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The March Hare
Oct 15, 2006

Je rêve d'un
Wayne's World 3
Buglord
15% character size is the best stat on that item.

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panda clue
May 23, 2014

whypick1 posted:

So a good chunk of flat life, %regen and %phys damage in exchange for being unable to use curses/auras/golems and being easier to hit. That seems....really loving stupid.

You can probably still use curses in a cwdt setup. Also the level requirement is 38.

Vapor Moon
Feb 24, 2010

Neato!
The Human Font

whypick1 posted:

...huh?

https://twitter.com/pathofexile/status/835985122646085632

So a good chunk of flat life, %regen and %phys damage in exchange for being unable to use curses/auras/golems and being easier to hit. That seems....really loving stupid.

I wonder what happens if you activate RF and then equip that chest.

YoungSexualNorton
Aug 8, 2004
These are good for the children's brains.
Am I the only person wishing that they'd just go ahead and get 3.0 rolling and skip over 2.6 entirely? The gimmicks are cool and all but I can't make myself interested in cooking up builds that bank on tons of legacy items or the current passive tree knowing it's all gonna get blown out of the water soon.

Anyway, that chest is cool. I could see certain gladiator builds using it all the way up to the end game. Great for bleed and explode damage.

Count Uvula
Dec 20, 2011

---

YoungSexualNorton posted:

Am I the only person wishing that they'd just go ahead and get 3.0 rolling and skip over 2.6 entirely? The gimmicks are cool and all but I can't make myself interested in cooking up builds that bank on tons of legacy items or the current passive tree knowing it's all gonna get blown out of the water soon.

Anyway, that chest is cool. I could see certain gladiator builds using it all the way up to the end game. Great for bleed and explode damage.

The whole point of 2.6 is that it's relatively low effort (since the only new content is the reliquaries, legacy tokens, and the foil item color-- and maybe a couple new uniques that weren't already planned for 3.0) while they focus on 3.0 though :v:

I hope they add a prophecy to make a fated version of that armor.

Count Uvula fucked around with this message at 00:40 on Feb 27, 2017

MannersPlease
Aug 13, 2014
I'm not quite sure what you are asking here...In terms of passive tree, we are getting more changes now than we have had in over a year, and 3.0 is probably going to be focusing on other things, so those changes are here to stay. In terms of meta, double dipping overhaul isn't likely to happen until 3.1. So you you want more changes now or less changes now?? In terms of items, we are getting a very large number of new changes/toys to potentially play around with - separate from the relics. They said something like 100+ changes to existing uniques, and this is going to carry through 3.0, not change again in 3.0.

The big reason to want 3.0 to come faster is massive amounts of new content, but that is independent of all the meta/theory things that you seem to lack motivation around.

That being said, many people who play this game religiously can still get burned out and skip most of a league. I usually end up playing most all of one league, then only the start of the next, and I still sink alot of hours into it. You might just be a little burnt out on the current content, your reasoning for not wanting the 2.6 meta seems...conflicting....with what we know is coming in 2.6 and what is likely not coming in 3.0

MannersPlease fucked around with this message at 00:33 on Feb 27, 2017

panda clue
May 23, 2014

YoungSexualNorton posted:

Am I the only person wishing that they'd just go ahead and get 3.0 rolling and skip over 2.6 entirely

Yes.

Ougher
Jan 16, 2005

YoungSexualNorton posted:

Am I the only person wishing that they'd just go ahead and get 3.0 rolling and skip over 2.6 entirely?

I'm not sure I understand. 3.0 isn't ready, so you want to wait and have nothing to do for like 5 months?

Phobophilia
Apr 26, 2008

by Hand Knit
play other stuff in the meantime, dont need to play to 40/40

i only really played the 2nd month of breach, got 24/36. ill prob only play the 1st month of legacy before i do other stuff

whypick1
Dec 18, 2009

Just another jackass on the Internet
Run-down on all those upcoming AoE changes

YoungSexualNorton
Aug 8, 2004
These are good for the children's brains.
Last I read the beta for 3.0 is starting partway through legacy league. I know I'd rather play that beta than legacy, so from my perspective the league is already going to be cut short. Add to it that there's nothing new except some-but-not-all of the upcoming passive/mechanical changes and an overabundance of all the overpowered junk from the past, and it's really hard for me to feel much interest. Obviously this is personal opinion.

