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Sigma-X posted:I do not understand anyone who wants to roleplay "sexytimes in infinite space" and for those that do, why they would want specifically codified rules for consent. I said when there was all that waffle about that OSR space brothel product that 'sexy times in space' probably has at least one good game in it somewhere. But I seriously doubt Farflung is that game either.
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# ? Feb 24, 2017 17:51 |
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# ? May 15, 2024 03:03 |
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potatocubed posted:I said when there was all that waffle about that OSR space brothel product that 'sexy times in space' probably has at least one good game in it somewhere.
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# ? Feb 24, 2017 18:58 |
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Aw, dang. The Terminator boardgame looks like its minis are going to be 32mm, so it's not going to be to scale with most regular miniatures (specifically the Terminator Genisys miniatures). I wonder if there was some kind of licencing issue.
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# ? Feb 24, 2017 19:04 |
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Remember Ludicreations Steal This Game from last year? It was that postcard-sized game to help recoup their stolen costs at Essen. Well apparently they're having a lot of problems getting their game delivered outside of Europe. They're very confused as they thought a postcard would arrive quicker than their other board games. Count me as one of those people who hasn't gotten their postcard yet.
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# ? Feb 24, 2017 19:27 |
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Yvonmukluk posted:Aw, dang. The Terminator boardgame looks like its minis are going to be 32mm, so it's not going to be to scale with most regular miniatures (specifically the Terminator Genisys miniatures). I wonder if there was some kind of licencing issue. I've spoken to an IP lawyer on this very subject! In that case it was the way Spartan's Halo space game was deliberately not compatible with their existing space game. Apparently it's a common term in licensing contracts that the licenced game must be completely standalone and totally incompatible with any other product, to avoid trademark dilution or backformed links between the two games.
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# ? Feb 24, 2017 19:44 |
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Loxbourne posted:I've spoken to an IP lawyer on this very subject! In that case it was the way Spartan's Halo space game was deliberately not compatible with their existing space game. Apparently it's a common term in licensing contracts that the licenced game must be completely standalone and totally incompatible with any other product, to avoid trademark dilution or backformed links between the two games. Oh, right. Presumably that's also why GW never tried to apply its LOTR ruleset to Warhammer.
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# ? Feb 24, 2017 19:52 |
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gradenko_2000 posted:It's my understanding that one of Planescape's core concepts is that the D&D concept/definition of "alignment" is absolutely true and absolutely real, and the various factions and creatures are either absolute fanatics for their respective alignments or are platonic embodiments of it, and all that that implies. The LG god of clocks and time passing could easily be at war with the LG god of preservation, their Proxies might form factions, and in some version of Sigil they might each control a part of a Gate Town and be trying to pull the entire thing into the Realm of their Power. The listed major Factions were not really alignment driven. The Sensates were on absolute quests for "more experiences,. the Believers of The Source each move to become the best "them" they can, with the belief that individuals can attain godhood if they achieve enough. The Sign of One is a bunch of people that (basically) each think that they are the center of reality, training their mind is crucial to being aware of that (and eventually being able to purposefully change things). The Transcendent Order thinks that unifying the body and mind lets one become aware of their, and the multiverses, "true purpose" and strive towards understanding that. There were the comically single minded factions as well, but they were also philosophically driven. The Harmonium wanted "safety and order" and would conquer and subjugate whatever they could to make sure things matched their vision. The Dustmen assume everything is dying (or dead) so just drearily goth-out while they wait. The Fraternity of Law think that everything is composed of laws and rules, and that by embracing and understanding them you can control things. The Xaoticists believe that there is chaos in everything, and that by understanding and living in tune with it you learn from it. The Great Ring was still "condensed alignment", but even there the Realm of one Power did not necessarily reflect the truths (or reality, or physics) of the Realm "next door" on the same plane.
