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Kai Tave
Jul 2, 2012
Fallen Rib

Lightning Lord posted:

They could do a comics trick where Chronicles is actually a product line within WoD, like it's an actual labeled alternative universe. But what do I know, I'm just some nerd.

I mean the thing is you're looking at it like Ericsson is in this for maximal profit synergies and marketspace utilization or something but he's not. Paradox probably has legit big-boy plans for a World of Darkness computer game (I assume, or why else would they buy it) and in that regard it makes some sense to hearken back to Bloodlines which is the Planescape: Torment of the old World of Darkness, but I don't imagine they actually give much of a poo poo what Ericsson does with the TRPG side of things as long as it doesn't actively sabotage their own efforts. Consequently Ericsson really only cares about making his World of Darkness gameline the way that he wants to, it's as much a passion project (or you could call it a vanity project if you wanted to be more disparaging) than anything intended to unite all the WoD fans young and old under one big tent. Ericsson is an oWoD fan and there's abundant evidence out there of what happens when a fan of something winds up in the driver's seat.

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Exrandu
Jan 31, 2014

"Things need not have happened to be true."

Lightning Lord posted:

I think Vampire the Dark Ages 20th Anniversary Edition is the best World of Darkness product. Anyone else think so?

Yes this is correct.

And also a stellar example of how you can be grimdark as gently caress and make a game filled with horror that addresses real-world events without having to be THE EDGIEST.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Exrandu posted:

Yes this is correct.

And also a stellar example of how you can be grimdark as gently caress and make a game filled with horror that addresses real-world events without having to be THE EDGIEST.

What's so good about it?

Flavivirus
Dec 14, 2011

The next stage of evolution.

Exrandu posted:

Yes this is correct.

And also a stellar example of how you can be grimdark as gently caress and make a game filled with horror that addresses real-world events without having to be THE EDGIEST.

Fun fact - it was developed by David Hill.

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.

Kurieg posted:

Ericson bought the White Wolf License because he wants to be MR*H Jr and ressurect the world of darkness as he understands it.

We should be grateful that he doesn't care about CofD, could you imagine how much worse Beast would be if he had his say?

Ericson didn't buy it, he's just the guy Paradox have handed creative control over to. Or some control, or public face or whateverthefuck because his title is 'Lead Storyteller'. Aside from a bunch of 'transmedia' and running freeforms/larp type events, his major relevant experience seems to have been 6 months working for CCP on the WoD MMO.

And that's about it.

No real publishing experience, no real brand management experience...it's not exactly surprising he's loving up, quite apart from his 'i'm dracula' fixation.

There's a CEO at WW, but he's been fairly invisible from public view since the takeover, he's worked in computer games for years. Then they have a 'chief editor' and a Business Development manager.

PST fucked around with this message at 13:06 on Feb 23, 2017

Kavak
Aug 23, 2009


Ericsson apparently sold them on the idea of buying it during their IPO ramp-up. I'm not sure if he joined the company or just approached them about it.

quote:

Paradox probably has legit big-boy plans for a World of Darkness computer game (I assume, or why else would they buy it)

Obsidian was dropping hints and had people from Troika on board, but it's almost a year and a half later and silence, while WW revealed a Werewolf game the moment it started development. Until it's proven otherwise I think they balked at Ericsson's ideas/creative control and changed gears to work on Pillars 2.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Kavak posted:

Obsidian was dropping hints and had people from Troika on board, but it's almost a year and a half later and silence, while WW revealed a Werewolf game the moment it started development. Until it's proven otherwise I think they balked at Ericsson's ideas/creative control and changed gears to work on Pillars 2.

I'd laugh really hard if Ericsson being so intolerable to work with basically torpedos any chances of them ever making a decent game from a non-shovelware company. They picked basically the worst person they possible could have to manage the IP.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
Ericsson probably wants to remake Redemption or make a sequel to it because he's a WoD grognard. No one cares about Bloodlines, it was dumb and flashy. Now Redemption, there was a game.

Toph Bei Fong
Feb 29, 2008



If they want the Vampire: Bloodlines people, they have their work cut out for them.

