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FactsAreUseless posted:Police will never help you. yeah cause they never get summoned to me!
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# ? Mar 11, 2017 04:12 |
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# ? Jun 5, 2024 08:16 |
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FactsAreUseless posted:Police will never help you. I can't tell if this is a joke about his avatar or not
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# ? Mar 11, 2017 04:14 |
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Olive Garden tonight! posted:I can't tell if this is a joke about his avatar or not
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# ? Mar 11, 2017 04:28 |
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Character dog name Police
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# ? Mar 11, 2017 04:31 |
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Luisfe posted:Also, the count of Monte Cristo, and Bester's The Stars My Destination. When I read the Count of Monte Cristo it was kind of funny. I took months to get through the first ~30 chapters, and then as soon as Dantes left prison and things started happening I couldn't read it fast enough and got through the last 100 chapters in about a month. Hell of an escalation. Caderousse, you were doing so well but you had to try to rob him didn't you. You were the one guy who didn't screw him over, he had forgiven you and was about to set you for life but your wife got greedy and now your both in the poo poo. To think, he liked you too...
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# ? Mar 11, 2017 05:29 |
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Somfin posted:Okay. Quick question. Does any of that answer your question? RBA Starblade posted:I like how Tiggum's both declared how it's impossible to play a role in a game because it's hard coded then asked why devs only allow certain choices when playing as a character.
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# ? Mar 11, 2017 05:50 |
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Kay Kessler posted:One of my favorite moral choices was in Dragon Age Origins' mage tower. You run into a man possessed by a succubus. You're given the choice to kill her or let her go. She claims she just wants to live in the mortal world and if you let her go she won't harm anyone. But of course it could easily be all a lie. And most importantly, once your choice is made, you're never told if what you did was the right thing or not. The physical embodiment of evil incarnate? I think I did the right thing attacking her.
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# ? Mar 11, 2017 06:47 |
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Tiggum posted:Not sure what you mean by this but I'll try to answer anyway. Do games have a point, as in, are they created for a particular purpose? Yes, obviously. Can games have a point, as in, can it be worthwhile that they exist? Yes. Can games have point, as in, a message or intended meaning? Also yes. It does. Do you think that the mechanics of a game can support or reinforce the point of a game? And conversely, do you think that inappropriately-chosen mechanics can harm or counteract the point of a game? Somfin has a new favorite as of 06:56 on Mar 11, 2017 |
# ? Mar 11, 2017 06:51 |
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The Deus Ex: Human Revolution DLC had you on a PMC's ocean base were a bunch of innocent people are taken and often experimented on. A whistleblower has a sub prepped and ready to go, but then the bad guy decides to gas everyone. So you're given a choice at a terminal to vent the gas to save either the single whistleblower, or the many prisoners, who will languish indefinitely. However, if you do some exploring (or spoil yourself by looking up up achievements), you can find the machine that makes the gas and save everyone. I'm not quite if that cheapens it or not.
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# ? Mar 11, 2017 07:05 |
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Dr Christmas posted:However, if you do some exploring (or spoil yourself by looking up up achievements), you can find the machine that makes the gas and save everyone. I'm not quite if that cheapens it or not. The "best third way" is a classic staple of adventure stories, so... no. No it definitely does not. Though the initial situation seems somewhat contrived.
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# ? Mar 11, 2017 07:14 |
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KingSlime posted:From soft games are all about tension and risks. The highs and sense of accomplishment wouldn't be as good without any risk. I agree with you, but I think it's only half the story. Soulbourne games are about Impatience: Impatience leads to Frustration Frustration leads to Carelessness Carelessness leads to Failure Failure leads to Repetition Repetition leads to Impatience The main impact of boss runs (at least for me) is that it reinforces this loop. By forcing the player to do something which is clearly pointless busywork with every attempt, you try their patience and set them on the road to failure. You trap the player in an emotional vicious circle which they need to escape from if they are to have a reasonable chance of success (hence advice like "Go play something else for a while, then try again later"). Also, it's that built up frustration that leads to the cathartic sense of joy when you finally succeed in killing the boss for the first time. I have a love/hate relationship with boss runs, since by nature I'm an impatient person. On a primal level, I can't stand them, I hate feeling frustrated, and I hate feeling like I've wasted my whole evening fighting the same boss over and over and not achieving anything concrete. On the other hand though, and this is probably going to sound pretty lame, I appreciate the fact that they're training me to try and overcome my sense of impatience and keep a cool head when really I just want to smash by controller through my monitor.