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# ? Feb 24, 2017 19:59 |
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Alien Rope Burn posted:Well, they're all no doubt waiting for John Wick's indefinitely delayed kickstarter for Galaxy XXX anyway, right...? potatocubed posted:I said when there was all that waffle about that OSR space brothel product that 'sexy times in space' probably has at least one good game in it somewhere. But I seriously doubt Farflung is that game either. Seriously who wants to do this thing? Who out there is rolling dice to pretend to have alien / magical sex with someone? Like, if you have a partner, do you need a loving game to tell you what to do? And if you don't have a partner, does your buddy Steve want to GM your fantasy fornication? And are you so fuckin' weird that you need specific rules about consent built into the game because otherwise you're going to take it to even weirder places that makes Steve uncomfortable to the point where he needs to use the rulebook to make you knock it the gently caress off? e: this is the general "you" not you guys specifically
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# ? Feb 24, 2017 21:19 |
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The only time sex comes up in our roleplaying games is when the official modules we run bring it up (thanks Paizo!), and the one time we rolled it was a joke and the player ended up rolling a 20, making us all laugh. Nothing else came of it. Honestly I tend to avoid groups that put sex actively in their games, as they're usually people who don't have sex much (or at all).
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# ? Feb 24, 2017 21:36 |
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Sex occasionally comes up in my tabletop games...but always in the abstract. Like "I want to try to seduce this NPC" or "our characters are a married couple that's gonna try to start a family" or whatever.
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# ? Feb 24, 2017 22:43 |
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In 20+ years of gaming as a postadolescent, I've had the actual act of sex come up exactly once, in the Way of the Wicked evil adventure path for Pathfinder. And it was rapey and gross and we all agreed it was a huge mistake.
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# ? Feb 24, 2017 22:46 |
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They should all just cut away to flute music. https://www.youtube.com/watch?v=ODgu_-rR1X8
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# ? Feb 24, 2017 22:49 |
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The_Doctor posted:They should all just cut away to flute music. https://www.youtube.com/watch?v=uCnBIHM3f9k
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# ? Feb 24, 2017 22:54 |
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The only time sex has really come up was in playing the Pendragon grand campaign where the entire game covers the rise and fall of Arthur Pendragon from the death of his father to Camlann which covers a pretty long period of time and having kids is heavily advantageous to having your Game of Thrones esque plots see completion. When I ran that game we managed to have one player have like four sons who all died in battle fighting with Arthur in various campaigns so he was considered weak, but he had actually sent his secret fifth son to marry a African princess and he returned at Camlann right after Arthur and Mordreds deaths, routed both the remaining armies and seized the throne of Britain. We then ran a ~6 month follow up game where the grand children of the now dead PCs traveled to Normandy and Scandinavia in order to raise troops to depose the 12 year old king of England and Aksum.
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# ? Feb 25, 2017 00:14 |
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In my experience, the only good uses of sex in roleplaying games have involved recognizing the importance that sex has as a human behavior, both emotionally and socially (in the context of bonding and family forming), but realizing that this can be covered without actually simulating sexual activity. Sex Moves in Apocalypse World and Monsterhearts are about "okay, so these characters had sex; how does that change them/their relationship?", without it mattering at all what actually happened in the fade-to-black. (Some third-party MH skins get a little grittier about this, and it almost never works.) I've never seen a good game about mechanically simulating sex, and it really seems kind of point-missing unless you want to grind one out and/or discomfort people.
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# ? Feb 25, 2017 01:34 |
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Sex in itself, even if not set as a theme of taboo, is in effect a plot vehicle. Its the MacGuffin used to create Drama, but its unable to carry itself as part of mechanics if played out because by its very nature, it is the degeneracy of all human rationality and thought. It is the most beast-like act, that sheds the thin veneer of civilization we have built and that veneer is what fails any attempts at simulating it mechanically in a roleplaying game. Its the reason why sexual tension works, but not the resolution of that tension.
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# ? Feb 25, 2017 02:24 |
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El Estrago Bonito posted:The only time sex has really come up was in playing the Pendragon grand campaign where the entire game covers the rise and fall of Arthur Pendragon from the death of his father to Camlann which covers a pretty long period of time and having kids is heavily advantageous to having your Game of Thrones esque plots see completion. When I ran that game we managed to have one player have like four sons who all died in battle fighting with Arthur in various campaigns so he was considered weak, but he had actually sent his secret fifth son to marry a African princess and he returned at Camlann right after Arthur and Mordreds deaths, routed both the remaining armies and seized the throne of Britain. We then ran a ~6 month follow up game where the grand children of the now dead PCs traveled to Normandy and Scandinavia in order to raise troops to depose the 12 year old king of England and Aksum. so Crusader Kings, the rpg.
