod-Chip.
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# ? Feb 21, 2017 19:15 |
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Mak0rz posted:It's definitely the weakest entry, but it doesn't really deserve the hate. There are the things you mentioned and the whole banana bird runabout. A big problem a lot of people have is that there are so many gimmicks (though I had a lot of fun solving the Koin puzzles) and the soundtrack quality is a bit of a step back from the previous two. I find the platforming a bit more sluggish too. Well put. I also think it doesn't deserve the hate.
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# ? Feb 21, 2017 19:17 |
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Phantasium posted:If you want DKC3 with David Wise music, play the GBA version. Wait, he did that? What on earth happened? E: Actually looks like he was involved in the SNES original's soundtrack too, along with Eveline Fischer. I just can't seem to find info on what tracks he actually did. I just assumed it wasn't him because it was just kind of uninspired compared to DKC2. Then again, Fischer did compose some really good tracks in DKC1 so it's not like she's bad or anything. Mak0rz fucked around with this message at 19:21 on Feb 21, 2017 |
# ? Feb 21, 2017 19:17 |
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Heran Bago posted:If I were to only ever play a single James Pond game, which should it be? I would say Operation Starfish. I've never played the first one and Robocod never quite clicked with me. I always liked the setting and size of 3, though the character is just that bit too fast for the level design.
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# ? Feb 21, 2017 19:19 |
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Nate RFB posted:In terms of graphics I think DKC1-3 are more visually appealing and interesting than Returns or Tropical Freeze. Agreed. And although I agree that DKC2 is the top dog, DKC1 manages some crazy atmosphere for a Super Nintendo game about a gorilla trying to steal back his bananas. I've always wondered how Dave Wise and the others decided on the Vangelis and Kitaro kind of styles for the soundtrack. Obviously they were looking to go big epic adventure but holy poo poo.
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# ? Feb 21, 2017 19:26 |
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beepstreet posted:I've always wondered how Dave Wise and the others decided on the Vangelis and Kitaro kind of styles for the soundtrack. Obviously they were looking to go big epic adventure but holy poo poo. Wise is/was an actual jazz musician IIRC.
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# ? Feb 21, 2017 19:29 |
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cda posted:Well put. I also think it doesn't deserve the hate. Yeah i gotta agree with that post too, it was well said. Also maybe if more people were recreationally using marijuana there would be less hate and more love in this world.
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# ? Feb 21, 2017 19:30 |
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mak0rz on point as usual
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# ? Feb 21, 2017 19:36 |
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MrWillsauce posted:mak0rz on point as usual This being my "usual" is news to me vv
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# ? Feb 21, 2017 19:42 |
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Mak0rz posted:Wait, he did that? What on earth happened? When it came time to port DKC3 to the GBA, they couldn't rely on the same process to convert the music from the original game like they did with DKC1 and 2, and it was going to take longer to make the conversion process work than it would for them to just make new music, so the decision was made to rescore DKC3 and David Wise did that. The soundtrack to the GBA version is completely different.
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# ? Feb 21, 2017 20:02 |
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I don't know which I'd say is better overall, just that this is my favorite track and it wouldn't have occurred had they not completely redone the soundtracks, so some good came of it all.
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# ? Feb 21, 2017 20:04 |
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Phantasium posted:When it came time to port DKC3 to the GBA, they couldn't rely on the same process to convert the music from the original game like they did with DKC1 and 2, and it was going to take longer to make the conversion process work than it would for them to just make new music, so the decision was made to rescore DKC3 and David Wise did that. The soundtrack to the GBA version is completely different. I knew it was rewritten, I just didn't know Wise was behind it. The music is... much worse and not the kind of stellar quality I expect from David Wise. Aside from his Aquatic Ambiance remix the soundtrack is overall pretty bad. Chances are having to work with the GBA sound hardware (which was notoriously awful) is partly to blame. Shadow Hog posted:I don't know which I'd say is better overall, just that this is my favorite track and it wouldn't have occurred had they not completely redone the soundtracks, so some good came of it all. My favorite part of this is the segue into Sweet Home Alabama.
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# ? Feb 21, 2017 20:12 |
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Mak0rz posted:Yeah, but the music is... worse? It's not the kind of stellar quality I expect from David Wise. Aside from his Aquatic Ambiance remix the soundtrack is overall pretty bad. Chances are having to work with the GBA sound hardware (which was notoriously awful) is to blame. Well that and the aforementioned crunch time. I kind of agree, it's a lot more bubbly. I think that's true of Tropical Freeze though, too (though that one sounds fantastic and fits it's art style and also wasn't constrained by a GBA). Phantasium fucked around with this message at 20:19 on Feb 21, 2017 |
# ? Feb 21, 2017 20:16 |
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Heran Bago posted:If I were to only ever play a single James Pond game, which should it be?
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# ? Feb 21, 2017 20:56 |
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re: Saturn mod talk I have my PAL console modded with a 50/60 switch and a modchip. I prefer this so I can still use the AR cart for save storage space, since the Saturn' internal memory fills up so fast when you play all kinds of different games.
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# ? Feb 21, 2017 21:03 |
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Heran Bago posted:If I were to only ever play a single James Pond game, which should it be? Super James Pond
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# ? Feb 21, 2017 23:28 |
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Here's the second prototype of my Amiga jump remapper, now it retains the second button when off for games that use it so it never has to be disconnected, and allows either second button only for jumping when on or both second button and up so going up ladders and stuff in certain games isn't awkward, controlled by the secondary silver switch: This is still hacked together with Radioshack parts and not exactly nice enough to sell to other people yet (a lot of the inside contacts are too close for comfort due to the weird design of the radioshack project box) but I'm looking for different parts to buy in bulk and will make a batch of 20 to see how demand is. It's made a lot of Amiga games way more enjoyable to play with a pad for me.
