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LordMune posted:It's accurate. 80 times though? You need to step up your game (or wait until 1.5 where the chance of it triggering has been jacked up to a staggering 1% of the time). I must have been super lucky that first game then! I'm queuing them up to fly between two black holes so I guess it's actually 160, I must hate myself.
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# ? Feb 28, 2017 03:25 |
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# ? May 9, 2024 02:46 |
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to start doing what I do in the CK2 thread, the event ID for the Horizon signal is "event akx.8888" put a science ship in a blackhole system, select it, then run that event Should work
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# ? Feb 28, 2017 03:29 |
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Deceitful Penguin posted:to start doing what I do in the CK2 thread, the event ID for the Horizon signal is "event akx.8888" Unfortunately I'm playing Iron Man.
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# ? Feb 28, 2017 03:33 |
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What is generally a good fleet ratio assuming you want to keep using corvettes? I never seem to know how much of everything I should be using in this gmae.
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# ? Feb 28, 2017 03:41 |
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So I had an event where some mutants took over one of my planets, and the game won't seem to let me bombard the fortifications down so I can recapture it. Is there a way to bombard a friendly occupied planet that I'm not seeing or should I just get used to not having that planet anymore?
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# ? Feb 28, 2017 03:42 |
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Here's something I can't decide the answer for. South of me are some capitalist space elves. They've lost all their planets other than one but that planet was conquered off another race a while ago. That other race has their old ethics which was to be enormous racists. Now the elves have been reduced to a single planet full of racist plants surely the plants should overthrow the elves? I guess that might be coming in Utopia but it feels strange at the moment.
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# ? Feb 28, 2017 03:49 |
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Kibbles n Shits posted:So I had an event where some mutants took over one of my planets, and the game won't seem to let me bombard the fortifications down so I can recapture it. Is there a way to bombard a friendly occupied planet that I'm not seeing or should I just get used to not having that planet anymore? Send more troops
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# ? Feb 28, 2017 03:49 |
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Bholder posted:Send more troops 15 assault armies barely made a scratch, how many should I send? 100? I'll be out of resources by the time they are done building. Can Utopia please include bombarding of friendly occupied planets?
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# ? Feb 28, 2017 03:50 |
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I actually had a race I was uplifting have an event fire off where it said due to their long exposure to my race and their ways, they've adopted our way of thinking and they switched from militarist to pacifist. I'm glad those little events are in there but holy poo poo is the "indoctrinate" option a godsend now. I also actually had an uplifted protectorate become a vassal for the first time ever. Every decade or so I'd dump thousands of minerals and energy on them, they actually managed to colonize a couple more planets and built some outposts. A bunch of my other "OPMs" refuse to tech-up enough though. I love the idea of building a big empire that's actually just a huge federation of minor races you've uplifting, with you at the cultural and political centre.
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# ? Feb 28, 2017 03:53 |
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Baronjutter posted:I actually had a race I was uplifting have an event fire off where it said due to their long exposure to my race and their ways, they've adopted our way of thinking and they switched from militarist to pacifist. I'm glad those little events are in there but holy poo poo is the "indoctrinate" option a godsend now. You're not uplifting them, you're enlightening them. Just to make a distinction there because uplifting is when you make non-sentients that you find occupying spaces on planets you colonise into actual proper working pops and enlightening is bringing whole civilisations into the space age. The latter of which right now I never do because it's too long before I can annex them.
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# ? Feb 28, 2017 04:00 |
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Deceitful Penguin posted:I would have thought that having spent a few decades turning the Mireesh into spiritual collectivists would have maybe delivered a government that was at least either spiritualist or collectivist but no, I'm sure it makes perfect sense for them to be []Fanatic Militarist Individualists[/b]
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# ? Feb 28, 2017 04:09 |
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Oh I colonized a desert world and these buddy aliens like that planet type and want a migration treaty, sounds nice because otherwise it's just synths on that planet. Ok wow do they have a population problem in their empire? Like 10 pops at once moved to this new planet. That's too much, I'm breaking the treaty, stop the boats. Holy poo poo these guys reproduce fast or something, good thing they HATE continental planets so I can keep them contained on these desert planets. Nope, they're flooding my continental core systems now, sitting there at 40% happiness. You loving idiots, you poo poo heads are ruining my 100% happiness empire. Why are you moving here? Why do you want to be miserable you idiots? Also what sort of slimy shell fish monster wants to live in the desert???
