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Grand Fromage posted:Jesus this is the same game? Wow. I need to try that list of mods. That's not even the best shot.
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# ? Mar 9, 2017 03:32 |
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# ? May 28, 2024 08:51 |
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to make something like that you'd have to place 100s of props by hand though right?
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# ? Mar 9, 2017 03:47 |
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Doorknob Slobber posted:to make something like that you'd have to place 100s of props by hand though right? Yup, which is one of the reasons that shot is so ridiculous.
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# ? Mar 9, 2017 03:57 |
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Doorknob Slobber posted:to make something like that you'd have to place 100s of props by hand though right? Just like they do in real life, basically.
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# ? Mar 9, 2017 04:55 |
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So if your coming back to this game after a long time whats a good list of mods to have?
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# ? Mar 9, 2017 09:16 |
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Doorknob Slobber posted:to make something like that you'd have to place 100s of props by hand though right? yeah its called autism
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# ? Mar 9, 2017 16:13 |
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Not sure what Costco is, but dammit, my campus has one! Also, you can make pretty stuff without plopping everything down, and using active assets like those, you get dozens of tiny little people walking and driving around, much more live than those sterile cities the meganerds create.
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# ? Mar 9, 2017 20:47 |
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Costco is THE BEST!!! Is there a release date for the new expansion yet?
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# ? Mar 9, 2017 20:59 |
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Lorini posted:Costco is THE BEST!!! Is there a release date for the new expansion yet? Nope, they're still coding away at it. The intersection editor seems to still be under construction, and other features as well.
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# ? Mar 9, 2017 21:03 |
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Is there an option to play this game in a hands-off way? For example, if I just wanted to play rail-track/station manager all day long connecting them to industries and small towns, and watch the city evolve based on my limited decisions in that regard, would that be possible? Basically, I'm looking for something akin to the original A-Train, whose city evolution mechanic mesmerised me back in the day but is probably a lot more basic than I'm remembering.
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# ? Mar 9, 2017 21:06 |
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Exioce posted:Is there an option to play this game in a hands-off way? For example, if I just wanted to play rail-track/station manager all day long connecting them to industries and small towns, and watch the city evolve based on my limited decisions in that regard, would that be possible? Basically, I'm looking for something akin to the original A-Train, whose city evolution mechanic mesmerised me back in the day but is probably a lot more basic than I'm remembering. That's called Transport Fever. There are also new a-train games but the franchise has evolved in a super impenetrable japanese niche sort of way. I'd love a new a-train more along the lines of the maxis release.
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# ? Mar 9, 2017 21:08 |
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Baronjutter posted:That's called Transport Fever. Yeah, I have A-Train 8 on Steam from some bundle, I'm sure, but it looks worse than EVE. Transport Fever is a game I've never heard of before but it seems to have received quite positive reviews. Would you say it's my best option in the city evolution genre?
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# ? Mar 9, 2017 21:12 |
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Exioce posted:Yeah, I have A-Train 8 on Steam from some bundle, I'm sure, but it looks worse than EVE.
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# ? Mar 9, 2017 21:14 |
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Is Transport Fever still buggy/does it still run like garbage?
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# ? Mar 9, 2017 21:17 |
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Khorne posted:Transport Tycoon Deluxe has an open source clone OpenTTD. It's free and is great. It's also old. Transport Fever and A-Train seem really similar. Yeah, I played the poo poo out of OpenTTD a few years back. I think I'll install it again tonight, and take it easy this time round instead of trying to 'win'. Think there's been a good 5 years of updates since my last time, so plenty new to see I'm sure!
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# ? Mar 9, 2017 21:19 |
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The "fever" games are fun until you figure out the basic gameplay and then there's nothing. I don't feel like my actions are really shaping the growth of the cities, and the growth can be pretty ugly and random too. I think what we both want is some sort of mix of a-train and transport fever that has more fever style track laying and signal detail but also allows the player to invest in real-estate and development and shape the development of the region.
