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corn in the bible posted:What is the point of 4k output if it can't play 4k Blu-ray? It sure as gently caress can't play videogames at 4k and I can get a cheap Netflix box that'll handle that stuff It upscales games to 4K and a few less demanding ones have native 4K modes.
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# ? Feb 23, 2017 14:41 |
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# ? May 9, 2024 17:09 |
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oddium posted:[david hayter voice] 4. k. ports don't be a hayter [andrew anthony voice] 4. K. Ports. It's in the game.
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# ? Feb 23, 2017 14:56 |
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Lobok posted:don't be a hayter [kiefer sutherland voice] ...
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# ? Feb 23, 2017 15:00 |
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Specter of Torment is a timed Nintendo exclusive...son of a bitch
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# ? Feb 23, 2017 15:08 |
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I'm getting ready to eat my words on Mass Effect Andromeda's gameplay: https://www.youtube.com/watch?v=d3q_Nd5arZM Am I wrong that this looks pretty okay? Nothing revolutionary, but it looks fun to play with. I remain very skeptical about whether the story will be any good, but the gameplay looks pretty all right to me.
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# ? Feb 23, 2017 15:16 |
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Harrow posted:I'm getting ready to eat my words on Mass Effect Andromeda's gameplay: I think it looks awesome, I'm just sad it's not going to be that super smooth 60fps on console. Easily a leap forward for the series because it's not restricted by class anymore, and the jetpack verticality owns a lot. It kind of reminds me of Destiny crossed with Binary Domain. I'm genuinely looking forward to any multiplayer options with Andromeda.
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# ? Feb 23, 2017 15:27 |
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I mean it looks like Mass Effect in short bursts but I'm wary that none of the gameplay loops we've seen have gone on for more than a few minutes, and the generic-looking locations make me think we're going to be stuck visiting the same half dozen prefab installations the entire game. How about showing us a short comprehensive mission from start to finish with all the bells and whistles.
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# ? Feb 23, 2017 15:28 |
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exquisite tea posted:I mean it looks like Mass Effect in short bursts but I'm wary that none of the gameplay loops we've seen have gone on for more than a few minutes, and the generic-looking locations make me think we're going to be stuck visiting the same half dozen prefab installations the entire game. How about showing us a short comprehensive mission from start to finish with all the bells and whistles. That'd definitely be nice. They are focusing a lot on the whole "exploration" aspect this time and that can really go two ways: either they've put a lot of work into a cool open world that they'll show off in a later one of these videos, or they've entirely phoned it in and are banking on size to win out over variety, which it never does. You're super right to be skeptical.
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# ? Feb 23, 2017 15:40 |
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I'm tentatively looking forward to it but tbh the only BioWare game I haven't enjoyed is DA2 and I still played through the whole thing so
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# ? Feb 23, 2017 15:55 |
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Sakurazuka posted:I'm tentatively looking forward to it but tbh the only BioWare game I haven't enjoyed is DA2 and I still played through the whole thing so I loving played DA2 twice through and didn't even enjoy it all that much. In my defense, I was really bored and was a poor grad student at the time so it was one of the few games I had, but still. Clearly I'm still a sucker for Bioware. Now that I think about it, I actually agree with you that DA2, to date, is the only Bioware game I've played that I don't like. Even that one I respect what they were trying to do, even if they utterly failed. And to be fair, I never actually played ME3, so I can't say whether I like it or not. It looks like it was probably perfectly good right up until the ending, from what I can tell. I kind of expect Andromeda to be the Mass Effect version of DA Inquisition: a decent, if forgettable, story, with a few good characters, solid gameplay, and a kind of open world. Which is fine, all told, even if I'd love it to be more.
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# ? Feb 23, 2017 16:06 |
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I thought Inquisition had a really good story, in fact it's what probably saved the whole game for me because the combat was bland + easily breakable and the collectathon stuff could be kind of oppressive. Most people assume it's just the standard boilerplate Bioware "confront a world-ending threat over three acts" but there's actually a much richer and deeper intrigue going on just underneath the surface. I thought that was genuinely cool and you don't really see that in too many RPGs. I liked that Inquisition was willing to blow up the lore from the first two games and took it in a totally different direction that I didn't expect from Ye Old Grimdarke Fantasie.
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# ? Feb 23, 2017 16:11 |
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I hope they do with Dragon Age what they're doing with Mass Effect. Modernizing the loving awful, janky combat from Inquisition into something that's smoother and flashier would go a long, long way.