MannersPlease
Aug 13, 2014

GGG really coulda done a better job with showing the changes than this I think. Diagrams should be very easy to read with just a glance, especially ones trying to portray something very simple, and these diagrams/captions are not quite that.

The reave one is the only one showing significant difference for the new aoe formula itself - because the gem itself has a stacking 'more' area modifier, and as a result get's an absurd amount of area buff relative to any other skill. Most of these pictures portray the base radius buffs/nerfs much more clearly than they portray the change from radius modifiers to area modifiers.

They could have led with this one and specifically used it as an example of how it changes aoe more and extreme amounts - and explained to people who don't know that reave works off a more area mechanic instead of a radius mechanic. Then later they could show pictures of changes to base radius as a separate thing. I could be wrong but I have this feeling that, if people couldn't figure it out already, this post is only going to confuse them even more.

MannersPlease fucked around with this message at 01:38 on Feb 27, 2017

Magus42
Jan 12, 2007

Oh no you di'n't

StashAugustine posted:

How bad an idea is KOTF as league starter? I figure that might get nerfed with the doubledipping stuff

Double-dipping is not being nerfed in 2.6.

funmanguy
Apr 20, 2006

What time is it?
Interesting nerfs. Poor reave, we hardly knew you.

MannersPlease
Aug 13, 2014
Southpaw reave was one of the first (and last) melee skills I played into the endgame, and I had a blast with it. RIP

euphronius
Feb 18, 2009

MannersPlease posted:

GGG really coulda done a better job with showing the changes than this I think. Diagrams should be very easy to read with just a glance, especially ones trying to portray something very simple, and these diagrams/captions are not quite that.

The reave one is the only one showing significant difference for the new aoe formula itself - because the gem itself has a stacking 'more' area modifier, and as a result get's an absurd amount of area buff relative to any other skill. Most of these pictures portray the base radius buffs/nerfs much more clearly than they portray the change from radius modifiers to area modifiers.

They could have led with this one and specifically used it as an example of how it changes aoe more and extreme amounts - and explained to people who don't know that reave works off a more area mechanic instead of a radius mechanic. Then later they could show pictures of changes to base radius as a separate thing. I could be wrong but I have this feeling that, if people couldn't figure it out already, this post is only going to confuse them even more.

yeah definitely seemed to be some needless obfuscation.

Count Uvula
Dec 20, 2011

---
RIP also, Vaal Fireball.

Mercrom
Jul 17, 2009
Meanwhile Freezing Pulse gets free GMP.

The real nerf is the AoE gem. It's less than the Deadeye bonus now. I wasn't planning on playing any AoE builds this league anyway. Projectiles skills are already better for clear speed.

MannersPlease
Aug 13, 2014

Count Uvula posted:

RIP also, Vaal Fireball.

Why is this? +base radius is insanely strong and not subject to the diminishing returns of this change. Seems to me (vaal)fireball will be very good, if not even better, in the same way that the righteous fire picture demonstrates (and blade vortex as well :getin:)

Level 20 fireball will have +33% BASE radius, up to 12 from 9. Then, the jewels will give up to +4, with a max of 2 jewels, bringing that total base radius to 20. And then you can still get basically full effectiveness (relative to now) out of an aoe gem and an aoe cluster.

MannersPlease fucked around with this message at 02:19 on Feb 27, 2017

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.
lol @ aoe skills

projectile supremacy, apparently

MannersPlease
Aug 13, 2014

Soothing Vapors posted:

lol @ aoe skills

projectile supremacy, apparently

This is what I am getting at - I think this reaction is very wrong and is evidence that GGG made this apparently confusing thing even more confusing. I guess I could be wrong but it seems to me only 3-4 things were really nerfed from this. Here is my read:

Reave, Melee splash, and maybe flameblast, based on the native *more* area mechanical function of the gem itself - this *more* effect makes the dimishing returns kick in too fast.

EQ, because it got a base area reduced, and also because of *more* area modifiers on the aftershock mechanic itself? Not sure about that 2nd part honestly, for the same reason I am not sure about flameblast.

