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ianvincible posted:This is maybe only tangentially related to kickstarters, but I finally got my copy of Gloomhaven last week and I'm a little overwhelmed in terms of figuring out how to store everything. It's my first game of this order of magnitude; what do people tend to use to store all the little pieces? Right now I've got a lot of things in ziplock bags, but I'm not sure that's quite ideal. I'd also like to sleeve up the most commonly used decks, which I've never done for a boardgame before. Are there particular brands of sleeves for the mini-cards that people would recommend? Fantasy flight games makes sleeves for their mini cards, not sure if they're the right size for that game though. I just get little polypropylene storage bags on eBay or use ziploc bags for small pieces.
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# ? Mar 4, 2017 22:56 |
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# ? May 15, 2024 02:12 |
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Plano cases are a common solution for game component storage, and you can find some discussion on Reddit about Gloomhaven storage that shows how people are doing so with various cases. Also supposedly Meeple Reality is coming out with a custom insert Soon(tm) if you feel like splurging.
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# ? Mar 5, 2017 01:29 |
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ianvincible posted:This is maybe only tangentially related to kickstarters, but I finally got my copy of Gloomhaven last week and I'm a little overwhelmed in terms of figuring out how to store everything. It's my first game of this order of magnitude; what do people tend to use to store all the little pieces? Right now I've got a lot of things in ziplock bags, but I'm not sure that's quite ideal. I'd also like to sleeve up the most commonly used decks, which I've never done for a boardgame before. Are there particular brands of sleeves for the mini-cards that people would recommend? Plano boxes or fishing tackle boxes are the go too for storing the tokens. For sleeves there are a zillion companies that make mini euro sleeves. I am using the FFG ones as they were cheapest in Australia. The one note of caution would be that Mayday has two grades of sleeves for mini euro. The cheap ones are... cheap in every way.
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# ? Mar 5, 2017 03:26 |
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Coming up to the last 24 hours on Dragon Empire. Some interesting sculpts they're doing and really like that dragon centerpiece
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# ? Mar 5, 2017 08:33 |
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Boosting the signal for a board game campaign I'm backing, because it's moving slow in it's early days (first timers on KS though, so not super surprising) and I think I'd like to see it fund. Get Off My Land! For being a group of first time designers/publishers, it looks like a pretty well put together project. The theme is farming, but in a much more direct conflict "Hatfield vs McCoy" kind of way. The art is great. Component mock ups look great, it's colorful, and the game play sounds solid.
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# ? Mar 5, 2017 08:38 |
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thiswayliesmadness posted:Coming up to the last 24 hours on Dragon Empire. Some interesting sculpts they're doing and really like that dragon centerpiece Yeah, I backed this. Kings of War army, here I come!
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# ? Mar 5, 2017 12:54 |
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ianvincible posted:This is maybe only tangentially related to kickstarters, but I finally got my copy of Gloomhaven last week and I'm a little overwhelmed in terms of figuring out how to store everything. It's my first game of this order of magnitude; what do people tend to use to store all the little pieces? Right now I've got a lot of things in ziplock bags, but I'm not sure that's quite ideal. I'd also like to sleeve up the most commonly used decks, which I've never done for a boardgame before. Are there particular brands of sleeves for the mini-cards that people would recommend? For the standees I took an exacto knife and carved out holes for each pile of them in those black foam pieces that came in the box.
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# ? Mar 5, 2017 13:25 |
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The End Times move one step closer, as GMS has actually sent backers the setting chapter of Far West. Or, at least, the manuscript of the chapter. As an 81-page RTF file.
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# ? Mar 6, 2017 18:58 |
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Evil Mastermind posted:The End Times move one step closer, as GMS has actually sent backers the setting chapter of Far West. Oh my God! Holy hell! An RTF file? Really? Really? How many years and that's all he got?
