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Admiral Ray
May 17, 2014

Proud Musk and Dogecoin fanboy

Gonna be geth at some point if the Andromeda setting continues.

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TehRedWheelbarrow
Mar 16, 2011



Fan of Britches
https://twitter.com/DestinLegarie/status/838810354092134400

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

lol

SgtSteel91
Oct 21, 2010


That's really interesting

Either it's a cute lore tidbit where the Geth are looking for the Reapers in Dark Space

Or this is Bioware's backdoor for explaining a possible appearance of Geth in Andromeda

Skippy McPants
Mar 19, 2009

enraged_camel posted:

I like the concept was a mechanism to develop characters further. I don't like the formulaic effect loyalty missions have on the story.

ME: A will probably follow the same format for follower missions as DA: I, which is basically what you just said. They're optional missions you can complete to develop the characters and learn stuff about them, but they're not directly tied to the resolution of the main plot.

So hopefully everyone ends up happy.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.



haha the geth are the remnant

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
i'm just wondering how they built an array from three mass relays

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Arglebargle III posted:

Mass Effect 2 there kinda was no plot and the story just dribbled over the finish line

I don't think you can describe the Suicide Mission and End Run as "dribbling over the finish line".

enraged_camel posted:

I like the concept was a mechanism to develop characters further. I don't like the formulaic effect loyalty missions have on the story.

Actually loyalty missions being formulaic is great, as it provides a superstructure for the story that's intelligible for the player-as-author; the player can understand how the story will proceed based on their actions on an intuitive level, which is a step above most RPGs.

If Mass Effect 2 had a time limit, no disc restrictions and a Suicide Mission that was systemic rather than situational, it would be the perfect narrative game.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Lt. Danger posted:

I don't think you can describe the Suicide Mission and End Run as "dribbling over the finish line".


Actually loyalty missions being formulaic is great, as it provides a superstructure for the story that's intelligible for the player-as-author; the player can understand how the story will proceed based on their actions on an intuitive level, which is a step above most RPGs.

If Mass Effect 2 had a time limit, no disc restrictions and a Suicide Mission that was systemic rather than situational, it would be the perfect narrative game.

those disc restrictions make me so loving mad!!

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Milky Moor posted:

i'm just wondering how they built an array from three mass relays

probably the same way we build telescopes on earth with separate lenses hundreds to thousands of miles apart: lots of computer work

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Milky Moor posted:

those disc restrictions make me so loving mad!!

They're as bad as Sera, or possibly even Peebee.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Milky Moor posted:

i'm just wondering how they built an array from three mass relays

It's like dish arrays on earth, the more individual dishes you have, and the wider spaced out they are, you can approach an actual telescope with a diameter of the array itself. Iirc you need 3 minimum, but if they're a billion lightyears apart from each other...
Maybe the relays were pointed p close to the same direction, or else they were like "gently caress it" and did some crazy poo poo to realign them. I'd guess millions of individual geths had jobs processing this data. That's kinda neat.

Slow News Day
Jul 4, 2007

Lt. Danger posted:

Actually loyalty missions being formulaic is great, as it provides a superstructure for the story that's intelligible for the player-as-author; the player can understand how the story will proceed based on their actions on an intuitive level, which is a step above most RPGs.

Counter-point: it takes the surprise and suspense out of the equation by making events predictable. Successfully completing the loyalty missions also "locks in" the character's loyalty, as it becomes (afaik) impossible to gently caress things up with them afterwards. This is immersion breaking because loyalty doesn't work like that in real life. For example, if I get you out of a really tough situation at my own expense, you might become loyal to me, but if I then go and drown a bunch of puppies, you would probably reconsider your allegiance. It doesn't work like that in Mass Effect. The game views loyalty as the "pinnacle" in a linear spectrum, with "points" you gain with every action or lack thereof and perks you "unlock" at certain thresholds, and I would posit that this takes away from deep and realistic character development and interaction.

AngryBooch
Sep 26, 2009

Milky Moor posted:

i'm just wondering how they built an array from three mass relays

Sovereign did it with his brainwashed geth I'm betting.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Lt. Danger posted:

They're as bad as Sera, or possibly even Peebee.