Everything else area related basically seems to be:

1) about the same amount of bonuses with reasonable investment
2) diminishing bonuses with super overkill investment
3) who the gently caress cares about part 2 lol everything also got non-diminishing base radius buffs anyway, more or less overcompensating for the fact that it's less economical now to take 45% on tree AND aoe gem AND dying sun AND and aoe gear. Now you take 2 of those 4 things and you get 90% of the value for 50% of the investment.

so...buffs to most aoe...?

EDIT: https://www.reddit.com/r/pathofexile/comments/5q0ofk/the_radius_range/ Flameblast mechanics too OP for this aoe "nerf".

MannersPlease fucked around with this message at 04:29 on Feb 27, 2017

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Magus42 posted:

Double-dipping is not being nerfed in 2.6.

I meant to play it before it gets nerfed, was asking if it was good to start a league with.

Also the AOE stuff looks reasonable except reave lol

panda clue
May 23, 2014

StashAugustine posted:

I meant to play it before it gets nerfed, was asking if it was good to start a league with.

Also the AOE stuff looks reasonable except reave lol

Why is the Reave nerf unreasonable? It was hitting literally beyond the edge of the screen before with a proper build. Norse was doing a Reave build in breach that could punch the entire screen at once, rapid-fire. It was already hitting further away than many projectile skills, with a massive area.

I'm aware Reave isn't a super popular skill, but I think that has more to do with it being one of the older skills in the game than it being bad. Since the change that prevents stacks falling off when you use another skill, it's been pretty drat good. No 'melee' skill should have range like that.

panda clue fucked around with this message at 02:38 on Feb 27, 2017

Count Uvula
Dec 20, 2011

---

MannersPlease posted:

Why is this? +base radius is insanely strong and not subject to the diminishing returns of this change. Seems to me (vaal)fireball will be very good, if not even better, in the same way that the righteous fire picture demonstrates (and blade vortex as well :getin:)

Level 20 fireball will have +33% BASE radius, up to 12 from 9. Then, the jewels will give up to +4, with a max of 2 jewels, bringing that total base radius to 20. And then you can still get basically full effectiveness (relative to now) out of an aoe gem and an aoe cluster.

Oh I was, for whatever reason, thinking the radius added from the jewels wouldn't be increased by inc. aoe. I guess logically it really should :v: In which case, all hail Vaal Fireball. With no inc. aoe the jewels are nerfed (4 units compared to 4.5 units now), but increased aoe and one aoe cluster should take you over the max possible AOE on fireball currently. ARGH this is hard. Circle will be 21 units, double the area of the circle and that should be around 29-30? I need a mathematician. If you stack AOE as high as you can get on a rolling flames build currently it should be around a radius of 40.

Count Uvula fucked around with this message at 02:54 on Feb 27, 2017

dis astranagant
Dec 14, 2006

panda clue posted:

Why is the Reave nerf unreasonable? It was hitting literally beyond the edge of the screen before with a proper build. Norse was doing a Reave build in breach that could punch the entire screen at once, rapid-fire. It was already hitting further away than many projectile skills, with a massive area.

I'm aware Reave isn't a super popular skill, but I think that has more to do with it being one of the older skills in the game than it being bad. Since the change that prevents stacks falling off when you use another skill, it's been pretty drat good. No 'melee' skill should have range like that.

It's really annoying to keep the aoe high and now cleave has been buffed up to basically the same level as 8 stack reave. And they didn't touch bow skills casually offscreening things with no investment.

MannersPlease
Aug 13, 2014
https://docs.google.com/spreadsheets/d/1amMwefZJDS1sKWoa8z8YcZbo9ssq_Fv79SJbEQP-4NA/edit?usp=sharing

Here is a flameblast one. You can plug in various base values for fireball instead, and it should still work. Some guy I was debating it with made this, I removed the flask/dying sun/enchant columns from the total's because I don't care about them and didn't know wtf he did with the flask part anyway.