My bro is one of the top speedrunners of the game, and it's... It's competitive. The game has been hacked and modified to poo poo and back to accommodate newer computers, fix aspect ratios, alter missions and add a few new missions, alter character models to be more aestetically in line with what the player desires, fix the gigantic gaping holes left everywhere by Troika... They're kinda interested in the world and storyline, but they're mainly gameplay junkies.

But basically, the sense I get from Swedracula is that he's really interested in, to jam in an analogy, exploring the Doomguy's backstory, and how he got the chainsaw, and why Phobos base was chosen over Deimos base for the initial invasion, which anyone who played Final DOOM can tell you is the least important part of the franchise.

Exrandu
Jan 31, 2014

"Things need not have happened to be true."

Soonmot posted:

What's so good about it?

Okay the book is full of good writing about vampire poo poo and has some of the best depictions of the HUNGER and the BEAST I've ever read (and I've pretty much read it all). All the many, many Clans and bloodlines presented are presented as vibrant and interesting. Malkavians are dialed away from just being caricatures of DSM terms. There's no overriding vampire society secretly controlling the world, just elders being assholes. There isn't an official "Masquerade" (making the name a bit of a misnomer), but also humans don't not believe in vampires and will burn down your house if they find out. And you might think a game called "Dark Ages" might just be "The Adventures of Straight White Dude", but hahaha no. It depicts the medieval era as the vibrant and diverse period of history that it was, touching even on the era and vampires in Africa, Asia, and the Levant.

I mean, just look at this art. Diversity without sacrificing versimilitude:


There is a little bad. The mechanics are still held back by the 20th anniversary's adherence to changing the old WoD mechanics as little as possible, which is a bummer. They don't actually give very many examples of different vampire cities for me (I like strong setting guidelines). Not many tools for STs in the book. The supplements that are coming out are fixing some of those issues, and frankly the major issues with oWoD mechanics are pretty easily house ruled (although that just makes it even sillier they refuse to fix them).

Flavivirus posted:

Fun fact - it was developed by David Hill.

FUNNY THAT

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
So, was the LARP scene particularly groggier about the old to new WoD split than the tabletop side? I was getting out of LARP right as all this was happening, so I didn't have good visibility on the reaction; I know initially a lot of LARPs decided to stay with oWoD, but they'd also been long-running campaigns so that's not entirely surprising. I don't know how tribalism or edition wars, WW version has been since then though.

I mean, on the TT side, I can't really see a "one edition to unite them all" line working even as well as it did for 5th edition dnd (however you want to parse "as well as" in that context). The dnd edition wars were pretty brutally tribalistic, at least online; people are *still* fighting them in a lot of places that allow it. My impression of nWoD though was that after a shaky rollout, most of the fans on the TT side haven't seemed particularly bitterly divided into one or the other. There was early criticism, particularly that nWoD lacked its own voice (though I may be biased since that was my main criticism), but nowadays they seem to be thought of as each doing their own thing. Same with the 20th anniversary editions; there was some fear that OPP was dumping the nWoD, but once it was clear both were being supported no one much seemed to care. Even this thread is a good example, where oWoD fans often agree with criticism of the goofiness of some of those lines when its voiced. Compare that to a "what were the flaws in X edition of dnd" thread almost anywhere, in terms of community cohesiveness versus factionalization.

I guess my point is, I'm dubious that there's this "lost tribe" of oWoD gamers lurking out there, waiting to buy a new edition. That's before you even get to the question of how you would reach such a theoretical group, or why they wouldn't have felt their needs catered to by the (still ongoing) anniversary nostalgia editions. I don't doubt that Ericcson and pals might believe they're out there, but as far as the TT side goes, I'm just not seeing it.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

There absolutely was tribalist edition warring, it just died out after a few years, for the most part. There absolutely still are oWoD grogs and so on, and even nWod 1e grogs, though that was never especially virulent.

It's just most people stopped caring.