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# ? Mar 6, 2017 19:01 |
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Well, if I remember correctly the setting chapter was written by someone else ages ago. He's releasing it now so it can be "compared to the final version", so I think the implication is that the final version will be different? btw, it's 13 pages of this thing describing the history of the world before getting to present day. That's never a good sign.
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# ? Mar 6, 2017 19:03 |
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The Moon Monster posted:For the standees I took an exacto knife and carved out holes for each pile of them in those black foam pieces that came in the box. It's cool, they stack on top of each other really nicely on top of the mini boxes and then I put each monster's stat cards alphabetically with their decks standing vertically like file dividers in that monster square in the top left corner. Much better than throwing all the monster standees in a big ziploc and taking forever to find anything.
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# ? Mar 6, 2017 20:17 |
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Evil Mastermind posted:The End Times move one step closer, as GMS has actually sent backers the setting chapter of Far West. people... still use Rich Text Format????????
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# ? Mar 6, 2017 20:56 |
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Kwyndig posted:people... still use Rich Text Format???????? Well, they were still using it five years ago...
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# ? Mar 6, 2017 21:16 |
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Evil Mastermind posted:Well, they were still using it five years ago...
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# ? Mar 6, 2017 22:09 |
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It's actually still used some in publishing. Not a lot, but it's not unheard of.
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# ? Mar 6, 2017 22:26 |
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Pages ago someone linked a Kickstarter board game where the players are pilots trying to make their fortune flying from island to island to trade goods. Does anyone know what I'm talking about?
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# ? Mar 6, 2017 23:16 |
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Evil Mastermind posted:btw, it's 13 pages of this thing describing the history of the world before getting to present day. That's never a good sign. Death to this. Ever since Apocalypse World did "bad poo poo went down, we don't know what" for a post-apoc setting, I can't get into settings that feel obliged to give us dozens of pages of five thousand years' worth of wizard empires falling or whatever.
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# ? Mar 6, 2017 23:23 |
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Antivehicular posted:Death to this. Ever since Apocalypse World did "bad poo poo went down, we don't know what" for a post-apoc setting, I can't get into settings that feel obliged to give us dozens of pages of five thousand years' worth of wizard empires falling or whatever. I think you'll find that bathroom reading badly written settings and imagining cool characters in them is a larger part of many players' engagement with the hobby than actually playing RPGs with other people. But seriously, too much setting in a rulebook is the worst. I wasn't able to finish reading the rules to Houses of the Blooded because John Wick gated it behind so much crappy setting poo poo.
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# ? Mar 6, 2017 23:43 |
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The people who read the settings for RPG rulebooks must be the same people who read ALL of the textbook. Also explains why so many grognards also liked the D&D 3.5 templating of including in-setting justifications for spells mixed with the actual spell rules. Nobody has time for that poo poo when you're actually playing the game.
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# ? Mar 6, 2017 23:52 |
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Zurui posted:Pages ago someone linked a Kickstarter board game where the players are pilots trying to make their fortune flying from island to island to trade goods. Does anyone know what I'm talking about? Was it this? https://www.kickstarter.com/projects/mosigra/jackal-archipelago-islands-pirates-gold-and-more
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# ? Mar 7, 2017 00:42 |
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Chill la Chill posted:The people who read the settings for RPG rulebooks must be the same people who read ALL of the textbook. Also explains why so many grognards also liked the D&D 3.5 templating of including in-setting justifications for spells mixed with the actual spell rules. Nobody has time for that poo poo when you're actually playing the game. A good RPG leaves it's story for non-essential things like supplements instead of padding the core rulebook with it.
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# ? Mar 7, 2017 00:57 |
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The_Doctor posted:Was it this? https://www.kickstarter.com/projects/mosigra/jackal-archipelago-islands-pirates-gold-and-more No It was sort of TailSpin-ey. I'm beginning to think I may have dreamed it. I'll have to go back in the thread.
