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Swedish Horror
Jan 16, 2013

Hey, I wonder what the Stellaris hashtag on twitter has? Maybe funny screenshots or stories?



Oh.

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Bloody Pom
Jun 5, 2011



:yikes:

Alikchi
Aug 18, 2010

Thumbs up I agree

Better than the hoi4 Steam Workshop, it's all swastikas and unnecessary over-complication.

I did find one good mod though

Baronjutter
Dec 31, 2007

"Tiny Trains"

Wow the first good custom race on the workshop

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.


Was I supposed to read this in Cave Johnson's voice? Because I read it in Cave Johnson's voice.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Hey, the HoI4 workshop has Kaiserreich and the Great War mod. Just, uh, just ignore 98% of what's left.

Argas
Jan 13, 2008
SRW Fanatic




Swedish Horror posted:

Hey, I wonder what the Stellaris hashtag on twitter has? Maybe funny screenshots or stories?



Oh.

The perfect solution to this is have it be an ingame option to only use your selected phenotype, then have events that spawn if your empire is using it. Enigmatic Observers will wonder what happened to the rest of your people. Curators will note that you've changed since they last observed you, etc. Depending on how far you want to pester these people, even have a new Empire personality for rumormongering that'll comment on it whenever you talk to them, maybe even have it be a -opinion against you with certain AI personalities.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
If you think that's bad, just wait to see what those same people will do with the Syncretic Evolution pick...

JuniperCake
Jan 26, 2013

Argas posted:

The perfect solution to this is have it be an ingame option to only use your selected phenotype, then have events that spawn if your empire is using it. Enigmatic Observers will wonder what happened to the rest of your people. Curators will note that you've changed since they last observed you, etc. Depending on how far you want to pester these people, even have a new Empire personality for rumormongering that'll comment on it whenever you talk to them, maybe even have it be a -opinion against you with certain AI personalities.

I think the perfect solution would be to not accommodate that poo poo at all. Like people will make whatever mods they want but there is absolutely no reason to put something like that in the official game.

Argas
Jan 13, 2008
SRW Fanatic




JuniperCake posted:

I think the perfect solution would be to not accommodate that poo poo at all. Like people will make whatever mods they want but there is absolutely no reason to put something like that in the official game.

Well ideally Paradox would be able to ban that poo poo but that's a whole can of worms in all sorts of ways.

dioxazine
Oct 14, 2004

I've seen a few of those mods floating about. Not only a bit disturbing, but also reeking of desperation to be noticed.

Ignoring them is the best idea for Paradox, because any action taken would enable them or justify their attention seeking.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Alikchi posted:

Better than the hoi4 Steam Workshop, it's all swastikas and unnecessary over-complication.

I did find one good mod though

so how can we create a Danny DeVito race in Stellaris

Rincewinds
Jul 30, 2014

MEAT IS MEAT

Swedish Horror posted:

Hey, I wonder what the Stellaris hashtag on twitter has? Maybe funny screenshots or stories?



Oh.

Totally not xenophobic guys, it's separated but equal. I am sure they are all fine in their camps.

Mr. Fix It
Oct 26, 2000

💀ayyy💀


Remember how the pic Wiz posted for syncretic evolution had a black woman as the leader? I like to pretend the prole species is white people.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Hot Dog Day #82 posted:

So I've been playing on 1000 star galaxies because my computer can handle it (for the most part), but it occurs to me that the game is probably balanced around the medium setting. Is that true, and is the game improved somehow when you play with a small galaxy vs a larger one?

I've only ever played on 1000 star galaxies and never really had any issues. What sort of improvement would you be expecting?

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Baronjutter posted:


It's a total fan project with a guy paying for pro art, he also seems to really get what makes a 4x good.
https://remnantsoftheprecursors.com/

"Remember that time when an AI made a request or an offer to you, that you refused, and then they asked again? And again? And again? Diplomatic spamming does not occur in every game but, when it does, it’s extremely annoying. Some players solve this problem by turning off diplomacy entirely and waging all-out war

How I addressed this: AI diplomats have a memory. If one asks to trade the Deflector Shields IV technology for Controlled Radiated Environment and you refuse, it permanently stores that and will never ask again. Your refusal may not have a negative diplomatic effect, but it force you to re-initiate that particular request if you change your mind. This applies to all diplomatic requests."

Man Stellaris really needs something like this, maybe my event bar wouldn't be spammed non-stop with migration and defense pact requests.

Better solution:

You have three options in response to an offer for trade or whatever.

1) I accept your terms
2) Now is not the right time
3) I would never accept such a deal

If you pick 3 they never ask again, but may say yes if you ask them.

The problem with no = stored in memory is that it's non visible to the player and there could be a very specific set of circumstances as to why they said no at the time. If they say no due to circumstance and then it's in this invisible list of no go deals, then the player basically as to do a lot of leg work to remember and check who they could deal with.