Exrandu
Jan 31, 2014

"Things need not have happened to be true."
When "they" say "CofD isn't great for LARP" what they mean is that it isn't great for large LARP organizations because the focus in CofD is very localized (except in Mage). Seldom are you leaving your county/metro area or interacting with people outside of it, by default. There is a sense of claustrophobia. The argument goes that the Camarilla, Sabbat, etc. are all global organizations so PCs have more reasons and ability to interact between geographic locales. The real reason is that LARP is not a sustainable business from a purely publishing standpoint. When you're sitting around a table, most of the people you're playing with own or want to own a copy of the core book at least, plus they can bring a bunch of supplement books in a backpack too that they like or are relevant to their character. In LARP, it is extremely damaging to play to have to carry around a backpack of books (for obvious reasons), and in general you only need 1-3 copies of the core book to run a 40+ person LARP. It isn't the same business model, and it is white oWhite Wolf stopped officially supporting LARP.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."
I ran a good vamp game in TGR a while ago. The players were anarchs in Liberty City.

It was neat, they found out that the Tremere were trying to gather a horde of three fetish items that would give them control over a demon that could control the souls of the dead in Liberty City. The Anarch's got one, the Tremere got one and the Mages in the city got one. It was getting all heist-movie.

One of my players played the Beast aspect very soundly and I decided to lean into it. His sire was a real fuckin' rear end hole that offered him a free pass and 'no more of me being an rear end hole to you!' which was an offer too good to pass up. All he had to do was kill this mortal with a shovel to make it look like the Sabbat were back in LC (Vice City being the only American city in Sabbat hands, of course.) Of course, being an Anarch and not giving a gently caress about these factional assholes, he went ahead and did it, domed the guy's skull in with a shovel and threw the shovel into a river. Then he found out that the guy that he just killed was the boyfriend of the Gangrel sheriff, Hammer. He just about had a nervous breakdown when Hammer showed up to the Giovanni anarchs (most of the party was Giovanni) and was like 'hey, I need you creeps to do me a solid. You do this for me, I won't tell the Prince that there's no Sabbat in this city and it was a prank by you guys. She'll love that.' The Sheriff, of course, had on idea that one of the anarchs had been responsible for making this look like Sabbat were back in town; he was just so confident in his work that he knew there'd never be any fuckin' shovelheads in his city.

The Brujah professor character was a cool guy. An aging revolutionary socialist/marxist professor who believed that the Anarch's were the only acceptable outcome for society. He ended out dying in an Amazons MC raid on a chapter of The Damned MC while they were doing a weapons deal in a dock in Alderney. It went poorly when the professor stole a bulldozer and rammed it through the side of the pier, screaming 'how's this for an intellectual victory, you capitalist whores!' His life started to spiral out of control from there.

The 3 Giovanni guys figured they'd go after the mage's fetish item first. They needed to find some mages though, and found out that a group of them were planning on ripping off a delivery of artefacts coming out of Iraq and Syria so they figured they'd go along too. Stole some black SUV's, put on some suits and ear pieces, used some dominate, had the army guys that were picking up the artefacts from the airport at 3 in the morning convinced they were the FIB. The one with auspex sees a mage just wandering around the huge, cargo plane, grabbing things and putting them in his bag. They see each other. The mage blanches, the vampire just smiles and the two of them have this very invisible stand off. Of course, the vampires don't get the fetish item but they do manage to steal a huge stone coffin that they load into one of the SUV's and drive off with. The Army guys are like 'well, we better tell the FIB about that-' "that wasn't on the manifest though." 'why no-' "just be happy it wasn't on the manifest so we couldn't lose it." Inside was an assamite elder who'd been staked with his eyes open. He saw the Giovanni the moment they opened the coffin and, when they finally pulled the wood out of his chest and threw like- a goat into the room, they were told 'okay, so no one has to die, all they have to do is let me go. Hell, you know what, since you boys rescued me, I'll even kill the prince for you. Are there still princes? Are they still a thing? gently caress it, you just tell me who you want killed and they won't see sunrise.'

It was good.


Turns out that cities from Grand theft Auto are good for vamp games.