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# ? Mar 7, 2017 01:49 |
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Zurui posted:No It was sort of TailSpin-ey. Please do, I'm very interested!
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# ? Mar 7, 2017 01:55 |
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Jimbozig posted:But seriously, too much setting in a rulebook is the worst. I wasn't able to finish reading the rules to Houses of the Blooded because John Wick gated it behind so much crappy setting poo poo. Timelines must be stopped. Have you ever said, "Oh boy, a timeline! I'm excited to read this!" If so, I would like to forward the assertion that you may not exist.
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# ? Mar 7, 2017 02:04 |
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Alien Rope Burn posted:Timelines must be stopped. "Thousands of years of pointless backstory that my character can in no way interact with and usually doesn't matter at all besides being slight dungeon dressing!! oh boy oh boy oh boy" I swear to God, if I ever make the bad decision to write a D&D setting, my principal guideline is that there must be no ancient fallen wizard empires that had floating cities and power crystals. Either there was never a wizard empire, or the ancient wizard empire is still extant, maybe a little declined after a decade of material-components shortages, but absolutely no floating cities collapsing into the hillside and immediately being colonized by every CR1 creature within a hundred miles.
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# ? Mar 7, 2017 02:24 |
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"You come across an enchanted piss forest. Ancient, pissy trees as far as the eye can pee!"
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# ? Mar 7, 2017 02:26 |
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Antivehicular posted:"Thousands of years of pointless backstory that my character can in no way interact with and usually doesn't matter at all besides being slight dungeon dressing!! oh boy oh boy oh boy" Detailed settings can be fine, but that bolded bit is the big issue. There's no point in providing a massive backstory if it isn't directly relevant to the characters/system.
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# ? Mar 7, 2017 02:39 |
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Man, now I kind of want to do an extruded fantasy product setting that uses Loresheets ala WOTG/Legends of the Wulin. Let people buy in to the stuff that's relevant and otherwise it doesn't come up.
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# ? Mar 7, 2017 02:44 |
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Alien Rope Burn posted:Timelines must be stopped. A timeline would only be cool in a Chrono Trigger-like game where I would be interacting with said timeline.
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# ? Mar 7, 2017 03:04 |
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unseenlibrarian posted:Man, now I kind of want to do an extruded fantasy product setting that uses Loresheets ala WOTG/Legends of the Wulin. Let people buy in to the stuff that's relevant and otherwise it doesn't come up. That's kind of how I already run 13th Age so far. Nobody's playing a dwarf or has the Dwarf King as a connection? No need for bearded shorties. Nobody's got a connection to the Three? Well, maybe the Three just isn't a thing. Hitlers Gay Secret posted:A timeline would only be cool in a Chrono Trigger-like game where I would be interacting with said timeline. Timelines can be alright under two circumstances: 1) that they're focused on a single subject and 2) they're brief. "The history of _____" can make for decent sidebar information dumps, if rarely compelling ones. But then there's something like Tenra Bansho Zero's timeline that's mostly non sequiturs delivered in 8-point font that just makes you go "I dare you to make less sense!" Really I just hate when a fantasy world starts with the HISTORY OF EVERYTHING STARTING WITH THE BEGINNING THERE WERE THREE GODS NAMED NONSENSE SYLLABLES AND THEY WERE VERY EPIC AND COOL NOT LIKE THE LAME SHITS YOU'LL BE PLAYING- no, no, no, show me what's compelling about your elves are different setting now, then drop your necessary self-insert mythology later.
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# ? Mar 7, 2017 03:41 |
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Alien Rope Burn posted:Really I just hate when a fantasy world starts with the HISTORY OF EVERYTHING STARTING WITH THE BEGINNING THERE WERE THREE GODS NAMED NONSENSE SYLLABLES AND THEY WERE VERY EPIC AND COOL NOT LIKE THE LAME SHITS YOU'LL BE PLAYING- no, no, no, show me what's compelling about your elves are different setting now, then drop your necessary self-insert mythology later. See Eberron. Starts with two pages of tone and overview, then it's straight to classes and races, with bits of myth and history sprinkled in. By the time the timeline shows up you are deeply curious and quite invested.