Basically, if you look at area units squared, the ratio looks really bad from an old flameblast to a new one. 66% of previous, so a 33% nerf. But if you look at Radius, it's 82% of previous, so only a 18% nerf. The end radius is what matters because the only thing that determines if a monster is hit is if it's hitbox touches the circle anywhere - the extreme case being a value equal to the radius of the circle. It doesn't matter how many area units a mob inhabits, only if it is touching the circle at any one point.

Total area is now how we *modify* our abilities, but the end number that effects our gameplay is still radius, and those two numbers are separated by the exponential function in the formula for the area of a cirlce (that's the Squared part in Pi R Squared).

edit: fixed numbers a tad, didn;t realize notables 5% radius hadn't changed to 8%. Hopefully fixed link as well?

MannersPlease fucked around with this message at 03:21 on Feb 27, 2017

dis astranagant
Dec 14, 2006

MannersPlease posted:

https://docs.google.com/spreadsheets/d/1amMwefZJDS1sKWoa8z8YcZbo9ssq_Fv79SJbEQP-4NA/edit#gid=0

Here is a flameblast one. You can plug in various base values for fireball instead, and it should still work. Some guy I was debating it with made this, I removed the flask/dying sun/enchant columns from the total's because I don't care about them and didn't know wtf he did with the flask part anyway.

Basically, if you look at area units squared, the ratio looks really bad from an old flameblast to a new one. 70% of previous, so a 30% nerf. But if you look at Radius, it's 83% of previous, so only a 17% nerf. The end radius is what matters because the only thing that determines if a monster is hit is if it's hitbox touches the circle anywhere - the extreme case being a value equal to the radius of the circle. It doesn't matter how many area units a mob inhabits, only if it is touching the circle at any one point.

Total area is now how we *modify* our abilities, but the end number that effects our gameplay is still radius, and those two numbers are separated by the exponential function in the formula for the area of a cirlce (that's the Squared part in Pi R Squared).

Your spreadsheet isn't public.

Ultima66
Sep 2, 2008

As a reminder of where GGG stands on skill balance:

https://www.reddit.com/r/pathofexile/comments/5we130/as_everyone_expected_blade_vortex_got_massively/

(New BV is way bigger than before unless you are a Pathfinder using Dying Sun, in which case it's the same size)

MannersPlease
Aug 13, 2014

Ultima66 posted:

As a reminder of where GGG stands on skill balance:

https://www.reddit.com/r/pathofexile/comments/5we130/as_everyone_expected_blade_vortex_got_massively/

(New BV is way bigger than before unless you are a Pathfinder using Dying Sun, in which case it's the same size)


IT seems to me BV used to have ~23 radius and now it will have ~26 radius, and its at ~30 radius either way with dying sun. A buff for sure, to a skill that was already top tier, but as someone who has mained BV for 3 leagues in a row now, It is my professional opinion that...it's not going to really matter. Yeah the skill didn't need it...regardless, it's not going to really matter. No one is going to either keep playing or stop using BV, and have their success or failure, riding on that 2-3 radius.

Again, I think your response is quite an exaggeration, I would love to hear a reasoned response from someone with a differing opinion of mine though. I think these changes are going to impact certain abilities, but I really don't see this as a game-changer to BV builds...either you are going to play it or not, and you are going to play the same way if you do play it, and...it won't really effect your gameplay at all.

MannersPlease fucked around with this message at 05:08 on Feb 27, 2017

Orange DeviI
Nov 9, 2011

by Hand Knit
BV didn't need a buff

MannersPlease
Aug 13, 2014

please knock Mom! posted:

BV didn't need a buff

I'm insanely triggered now.

Orange DeviI
Nov 9, 2011

by Hand Knit
Blade Vortex did not need a buff

Ultima66
Sep 2, 2008

MannersPlease posted:

I'm insanely triggered now.

No, this is actually the entire problem.

Melee has never been great. There has never been a melee build people considered to be the go-to build to farm the hardest content, never the most survivable, never the fastest clear speed, and never the standout build of a league. They finally introduced two melee skills that people played a lot and were strong, and every single time those skills have been modified by GGG it was nerfs. Meanwhile BV has been basically the safest and most faceroll build for trivializing the hardest content in the game since its creation, and GGG has buffed it in some way in every single patch where they touched the skill.