Sion fucked around with this message at 17:27 on Feb 23, 2017

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
At least locally I know LARPs around here never made the jump from Masquerade and poo-poo Requiem. Which is not surprising, given that they're chasing the dragon of the LARPs of their youth, in my opinion, and not particularly interested in looking forward. Though I honestly don't know how well the Requiem LARP rules worked out. If they're just an adaptation of the old Masquerade rules to the Requiem splats, I can see why they'd be just ignored, because a lot of the things that make Requiem a positive improvement would be lost in the process.

plaintiff
May 15, 2015

Desiden posted:

So, was the LARP scene particularly groggier about the old to new WoD split than the tabletop side? I was getting out of LARP right as all this was happening, so I didn't have good visibility on the reaction; I know initially a lot of LARPs decided to stay with oWoD, but they'd also been long-running campaigns so that's not entirely surprising. I don't know how tribalism or edition wars, WW version has been since then though.

[...]

I guess my point is, I'm dubious that there's this "lost tribe" of oWoD gamers lurking out there, waiting to buy a new edition. That's before you even get to the question of how you would reach such a theoretical group, or why they wouldn't have felt their needs catered to by the (still ongoing) anniversary nostalgia editions. I don't doubt that Ericcson and pals might believe they're out there, but as far as the TT side goes, I'm just not seeing it.

So, my experience with oWoD LARP grog is that many people were legit pissed that they stopped supporting oWoD, and attempted to sell them what they saw was a cynical cash grab at the fans by selling them an inferior, watered-down product compared to what they were used to playing/reading. It's probably more a product of salty grog, but the damage was done, and nWoD didn't sell nearly as well as it could have. If they hadn't tried to appeal to oWoD fans and try to present something new at the same time, it probably would have worked better. But it probably wouldn't have ever been enough to convince oWoD grogs. Most of them are in their mid to late 30s now, and are completely uninterested in picking up any new systems or storylines within WoD.

2E/CofD convinced me to abandon both 1E and oWoD, as it is not only sufficiently removed from oWoD to work as a good game in its own right, but it also abandoned the majority of the cringey poo poo that I tolerated at best, and wrote out at worst, when I STed. LARP, however, is where you will find a majority of setting "purists". Their view stems from a valid criticism, that there needs to be some modicum of internal consistency for a national LARP game to work. Yet most believe that if they can't play the game exactly as it was presented in "Laws of the Night", then they'll bitch until the game is exactly as it was presented in "Laws of the Night". In the Mind's Eye Society, for example, the national plot for Masquerade's Camarilla setting was supposed to begin at the zenith of Camarilla ascendancy in 2013, only to watch it unravel into chaos by 2018.

Only, even the minor setting tweaks received such a high level of petulant backlash from a vocal number among the playerbase that they eventually just threw up their hands, replaced the national plot staff, and let everyone more or less play the setting exactly as they did back in loving 2003. That's not even the beginning of the bullshit the LARP orgs have going on internally. It's stunningly nauseating.

Exrandu
Jan 31, 2014

"Things need not have happened to be true."
The Requiem LARP rules are not an adaptation of the Masquerade rules, they are there own beast with their own issues. I liked parts of them.

In my experience (which I will claim as EXTENSIVE), most oWoD LARPers these days no longer poo-poo Requiem, and many I have spoken to prefer it for tabletop but still prefer Masquerade for LARP.

I ran an Awakening 2E LARP under controlled circumstances (long before the book was actually released, so I guess more like Awakening 1.5), and Conditions and Beats and Aspirations made things... at once more interesting and more difficult. Not sure how to effectively translate that stuff into LARP terms, and it is something I have given considerable thought to.

Exrandu
Jan 31, 2014

"Things need not have happened to be true."
As a national level ST for the Sabbat in a BNS Masquerade LARP org, I can assure you that getting people to recognize that the setting has changed since 2003 is the hardest part of storytelling there.

Kai Tave
Jul 2, 2012
Fallen Rib

MC Smoke Sensei posted:

It's probably more a product of salty grog, but the damage was done, and nWoD didn't sell nearly as well as it could have.

At the same time it's worth noting that the nWoD had quite a bit of material developed and published for it before White Wolf got bought by CCP and the RPG division shitcanned, so presumably it was selling well enough to do so since I don't think there was some shadowy angel investor paying out of pocket to fund all those lines. I don't doubt for a minute it didn't sell as well as the oWoD did at its peak but that probably has as much to do with external factors beyond edition warring.

