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Elfgames posted:until you can actually come up with a complaint about strike! which is anything beyond "it doesn't have a narrative" kindly shut the gently caress up. 13th age has legitimate game design issues. the only complaint I have about Strike is that I like big numbers and it uses small numbers
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# ? Feb 25, 2017 17:04 |
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# ? Jun 5, 2024 07:38 |
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Plutonis posted:the only complaint I have about Strike is that I like big numbers and it uses small numbers Add a bunch of zero's to the end of everything like in a modern pinball machine.
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# ? Feb 25, 2017 17:05 |
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Elfgames posted:until you can actually come up with a complaint about strike! which is anything beyond "it doesn't have a narrative" kindly shut the gently caress up. 13th age has legitimate game design issues. And Strike is a badly written game with systems that don't work and terrible organization. It's okay, people were taking pot shots at the games they don't like and Gnome should ignore all of us.
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# ? Feb 25, 2017 17:15 |
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Strike! is good, I ran a campaign a dozen sessions long using it and want to run it again, especially since there seems to be a supplement coming out that adds harvesting monster parts and crafting equipment out of them into the game.
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# ? Feb 25, 2017 17:19 |
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I ran a Star Wars campaign in Strike that lasted for almost a year, and I'm currently running my own setting in Strike as another game. The system rules and definitely fills the tactical combat RPG gap left behind by D&D 4E.
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# ? Feb 25, 2017 17:26 |
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My last Strike! campaign was a fantasy kitchen sink that was very reminiscent of Adventure Time to begin with but began to incorporate more out there influences until the group was driving around the world in a time car while fighting against villains in multiple different timelines. The next time I run a game I should probably start with a setting with a strong focus to begin with although the unfocused nature of the last campaign was fun and Strike!'s skill system definitely supported it (towards the end of the campaign the group had a wide variety of skills including "Time Driving," "Bear Husbandry" and "Prehistoric Outdoor Survival.").
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# ? Feb 25, 2017 17:34 |
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remusclaw posted:Add a bunch of zero's to the end of everything like in a modern pinball machine. Oh god I added too much and now it's pedophile retard grinding game "Disgaea".
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# ? Feb 25, 2017 17:35 |
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Elfgames posted:until you can actually come up with a complaint about strike! which is anything beyond "it doesn't have a narrative" kindly shut the gently caress up.
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# ? Feb 25, 2017 17:40 |
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I haven't played a dnd older than 3e but isn't it generally that the older games while being pretty rad for their time but now there are better ways of emulating that old dnd
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# ? Feb 25, 2017 17:49 |
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A lot of the OD&D and basic stuff does hold up, but you can find a lot more approachable variations of it out there now
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# ? Feb 25, 2017 17:55 |
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Ominous Jazz posted:I haven't played a dnd older than 3e but isn't it generally that the older games while being pretty rad for their time but now there are better ways of emulating that old dnd Not really. Old D&D doesn't need to be emulated, it's good as is. Retroclones are nice for having updated formatting, layout, and editing, but the Rules Cyclopedia is probably the best single D&D product ever, for example.
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# ? Feb 25, 2017 17:56 |
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As much as I agree that BECMI/RC and 4e are "one of the good ones", even the "best" D&D still has: * a d20 as the primary die, with all that that implies (swinginess, flat probability in 5% chunks, etc) * a binary resolution system * AC subsuming both "damage avoidance via agility" and "damage avoidance via heavy armor" into a single number * dungeon crawling as a core assumption * resource management and resource attrition as a core driver of tension * Vancian spellcasting (except for 4e) So yeah, RC and 4e does the ethos of D&D well, but that still means playing within D&D's ethos, which isn't necessarily the kind of game you want to be playing when you're coming into the hobby sight unseen. Like, someone who reads/watches Lord of the Rings and wants to play a game that's kinda like that? I would argue that even the best D&D still isn't going to be for them.
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# ? Feb 25, 2017 18:07 |
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D&D is blood.gradenko_2000 posted:Like, someone who reads/watches Lord of the Rings and wants to play a game that's kinda like that? I would argue that even the best D&D still isn't going to be for them. Yeah, depending on edition, D&D is awesome at emulating D&D, but not much else. (Though that's okay, not every game needs to ape a genre of story, games can be their own thing.)
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# ? Feb 25, 2017 18:27 |
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gradenko_2000 posted:* dungeon crawling as a core assumption Criticising the game about dungeon-crawling for being about dungeon-crawling doesn't really work. The rest is true, though.
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# ? Feb 25, 2017 18:31 |
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Yeah, if D&D used different dice I'd probably still be playing it, but I prefer these days to not have to deal with the poo poo distribution a single die gives you on task rolls.