What about

*checks notes*

Cora's hair?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I think you will find all haircuts are war crimes.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

AngryBooch posted:

Sovereign did it with his brainwashed geth I'm betting.

Dunno, I'd think it'd be the other geth, the ones who aren't brainwashed. They'd seem to be the ones who'd want more information about the situation so they can come up a more accurate idea of what the situation actually is.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Immersion is bad, though, and there is infinitely more value in enabling players to become co-authors than there is in accurately emulating what would actually happen if our symbolic juxtaposition of interesting metaphors occurred in real life (just take a look at people planning out FailShep runs).

Also loyalty in Mass Effect is binary, not a linear spectrum, with neither "points" nor "thresholds". The gamification is actually quite limited!

SniperWoreConverse
Mar 20, 2010



Gun Saliva

marshmallow creep posted:

I think you will find all haircuts are war crimes.

Sikh party member or i'm revoking my preorder

Slow News Day
Jul 4, 2007

Lt. Danger posted:

Also loyalty in Mass Effect is binary, not a linear spectrum, with neither "points" nor "thresholds". The gamification is actually quite limited!

Yes, the end result is binary, as in they are either loyal or not, but don't you need to meet certain criteria to unlock some of the loyalty missions? My memory is hazy, but that indicates that thresholds do exist.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

My understanding from tweets in the topic is "loyalty mission" is just short hand for "character specific sidequest" and most likely has no other effect story wise. Character survival and mission failure should not hinge on it if I understand them right.

SgtSteel91
Oct 21, 2010

marshmallow creep posted:

My understanding from tweets in the topic is "loyalty mission" is just short hand for "character specific sidequest" and most likely has no other effect story wise. Character survival and mission failure should not hinge on it if I understand them right.

Didn't the snippet from Peebee's Loyalty Mission take place after the main story quest?

Number Ten Cocks
Feb 25, 2016

by zen death robot

Milky Moor posted:

What about

*checks notes*

Cora's hair?

Above or below?

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

The only requirement for a loyalty mission unlocking is 1) squadmate has been recruited and 2) post-Horizon. There's no Dragon Age-style finagling with gifts and approval to unlock character beats.

Turbl
Nov 8, 2007


I'm pretty sure I read somewhere that all the loyalty missions can be completed post-main story missions so they probably won't have an effect on the story outside maybe some dialogue. They do unlock a new power for the squadmate like in ME2 though.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

SgtSteel91 posted:

Didn't the snippet from Peebee's Loyalty Mission take place after the main story quest?

I want to say yes. There's supposed to be very little that can't be done after the main story is over.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
If the Geth were building a Dyson Sphere it isn't a stretch to think they could build mass relays to make the telescope. The game made it clear it was doable by the asari, they just chose not to.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
It's more important for video games to be fun than realistic. A lot of people would not find a "realistic" loyalty mechanic fun. Most would just game it and it would limit how they play. Gaming a simple "complete mission" requirement is just simply playing the game.

Ainsley McTree
Feb 19, 2004


Lycus posted:

It's more important for video games to be fun than realistic. A lot of people would not find a "realistic" loyalty mechanic fun. Most would just game it and it would limit how they play. Gaming a simple "complete mission" requirement is just simply playing the game.

Yeah, I'm satisfied with the simple "loyalty mission" system if the alternative is "unlock this mission by buying enough presents for your girlfriend" or whatever

I neglect my irl relationships enough already I don't need that in video games too thank you very much

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Trast posted:

If the Geth were building a Dyson Sphere it isn't a stretch to think they could build mass relays to make the telescope. The game made it clear it was doable by the asari, they just chose not to.

You know I swear there was something from Cerberus Daily News where the salarians were building a telescope out of two or three Mass Relays

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Haha I didn't even realize was probated in this thread. Somebody really likes to white knight their porn stars (and Bioware), I guess.

A realistic loyalty mechanic would have the player giving their employees monthly assessments with some additional training - mostly in Sexual Harassment.

