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When you guys make peace deals do you stick to under 100% overextension?
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# ? Mar 6, 2017 10:09 |
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# ? May 12, 2024 16:39 |
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It's usually a good idea, yes. You become eligible for some really bad events once you go over 100%, and it makes other nations more likely to form a coalition against you, not to mention the severe passive penalties.
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# ? Mar 6, 2017 10:16 |
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Absolutely never go over 100% overextension unless you have extraordinary circumstances. The AI knows when you are overextended too, and they will be happy to dogpile you, while the terrible events are ripping your nation apart from the inside.
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# ? Mar 6, 2017 10:31 |
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Fister Roboto posted:It's usually a good idea, yes. You become eligible for some really bad events once you go over 100%, and it makes other nations more likely to form a coalition against you, not to mention the severe passive penalties. Yeah I'd phrase it as "it's very very rarely a good idea to go over 99%" Do it once just for the fun of it though (http://www.eu4wiki.com/Overextension_events)
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# ? Mar 6, 2017 10:42 |
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Node posted:I shrunk the picture in half, egypt is occupied. Literally everything is. Russia finally called the war and I got my tropical wood island. That war hosed the Ottomans up so much they lost Constantinople to Austria, and now they're the Revolutionary Ottomans. ...More powerful than you can possibly imagine.
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# ? Mar 6, 2017 10:42 |
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Fister Roboto posted:It's usually a good idea, yes. You become eligible for some really bad events once you go over 100%, and it makes other nations more likely to form a coalition against you, not to mention the severe passive penalties. Node posted:Absolutely never go over 100% overextension unless you have extraordinary circumstances. The AI knows when you are overextended too, and they will be happy to dogpile you, while the terrible events are ripping your nation apart from the inside. awesmoe posted:Yeah I'd phrase it as "it's very very rarely a good idea to go over 99%" well i ask but this guy goes hog wild with 166% Detheros posted:
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# ? Mar 6, 2017 10:45 |
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Well he's also 10 years away from the end of the game. That's one of the edge cases where it's OK.
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# ? Mar 6, 2017 10:50 |
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Do try it just once in a 1700s or 1800s run that you are over anyway. Worth seeing for fun.
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# ? Mar 6, 2017 11:11 |
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Another edge case of going over 100% is if you plan on releasing a vassal with the land you just took.
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# ? Mar 6, 2017 13:34 |
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Another edge case is if you're like one month away from finishing coring a bunch of land from the last war, and so you'll only be above 100% for a very brief moment.
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# ? Mar 6, 2017 14:10 |
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If you're a horde and can raise the territory, it'll lower over extension too.
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# ? Mar 6, 2017 14:14 |
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You can go a few months with no bad events, or half a year with almost none. It depends a lot on luck but for short periods it's usually not a problem at all.
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# ? Mar 6, 2017 14:34 |
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Every now and then I'll forget and I'll tell myself "it's only 150% how bad could it be!" and then spend every second of the next few years doing nothing but draining my money and manpower fighting endless rebel stacks and thought to myself "ahh, yes, I remember now... that bad"
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# ? Mar 6, 2017 18:06 |
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Nothing beats the sheer terror of negotiating a peace deal after an exhausting hellwar and going "I want this, this, this, this and also this... oh sweet they'll accept", clicking "ok" then realizing you didn't pay attention to the OE and AE indicators. I once found myself at 166% OE and target of a coalition of like 10 of the biggest nations around me. I somehow survived that but it's not something I want to do ever again.
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# ? Mar 6, 2017 19:16 |
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Jumping back in for the first time since just before Rights of Man. Where do I find institutions?
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# ? Mar 6, 2017 20:17 |
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Flip Yr Wig posted:Jumping back in for the first time since just before Rights of Man. Where do I find institutions? There's a new button at the top of the technology tab
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# ? Mar 6, 2017 20:19 |
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Flip Yr Wig posted:Jumping back in for the first time since just before Rights of Man. Where do I find institutions?
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# ? Mar 6, 2017 20:20 |
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Orthogary! Take that, von Habsburgs I flipped to Orthodox around the time I put Matthias Corvinus on the throne. I was originally allied to France, Austria, and Poland-Lithuania, all of whom at various points decided they hated me and broke the alliance. Austria wanted my land so I started eating them, once they were small enough, the electors voted for France, who, as Emperor, would've defended Austria against me... Until France gave an electorate to Austria, who promptly voted for themselves, and then regained the title of Emperor in the next election I fed a lot of Lithuania to my new Orthodox buddy Russia, and popped Kiev out just to stop the drat cossack raids. I didn't interfere with the Ottomans, aside from blocking their expansion into Europe (I vassalized Serbia, Bosnia, and Wallachia, and ate Moldavia from Poland, so I was the shield of Europe), until the mid 1600s, once I'd caught up to them militarily, and they didn't put up much for a fight. As a bonus, this game was the first time in ~1800 hours of EU4 that I've seen Egypt in the wild. E: For shits and giggles I vassalized the Pope and force-converted him to Orthodox. Changed his government type to Great Metropolis and his title to 'Archbishop'. The event to turn him back to Catholic can't fire if I quit the game after that
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# ? Mar 6, 2017 21:00 |
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My Coptic Ottoman game has a Zoroastrian Persia that I had nothing to do with. I have no idea where it came from, but I almost want to let them live.
