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The problem is, as I see it, heavy attacks have no purpose in mid- to high-level play except as guard break punishers or for any class-specific special properties (Valk's sweep, for instance). Otherwise you just get parried and destroyed. Would love to hear some alternative perspectives.
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# ? Mar 10, 2017 22:18 |
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# ? May 15, 2024 17:13 |
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What if they removed parry and made block damage x100%. Spam ahoy!
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# ? Mar 10, 2017 22:25 |
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FunkMonkey posted:Buddy I was able to do it with a renown 10 the other day; that silly little number is rarely an accurate representation of merit, in my experience. Most of what you said is very true; you can also guarantee a light off a parry. Your spear charge is really great for catching and punishing runners. I've lost track of the times I've sheepdog'd a runner off a cliff through careful pursuit and aiming. Make sure you say "I caught you, you wascally wabbit" in chat afterward for maximum effect. Finally, try to throw people into walls as often as possible, as the stagger guarantees a top heavy, which is stronger than the sides. The daze from the top heavy will frequently confuse them enough that I can slip in a side light after as well. Also good tips, parrying is definitely the thing I need to work on most. Maybe it's just me, but the progression of general skill seems to be getting blocks down first, then being able to tech a guard break most of the time, then finally parries and feints at the high level. A lot of the Lawbringer kit is based on following a successful parry, but at the same time encourages lazy play by allowing you to shove after every successful block to interrupt whatever they're trying to do. As such, I abuse that constantly instead of even trying to parry things even if it's a super obvious attack like a Shugoki heavy. It also means I've trained my muscle memory to try and shove after every block, so I end up doing it all the time with other characters to no avail. So I guess that's another tip. Don't be like me.
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# ? Mar 10, 2017 22:26 |
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Megaman's Jockstrap posted:The problem is, as I see it, heavy attacks have no purpose in mid- to high-level play except as guard break punishers or for any class-specific special properties (Valk's sweep, for instance). Otherwise you just get parried and destroyed. Would love to hear some alternative perspectives. Hell, this includes a bunch of light attacks too. For example, the safe moves for an Orochi are the top light and the zone attack. Other lights can get parried and punished. There are very few moves which are honestly safe to use. Which is why we see headbutt and shield slam spam being the optimum at higher levels of play. If you have a good unblockable into damage set-up like Warlord, Warden or Conq, you can do really well. Peacekeeper is the exception cause she is just fast enough to have the safest light attacks.
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# ? Mar 10, 2017 22:34 |
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One last final LB note: If you combo HLH, and the last heavy is top-oriented, you can combo into a guaranteed amplified light. The damage from this is absolutely catastrophic; probably the most of any current combo in the game. Good luck pulling it off against anyone but the most incompetent opponents, however.
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# ? Mar 10, 2017 22:52 |
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Megaman's Jockstrap posted:The problem is, as I see it, heavy attacks have no purpose in mid- to high-level play except as guard break punishers or for any class-specific special properties (Valk's sweep, for instance). Otherwise you just get parried and destroyed. Would love to hear some alternative perspectives. Feints.
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# ? Mar 11, 2017 01:19 |
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FunkMonkey posted:One last final LB note: If you combo HLH, and the last heavy is top-oriented, you can combo into a guaranteed amplified light. The damage from this is absolutely catastrophic; probably the most of any current combo in the game. Good luck pulling it off against anyone but the most incompetent opponents, however. Shove counts as the first in a combo, so a LH is all you need and is easier, though still difficult to get off.
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# ? Mar 11, 2017 01:27 |
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I've pretty much only played 1v1 the last couple of weeks, so I thought I would give Dominion a shot. People in 1v1 were effortlessly parrying my lights, throwing all sorts of feint mixups and abusing indicator glitches. Just really tough matches. Dominion on the other hand. Nobody count CGB, nobody could parry...they actually used non-guaranteed heavy attacks! I have no idea what kind of matchmaking they're using but they should really fix it.
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# ? Mar 11, 2017 01:31 |
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I get sort of frustrated with "chains" in this game because they're all pretty easy to stop with just like a half second of paying attention to your guard stance Mixups that you can block on reaction make offensive play remarkably hard. Basically what I'm saying is that every character should have a mixup that doesn't involve bugged stance indicators. (Warden/PK/Oro lookin at u and ur zone attacks.)
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# ? Mar 11, 2017 01:40 |
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Trillhouse posted:I've pretty much only played 1v1 the last couple of weeks, so I thought I would give Dominion a shot. People in 1v1 were effortlessly parrying my lights, throwing all sorts of feint mixups and abusing indicator glitches. Just really tough matches. It might be more that dominion doesn't really train people to play well. If there's nothing but the other person you're fighting, you'll have to properly learn the ins and outs of the combat system if you want to win. In dominion, you can get by well enough following your allies in gank squads and cheesing the whole match.