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# ? Feb 23, 2017 16:12 |
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exquisite tea posted:I thought Inquisition had a really good story, in fact it's what probably saved the whole game for me because the combat was bland + easily breakable and the collectathon stuff could be kind of oppressive. Most people assume it's just the standard boilerplate Bioware "confront a world-ending threat over three acts" but there's actually a much richer and deeper intrigue going on just underneath the surface. I thought that was genuinely cool and you don't really see that in too many RPGs. I liked that Inquisition was willing to blow up the lore from the first two games and took it in a totally different direction that I didn't expect from Ye Old Grimdarke Fantasie. To be fair, by the "story" in Inquisition, I mostly meant the game's main plot. What it does with Dragon Age lore is actually pretty great. I still haven't gotten around to playing Trespasser, either, and I know that expands even more.
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# ? Feb 23, 2017 16:22 |
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exquisite tea posted:I thought Inquisition had a really good story, in fact it's what probably saved the whole game for me because the combat was bland + easily breakable and the collectathon stuff could be kind of oppressive. Most people assume it's just the standard boilerplate Bioware "confront a world-ending threat over three acts" but there's actually a much richer and deeper intrigue going on just underneath the surface. I thought that was genuinely cool and you don't really see that in too many RPGs. I liked that Inquisition was willing to blow up the lore from the first two games and took it in a totally different direction that I didn't expect from Ye Old Grimdarke Fantasie. https://www.youtube.com/watch?v=i8kVVgSAeyo
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# ? Feb 23, 2017 16:23 |
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MinibarMatchman posted:I hope they do with Dragon Age what they're doing with Mass Effect. Modernizing the loving awful, janky combat from Inquisition into something that's smoother and flashier would go a long, long way. I remember goons endlessly mocked that one DA2 dev who said "every time you press a button, something awesome happens" but I was like, why? Why only in CRPGs do we tolerate boring bland abilities that aren't impressive and don't even work the way they're supposed to half the time? If the best thing you can say about the combat in an RPG is "I can program my party members to play the game by themselves" then you need some better combat, imho.
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# ? Feb 23, 2017 16:24 |
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If they actually dropped the price on the Inquisition dlc, I just might play it
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# ? Feb 23, 2017 16:34 |
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exquisite tea posted:If the best thing you can say about the combat in an RPG is "I can program my party members to play the game by themselves" then you need some better combat, imho. I don't know if this was the best thing that could be said about those games' combat systems but you raise a good point. Though I think the appeal of the programmability, while it implies a certain level of predictability in combat, was that you could fine-tune your allies' behaviour rather than relying on good AI or having to micro manage them. I definitely wish we had some IF logic for mates in Mass Effect for that reason.
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# ? Feb 23, 2017 16:35 |
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exquisite tea posted:I remember goons endlessly mocked that one DA2 dev who said "every time you press a button, something awesome happens" but I was like, why? Why only in CRPGs do we tolerate boring bland abilities that aren't impressive and don't even work the way they're supposed to half the time? If the best thing you can say about the combat in an RPG is "I can program my party members to play the game by themselves" then you need some better combat, imho. I think "button -> awesome" is perfectly fine, but I don't want it to come at the expense of tactical depth. For what it's worth, I didn't think the core combat system in DA2 was bad at all. They just used it poorly. The wave-after-wave fights were horrible, there was exactly one dungeon with any interest at all (the Deep Roads), they had the gall to reuse the exact same cave map for every single cave, and so on. But the actual combat, the classes, the abilities? Totally fine. I should admit that I've come to enjoy real-time-with-pause combat, like in Pillars of Eternity, but DA:O's combat is not a good example of it. It's slow, shallow, and limited. That doesn't mean that type of combat system is always going to be that way, but that one is.
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# ? Feb 23, 2017 16:38 |
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fridge corn posted:If they actually dropped the price on the Inquisition dlc, I just might play it You should just buy the GOTY edition, it goes on sale for $20 all the time and comes with all the DLC included. I think it's even on sale now on the PSN store.
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# ? Feb 23, 2017 16:40 |
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exquisite tea posted:... and the generic-looking locations make me think we're going to be stuck visiting the same half dozen prefab installations the entire game...
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# ? Feb 23, 2017 16:41 |
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I wanted to like Inquisition but I found Bioware's fantasy lore dialogues really boring and dropped out somewhere in the middle. The plot itself was ok but the actual lines the characters used were so bland that I felt like I'm watching some kind of bad soap opera (not that Mass Effect isn't a soap opera but this was way worse). After a while I just stopped choosing any extra stuff during dialogues with the NPCs and went straight for quest-related lines and shortly afterwards I dropped out.
