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There is something I keep forgetting to do in Ghosthunter that makes me backtrack every time - I keep forgetting to wait until the patrolling Howler (stealth mechanic ghost, cannot be harmed just avoided) goes to sleep in the graveyard and capturing it for a power for a later puzzle, so I always get halfway through the mines then have to backtrack all the way to the start of the swamp to do that. Happily, enemies don't respawn so it's a quiet stroll backwards through the level. The game just doesn't tell you to do it.
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# ? Feb 23, 2017 11:51 |
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# ? May 15, 2024 01:17 |
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Hedgehog Pie posted:Also, it's a plot point in this mission that the prisoners are British, yet they speak with typical American accents... and, in a great line reading, one refers to a character known as The Viscount as The Viz-count. In Call of Duty: Modern Warfare 3. On a mission set in London, with British voice actors playing British characters, they still manage to refer to the London Underground as a "metro" a couple of times, which stands out since I've never heard anyone British actually call it that.
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# ? Feb 23, 2017 12:01 |
Hedgehog Pie posted:MGSV... doesn't really have any of that. Yeah the boss fights really kind of suck in MGSV which is a shame. You can do some fun stuff in them, but it doesn't make the fights themselves fun. Like being able to launch the fireman off a cliff with a jeep, or knocking the pasty white kid out with a rocket punch. The Metal Gear fight was just kind of and really just made me wonder why we didn't do that earlier, especially after that one lovely mission where you had to evacuate a moron before it smashed your chopper. Hedgehog Pie posted:your zoo. It's also worth noting they don't ever really tell you that you can visit the zoo. They mention the platform exists but there's nothing in the game that really clues you in that it's a real place you can go hang out.
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# ? Feb 23, 2017 12:43 |
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Hedgehog Pie posted:While we're kind of on the subject, MGSV: TPP is great but: The Skulls are the worst bosses in the series. There's no personality to them; they're just super-powered zombies. At least the BnB unit had some attempt at backstories and were based on actual people's likenesses. You can actually nonlethal them, but it takes a lot of effort (and sleeping gas). The mandatory boss fight with them can be absolute hell if you haven't been developing really powerful weapons. I used to bring rocket launchers but I find the antimateriel rifles great at penetrating their armor. MoF and Sehalanthropus are just as bad. The endgame offline dispatch missions are garbage. I've been sending troops to the same one with 65% success rate and just recently cleared it. I'm already dreading the new one and how many guys I'll go through to clear it. The capture cages were a terrible mechanic; every animal you could rescue should have been fulton-only. The Viscount mission is annoying, and I'm gonna dread returning to it when I'm trying to do my challenge run. And the one thing that I hated the most about the Metal Gear fight in this game is that they introduced Battle Gear early on in the game as something you'll use later. There's even a mini cutscene focused on its development. But then nothing. You never get to use it in the field; it's consigned to the dispatch missions (which you never get a visualization on what happened unlike Peace Walker's Outer Ops). They should have made that thing available during the Sehalanthropus fight and had a redux of the Metal Gear fight in MGS4. It was the biggest dropped ball for me in the game. Hedgehog Pie posted:I've been playing Dead Rising 2 recently, so I might put up some more draggings later. I really dislike the dodge in this game. It comes out so slow and I don't think there's any i-frames during the whole thing. Action Tortoise has a new favorite as of 13:45 on Feb 23, 2017 |
# ? Feb 23, 2017 13:42 |
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Action Tortoise posted:At least the BnB unit had some attempt at backstories and were based on actual people's likenesses. With how much the game focuses on their tits and asses im not sure if that's a good thing...
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# ? Feb 23, 2017 14:16 |
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if the fights ended after their beast forms were taken down or if during their beauty forms they instead became more aggressive and mobile fights rather than being creepy hug monsters they'd be more memorable fights.
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# ? Feb 23, 2017 14:36 |
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The weirdest thing about MGS V for me is that they thought to end the series (except for that lovely upcoming zombie game) on a Big Boss story. Maybe I'm crazy, but I feel like the last game you make in a series should probably be the final part of the story. MGS V just kinda ended like a wet fart Yeah you're not really Big Boss but hey people think you are perception is history blah blah blah blah
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# ? Feb 23, 2017 14:42 |
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I had to replay mission 14 a bunch because I am poo poo at video games and I literally never saw them freak out about the body after killing a prisoner, I think they must have seen something else in your game.