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# ? Mar 11, 2017 01:46 |
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Regarding the gear score issue, I feel a reasonable solution would be to follow the Destiny model. In the normal playlists, gear is disabled and everything is normalized. However, every week or so there would be an Iron Banner style playlist where gear is enabled. Encourage players to participate in this playlist with unique gear or other kinds of loot. Ubisoft's lack of foresight surrounding this issue is a little troubling. In one of their recent livestreams, I remember one of the devs saying something to the effect of "our design goal with gear was for it to be sidegrades, not obvious upgrades, and someone with a GS of 1 should be able to compete with a fully geared 108 player." Did they not playtest their game? Was gear introduced late in the development cycle by the suits at Ubisoft, screaming at the devs that their 'player investment' metrics weren't up to par?
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# ? Mar 11, 2017 02:29 |
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Nasgate posted:Shove counts as the first in a combo, so a LH is all you need and is easier, though still difficult to get off. Unless I have very little faith in my opponent, I'll only ever attempt it on a wall stagger, as the daze from the guaranteed heavy can help rattle people. It very rarely works all the same, but when it does mmmmm-MM that's a spicy meatball.
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# ? Mar 11, 2017 02:31 |
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Megaman's Jockstrap posted:The problem is, as I see it, heavy attacks have no purpose in mid- to high-level play except as guard break punishers or for any class-specific special properties (Valk's sweep, for instance). Otherwise you just get parried and destroyed. Would love to hear some alternative perspectives. Dunno where to draw the line for high level play but heavies have plenty of use at mid tier. I'd define mid tier as people who can parry heavys no problem, so when they see their opponent throw out a heavy they throw a parry. Well if you prime their brain by doing that once, let them parry and just suffer the consequences the next go round do it but feint the heavy and see if they threw out the heavy as they attempted to parry. Now you can catch their parry because the ability to watch for feints on heavys and then feint your own parry counter is some next level matrix poo poo most people don't do.
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# ? Mar 11, 2017 04:44 |
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Anyone else on PS4 getting a lot more instances of the game crashing since the most recent patch?
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# ? Mar 11, 2017 05:11 |
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Anyone else feel like this game needs way more game modes and stuff to do? I want to siege a castle or fight against waves of enemies with my friends or something.
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# ? Mar 11, 2017 05:28 |
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They had Chivalry to take game modes from. It seems like a few easy inclusion, but alas.
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# ? Mar 11, 2017 05:36 |
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Yeah considering how this doesn't seem to be a smash hit with the hardcore fighting gamers yet (ok really I have no idea) it feels like they should keep trying to appeal to filthy casuals like me. I would love some more actual siege stuff/waves/(indoor fighting?)Javes posted:Anyone else on PS4 getting a lot more instances of the game crashing since the most recent patch? I dunno. Hard to say. I've pretty much done my daily orders since launch and it feels like the crashes/disconnects/errors have just been a consistent, reliable threat hanging over every other match mellowjournalism fucked around with this message at 05:38 on Mar 11, 2017 |
# ? Mar 11, 2017 05:36 |
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I hope they fix matchmaking before they add in a leavebuster thing. I have no qualms about dipping out as soon as a match starts when I'm going against prestige 10 PKs when I have a total of about prestige 2 across every class.
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# ? Mar 11, 2017 05:52 |
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So trying to pick a class to really focus on. Where's a place I can really read up and get a feel for what the classes excel at?
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# ? Mar 11, 2017 06:45 |
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Just had a warden complain that he can't fight me as shugoki because it's impossible for him to follow up any parries and that armor makes me broken. A loving warden. Lol.
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# ? Mar 11, 2017 07:12 |
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Red Mundus posted:Just had a warden complain that he can't fight me as shugoki because it's impossible for him to follow up any parries and that armor makes me broken. How do you never crushing counterstrike wtfff
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# ? Mar 11, 2017 07:42 |
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Had at least half a dozen crashes tonight. Which is strange because up until now the game has been performing very well for me and I haven't really been affected by any connection issues. Really hope they figure out their desync issue sooner rather than later...
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# ? Mar 11, 2017 07:55 |
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Red Mundus posted:Just had a warden complain that he can't fight me as shugoki because it's impossible for him to follow up any parries and that armor makes me broken. Warden sidelight double strike is good against Shugoki. Also crushing counterstrike
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# ? Mar 11, 2017 08:01 |
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Javes posted:Had at least half a dozen crashes tonight. Which is strange because up until now the game has been performing very well for me and I haven't really been affected by any connection issues. Really hope they figure out their desync issue sooner rather than later... Same here. Haven't had any actual full game crashes, but ever since Tuesday's console patch (believe you mentioned previously you're on PS4 as well) the connections have been complete garbage. Constantly getting matches quitting to world map, having horrible lag with people teleporting around despite everyone in the lobby showing full green bar connection, and match-making taking forever. All I want is to get my nobushi to rep 3 and get that sweet sweet epic gear; making her the pretty pretty death princess she was destine to be.
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# ? Mar 11, 2017 08:09 |
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loving christ I might start playing Valkyrie just because they beat my rear end so relentlessly.