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# ? Feb 23, 2017 16:49 |
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Inquisition's loading screen lore seemed like it would be cool but there was never enough time to read the longer entries : /
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# ? Feb 23, 2017 16:52 |
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I really loved the original dragon age as a crpg throwback, I wish they'd do another game in that style but that's not where the money is.
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# ? Feb 23, 2017 16:54 |
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I really liked playing DA: O in the isometric (strategic?) camera mode because it was close enough to a modern Baldur's Gate.
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# ? Feb 23, 2017 17:00 |
The real question is, will the NPCs be player sexual.
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# ? Feb 23, 2017 17:10 |
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Palpek posted:I really liked playing DA: O in the isometric (strategic?) camera mode because it was close enough to a modern Baldur's Gate. Yeah, that was actually a pretty nice combat mode. Tbh tactical pause was the only thing that made da:o combat playable for me.
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# ? Feb 23, 2017 17:13 |
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Ekster posted:The real question is, will the NPCs be player sexual. Allegedly no. But imo it doesn't matter, never ever romance anyone in video games.
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# ? Feb 23, 2017 17:14 |
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CJacobs posted:Allegedly no. But imo it doesn't matter, never ever romance anyone in video games. Real life too, imo.
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# ? Feb 23, 2017 17:18 |
I got really creeped out when Fallout 4 kept giving me the option of hitting on the robot who had her brain transferred into a human body and had difficulty adjusting and needed you to guide her in this new world. It seemed like a pretty basic violation of trust, along with taking advantage of an obviously emotionally immature person.
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# ? Feb 23, 2017 17:18 |
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bloodychill posted:You ever play a game too much and then keep playing it in your head for a little while after you stop? Happening to me with Picross lately. This game is too addictive. Yesterday I woke up terrified that I wouldn't have as much wood as I needed then I remembered that real life doesn't require as many raw resources as Stardew Valley.
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# ? Feb 23, 2017 17:20 |
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PantsBandit posted:Yesterday I woke up terrified that I wouldn't have as much wood as I needed then I remembered that real life doesn't require as many raw resources as Stardew Valley. I usually have different wood problems when I wake up. Can I get a hell yeah from the guy gamers
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# ? Feb 23, 2017 17:21 |
bloodychill posted:You ever play a game too much and then keep playing it in your head for a little while after you stop? Happening to me with Picross lately. This game is too addictive. I remember distinctly having that happen with Pokemon Puzzle League.
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# ? Feb 23, 2017 17:22 |
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PantsBandit posted:Yesterday I woke up terrified that I wouldn't have as much wood as I needed then I remembered that real life doesn't require as many raw resources as Stardew Valley. You must construct additional pylons.
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# ? Feb 23, 2017 17:27 |
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Picross 3D and Tetris Attack are the two greatest puzzle games ever made
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# ? Feb 23, 2017 17:28 |
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bloodychill posted:You ever play a game too much and then keep playing it in your head for a little while after you stop? Happening to me with Picross lately. This game is too addictive. Tetris of course. But also: Formula 1 on PSX, and both Dark Souls and Bloodborne a little.
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# ? Feb 23, 2017 17:38 |
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CJacobs posted:Allegedly no. But imo it doesn't matter, never ever romance anyone in video games.
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# ? Feb 23, 2017 17:47 |
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bloodychill posted:You ever play a game too much and then keep playing it in your head for a little while after you stop? Happening to me with Picross lately. This game is too addictive. I solved this post but all I got was dickbutt
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# ? Feb 23, 2017 17:48 |
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CrashCat posted:Alternately, romance everyone to add an extra dimension of psychosis to the murderous psychopath you're inevitably playing as The only Bioware game I've ever played to completion is Mass Effect 1 and I thought the romances were pretty messed up since you're literally playing as everyone's boss. Unprofessional.
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# ? Feb 23, 2017 17:49 |
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The only good romance options are in Saint's Row 4
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# ? Feb 23, 2017 17:50 |
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# ? May 9, 2024 17:09 |
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Mordja posted:The only Bioware game I've ever played to completion is Mass Effect 1 and I thought the romances were pretty messed up since you're literally playing as everyone's boss. Unprofessional. The game draws inspiration from Star Trek, which is infamous for both a captain who sleeps with everyone and a fandom who was so obsessed with romancing crew members with their self-insert characters they actually coined the term Mary Sue. In that context, Mass Effect is somewhat tame.
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# ? Feb 23, 2017 17:53 |