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# ? Feb 23, 2017 14:43 |
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OldTennisCourt posted:The weirdest thing about MGS V for me is that they thought to end the series (except for that lovely upcoming zombie game) on a Big Boss story. Maybe I'm crazy, but I feel like the last game you make in a series should probably be the final part of the story. MGS V just kinda ended like a wet fart Yeah you're not really Big Boss but hey people think you are perception is history blah blah blah blah Kojima probably wasn't planning on getting poo poo canned by the end of this game.
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# ? Feb 23, 2017 14:45 |
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OldTennisCourt posted:The weirdest thing about MGS V for me is that they thought to end the series (except for that lovely upcoming zombie game) on a Big Boss story. Maybe I'm crazy, but I feel like the last game you make in a series should probably be the final part of the story. MGS V just kinda ended like a wet fart Yeah you're not really Big Boss but hey people think you are perception is history blah blah blah blah Solid Snake's story ended with 4. It was a weak end, but fine enough and closed off most of the dangling plot threads the series had at that point. Honestly, I think Peace Walker and V are unnecessary sequels. V is especially egregious because there's so many characters introduced in Peace Walker that never return. Amanda should have had some appearance since Chico was an important figure in Ground Zeroes, and while Cecile was vestigial as characters go, there was still some references between her and Miller.
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# ? Feb 23, 2017 14:52 |
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RagnarokAngel posted:Kojima probably wasn't planning on getting poo poo canned by the end of this game. I swear he's been trying to Springtime for Hitler this series for the longest time, and when he finally considered trying to expand on Big Boss' story, that's when the company decided to fold their game division to make way for those sweet pachinko yen.
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# ? Feb 23, 2017 14:54 |
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Action Tortoise posted:Solid Snake's story ended with 4. It was a weak end, but fine enough and closed off most of the dangling plot threads the series had at that point. Remake Metal Gear 1 and 2 then
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# ? Feb 23, 2017 14:58 |
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OldTennisCourt posted:Remake Metal Gear 1 and 2 then Can't wait for those pachinko cabinets
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# ? Feb 23, 2017 15:06 |
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I really wanted/expected the final chapter to switch perspective to Solid and be a MG1 remake I know everyone else did too but still.
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# ? Feb 23, 2017 15:09 |
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Apparently they intended Battle Gear to be playable, then canned it, citing that it was "unbalanced" Just limit my rank to A, or C or whatever let me roll around in my hovering deathbot you jackasses. Also actually finish the drat game.
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# ? Feb 23, 2017 15:14 |
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Lunchmeat Larry posted:I really wanted/expected the final chapter to switch perspective to Solid and be a MG1 remake I know everyone else did too but still. I really want to see revamped versions of MG1 bosses like Shoot Gunner and Machine Gud Kid.
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# ? Feb 23, 2017 15:15 |
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I absolutly thought it was all leading to those remakes. It's monumentally loving stupid to spend multiple games building up Big Boss, his past, his pain and then when you get to the defining moment of his life (aside from Snake Eater) it's like "Welp, go play those old rear end 8 bit games lol"
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# ? Feb 23, 2017 15:40 |
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Action Tortoise posted:I really dislike the dodge in this game. It comes out so slow and I don't think there's any i-frames during the whole thing. I actually prefer it to the dodge from the first Dead Rising game! Though this is because it's now a joystick-clicking action, rather than a tap-the-joystick-in-your-desired-direction-quickly-twice action. One of my controllers is a bit crummy, so you can imagine what it's like when I have to play the first game with it... food court bailiff posted:I had to replay mission 14 a bunch because I am poo poo at video games and I literally never saw them freak out about the body after killing a prisoner, I think they must have seen something else in your game. The Internet seemed to be hinting that it's a common issue with that mission, though you could be very much right also. To clarify, I think it specifically concerns the second and third prisoners (a man and a woman I think?) who are being held together at the torture area near the swampside shack.
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# ? Feb 23, 2017 16:16 |
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The mgsv guide straight up admits that battle gear was the mother of all dropped balls both because they were unable to plan around it being used in a balanced way and because they just plain ran out of time
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# ? Feb 23, 2017 16:19 |
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I mean they could've just made it an arcadey mini game where you rampage through both maps trying to cause as much havoc as possible for a high score
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# ? Feb 23, 2017 16:21 |
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Calaveron posted:The mgsv guide straight up admits that battle gear was the mother of all dropped balls both because they were unable to plan around it being used in a balanced way and because they just plain ran out of time they could have just made it a faster and more maneuverable tank with similar weaponry to D-Walker; hell, it would have been great to upgrade a vehicle that could be resistant to the metallic archea.