If you make it clear that there's an option for "Not now" and an option for "Don't ask me again" then I think it's a bit clearer.

Piss Witch
Oct 23, 2005

Swedish Horror posted:

Hey, I wonder what the Stellaris hashtag on twitter has? Maybe funny screenshots or stories?



Oh.

I thought that mod got banned because it was clearly Nazi poo poo. Then reddit got all angry because think of the poor Nazis.

ChrisBTY
Mar 29, 2012

this glorious monument

Was kinda hoping that that Empire was not a reflection of the values of the person who designed it.

But yeah, it's red flags all the way down there.

Piss Witch
Oct 23, 2005

ChrisBTY posted:

Was kinda hoping that that Empire was not a reflection of the values of the person who designed it.

But yeah, it's red flags all the way down there.

It's a mod that specifically removes any non-white humans.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I killed the Scourge for the first time a day or two ago and I wondered what is it that lets you get the achievement? How do you capture the queen?

I've had them in two games so far and I'm really not sure what else there is to do.

Reveilled
Apr 19, 2007

Take up your rifles

Lifeglug posted:

I thought that mod got banned because it was clearly Nazi poo poo. Then reddit got all angry because think of the poor Nazis.

The first one of these mods got banned for nazi poo poo in the comments which the author agreed with. Subsequent versions have stayed up because the authors and commenters have avoided saying explicitly nazi stuff. Possibly paradox haven't gotten to this one yet.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

https://twitter.com/StellarisGame/status/837270181743321089

Demiurge4
Aug 10, 2011

It would be cool if you could trait limit certain improvements like labs to require cybernetics. It would also be neat if that event could be a crisis point between 'natural' humans and these freaky cybernetic demons, Miriam would hate that.

canepazzo
May 29, 2006



quote:

With Advanced Genemodding you will be able to add negative traits and remove positive traits, allowing you to completely reshape species at your whim.

:getin:

quote:

It also unlocks five new traits that are exclusively available to the Biological
Nerve Stapled: Removes the ability of the species to feel happiness or sadness. Happiness is disabled and Food/Mineral production increased, but adds major penalties to other resource production.

Oh my god, literally "They tore away my ability to respect anything, and they tore away my ability to feel human." made canon!

canepazzo fucked around with this message at 13:19 on Mar 2, 2017

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Hmm. Immortal leaders and everyone gets a Synth-equivalent boost - looks like cybering is way better than fleshy stuff. Probably should boost Erudite to 25%. Making slaves delicious is handy if you're a xenophobe though, I suppose.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I dunno, I'm playing a Materialists -> Synth game right now and going from my Industrialist Intelligent Natural engineer Cyborgs to Synths only really gains the +20% Energy output and 10% Bio/Physics research while I lose 5% Engineering. Adding Erudite instead looks rather appealing. Of course, there's the huge Habitability bonus from Synths, but I have a bunch of planets I can terraform already (and I could take the perk to reduce the cost instead of going Synth) + Habitats so living space isn't really an issue.
E: I'm assuming you become the default Synths, I have not actually checked so I could be wrong.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
How many negative traits can you load onto a species before they become more livestock than man.

Of course they're also going to get Charismatic.

Demiurge4
Aug 10, 2011

Can enhancing pops be made less bothersome? What if the project part is just to create a prototype and then you can pay resources to turn pops into this new type on a per pop basis or a planet at a time.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Synths also don't use food, so those squares that used to have farms can now have labs or whatever else you want. It's difficult to judge how many squares you'll need to feed an empire in 1.5, but if it's anything like the present version this is a massive buff to overall output. The big downside to synths I can see is slow growth, but if most of your worlds are already full by the time you ascend that downside is largely avoided.

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Aethernet posted:

Hmm. Immortal leaders and everyone gets a Synth-equivalent boost - looks like cybering is way better than fleshy stuff. Probably should boost Erudite to 25%. Making slaves delicious is handy if you're a xenophobe though, I suppose.
It looks like there's a huge efficiency hit though. For starters, food looks like it's available in higher quantities than energy is (nerve-stapled delicious livestock vs a level 4 power plant, even with a level 2 nexus) *and* you don't end up ignoring 1/3 of tile bonuses. That huge research boost will be eroded away by the need to devote more real estate to keeping your pops alive. Plus, what happens in the lategame when you build a massive fleet you can't afford to take out of the docks for too long? A brownout during a war isn't a huge problem when it just lowers your research, but when it raises unrest across your entire empire....

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
That's a reasonable point - we're missing information about the relative balance of resource output. Will be interesting to experiment with both!

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization

I just bought a new graphics card so hopefully I'll be able to actually finish a game!

Hot Dog Day #82 posted:

So I've been playing on 1000 star galaxies because my computer can handle it (for the most part), but it occurs to me that the game is probably balanced around the medium setting. Is that true, and is the game improved somehow when you play with a small galaxy vs a larger one?