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# ? Feb 25, 2017 02:27 |
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In my experience sex in games doesn't go beyond the occasional dick joke. Anything else is verboten.
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# ? Feb 25, 2017 02:35 |
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Yvonmukluk posted:Oh, right. Presumably that's also why GW never tried to apply its LOTR ruleset to Warhammer. The one thing GW did right? No loving half-elves.
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# ? Feb 25, 2017 02:55 |
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I used to know two guys who did a lot of sex RP, but they'd at least do it away from the table in a chat client? I was never in the game they did that in, though.
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# ? Feb 25, 2017 04:58 |
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I don't have a problem with sex in games in the abstract. Like, if everyone in the group is comfortable with it, and they know each other's boundaries well enough to not go creeptastic about it? Cool beans. But I don't see it as being something that's so common that you need an actual product. For that matter, I don't see why you'd need rules for it, except in the sense of "respect other people's boundaries, and knock it off as soon as someone's uncomfortable."
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# ? Feb 25, 2017 07:07 |
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I was browsing through recently funded games and found what I'm pretty sure is a case of game "plagiarism" (is that thing?). Dwarves of Iron Peak, a game where a troll represented by two feet and a club tries to squish dwarves, is just an unauthorized update of STOMP!, a game where a giant represented by two feet and a club tries to squish fairies, right? For comparison, STOMP: https://boardgamegeek.com/boardgame/2151/stomp/credits Dwarves of Iron of Peak: https://www.kickstarter.com/projects/rocketsluggames/dwarves-of-iron-peak/posts/1807674
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# ? Feb 25, 2017 09:35 |
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The Malthusian posted:I was browsing through recently funded games and found what I'm pretty sure is a case of game "plagiarism" (is that thing?). Dwarves of Iron Peak, a game where a troll represented by two feet and a club tries to squish dwarves, is just an unauthorized update of STOMP!, a game where a giant represented by two feet and a club tries to squish fairies, right? As far as I know, you can't copyright mechanics. You can patent them - although hardly anyone ever does - but not copyright. So there's no legal barrier.
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# ? Feb 25, 2017 14:43 |
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Helical Nightmares posted:so Crusader Kings, the rpg. Pfff does Crusader Kings have "hate Saxons" as a stat? If not, it's an inferior knockoff
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# ? Feb 25, 2017 17:01 |
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Does Pendragon let you eat the Pope?
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# ? Feb 25, 2017 17:19 |
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well I suppose nothing is stopping you from sailing to Rome and carving the pope up like a turkey, except that a few of knight PCs might be fairly religious.
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# ? Feb 25, 2017 17:53 |
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The Malthusian posted:I was browsing through recently funded games and found what I'm pretty sure is a case of game "plagiarism" (is that thing?). Dwarves of Iron Peak, a game where a troll represented by two feet and a club tries to squish dwarves, is just an unauthorized update of STOMP!, a game where a giant represented by two feet and a club tries to squish fairies, right? I mean just a few posts back there was "Sig: Manual of the Primes" which is on a conceptually level nearly identical to D&D's Sigil, introduced in the book Manual of the Planes where Primes explore a multi-versal city. In most cases these games aren't trying to be sneaky, they're intentionally evoking older games that are either not in print or have changed in some way so they're trying to bring back the "classic" form. Not just tabletop games too, it's especially rampant in video games trying to bring back old-school style video game classics (Mighty No #9 is a good example that went very badly).
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# ? Feb 25, 2017 19:39 |
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Yeah, I get that. I am just used to seeing some kind of acknowledgement, I guess.
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# ? Feb 25, 2017 20:01 |
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Well, I know AEG looked into licensing Planescape and apparently it was too rich for their blood, and inXile was famously given a flat "no" on licensing it. People have tried to find ways to pick it back up. But whoever handles Wizards of the Coast licenses seems to be more content dreaming of some imagined sum it will never make than actually profiting off of their brands.