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# ? Mar 9, 2017 21:22 |
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Baronjutter posted:The "fever" games are fun until you figure out the basic gameplay and then there's nothing. I don't feel like my actions are really shaping the growth of the cities, and the growth can be pretty ugly and random too. I think what we both want is some sort of mix of a-train and transport fever that has more fever style track laying and signal detail but also allows the player to invest in real-estate and development and shape the development of the region. CiM 2 had a cool idea for cities growing dynamically and then poo poo the bed by making the player hand place every road for it. It'd be cool if CiM3 or Skylines 2 had an auto grow mode where you could just manage the retarded AI fuckups.
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# ? Mar 9, 2017 21:28 |
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RagnarokZ posted:
Non-American detected.
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# ? Mar 9, 2017 21:36 |
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sincx posted:Non-American detected. If I had to build a Danish Campus, it would just be one giant concrete building, without dorms or anything cool. Rains way to much for anything less.
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# ? Mar 9, 2017 21:40 |
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That Costco would go broke the first Sunday it was open just from all the free samples.
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# ? Mar 9, 2017 21:43 |
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Baronjutter posted:The "fever" games are fun until you figure out the basic gameplay and then there's nothing. I don't feel like my actions are really shaping the growth of the cities, and the growth can be pretty ugly and random too. I think what we both want is some sort of mix of a-train and transport fever that has more fever style track laying and signal detail but also allows the player to invest in real-estate and development and shape the development of the region. I want you to make video games. Or at least I want you to like, be the taskmaster telling people what to code. I basically agree with almost all your posts and criticisms of various games and when I don't it is something extremely minor and subjective.
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# ? Mar 9, 2017 21:44 |
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Khorne posted:Transport Tycoon Deluxe has an open source clone OpenTTD. It's free and is great. It's also old. Transport Fever and A-Train seem really similar. Transport Fever and A-Train aren't similar, as A-Train has an emphasis on scheduling and tracking that Transport Fever doesn't have. A-Train also doesn't define specific cargos. A-Train is harder, more expensive and more immersive than Transport Fever.
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# ? Mar 9, 2017 21:54 |
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OpenTTD still is the best pure train transport game you can get just because of its flexibility. Want signaling to be so complicated that you can literally use them to build logic gates with trains? Yep. Want to have passengers and freight dynamically choose their destination based on the population and location of nearby cities/industries? Yep. Self-growing cities where you can guide growth by pre-placing roads? Yep. The only things it's missing are true 3D and non-grid-based placement. These are big things, however, so if you didn't grow up playing TTD, going to it from more advanced games could feel very limiting.
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# ? Mar 9, 2017 22:13 |
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I'm not sure how I missed it, but it seems that for the better part of the past year Boformer has been working on and off again on a zoning/simulation overhaul to introduce 16x16 growables, medium density, and low, high, and medium wealth buildings within each density. It sounds like it's been dead since October, but this past few weeks have had a spur of activity. One can only dream.
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# ? Mar 9, 2017 22:25 |
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I would pay $60, probably more, for a modernized OpenTTD that was literally OpenTTD but in 3D and maybe with any necessary QOL improvements that could come with a modern 3D engine.
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# ? Mar 10, 2017 00:14 |
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I guess they couldn't yoink over the PSX Transport Tycoon engine? That was 3d. It was where I first played the game in fact!
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# ? Mar 10, 2017 00:29 |
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ToastyPotato posted:I would pay $60, probably more, for a modernized OpenTTD that was literally OpenTTD but in 3D and maybe with any necessary QOL improvements that could come with a modern 3D engine. Same. Prolly not more than $60 but yeah. I seem to remember being frustrated with the way growth is modeled but in general yeah.
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# ? Mar 10, 2017 01:14 |
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There is definitely room for improvement with OTTD, but I'd be weary of any wildly radical redesigns since that tends to result in things going back to square one and lacking a bunch of features.
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# ? Mar 10, 2017 01:27 |
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ToastyPotato posted:I would pay $60, probably more, for a modernized OpenTTD that was literally OpenTTD but in 3D and maybe with any necessary QOL improvements that could come with a modern 3D engine. Honestly, doesn't even need to be a 3D upgrade, just have the same isometric 2D as it currently is but with high-res and high-quality with some shiny effects, maybe some 3D elements overlaid. SimCity 4-ish.