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# ? Feb 25, 2017 18:36 |
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Lemon-Lime posted:Criticising the game about dungeon-crawling for being about dungeon-crawling doesn't really work. Unless you're worried about the people who are misled by the piles of official dungeon-crawl free content into thinking that the game is really "for" something else. EDIT: Kwyndig posted:Yeah, if D&D used different dice I'd probably still be playing it, but I prefer these days to not have to deal with the poo poo distribution a single die gives you on task rolls. Practically speaking, wouldn't replacing 1d20 with 2d10 or 5d4 sort of solve this problem? Or are the target numbers in D&D too high to make this practical? some FUCKING LIAR fucked around with this message at 18:40 on Feb 25, 2017 |
# ? Feb 25, 2017 18:37 |
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Lemon-Lime posted:Criticising the game about dungeon-crawling for being about dungeon-crawling doesn't really work. You're not wrong, but it's maybe an issue that people "use" D&D for so much more than dungeon crawling. Like, it's understandable to have urban interludes for an inter-dungeon framing device, and wilderness interludes are a deliberate part of the game as far as playing a part in the resource-management aspect, but when you've people who take pride in D&D sessions that deliberately do not go into the dungeon at all, or perhaps planned sessions where you emphasize social combat because level 1 is too lethal to have lots of fights, then something is definitely off.
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# ? Feb 25, 2017 18:39 |
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The first time I GMed D&D 4e with a bunch of people who had never played the first session turned into a detective story that ended in a sweet boss fight against a shotgun-wielding goblin mad scientist. Things kinda continued in that vein for a while after that. I think we only did proper dungeon-crawling like once or twice.
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# ? Feb 25, 2017 18:41 |
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some loving LIAR posted:Practically speaking, wouldn't replacing 1d20 with 2d10 or 5d4 sort of solve this problem? Or are the target numbers in D&D too high to make this practical? There's a system for running 3.5 using 3d6 instead in the Unearthed Arcana book.
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# ? Feb 25, 2017 18:41 |
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some loving LIAR posted:Practically speaking, wouldn't replacing 1d20 with 2d10 or 5d4 sort of solve this problem? Or are the target numbers in D&D too high to make this practical? Replacing a d20 with a 3d6 was an officially supported variant rule in 3e.
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# ? Feb 25, 2017 18:46 |
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Serf posted:The first time I GMed D&D 4e with a bunch of people who had never played the first session turned into a detective story that ended in a sweet boss fight against a shotgun-wielding goblin mad scientist. Things kinda continued in that vein for a while after that. I think we only did proper dungeon-crawling like once or twice. Honestly you don't need to dungeon crawl in 4e, but if you're going to properly use all the mechanics in the tool box then you still need to deplete the character's resources somehow. Dungeon crawls are just the easiest way but you could up the rate of wilderness encounters, make cities dangerous by adding roving gangs of challenging thugs, or let players blow dailies to get skill bonuses or similar. How you do it doesn't matter, but you want them to actually think about how they expend their resources.
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# ? Feb 25, 2017 18:52 |
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You could use skill challenges
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# ? Feb 25, 2017 18:53 |
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Kwyndig posted:Honestly you don't need to dungeon crawl in 4e, but if you're going to properly use all the mechanics in the tool box then you still need to deplete the character's resources somehow. Dungeon crawls are just the easiest way but you could up the rate of wilderness encounters, make cities dangerous by adding roving gangs of challenging thugs, or let players blow dailies to get skill bonuses or similar. Right, it doesn't have to be literally going through a dungeon, it can be romping around the countryside or a metropolis. What's important is to watch the Extended Rest resources and to make sure they actually manage them.
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# ? Feb 25, 2017 18:59 |
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Kwyndig posted:Honestly you don't need to dungeon crawl in 4e, but if you're going to properly use all the mechanics in the tool box then you still need to deplete the character's resources somehow. Dungeon crawls are just the easiest way but you could up the rate of wilderness encounters, make cities dangerous by adding roving gangs of challenging thugs, or let players blow dailies to get skill bonuses or similar. When I'm running games for my friends, my only interest is in making sure everyone has a good time, so the focus is mostly on making dumb jokes and having ridiculous things happen. The game is just the medium by which all of that happens, and everything in it is secondary to that goal. When I play with online people I do actually try to use "all the mechanics in the tool box" and play the game as intended. Now that isn't to say my players weren't using up their resources constantly. They were just as likely to try and talk their way past a bunch of howling sahaugin as they were to go full on gently caress the police and attack people who were just mildly impeding them. I rarely had to make them expend anything, they would just blow their poo poo at any moment because it would be the most fun option at the moment. Online groups aren't the same way, at least not at first.