Barbed Tongues
Mar 16, 2012





Kai Tave posted:

At the same time it's worth noting that the nWoD had quite a bit of material developed and published for it before White Wolf got bought by CCP and the RPG division shitcanned, so presumably it was selling well enough to do so since I don't think there was some shadowy angel investor paying out of pocket to fund all those lines. I don't doubt for a minute it didn't sell as well as the oWoD did at its peak but that probably has as much to do with external factors beyond edition warring.

Didn't somebody post the actual figures and Requiem was the highest selling product? I apologize for my crass lack of platinum, but I remember Swedracula trotting out the same "poor seller" line and it being shown he was incorrect.

Mendrian
Jan 6, 2013

Do LARP grogs hate on Requiem? Yes.

I played in several nWoD LARPs in the Northeast and I can tell you first hand that at least 2-4 people in each game would complain loudly about the awesomeness of oWoD and all the reasons why Malkavians are better than having Carthians or whatever their favorite sticking point happened to be. If anything I've found oWoD grogs to be more common amoung LARPers than anything else but that's probably a byproduct of a LARP being a large collection of players as opposed to real life, where I stick to my own group of friends.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Exrandu posted:

Okay the book is full of good writing about vampire poo poo and has some of the best depictions of the HUNGER and the BEAST I've ever read (and I've pretty much read it all). All the many, many Clans and bloodlines presented are presented as vibrant and interesting. Malkavians are dialed away from just being caricatures of DSM terms. There's no overriding vampire society secretly controlling the world, just elders being assholes. There isn't an official "Masquerade" (making the name a bit of a misnomer), but also humans don't not believe in vampires and will burn down your house if they find out. And you might think a game called "Dark Ages" might just be "The Adventures of Straight White Dude", but hahaha no. It depicts the medieval era as the vibrant and diverse period of history that it was, touching even on the era and vampires in Africa, Asia, and the Levant.

I mean, just look at this art. Diversity without sacrificing versimilitude:


Also it does stuff like fixing the Setites by saying that the default depiction of them as vampire Thulsa Doom is just some nonsense whitey vampires believe. Really they're indeed the worshipers of Set, who they view as the first vampire. They see the Cain story as propaganda intended to destroy their culture and Christianize them. They're vocal about this, therefore, they're viewed as evil and chaotic by those who are dumb.

Mors Rattus posted:

There absolutely was tribalist edition warring, it just died out after a few years, for the most part. There absolutely still are oWoD grogs and so on, and even nWod 1e grogs, though that was never especially virulent.

It's just most people stopped caring.

I dunno about LARP but tabletop oriented oWoD grogdom was bad and irritating until the 20th Anniversaries. Aside from the bitterest of assholes who could simply not abide the likes of Requiem existing, that just slayed it outright. But this poo poo is in danger of reviving it. Congrats Ericsson, you tremendous dumbass.

Lightning Lord fucked around with this message at 20:01 on Feb 23, 2017

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
1e Forsaken was almost giddy about removing a lot of themes that were strong in Apocalypse and/or telling people that they're wrong for liking them in the pettiest way imaginable.

Like I understand that they wanted to dissuade the furry fandom, but turning Metis into demonic hell babies that you can't abort even if you cut out the mother's womb, was just a little too far. I also remember my first reading of the 1e core had me confused about how packs form, particularly inter-tribe packs, since the tribes were depicted as particularly antagonistic, and packs would basically murder anyone who just happened to wander into their territory.


2e fixed a whole bunch of that and the renown system, which is great.

Yawgmoth
Sep 10, 2003

This post is cursed!
Most of the oWoD grogs I knew grudgingly agree that nWoD is a much better system but they are so loving resistant to any change whatsoever and so attached to Their Clan that it would take an actual antidiluvian climbing out of the VtM book and punching them for them to change anything about their preferred gaming system/setting. The only people I know who actually defend the oWoD system are the kind of people who like whatever system they played first the best, regardless of any actual form and/or function, and so their opinion is less than meaningless.

plaintiff
May 15, 2015

Lightning Lord posted:


I dunno about LARP but tabletop oriented oWoD grogdom was bad and irritating until the 20th Anniversaries. Aside from the bitterest of assholes who could simply not abide the likes of Requiem existing, that just slayed it outright. But this poo poo is in danger of reviving it. Congrats Ericsson, you tremendous dumbass.