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# ? Feb 23, 2017 16:40 |
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They could've just put it in and not worry about it being balanced
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# ? Feb 23, 2017 17:36 |
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I mean I think balance in single-player games is important because it prevents everyone aiming for the One True Build, but like halfway through the main story you're getting wormhole fultons and sleep grenade launchers so I'm wondering just how unbalanced this battle gear must have been.
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# ? Feb 23, 2017 17:41 |
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Calaveron posted:I mean they could've just made it an arcadey mini game where you rampage through both maps trying to cause as much havoc as possible for a high score This would've been like Godzilla, or if you prefer, the final level of that Rugrats game BioEnchanted played recently. Meaning it would've been awesome.
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# ? Feb 23, 2017 17:54 |
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RareAcumen posted:They could've just put it in and not worry about it being balanced exactly. you can start missions with tanks.
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# ? Feb 23, 2017 17:55 |
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the thing dragging down the Worms series is that all the games past Armageddon, are not Armageddon.
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# ? Feb 23, 2017 18:01 |
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2house2fly posted:I mean I think balance in single-player games is important because it prevents everyone aiming for the One True Build, but like halfway through the main story you're getting wormhole fultons and sleep grenade launchers so I'm wondering just how unbalanced this battle gear must have been. I'm not that worried about it since if something is extremely good to use but it's not fun to do so then that's on the player to exert some modicrum of self control to do something to fix it. Because then you get weirdos who're like 'Just because it is RNG doesn't mean items like this should exist. That's bad balance.' about random weapons in Enter the Gungeon.
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# ? Feb 23, 2017 18:13 |
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2house2fly posted:I mean I think balance in single-player games is important because it prevents everyone aiming for the One True Build, but like halfway through the main story you're getting wormhole fultons and sleep grenade launchers so I'm wondering just how unbalanced this battle gear must have been. balance in the singleplayer game is the cost of going out on missions versus the returns you'll get extracting resources in the wild and finding new recruits. replaying missions yield diminishing returns and it feels like the longer you play the game the more you'll either have to sell off vehicles and mounted guns, do the online pvp, or the instanced ai fobs to get more gmp. it's the reason why my loadouts have been so spartan in my postgame playthroughs; i haven't felt like doing any of the fob instances and going around with just the water pistol and a throwaway rifle has helped me find my way with my 'no traces' runs.
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# ? Feb 23, 2017 18:25 |
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It's been forever and a day since I played it, so I might be remembering falsely, but I remember being really annoyed that Dead Rising 2 had a sandbox mode that still included the Psychopaths all over the place.
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# ? Feb 23, 2017 19:43 |
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Hedgehog Pie posted:- Some of the bonus mission tasks are particularly trying. One of the best examples, involving a classic video game error, takes place in mission 14, where you have to infiltrate an enemy camp and extract a certain prisoner. There are several prisoners at the camp who are all about to be interrogated, and one of the bonus tasks is to listen to all four interrogations. This in itself is a bit janky, as the camp is quite big and you will likely find yourself waiting for the dudes to get there whilst they walk around in circles, but it's particularly bad because the soldiers are made to kill the prisoners after their scenes are finished. Can you see where this is going? (guard kills a prisoner, guard sees dead prisoner, guard puts base on alert thinking you did it and you have to reload, hoping it doesn't happen again) Also, it's a plot point in this mission that the prisoners are British, yet they speak with typical American accents... and, in a great line reading, one refers to a character known as The Viscount as The Viz-count. There are a couple more tasks like this, which thankfully you don't need to do unless... Whats great is you can break the mission by taking care of the guards after the interrogations happen but before they kill the prisoner and the interpreter just flat out stops doing interrogations.
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# ? Feb 23, 2017 20:08 |
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MGSV: I haven't played in a while but there is a air-shotgun you can develop and eventually add on a silencer. That thing is great for clearing FOBs cause one hit will silently knock a guy out unless he's in full body armor and then it just takes a second shot to take that guy out. I used to clear the first rig, setup sleep mines on the bridge, then fulton out the resources. They'd send guys to check it out and the sleep mines drop 'em, works every time.