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# ? Feb 28, 2017 05:31 |
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Baronjutter posted:Oh I colonized a desert world and these buddy aliens like that planet type and want a migration treaty, sounds nice because otherwise it's just synths on that planet.
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# ? Feb 28, 2017 05:37 |
That is one thing I'd like changed. People go to planets where they're unhappy
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# ? Feb 28, 2017 06:37 |
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Also it was a sector planet and it never bothered to build a paradise dome or frontier hospital to help with the 40% hab problem... I finally excitedly got the horizon signal and correctly role playing I stopped all involvement after the first science ship went missing. It's unethical to send more scientists and there's clearly some spoopy poo poo at play.
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# ? Feb 28, 2017 06:50 |
By the posting here I thought the expo was soon but it's April 6? gently caress.
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# ? Feb 28, 2017 06:52 |
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Sun Wu Kampf posted:I've been watching the Borg in the Star Trek mod and they have a pretty hilarious mechanic: any pop in their empire (including planets they invade during a war) automatically gets the Assimilated trait, which adds borg junk to their picture and makes them always have 60% happiness. Incidentially, successfully invading a planet also means it's theirs for good, it's not just occupied Presumably the idea is that if they assimilate your planet but don't take it in a war you need to gene mod the assimilated trait off the pops?
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# ? Feb 28, 2017 08:17 |
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Crazycryodude posted:Yeah the chance is definitely based on every time a science ship enters a black hole, that's how I got it to fire the one and only time I've seen it. just to be specific, does the science ship only need to enter the system, or does it need to actually orbit the black hole to trigger?
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# ? Feb 28, 2017 11:28 |
If you put an admiral in the fed fleet do they get to keep him? Just joined my first fed and did get the bug where it just does whatever the last owner said to do. I thought this was how it was supposed to be. Also it apparently doesn't do anything to cap, and I guess I'm the only one able to build big ships at this point, so can I just crank out a few fed battleships every time I get president and eventually end up with a mega doom fleet? It was cool that the fed ships I build aren't locked to wormhole like my normal ships are, although these ones are hyperlane and I can't see the routes because the tech never came up. I got the gas giant dwellers event for the first time, that one's pretty fun. Dunno who said to try expanding slowly and only colonize when your last planet has 4 labs, but it works. Infuriating and you can open yourself up to getting leapfrogged bad, but it does work. I basically sell mutual research agreements to my federation mates for a decent amount of my income. I like to hit up their protectorates too. I got a cool event where one of the officers in the science ship got promoted, she came out as a level two with genetic engineering and touch of genius. This snowballed into the genetic techs that make leaders live 50 extra years and start with extra stars, and all my guys are five stars and were already venerable, and I had a pretty good voidcraft guy, so it's working out well. My ships suck tho and I constantly lose a ton of corvettes. Are they supposed to be treated like disposable chaff? I don't remember it being quite like this. Never lost any cruisers, and only lost a few destroyers, but those corvettes just instantly flip over and die. This may well be because I think I'm the only one who has cruiser tech or above in this game. I'm rebuilding like half the fleet every engagement, but I don't know if it's a good idea to just build big ships.
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# ? Feb 28, 2017 13:29 |
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My advice to anyone considering federations: EMBRACE DARKNESS AND CONSUME ALL
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# ? Feb 28, 2017 13:39 |
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I'm at war with some xenophobic llamas to my north and for some reason they've purged their whole population. I got to the first planet and could see they were being purged and when I hit their homeworld this is what I found. http://imgur.com/8GXb1xb For some reason I can't get it to embed.
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# ? Feb 28, 2017 13:51 |
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So terrified at the thought of being ruled by xenos that they enacted an empire-wide suicide pact.
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# ? Feb 28, 2017 14:02 |
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Bohemian Nights posted:just to be specific, does the science ship only need to enter the system, or does it need to actually orbit the black hole to trigger? Just enter the system.
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# ? Feb 28, 2017 14:04 |
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Taear posted:I'm at war with some xenophobic llamas to my north and for some reason they've purged their whole population. I got to the first planet and could see they were being purged and when I hit their homeworld this is what I found. Wow. I wonder if Paradox would be interested in some save states, this seems like something in the AI behavior went very wrong.
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# ? Feb 28, 2017 14:21 |
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SSJ_naruto_2003 posted:That is one thing I'd like changed. People go to planets where they're unhappy Most of my posts have been complaining about that - I conquered a xenophobe empire and the pops all migrated to a tomb world I colonised where they had 0 happiness but there were no aliens there.