Imagine if it never died in tabletop circles either even if it meant never consuming new white wolf products from 2004 on. That's what it's like in LARP. The only reason they're playing at all is because the larger organizations brought back masquerade in 2012. The Mummy Returns but instead it's a nasty grog

Exrandu
Jan 31, 2014

"Things need not have happened to be true."
Now now to be fair the By Night Studios Masquerade and Apocalypse LARP books make an honest attempt at making good.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Yawgmoth posted:

Most of the oWoD grogs I knew grudgingly agree that nWoD is a much better system but they are so loving resistant to any change whatsoever and so attached to Their Clan that it would take an actual antidiluvian climbing out of the VtM book and punching them for them to change anything about their preferred gaming system/setting. The only people I know who actually defend the oWoD system are the kind of people who like whatever system they played first the best, regardless of any actual form and/or function, and so their opinion is less than meaningless.

Another recent development I've enjoyed is that a lot of NWoD only peeps despite it not being their cup of tea are now completely down with the OWoD as it's own game line instead of a shadow hanging over their games of choice and have admitted that not everyone who likes oWoD is a grog. Also many OWoD only gamers have admitted that NWoD is a good and cool gameline that definitely should stick around, even if they don't personally play or like it. Also plenty of people like myself like both and that is fine!

It seems like the WoD community was at a place where generally everyone is chill with each others' gaming choices. Now again Ericsson threatens that sanctity. You buffoon. You ignorant gently caress.

MC Smoke Sensei posted:

Imagine if it never died in tabletop circles either even if it meant never consuming new white wolf products from 2004 on. That's what it's like in LARP. The only reason they're playing at all is because the larger organizations brought back masquerade in 2012. The Mummy Returns but instead it's a nasty grog

Sounds like hell on Earth and I'm sorry your hobby is going through this.

Lightning Lord fucked around with this message at 20:52 on Feb 23, 2017

Mendrian
Jan 6, 2013

I think generally the grognardism surrounding nWoD/oWoD is due to people being concerned their preferred gameline will disappear and be replaced with the 'inferior' game. I know I was upset during the OPP/WW split because I was deeply concerned we were watching the 'return to form' of WW and burying some of the stuff that made nWoD great (Covenants, local struggles) and was relieved when I saw both lines could coexist. I suspect most oWoD players felt the same way but in reverse.

I should confess that I do harbor some latent resentment because I think nWoD would make a much better videogame but I'll concede the point.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Mendrian posted:

I should confess that I do harbor some latent resentment because I think nWoD would make a much better videogame but I'll concede the point.

It's ok friend, I think nWoD would make a great video game too. Can you imagine how good a Hunter game would be? Peace in our time.

Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


First: having actually been to both Requiem and Masquerade larps, everyone who claims that masquerade is better for larping is laughably wrong. It *may* be better for large-scaled multi-city larps, but i've never really seen those happen. In denmark, most cities with a vampire larp are litterally just two-three organizers borrowing a school or something, often vaugely connected to the local larping club for help with money and/or location. I believe it's the same in sweeden and norway.

Similarly, litterally no larp i've ever been to has had a ruleset involving any sort of randomization or Rock-paper-scissors. Like, the entire ruleset, including every discipline, but excluding cruac and such, for my monthly larp, is 37 pages. I've litterally never seen any of the official rules used.

Despite all this, Nwod larps are only just in the last few years starting to happen, and are very slowly overtaking masquerade larps. There are litterally people who weren't alive when revised was published who prefer oWoD over nWoD. It boggles the mind.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Lightning Lord posted:

Another recent development I've enjoyed is that a lot of NWoD only peeps despite it not being their cup of tea are now completely down with the OWoD as it's own game line instead of a shadow hanging over their games of choice and have admitted that not everyone who likes oWoD is a grog. Also many OWoD only gamers have admitted that NWoD is a good and cool gameline that definitely should stick around, even if they don't personally play or like it. Also plenty of people like myself like both and that is fine!