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# ? Feb 25, 2017 20:56 |
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90s Cringe Rock posted:Does Pendragon let you eat the Pope? There is support for sailing to ancient Rome and conquering it. Because Arthurian myth is just kind of one of those things.
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# ? Feb 25, 2017 20:58 |
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The Malthusian posted:Yeah, I get that. I am just used to seeing some kind of acknowledgement, I guess. Some kinds of acknowledgement can actually be legally risky. Though yeah, I'm always on the side of "you should list all your sources of inspiration at the end of your work." In the spirit of attributing our inspirations, the first game I saw do that was The Mountain Witch RPG.
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# ? Feb 26, 2017 02:17 |
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It's much easier to do that in tabletop RPGs due to their relative obscurity. Plus you can always just make a "recommended media" list of all the things you're ripping off.
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# ? Feb 26, 2017 02:26 |
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Johnny Lauck has another minis KS and this time it's robots. Turnaround on his Salvage Crew was less than a month until I had my figs in hand. https://www.kickstarter.com/projects/967512676/robots-drones-cybers-28mm-miniatures-sci-fi-alien
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# ? Feb 26, 2017 19:18 |
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Empires of the Void II, from Red Raven Games/Ryan Laukat (Above and Below, Islebound, Eight-Minute Empires, City of Iron, etc.) just hit KS. https://www.kickstarter.com/projects/953146955/empires-of-the-void-ii?ref=category_newest There is one pledge - $60 for 1 copy of Empires of the Void II, Deluxe Edition. No other tiers, which is kinda refreshing. The Deluxe Version (which will be $80 at conventions only outside of KS) just has metal coins, a Making Of book, and some 30mm miniature (I don't know what it does). Retail price for the standard version (sans metal coins, book, miniature) will be $60. I know nothing about this one. I'm definitely backing Near and Far when it comes up but I'll have to take a look at this. I like Laukat's stuff typically.
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# ? Feb 27, 2017 17:05 |
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Japanese Dating Sim posted:I'm definitely backing Near and Far when it comes up https://www.kickstarter.com/projects/953146955/near-and-far-storytelling-board-game Near and Far ran last year, Sept/Aug.
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# ? Feb 27, 2017 17:11 |
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Nuns with Guns posted:Pfff does Crusader Kings have "hate Saxons" as a stat? If not, it's an inferior knockoff It actually does! Cultural aversion is a thing, Saxons are a valid culture, and a lot of people will hate Saxons in a numerically measurable way.
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# ? Feb 27, 2017 17:12 |
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Merauder posted:https://www.kickstarter.com/projects/953146955/near-and-far-storytelling-board-game Er, buying it when it hits retail, I mean. Too early, Monday, etc. But yeah, wasn't into games when that was going.
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# ? Feb 27, 2017 17:16 |
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Japanese Dating Sim posted:Empires of the Void II, from Red Raven Games/Ryan Laukat (Above and Below, Islebound, Eight-Minute Empires, City of Iron, etc.) just hit KS. Seems interesting, but I'm pretty sure I know someone who'll back it, and I'm backing Food Truck Champion and Long Live The Queen (nothing to do with the videogame of the same name as far as I know) at the moment.
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# ? Feb 27, 2017 17:16 |
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Japanese Dating Sim posted:Empires of the Void II, from Red Raven Games/Ryan Laukat (Above and Below, Islebound, Eight-Minute Empires, City of Iron, etc.) just hit KS. I just backed this -- I've gotten all of Red Raven's other Kickstarter games, and enjoyed them all. (Well, I still haven't played Above and Below.) I was thinking about picking up Empires, but since there's this sequel/refinement, I'll just go with this one.
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# ? Feb 27, 2017 18:23 |
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# ? May 15, 2024 03:03 |
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Kaza42 posted:It actually does! Cultural aversion is a thing, Saxons are a valid culture, and a lot of people will hate Saxons in a numerically measurable way. This is a good knockoff then!
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# ? Feb 28, 2017 02:35 |