I think it's balanced towards larger sizes. At least it seems that way with how AE and Unbidden work.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Kitchner posted:

Better solution:

You have three options in response to an offer for trade or whatever.

1) I accept your terms
2) Now is not the right time
3) I would never accept such a deal

If you pick 3 they never ask again, but may say yes if you ask them.

The problem with no = stored in memory is that it's non visible to the player and there could be a very specific set of circumstances as to why they said no at the time. If they say no due to circumstance and then it's in this invisible list of no go deals, then the player basically as to do a lot of leg work to remember and check who they could deal with.

If you make it clear that there's an option for "Not now" and an option for "Don't ask me again" then I think it's a bit clearer.

Where is the 4th "How about we alter the terms" option? Also how about when a trade deal expires, you get a pop-up to have a chance to renew or renegotiate it?

Also that quote from that blog post made me nostalgic for when tech trading was a thing. :allears:

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

canepazzo posted:

:getin:


Oh my god, literally "They tore away my ability to respect anything, and they tore away my ability to feel human." made canon!

It Is An Alpha Centauri Reference. Nerve Stapling was an Atrocity you could do. Cancelled both happiness and unhappiness in the targeted city for a time. As an Atrocity, it would immediately seriously piss off every other human faction in the game. As such, it was generally a matter of last resort.

GunnerJ
Aug 1, 2005

Do you think this is funny?

StrixNebulosa posted:

<dev diary snip>

Number 1 sign that a company in glorious democratic-socialist Scandinavia made this game: it's treated as a matter of course that if a technological advancement is necessary for people to participate meaningfully in society, it will be provided to citizens free of charge. (It's also "mandatory," sure, but we knew that already because it was necessary. :v: )

Bholder
Feb 26, 2013

I wish there would be "purist" factions, who would oppose turning them into robots or changing their traits

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I'll admit I'm kind of disappointed with the 2 new paths, especially the Synthetic one. Neither path has any really interesting new mechanics like the Shroud, and the Synth path seems like little more than a glorified time saver. It doesn't really add anything I couldn't do already by purging the fleshbags and building synths in their place, just makes it faster. At least the biological path has unique new traits. Unless there's some key info that was left out of the dev diary, there's no interaction with the Synth path beyond "press button, maybe have some events fire" like with the other two - even if the Biological path is a little lackluster at least it still adds a layer to the game where you can run around and create all the perfect little subraces for all your planets/jobs. Hell, it's not even like the Synth option is the boring but practical one. If it turns everyone into run of the mill synths, a genemodded empire with the appropriate traits on specialized pops is gonna be better at research and mining, and be only 5% short on energy. Psionics and the Shroud gives all sorts of mysterious bonuses we don't know about but just from what we've seen it can give stuff to get you at least on par with a synth empire with cool unique things to boot. I can get not wanting to make synths OP and the best at everything, but at the very least they should probably be the best researchers, seeing as they mesh with Materialism and they're literally computers. Don't even get me started on how it would destroy your economy to switch from food to energy in a relatively short period of time. AND it means you no longer get any use out of 1/3rd the tile bonuses because food is useless now (trading it to other empires for a profit is a real edge case).

The biological path's problems seem to be more in the UI. The current genetic modification UI is atrocious, as is the fact that it's all or nothing on a whole planet. Being able to make specially modified colonists to pop in a colony ship without turning your entire homeworld into the Desert preference subspecies would be rather nice. Ditto with modifying specific tiles/roles so that you can have a research species and an energy species and a mineral species etc. without having to make a planet of them and then shuffle it all around in Micro Hell. And again, nothing really unique and interesting like the Shroud. The ascension path only traits are at least something, though.



TL;DR I'm a whiny baby who thinks psionics got all the cool stuff and synths especially were shafted

Crazycryodude fucked around with this message at 15:09 on Mar 2, 2017

CrazyLoon
Aug 10, 2015

"..."
Speak for yourself, I'm very likely synthing up first and seeing just how far I can min max this poo poo. But yea, in terms of radical new content, Psionics is obviously the way to go while gene path is sorta in the middle I guess. More options, but no big new events.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GunnerJ posted:

Number 1 sign that a company in glorious democratic-socialist Scandinavia made this game: it's treated as a matter of course that if a technological advancement is necessary for people to participate meaningfully in society, it will be provided to citizens free of charge. (It's also "mandatory," sure, but we knew that already because it was necessary. :v: )
Can't wait for the "Andrew Starfield claims implants cause space-autism" event/faction.

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Talkie Toaster
Jan 23, 2006
May contain carcinogens
Subspecies shuffling micro hell is definitely an issue, but possibly one you could fix by giving species with Strong/Thrify/whatever happiness bonuses when working a tile that matches their bonus? Then they'd move between planets automatically- Agrarians preferring to occupy a farm on a colony to being forced into researching on a developed world.. If you did that, you could even add a 'Really low intervention' policy to disable the ability to shuffle pops around on a planet and just rely on happiness to get it done.

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