GGG keeps putting this immense amount of effort into trying to make melee skills that require clicking on individual enemies to be comparable to the melee skills that just intrinsically hit a large area. Somehow it doesn't stand out to them that all these melee skills still suck compared to spells and bows.

Orange DeviI
Nov 9, 2011

by Hand Knit
Look, you can make a post that basically says the slight buff to BV's radius doesn't make it any more overpowered, but the point is that BV didn't need a buff.

MannersPlease
Aug 13, 2014

Ultima66 posted:

GGG keeps putting this immense amount of effort into trying to make melee skills that require clicking on individual enemies to be comparable to the melee skills that just intrinsically hit a large area. Somehow it doesn't stand out to them that all these melee skills still suck compared to spells and bows.

Ok, but this BV buff has 0 real impact. In the same way that the glacial hammer 5% damage buff or whatever it was has 0 real impact. Both are techically buffs, and both are equally meaningless either way. BV is still t1 OP poo poo and basically just as equiviently powerful compared to other t1 OP poo poo builds, meanwhile hammer is still just flat out poo poo. The outrage over hammer I get: a real change could make the skill much more desirabe, and it's sad we didn't get that. But the outrage over BV I don't get - giving it a real, significant buff would clearly be broken, and nerfing it into the ground would not solve the problem of Glacial hammer still being poo poo, nor would it solve the problem of all the other insanely powerful clearspeed/meta builds. It would be just randomly picking on one thing at a whim.

There's alot of problems going on here if you really want to Make Glacial Hammer Great Again and member the old days for sure, I can't deny that. But people flipping out over this thing as if it has any real meaning in the context of the current game that exists right now, I still don't get you.

please knock Mom! posted:

Look, you can make a post that basically says the slight buff to BV's radius doesn't make it any more overpowered, but the point is that BV didn't need a buff.

Yeah but what is a buff if it doesn't actually change the power in any meaningful way. To me you are arguing semantics, to justify something that is basically a whine. Because in the context of 2.6, of all the different OP power clearspeed builds, and the utter poo poo of some 1.0 skill gems, this is "buff" is actually a meaningless. As opposed to a buff that actually has meaning.

The fact that BV got a pointless change when it didn't need one is not a reason to whine about bv getting a pointless change. imho. And it actively distracts from things that might be meaningful changes. What might those be? Who the gently caress knows, I'm too busy :argh: about some dumb BV thing. (personally, I'm keen on trying storm call to level with, maybe level up a melee dude and mess around with sweep/sunder. I've never used Hege's before)

MannersPlease fucked around with this message at 06:46 on Feb 27, 2017

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
https://twitter.com/pathofexile/status/836049425554264064

Carnage Heart...not trash???

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
Oh hey nice, another good leveling item for resists. And just all around not bad. Also helpful on the way to an Astramentis if it doesn't get too crazy in price.

[Edit]

While it's still subject to change, this week's news schedule looks as follows:
Tuesday (NZT): Legacy League Challenges
Wednesday (NZT): Content Update 2.6.0 Patch Notes
Thursday (NZT): Skill Tree and Item Filter Information
Friday (NZT): Two-day character slot sale information.
Saturday (NZT): Content Update 2.6.0 and the Legacy Challenge Leagues launch!

Breach League Ends Tomorrow, New Divination Cards and Other News

DemonMage fucked around with this message at 06:27 on Feb 27, 2017

whypick1
Dec 18, 2009

Just another jackass on the Internet
https://www.pathofexile.com/forum/view-thread/1838788




quote:

Tuesday (NZT): Legacy League Challenges
Wednesday (NZT): Content Update 2.6.0 Patch Notes
Thursday (NZT): Skill Tree and Item Filter Information
Friday (NZT): Two-day character slot sale information.
Saturday (NZT): Content Update 2.6.0 and the Legacy Challenge Leagues launch!

McFrugal
Oct 11, 2003
Whoa, Carnage Heart got SWOLE!

Edit: also I don't understand what that talk was about something hidden in relation to Herald of Thunder (and maybe HoI too?)

McFrugal fucked around with this message at 07:31 on Feb 27, 2017

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Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
can you divine old carnage hearts into new ones?

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