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# ? Feb 21, 2017 23:42 |
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TeaJay posted:re: Saturn mod talk Something I learned recently is that the Amiga CD32's internal storage, available for save games, was a single kilobyte. 1024 bytes. It makes the Saturn's 32 kilobytes, or even the Sega CD's 8 kilobytes, look positively spacious. Other points of comparison: 3DO with 32 KB, Pippin with 128 KB, CD-i with 8 KB or 32 KB (depends on model). And of course the PS1 has no onboard storage but each memory card is 128 KB. And the Atari Jaguar CD had no onboard storage but the Memory Track card had 128 KB.
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# ? Feb 21, 2017 23:46 |
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d0s posted:Here's the second prototype of my Amiga jump remapper, now it retains the second button when off for games that use it so it never has to be disconnected, and allows either second button only for jumping when on or both second button and up so going up ladders and stuff in certain games isn't awkward, controlled by the secondary silver switch: This is hilarious but functional and I would argue worth selling if people want an early sloppy version.
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# ? Feb 22, 2017 00:03 |
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chiming in on DKC : honestly I hate DK, but I have an irrational hatred of monkeys/primates so that's kind of a "thing"
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# ? Feb 22, 2017 00:23 |
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Heran Bago posted:This is hilarious but functional and I would argue worth selling if people want an early sloppy version. And considering the games you use it with, an early sloppy version is entirely context appropriate!
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# ? Feb 22, 2017 00:25 |
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Heran Bago posted:This is hilarious but functional and I would argue worth selling if people want an early sloppy version. I'm definitely not selling it in that state, if I do end up selling something it's going to be way less of a quick hackjob edit: I also have to play around with the effects of moving the amiga's +5v which is on pin 5, to the genesis pin 7 (thankfully unused on amiga) so people's autofire controllers work. I have a megafire controller coming in the mail to test that, I just want to make sure it doesn't do anything weird to the genesis controller's multiplexers, as a/b and c/start are controlled by them (which is why I can't map up to A and leave C for games that use the second button natively) d0s fucked around with this message at 00:31 on Feb 22, 2017 |
# ? Feb 22, 2017 00:27 |
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Caitlin posted:chiming in on DKC : honestly I hate DK, but I have an irrational hatred of monkeys/primates so that's kind of a "thing" That's a funny way to spell misanthropia.
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# ? Feb 22, 2017 00:31 |
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Caitlin posted:chiming in on DKC : honestly I hate DK, but I have an irrational hatred of monkeys/primates so that's kind of a "thing"
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# ? Feb 22, 2017 00:33 |
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DACK FAYDEN posted:Are you the gbs anonymous confessions poster who gets off to monkeys being murdered? no can't say I am I don't think I've been to GBS in well over 5-7 years also I don't get off to uh anything being murdered? even if I think monkeys are dumb and ugly Star Man posted:That's a funny way to spell misanthropia. this is something awful after all
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# ? Feb 22, 2017 00:38 |
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DACK FAYDEN posted:Are you the gbs anonymous confessions poster who gets off to monkeys being murdered? This was my first thought as well. I haven't visited GBS in a while, is there a new confessions thread? Trying to think of something on-topic... I played Kabuki Quantum Fighter for the first time the other day. Seems like a neat game, but I was struggling with the controls a bit (connecting with jumping hairwhips was difficult) but it might've just been BizHawk being laggy. I didn't have vsync on so
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# ? Feb 22, 2017 01:04 |
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Ofecks posted:This was my first thought as well. I haven't visited GBS in a while, is there a new confessions thread? That game controls fine on real hardware but does require some precise timing so it's probably the emulator. It's a great game imo
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# ? Feb 22, 2017 01:08 |
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The latter half of Kabuki Quantum Fighter is pretty fun but it takes a while to warm up, I feel.
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# ? Feb 22, 2017 01:20 |
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Kabuki Quantum Fighter is my game and I love it and we're going to get married some day and none of you can have any. For real though it feels like Ninja Gaiden and Contra had a baby, though it's definitely easier than either of them. Particularly when you realize that you can swap your health and chip energy during boss fights.
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# ? Feb 22, 2017 01:47 |
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d0s posted:This is still hacked together with Radioshack parts and not exactly nice enough to sell to other people yet (a lot of the inside contacts are too close for comfort due to the weird design of the radioshack project box) but I'm looking for different parts to buy in bulk and will make a batch of 20 to see how demand is. It's made a lot of Amiga games way more enjoyable to play with a pad for me. Maybe look into designing a 3D printed enclosure instead of the project box. Those Radio Shack project boxes are pretty lovely and hard to work with.
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# ? Feb 22, 2017 02:11 |
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# ? Jun 5, 2024 03:32 |
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I think I've posted this before but I think the first DKC has great music and controls really well, but is let down by visual design that actively makes the game annoying to play. The levels aren't that great either. But as long as DK64 and Donkey Kong Land exist it is not the worst Donkey Kong game. Also, Kabuki Quantum Fighter is one of those games that game out when everybody had figured out how to squeeze every drop out of the Famicom/NES and as a result it winds up being really cool.
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# ? Feb 22, 2017 03:07 |