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# ? Feb 28, 2017 14:24 |
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Xenophobes suiciding or running to hellworlds to escape the scary foreigners is great and should be kept in.
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# ? Feb 28, 2017 14:45 |
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3 DONG HORSE posted:My advice to anyone considering federations: EMBRACE DARKNESS AND CONSUME ALL
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# ? Feb 28, 2017 14:48 |
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JT Jag posted:I am constantly checking up on the Paradox forums for information on the next expansion and patch, because it looks like it'll make the game waaaay more entertaining. Oh word?
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# ? Feb 28, 2017 15:12 |
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Taear posted:I'm at war with some xenophobic llamas to my north and for some reason they've purged their whole population. I got to the first planet and could see they were being purged and when I hit their homeworld this is what I found. i'm extremely perplexed that you think they're llamas
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# ? Feb 28, 2017 15:41 |
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I actually like the idea of fanatic xenophobes committing mass suicide rather than allowing themselves to be ruled by aliens.
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# ? Feb 28, 2017 15:43 |
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I just re-read that post about missiles and PD being gobbledegook and it bothers me so much. It's a problem that it doesn't seem like a mod can really address. The best efforts seem to entail upping both damage and lowering rate of fire to reduce overkill, but this has its own problems when it takes 17 seconds for each missile to fire. I think I'd have less of a problem with it if you had more weapon options early game... actually, I've been thinking more and more about the way starting weapons work and it just doesn't make sense to me. Typically you can get at least one other type before you have to go to war (IME), so why even bother restricting it to one type to begin with.
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# ? Feb 28, 2017 16:16 |
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Crazycryodude posted:I actually like the idea of fanatic xenophobes committing mass suicide rather than allowing themselves to be ruled by aliens. Japan?
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# ? Feb 28, 2017 16:20 |
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Taear posted:I'm at war with some xenophobic llamas to my north and for some reason they've purged their whole population. I got to the first planet and could see they were being purged and when I hit their homeworld this is what I found. You sure you did not blast them into oblivion with your bombardment?
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# ? Feb 28, 2017 17:44 |
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Darth Windu posted:Oh word? So it'll be fun to bust my xenophile spiritualist penguins who create universal harmony by force out again.
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# ? Feb 28, 2017 17:57 |
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GunnerJ posted:I just re-read that post about missiles and PD being gobbledegook and it bothers me so much. It's a problem that it doesn't seem like a mod can really address. The best efforts seem to entail upping both damage and lowering rate of fire to reduce overkill, but this has its own problems when it takes 17 seconds for each missile to fire. I think I'd have less of a problem with it if you had more weapon options early game... actually, I've been thinking more and more about the way starting weapons work and it just doesn't make sense to me. Typically you can get at least one other type before you have to go to war (IME), so why even bother restricting it to one type to begin with.
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# ? Feb 28, 2017 18:18 |
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I think I speak for a lot of people in the thread when I say I want a SOTS2 that wasn't the SOTS2 we actually got. I'd be happy with a mechanic in Stellaris where you're randomly locked out of technologies unless you salvage them, with weighting by ethics and initial weapon choice.
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# ? Feb 28, 2017 18:25 |
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Aethernet posted:I think I speak for a lot of people in the thread when I say I want a SOTS2 that wasn't the SOTS2 we actually got. I'd be happy with a mechanic in Stellaris where you're randomly locked out of technologies unless you salvage them, with weighting by ethics and initial weapon choice. This is kind of why I actually like the current system (which is weighted by those things among others), it's less predictable than a traditional tech tree but getting multiple chances to roll a given tech makes it less punishing than SOTS was.
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# ? Feb 28, 2017 19:00 |
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It just desperately needs more variety, chaos and less non-intuitive lock outs. Thankfully utopia seems to be adding some of that?
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# ? Feb 28, 2017 20:03 |
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Dallan Invictus posted:This is kind of why I actually like the current system (which is weighted by those things among others), it's less predictable than a traditional tech tree but getting multiple chances to roll a given tech makes it less punishing than SOTS was. Fair. SOTS's approach being punishing worked in a game in which there were multiple solutions to problems - there were at least five different ways of defeating missile spam, for example. It's less the case in Stellaris, as combat is less detailed and gives less scope for choices.
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# ? Feb 28, 2017 20:40 |
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# ? May 9, 2024 02:46 |
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Not to mention barely having a tactical level to combat, even compared to their earlier games
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# ? Feb 28, 2017 20:57 |