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# ? Feb 25, 2017 19:00 |
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drrockso20 posted:Calling all D&D bad is retarded, that only really applies to 3rd and 5th editions, BX/BECMI/RC and 4th edition are both legitimately good hoo boy slow your roll there hoss, AD&D 2E is not a good game, possibly even worse than its successors
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# ? Feb 25, 2017 19:33 |
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Oh god, please, please don't turn the chat threading into another. loving. D. And. D. Arguement! It was only last week or so that the 5e thread got closed and apparently the bile built up too much for it not to pop all over the place. So I step out for a while, give it a few hundred posts and I figure I'm safe. NOW HERE IT IS AGAIN! Who loving cares what anyone else thinks about X Edition of D&D!?
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# ? Feb 25, 2017 19:50 |
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oriongates posted:Who loving cares what anyone else thinks about X Edition of D&D!?
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# ? Feb 25, 2017 19:56 |
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The only good RPGs are the ones that I, personally, enjoy.
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# ? Feb 25, 2017 20:02 |
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Serf posted:When I'm running games for my friends, my only interest is in making sure everyone has a good time, so the focus is mostly on making dumb jokes and having ridiculous things happen. The game is just the medium by which all of that happens, and everything in it is secondary to that goal. When I play with online people I do actually try to use "all the mechanics in the tool box" and play the game as intended. There's nothing wrong with that. Play how you want, it's cool. That was more general advice, just quoting to keep the conversation making sense.
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# ? Feb 25, 2017 20:05 |
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oriongates posted:Who loving cares what anyone else thinks about X Edition of D&D!? Me,
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# ? Feb 25, 2017 20:12 |
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can we not chat about a tabletop game in this, of all threads,
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# ? Feb 25, 2017 20:15 |
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I don't care for and respect the opinions of anyone but myself because I'm smarter than everyone on Earth (300 IQ) and honestly shouldn't even waste my time explaining myself to worms.
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# ? Feb 25, 2017 20:16 |
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Yawgmoth posted:The game's strategy is mostly "pop your encounter, then use at-wills until you have a reason to get your encounter back and use it again, then at-will until enemies are dead" which isn't much of a strategy at all. There's no organization to any given section, not even basic alphabetizing. There's a load of judgmental editorial bullshit, which if you like that kind of thing then it's great but I'm not a fan of a book straight up saying "if you like this sort of thing you're a dumb stupid baby but if you must do this then here's some rules for it. " Save that poo poo for forum posts, not a book. A lot of the poo poo in there is incredibly vague and gives no real useful examples or guidance; skills in particular are really unhelpfully written. All in all, it feels like a game that is written for a very particular type of game, refuses to tell you what that type of game is, and then gets mad at you for not playing it all while lying about how it's a generic system you can use for anything. It's trying to everything while looking like it isn't trying to do anything, and doesn't really succeed at either. Didn't you also have a problem with the tone of "7 ways to stop a fight?" forgive me if i take your complaint with a grain of salt
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# ? Feb 25, 2017 20:20 |
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Elfgames posted:Didn't you also have a problem with the tone of "7 ways to stop a fight?" forgive me if i take your complaint with a grain of salt
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# ? Feb 25, 2017 20:27 |
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Elfgames posted:Didn't you also have a problem with the tone of "7 ways to stop a fight?" forgive me if i take your complaint with a grain of salt At least that has some style and verve and actually has something to say, unlike Strike!
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# ? Feb 25, 2017 20:27 |
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Hell yeah a discussion about "what other games besides D&D are good" becomes another discussion of "which D&D is bad/which D&D is good" Haven't had one of these in a while
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# ? Feb 25, 2017 20:35 |
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So, quick question, what is wrong with rolling a d20 to decide something? I mean the only system I could really see myself using is either Heroquest or PBtA. The latter of which I can understand why it has it's ability scores. But the former uses a d20 in, what seems like, a reasonable way. Am I wrong about this?
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# ? Feb 25, 2017 20:48 |
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Josef bugman posted:So, quick question, what is wrong with rolling a d20 to decide something? The standard argument against the d20 is that the probability curve is linear, instead of the bell curve of multiple dice, so the results tend to be very swingy in a way that multiple dice tend to compensate for.
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# ? Feb 25, 2017 20:52 |
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EscortMission posted:Hell yeah a discussion about "what other games besides D&D are good" becomes another discussion of "which D&D is bad/which D&D is good" all D&D (including pathfinder and 13th age because let's be honest) is bad, they merely differ in the ways in which they are bad, and if you truly wish to play D&D your quest is to find the version with the badness you can tolerate it's okay to like/play games that are bad though
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# ? Feb 25, 2017 20:53 |
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# ? Jun 5, 2024 07:38 |
If I wanna get into L5R, is 4th Edition pretty much the way to go? Seems to be out of print, though I could always just get the PDF from DriveThru. I know FFG is supposed to be rebooting the TCG now that they have the license, but have they said whether or not they'll also do a 5th edition of the RPG?
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# ? Feb 25, 2017 21:00 |