MEA looks fun, from the little I've read in the First Post. I also had a friend with hair like Cora's, only less extreme, so I guess I just don't have the weird reaction to that style of haircut. If you ask me Bioware really fudged up by not giving us more Ziggy Stardust-era David Bowie hairstyles in our exploration cum military extragalactic repopulation program.

doingitwrong
Jul 27, 2013

enraged_camel posted:

Counter-point: it takes the surprise and suspense out of the equation by making events predictable. Successfully completing the loyalty missions also "locks in" the character's loyalty, as it becomes (afaik) impossible to gently caress things up with them afterwards,

Loyalty mission events (and the general structure of Mass Effect 2) are only predictable AFTER you've finished the game and/or read guides. Within the game there are a bunch of hidden triggers that cause the main story to advance whether you want it to or not. You stumble into those on your first playthrough.

Though loyalty missions generally follow a predictable pattern (do what's asked, they become loyal) there are enough exceptions to the rule that the ending is never certain. You can end a loyalty mission with the person disloyal or even dead. In addition, there are a few characters (Jack and Miranda being most notable) where they can break loyalty depending on how you handle their post-loyalty fight on the ship.

In the suicide mission itself, the outcome is a mixture of people's loyalty to you and how intelligently you task people to the various jobs. Though there isn't a time limit, if you don't go to the Collector ship immediately (or maybe one mission) after you are attacked, then you don't get to save everyone on your crew. And it's easy to trigger the attack with more than one loyalty mission left to do.

The game gives you enough information to have an overall intuitive sense of what to expect, but unless you get lucky or read spoilers, you probably won't get a perfect play through. There are a lot of surprises and twists in the game. Flying to the Collector's ship is genuinely suspenseful, I had no idea what was going to happen.

Given that this is a game and not an infinite universe with real intelligences behind the NPCs, either ME has to go with a predictable on subsequent playthroughs structure or some kind of chance-based loyalty spectrum. The second one would be so much worse.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

AngryBooch posted:

Sovereign did it with his brainwashed geth I'm betting.

Or: The Reapers kept trying to brainwash the geth to stop them from messing around with their satellite dish. Harbinger needs to watch his stories.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Drifter posted:

Haha I didn't even realize was probated in this thread. Somebody really likes to white knight their porn stars (and Bioware), I guess.

A realistic loyalty mechanic would have the player giving their employees monthly assessments with some additional training - mostly in Sexual Harassment.

MEA looks fun, from the little I've read in the First Post. I also had a friend with hair like Cora's, only less extreme, so I guess I just don't have the weird reaction to that style of haircut. If you ask me Bioware really fudged up by not giving us more Ziggy Stardust-era David Bowie hairstyles in our exploration cum military extragalactic repopulation program.

we should get matching mass effect kittyjail gang tats

Cross-Section
Mar 18, 2009

https://twitter.com/bioware/status/838870323651088388

New start screen is introspective AF :awesomelon:

Syzygy Stardust
Mar 1, 2017

by R. Guyovich

Drifter posted:

If you ask me Bioware really fudged up by not giving us more Ziggy Stardust-era David Bowie hairstyles in our exploration cum military extragalactic repopulation program.

For sure.

Burkion
May 10, 2012

by Fluffdaddy
I'm just going to always wear my sweet helmets because of my horrible face.


But if I had hair, I'd go full on 80s spiked mohawk. No fear no shame

dead gay comedy forums
Oct 21, 2011


Drifter posted:

If you ask me Bioware really fudged up by not giving us more Ziggy Stardust-era David Bowie hairstyles in our exploration cum military extragalactic repopulation program.

Completely agreed

In fact I wouldn't mind at all a David Bowie Starman as galactic god/superancestor that we end up meeting because special protagonist reasons

Rad Valtar
May 31, 2011

Someday coach Im going to throw for 6 TDs in the Super Bowl.

Sit your ass down Steve.
I'm going to play the gently caress out of this game.

I'm going to gently caress the poo poo out of this game.

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Magic Rabbit Hat
Nov 4, 2006

Just follow along if you don't wanna get neutered.

Ein Sexmonster posted:

I can't believe no one's posted this screencap yet:

Caption contest time




I don't know how to make the background transparent :shrug:

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