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# ? Feb 23, 2017 21:28 |
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MisterBibs posted:It's been forever and a day since I played it, so I might be remembering falsely, but I remember being really annoyed that Dead Rising 2 had a sandbox mode that still included the Psychopaths all over the place. I think you mean Off the Record. Like in DR1's sandbox it tossed survivors, npcs, and psychopaths in to fight.
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# ? Feb 23, 2017 21:33 |
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I'm playing through Pokémon Sun at the moment, and it feels like making you fight wild Pokémon 2-on-1 (because they keep calling for help) is driving the difficulty curve really out of whack. It's something you really need to be overleveled to deal with properly because if you can't kill something in 1 hit them you get caught in a loop of: Turn 1: knock Pokémon A down to low health, it calls for help (summoning Pokémon B) and counterattacks Turn 2: kill Pokémon A, Pokémon B attacks Turn 3: knock Pokémon B down to low health, it calls for help (summoning Pokémon C) Turn 4+: repeat until you give up and run away Levelling up a bit means that you should be able to one-shot most wild Pokémon and therefore avoid this, and it's easy enough to gain levels unless you're going out of your way to avoid battling, but then you're overleveled for a lot of trainer battles and it just makes the game too easy. To make matters worse, the game makes it so you get less experience for being a higher level than something you killed, which like most anti-grinding things is a really nice idea but in practice just means you have to constantly keep a balancing act up to keep your team levelled up enough to win battles but not so much that the game starts punishing you for playing it. The annoying thing is, had they made calling for help something a Pokémon did instead of attacking (rather than a free action like it is currently) then you wouldn't get into that loop and I wouldn't mind the whole anti-grinding thing as much. Fighting with more than two Pokémon on screen makes the framerate go through the floor as well, and it's not like the game is that much of a graphical step up from the last generation (especially because it doesn't do 3D any more), which ran perfectly fine.
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# ? Feb 23, 2017 22:17 |
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MisterBibs posted:It's been forever and a day since I played it, so I might be remembering falsely, but I remember being really annoyed that Dead Rising 2 had a sandbox mode that still included the Psychopaths all over the place. For all the problems with Dead Rising 2, the movement speed was always the worst offender for me. There's some sort of zombie apocalypse going on, but you can't muster more than a slow jog to get around. Eventually you can upgrade it to a more respectable run, but not after many hours of gameplay.
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# ? Feb 23, 2017 22:31 |
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Lunchmeat Larry posted:I really wanted/expected the final chapter to switch perspective to Solid and be a MG1 remake I know everyone else did too but still. Someone had mentioned that it would have been great for David Hayter to have like one line at the end of the game to show the transition and I agree that this would have been a perfect way to end everything.
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# ? Feb 23, 2017 22:57 |
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Sarkimedes posted:I'm playing through Pokémon Sun at the moment, and it feels like making you fight wild Pokémon 2-on-1 (because they keep calling for help) is driving the difficulty curve really out of whack. It's something you really need to be overleveled to deal with properly because if you can't kill something in 1 hit them you get caught in a loop of: They can't call for help if they have literally any status effect ever, it is basically a check to make sure that you are a smart enough 8 year old to know how status effects work.
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# ? Feb 23, 2017 23:26 |
OldTennisCourt posted:Remake Metal Gear 1 and 2 then MGV's engine and gameplay is so fun I would love nothing more, genuinely. But it'll never happen now.
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# ? Feb 23, 2017 23:42 |
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food court bailiff posted:They can't call for help if they have literally any status effect ever, it is basically a check to make sure that you are a smart enough 8 year old to know how status effects work. Huh. I must have missed where it said that. Thanks, that actually really helps. TBF, I'm neither smart nor 8 so I fail on both counts there.
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# ? Feb 24, 2017 00:21 |
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Sorry, I have had a hell of a bad day (week? Idk at this point) and I felt like being a douche. I don't think they actually reference it in game at all. e: seriously where was my head at there, I feel like a dick Rockman Reserve has a new favorite as of 02:19 on Feb 24, 2017 |
# ? Feb 24, 2017 01:43 |
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# ? May 15, 2024 01:17 |
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Finally decided to check out Broforce, and while the game has promise, it's absolutely hamstrung by lovely performance issues. I've reached mission 5, and the game has started to collapse on itself. The game's framerate has never been anything approaching consistent, but in Mission 5, it's reaching new lows, and the average is far below any mission before. The game froze for about 30 seconds upon unlocking a new Bro, for some reason. It's horrendous.
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# ? Feb 24, 2017 01:53 |