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# ? Mar 6, 2017 21:07 |
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One of the huge hidden effects of being above 100% overextension is that rebel faction progress goes up by 20% per tick instead of 10%. I didn't know that until I saw it on the wiki.
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# ? Mar 6, 2017 21:11 |
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# ? Mar 7, 2017 01:03 |
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Fister Roboto posted:One of the huge hidden effects of being above 100% overextension is that rebel faction progress goes up by 20% per tick instead of 10%. I didn't know that until I saw it on the wiki. The stacks are bigger too. Every once in a while when I wrap up a war with 99% overextension, but forgot I still had some lovely province still being cored from a previous war, then Rebel Sentiment and Merchants Assassinated starts popping up and I begin making GBS threads my pants. Rebel Sentiment comes from a file that is called something like purenasty.txt in EU4's events folders.
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# ? Mar 7, 2017 01:16 |
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Are assassinated merchants something to be concerned about or is it one of those -10 trade power things? I can't remember.
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# ? Mar 7, 2017 01:36 |
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All that effort for another icon on my Steam profile.
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# ? Mar 7, 2017 06:01 |
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Good, now go do Norwegian Wood, it's not a full WC, don't worry. One of these days I'll actually go for it again, maybe this time I wont fail it utterly like the last two times.
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# ? Mar 7, 2017 08:16 |
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What policies are worth the monarch points? I'm perpetually starved and behind in tech as a conquering Ethiopia.
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# ? Mar 7, 2017 10:40 |
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Mandalay posted:What policies are worth the monarch points? I'm perpetually starved and behind in tech as a conquering Ethiopia. Some that I like: Admin + Influence (-20% diplo annex cost) when eating a big country. I also like Innovative/Economic + Offensive/Quality. All 4 are good military boosts. Religious + Quality: 5% morale + 10% siege ability Trade + Quantity: 20% goods produced When colonizing: exploration + expansion/administrative. More settlers or settler chance.
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# ? Mar 7, 2017 11:02 |
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Innovative + Offensive gives +10% siege ability and +1 siege pip, both of these bonuses are extremely good when fort sieges make up most of the time spent in war. Also, siege pips are 3x rarer than other pips, so getting +1 siege to all leaders is really great
QuarkJets fucked around with this message at 11:31 on Mar 7, 2017 |
# ? Mar 7, 2017 11:28 |
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QuarkJets posted:Innovative + Offensive gives +10% siege ability and +1 siege pip, both of these bonuses are extremely good when fort sieges make up most of the time spent in war That is probably my favorite policy in the game next to Exploration+Admin, but unfortunately it requires you taking the Innovative idea group. At least it drains military points, which is nice.
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# ? Mar 7, 2017 11:31 |
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Unfortunate? Innovative is one of the best early idea groups in the game. Prestige is actually really useful now that you can reroll heirs, it comes with a 5% tech discount on all 3 categories, and the War Exhaustion bonus saves you an insane amount if diplo and/or admin at the end of a war (since war exhaustion carries a hefty penalty on coring costs). It's probably the single best group for maximizing the amount of monarch points that you'll get to spend across a game (between better rules, tech discounts, cheaper advisors, war exhaustion, more leaders without spending upkeep, etc) e: In most games I think it's actually better to take Innovative over Administrative (but ideally you take both, assuming you're not so cash-starved that you need to take Economic) QuarkJets fucked around with this message at 14:23 on Mar 7, 2017 |
# ? Mar 7, 2017 14:20 |
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sloshmonger posted:My Coptic Ottoman game has a Zoroastrian Persia that I had nothing to do with. I have no idea where it came from, but I almost want to let them live. just as cyrus delivered the jews from captivity, you should repay the favour by... not killing them Whorelord fucked around with this message at 14:35 on Mar 7, 2017 |
# ? Mar 7, 2017 14:29 |
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Easiest way to let someone you like live, make them a march.
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# ? Mar 7, 2017 14:34 |
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New dev diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-7th-of-march-2017.1003421/ Confucianism getting an overhaul.
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# ? Mar 7, 2017 15:55 |
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Wow, that seems potentially really powerful.
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# ? Mar 7, 2017 17:25 |
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quote:Jewish : +33% institution Spread
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# ? Mar 7, 2017 18:00 |
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Bring back the Kaifeng Jews imo.
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# ? Mar 7, 2017 18:39 |
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Elotana posted:New Ming strat: beeline for Semien I don't think you get the religions bonus/mechanics, it just counts as true faith for autonomy/taxes/revolt risk.
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# ? Mar 7, 2017 18:43 |
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Fintilgin posted:I don't think you get the religions bonus/mechanics, it just counts as true faith for autonomy/taxes/revolt risk. The post also specifies that you get specific bonuses for harmonizing with different religious groups; +33% institution spread for harmonizing with the Jewish group Muslim is +10% Trade efficiency which could also be really good
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# ? Mar 7, 2017 19:47 |
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QuarkJets posted:The post also specifies that you get specific bonuses for harmonizing with different religious groups; +33% institution spread for harmonizing with the Jewish group It's for 25 years though, so the Jewish one would be good for like one institution if you timed it properly.
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# ? Mar 7, 2017 19:49 |
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# ? May 12, 2024 16:39 |
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AnoHito posted:It's for 25 years though, so the Jewish one would be good for like one institution if you timed it properly.
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# ? Mar 8, 2017 01:07 |