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# ? Mar 10, 2017 10:07 |
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MikeJF posted:Honestly, doesn't even need to be a 3D upgrade, just have the same isometric 2D as it currently is but with high-res and high-quality with some shiny effects, maybe some 3D elements overlaid. SimCity 4-ish. There is a high-res graphics pack for OpenTTD. It doesn't look very good because TTD proportions are not realistic, so realistic graphics applied to "squished" engines and railcars look out of place.
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# ? Mar 10, 2017 11:26 |
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sincx posted:There is a high-res graphics pack for OpenTTD. It doesn't look very good because TTD proportions are not realistic, so realistic graphics applied to "squished" engines and railcars look out of place. That just means it's got poor art direction. You'd want to go with a non-realistic but still high-quality approach. Although even keeping it fairly realistic, I'd say shamelessly ripping off the look of A-Train 7 would work: MikeJF fucked around with this message at 12:17 on Mar 10, 2017 |
# ? Mar 10, 2017 12:06 |
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MikeJF posted:Honestly, doesn't even need to be a 3D upgrade, just have the same isometric 2D as it currently is but with high-res and high-quality with some shiny effects, maybe some 3D elements overlaid. SimCity 4-ish. I wouldn't pay for another 2D game. I already have enough of those and 3D games at least add the potential for screenshot porn.
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# ? Mar 10, 2017 16:14 |
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MikeJF posted:That just means it's got poor art direction. You'd want to go with a non-realistic but still high-quality approach. I tried getting into the latest a-train but I'm not digging the 3d, I just want a more up to date a-train classic. Is A7 any good? Oh cool there's no english version. Baronjutter fucked around with this message at 19:17 on Mar 10, 2017 |
# ? Mar 10, 2017 18:55 |
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I reached a point where my City has schools, universities and such, and lots of educated citizens. But now my regular industry seems to be making GBS threads the bed. My income drops and lots of factories complain about a lack of workers. Does that mean I slowly remove more and more regular industry to make room for offices?
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# ? Mar 10, 2017 19:29 |
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Michaellaneous posted:I reached a point where my City has schools, universities and such, and lots of educated citizens. Correct, or more aggressively grow your population. The RCI system is pretty lovely and doesn't reflect what your city actually needs. So you can have businesses lacking workers but no R demand and huge C demand. Commercial demand is often best ignored too.
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# ? Mar 10, 2017 19:32 |
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If you want to get rid of industry that's what you do. Educated cims preferentially take jobs at their education level and filter back down to uneducated jobs as there are excess so its possible to run both thriving industrial and office sectors. Once everyone is educated the I demand gets broken because there's no way to get every single educated cim into their preferred level, and cims outside their preferred level spur I demand. So you need to manually control industry and office development based on unemployment because they will build factories and offices with no one to hire because technically there's a demand.
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# ? Mar 10, 2017 19:33 |
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Ah, I was about to say. My R does not really seem to reflect this since I try to keep it not-visible all the time. So if I ignore R, people will still move in? Gotcha. e: Also Traffic ++ V2 owns. Finally being able to correctly draw lines is a godsend. Michaellaneous fucked around with this message at 19:37 on Mar 10, 2017 |
# ? Mar 10, 2017 19:34 |
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I'd really recommend using one of the many demand mods since the demand system in-game is hosed and if players actually follow it get mass worker shortages and other problems.
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# ? Mar 10, 2017 19:37 |
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There's a nice mod on the workshop called Dropouts that prevents a certain number of cims from progressing to every education level, preventing you from having a massively over educated population.Michaellaneous posted:e: Also Traffic ++ V2 owns. Finally being able to correctly draw lines is a godsend. For what its worth Traffic Manager: President Edition is better than Traffic++ in every way. turn off the TV fucked around with this message at 19:41 on Mar 10, 2017 |
# ? Mar 10, 2017 19:38 |
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# ? May 28, 2024 08:51 |
The demand bars are basically meaningless and I ignore them 90% of the time.
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# ? Mar 10, 2017 19:38 |