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# ? Mar 7, 2017 03:59 |
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Alien Rope Burn posted:Really I just hate when a fantasy world starts with the HISTORY OF EVERYTHING STARTING WITH THE BEGINNING THERE WERE THREE GODS NAMED NONSENSE SYLLABLES AND THEY WERE VERY EPIC AND COOL NOT LIKE THE LAME SHITS YOU'LL BE PLAYING- no, no, no, show me what's compelling about your elves are different setting now, then drop your necessary self-insert mythology later. Even worse are games that give you a giant pile of endless backstory, and almost nothing about the current state of the world-setting. So who are the good guys? The bad guys? How does this all fit together? What's the central conflict? "Well, in -3926 BIE the eleventh Council of Florgblorp met and..." gently caress WHO CARES. The boxed set for Shadow World (the RoleMaster FRPG setting) was really bad for this, IIRC
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# ? Mar 7, 2017 04:10 |
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Alien Rope Burn posted:Really I just hate when a fantasy world starts with the HISTORY OF EVERYTHING STARTING WITH THE BEGINNING THERE WERE THREE GODS NAMED NONSENSE SYLLABLES AND THEY WERE VERY EPIC AND COOL NOT LIKE THE LAME SHITS YOU'LL BE PLAYING- no, no, no, show me what's compelling about your elves are different setting now, then drop your necessary self-insert mythology later. Oh that's nothing. Far West has two pages describing the seasons. Yes, it's in a 1" margin Arial 12 RTF doc, but it's two pages. I don't know what that'd translate to in a normal-sized book. They're just winter/spring/summer/fall. Not even renamed.
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# ? Mar 7, 2017 05:09 |
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lifg posted:See Eberron. Starts with two pages of tone and overview, then it's straight to classes and races, with bits of myth and history sprinkled in. By the time the timeline shows up you are deeply curious and quite invested. And when they give you timeline stuff, by and large it's there because the consequences of those events are something you can interact with. gently caress I love Eberron.
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# ? Mar 7, 2017 05:11 |
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lifg posted:See Eberron. Starts with two pages of tone and overview, then it's straight to classes and races, with bits of myth and history sprinkled in. By the time the timeline shows up you are deeply curious and quite invested. Even Eberron, despite otherwise being a great setting, has too drat much of this, probably because it was a D&D contest entry and thus had to work in a lot of extraneous D&Details. The implementation is generally solid, but it's still a loss of focus.
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# ? Mar 7, 2017 05:12 |
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Evil Mastermind posted:Oh that's nothing. Without being a backer or reading the material at all, I'm still all but certain this was done so he could force some mention or discussion of cherry blossoms into his book.
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# ? Mar 7, 2017 05:12 |
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Alien Rope Burn posted:Timelines must be stopped. The 160 page FR one is really good! But it's a terrible introductory book for anyone.
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# ? Mar 7, 2017 05:20 |
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Detailed settings are great when every detail is a potential plot hook or usable in a game. Not so great when the details will never come up in a game.
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# ? Mar 7, 2017 06:23 |
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Zanzibar Ham posted:Hmm, maybe I should start a Promise-Everything-Give-Nothing Kickstarter! I have the requirements trifecta- You know, it wouldn't even be so bad if people would just own up to it. "Hey. I have depression problems. I will do everything in my power to stay on target, but expect that deadlines may slip."
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# ? Mar 7, 2017 07:38 |
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# ? May 15, 2024 02:12 |
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Alien Rope Burn posted:Timelines must be stopped. Not gonna lie. At least in the F&F thread, I've been really enjoying the timeline posted for Godlike.
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# ? Mar 7, 2017 08:46 |