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# ? Mar 11, 2017 08:56 |
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Just a heads up, if you're into medieval combat games, Mordhau just put up its Kickstarter. Seems more free-flowing than For Honor, but I don't necessarily consider that to be a bad thing. And judging by the trailer it's definitely less open to gimmick moves than Chivalry, though that's not saying much. Seems really cool so far. I backed the $40 tier and will post my impressions of the beta when it hits.
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# ? Mar 11, 2017 13:43 |
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Phlegmish posted:Just a heads up, if you're into medieval combat games, Mordhau just put up its Kickstarter. They say when you're making a pitch for money you should definitely put your best foot forward. If that sizzle reel was the best they had to offer I shudder to think of what the rest is like. I like the Die By The Sword swording combat and I'm glad to see it being used again, but I have to wonder if the animators have ever seen a human move and what weight and heft look like.
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# ? Mar 11, 2017 14:18 |
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Sent a request to the PS4 group but if anyone wants to play I'm ACValiant on PSN.
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# ? Mar 11, 2017 18:00 |
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ACValiant posted:Sent a request to the PS4 group but if anyone wants to play I'm ACValiant on PSN. Do I have to be good at playing it (the game)?
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# ? Mar 11, 2017 18:02 |
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Casnorf posted:They say when you're making a pitch for money you should definitely put your best foot forward. The free-form fluidity might come at the cost of that feeling of weight, but overall I still like what I see.
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# ? Mar 11, 2017 18:13 |
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I'm not sure why they were so in love with creating instant death pits in this game, I wish there were more environmental damage things to throw people into like the fires or geysers, the geysers are only in one map but they are perfect in my mind because there is timing involved if you want a instant kill and otherwise they either aren't there or do a couple bars of damage if you throw someone towards it.
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# ? Mar 11, 2017 18:28 |
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Javes posted:I remember one of the devs saying something to the effect of "our design goal with gear was for it to be sidegrades, not obvious upgrades, and someone with a GS of 1 should be able to compete with a fully geared 108 player." Did they not playtest their game? Was gear introduced late in the development cycle by the suits at Ubisoft, screaming at the devs that their 'player investment' metrics weren't up to par? Yeah this is the kind of statement that is so asinine and just so ignorant of reality that it ruins your faith in the person making it. Even the most cursory testing would immediately reveal that high level gear is an upgrade, not a side grade. I can't imagine what possessed him to say something so stupid on stream.
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# ? Mar 11, 2017 18:53 |
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Doltos posted:Anyone else feel like this game needs way more game modes and stuff to do? I want to siege a castle or fight against waves of enemies with my friends or something. It definitely does. And Ubisoft knows it which is why they're making such a big deal out of how there's new game modes and maps coming in updates scheduled every couple months. Its unbelievable there's no "duel lobby" mode, and it seems really stupid to me they created the whole faction war but there's no game mode based on faction war. Why not have a mode where its "knights v vikings" and you have to play as a character on your faction's team???? This game should be pretty cool in a few months but right now its definitely a little thin. Fun multiplayer fighting game with some balance issues, light on content otherwise. Thing is that's true of pretty much all fighting games... but yeah. Its still lame. It could be much more.
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# ? Mar 11, 2017 19:19 |
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titties posted:Do I have to be good at playing it (the game)? I'm pretty average so nope!
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# ? Mar 11, 2017 19:39 |
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Any clue on when the other new classes are gonna come out? I have my raider to 108 with full star weapon and I need something else. And like none of the current classes really match what I like. They also are not things I'm good at.
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# ? Mar 11, 2017 19:40 |
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signalnoise posted:Any clue on when the other new classes are gonna come out? I have my raider to 108 with full star weapon and I need something else. And like none of the current classes really match what I like. They also are not things I'm good at. We're one month in, so as per their release schedule they have to deliver 2 new classes within 2 months from now. Probably closer to later than sooner, but definitely by then. I'd say around a month we should start hearing something concrete. I think somebody said that with Rainbow Six they would drop two characters at the same time, so that'll probably happen here too.
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# ? Mar 11, 2017 19:44 |
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Trillhouse posted:I've pretty much only played 1v1 the last couple of weeks, so I thought I would give Dominion a shot. People in 1v1 were effortlessly parrying my lights, throwing all sorts of feint mixups and abusing indicator glitches. Just really tough matches. wowee your feints and skillz are ultra impress- *two dudes gangbang you to death, completely ignoring your sick nasty feint game*
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# ? Mar 11, 2017 19:56 |
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Not that it's significant, but what's going on with the territory update thing whenever I log on? It always updates the territory control from where it was since I last played, but then immediately does it again. Why are there two stages to it?
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# ? Mar 11, 2017 19:58 |
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Phlegmish posted:Just a heads up, if you're into medieval combat games, Mordhau just put up its Kickstarter. This looks like it could be a fun little game but it also looks like something out of 2008 and the combat looked kind of trashy
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# ? Mar 11, 2017 20:00 |
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# ? May 15, 2024 17:13 |
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Fair enough. If anyone is interested in Mordhau, I've made a separate thread about it: https://forums.somethingawful.com/showthread.php?threadid=3813125
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# ? Mar 11, 2017 20:15 |