Mendrian posted:

I think generally the grognardism surrounding nWoD/oWoD is due to people being concerned their preferred gameline will disappear and be replaced with the 'inferior' game. I know I was upset during the OPP/WW split because I was deeply concerned we were watching the 'return to form' of WW and burying some of the stuff that made nWoD great (Covenants, local struggles) and was relieved when I saw both lines could coexist. I suspect most oWoD players felt the same way but in reverse.

I think the 20th Anniversary lines in general may have done a lot to help mend that old rift. They gradually demonstrated that the WoDs could both support lines without detracting from the other, neither in danger of being starved of releases, and while they have their warts (legacy mechanics for the sake of nostalgia, Satyros Phil Brucato's misguided excesses), they generally put the oWoD's best foot forward pretty well, making it easier for nWoD fans to acknowledge that the most visible oWoD products were ones with certain appeal of their own, rather than drawing on memories of books like Gypsies and Blood Treachery. As someone who's never played an oWoD game proper, I've even been tempted to dig into some of the Werewolf anniversary stuff. (The enormous buy-in for its nostalgic collector-ish nature is what keeps that just a temptation. I'm intrigued, but not $300 intrigued.)

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






I'm in a larp which is owod and about 4 nwod. The owod one is a sabbat larp and overall owod works better for pve games. NWoD is much better at the setting actually working for pvp play.

And the step up from 1e to 2e is so mu ch better. Though i do know one or two people are mad about aspirations for some reason.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

If any newer WoD fans are interested in old WoD I can create a curated list of books from it that are actually good and have value and aren't just garbage metaplot advancements.

My initial recommendation is some of the Vampire the Dark Ages line. Books like Cainite Heresy are some of White Wolf's best.

Lightning Lord fucked around with this message at 21:23 on Feb 23, 2017

plaintiff
May 15, 2015

Lightning Lord posted:

My initial recommendation is some of the Vampire the Dark Ages line. Books like Cainite Heresy are some of White Wolf's best.

Dark Ages is just a superior offering all-around. It's in a league of its own above VTM imo. It tickles the historian in me so much. It's just cool as hell.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

MC Smoke Sensei posted:

Dark Ages is just a superior offering all-around. It's in a league of its own above VTM imo. It tickles the historian in me so much. It's just cool as hell.

I remember the Ashen line of books, at least one of them being questionable though, but in what way I don't remember. Maybe it was the Ashen Knight for powergaming reasons? The mists of time are hazy. That's why I specified "some of"

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.

Lightning Lord posted:

I remember the Ashen line of books, at least one of them being questionable though, but in what way I don't remember. Maybe it was the Ashen Knight for powergaming reasons? The mists of time are hazy. That's why I specified "some of"

Giovanni chronicles put me off the whole line (yes I know it wasn't technically part of it, but given how WW hosed up every non-US country and seemed to be screwing up anything historical...) for a while after the first adventure was terrible. When enough friends had told me 'no, seriously, it got good', I picked stuff up from there.

Victorian Age Vampire wasn't terrible either now I think about it.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

PST posted:

Giovanni chronicles put me off the whole line (yes I know it wasn't technically part of it, but given how WW hosed up every non-US country and seemed to be screwing up anything historical...) for a while after the first adventure was terrible. When enough friends had told me 'no, seriously, it got good', I picked stuff up from there.

Victorian Age Vampire wasn't terrible either now I think about it.

Giovanni Chronicles might be the Vampire equivalent of Tomb of Horrors

moths
Aug 25, 2004

I would also still appreciate some danger.



There should be a PoD version of WtA20 that's much more reasonably priced than the collector's edition.

Roadie
Jun 30, 2013

The Unlife Aquatic posted:

It's Always Sunny in Valhalla

http://alexanderlozada.com/iasip/?VGhlIEdhbmcgR2V0cyBFYXRlbiBCeSBhIEdpYW50IFdvbGY=

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Axelgear
Oct 13, 2011

If I'm wrong, please don't hesitate to tell me. It happens pretty often and I will try to change my opinion if I'm presented with evidence.
So, as a general suggestion, Night in the Woods is a great game by itself but there's some really great inspiration for the WoD setting in it too. The dream sequences and dark cults in particular are great Mage inspiration.

It had a similar-ish feel to Life is Strange, in that it very much has a coming-of-age feel wrapped in dark weirdness.

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