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# ? Mar 11, 2017 08:10 |
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GTA 5 did a 'Best Third Way' at the end and it cheapened the already cheap pot-shotty spiteful game.
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# ? Mar 11, 2017 08:25 |
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Croccers posted:GTA 5 did a 'Best Third Way' at the end and it cheapened the already cheap pot-shotty spiteful game. Honestly the end of GTA V feels more like the other two options were just haphazardly slapped in, they're both abrupt farts of endings with another really blatant ---> CHOOSE THIS ONE <--- true ending option.
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# ? Mar 11, 2017 08:33 |
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Gerblyn posted:I agree with you, but I think it's only half the story. Soulbourne games are about Impatience: Um, I just like the combat and how fun the game is. Your reasons for liking blourne are cool too
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# ? Mar 11, 2017 14:00 |
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Tiggum posted:I don't know what you're talking about. I assume you're referring to Firewatch, but all I know about that game is what Guy Mann said about it, and the way he described it made it sound like it was done really badly, ie. you can easily miss a bunch of optional stuff and then the ending makes no sense. If that's how it is, that's bad writing. Have you tried using multiple saves at various points in the game seeing as most (all?) ES and Fallout games let you have dozens/hundreds? Edit: Content - The thing dragging games down is the inability for me to purchase them without having to get a physical copy and pay a 100% markup. All I want is a dumb Mobile Suit Gundam game on the Vita but SD GGGG isn't available on the NA PS Store and I don't want to pay 150$ for one game. Jobbo_Fett has a new favorite as of 15:08 on Mar 11, 2017 |
# ? Mar 11, 2017 14:08 |
So I'm 80% done with the berserk game now and all that's left to do is beat the same 100 floor dungeon over and over again with every character to unlock super form costumes I'll never use because there's nothing else to do with that character but hey, only six more days until Nier comes to PC! I've complained about the bosses before, but refighting them all so many times really gives you a lot of time to realize just how poo poo some of them can be. Like the Lord of Thieves. He's the giant snake apostle in like, the first few chapters of berserk that guts kills like a total chump. In this game though? Worst drat boss because you flat out can not hit him from any direction but the front. For reasons completely unknown to me the devs saw fit to just make his entire back and most of his sides completely invincible. Oh and most of his attacks involve him just doing tail slams constantly, and forever. Enemies have like no stamina limitations or anything so at higher levels they'll just spam attacks non-stop and once you're stick in a corner you can't get out from their hitbox and since you have no invulnerability after getting hit or knocked down, have fun going from full health to no health in about three seconds. But it's not just giant bosses that suck either. Because the game straight up can not handle targeting a a single small human-sized character. So you'll try to do a basic combo only to have your character just keep walking half a dozen feet clean past the boss and stop doing any damage while the boss will turn around and just start stabbing your rear end until your long attack animations stop and you can finally turn around. the main game is so fun though, chopping dudes up is great. How did they gently caress up the bosses this bad?
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# ? Mar 11, 2017 14:16 |
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Croccers posted:already cheap pot-shotty spiteful game. What?
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# ? Mar 11, 2017 14:35 |
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Jumping on the "everything but bosses rock in Berserk" train, I've only had one non-human boss fight so far and it was awful. Despite weaving in lots of dodging and sitting behind him most of the time, Zodd put me in a corner and stun locked me through my entire Frenzy a couple of times. It's nice that I don't lose health, but considering how block is useless versus Apostles and non-human bosses it'd be nice to get superarmor during Frenzy. And I'm not eager to essentially lose an equipment slot for a +9 McGuffin of Evasion just to get a few frames of invincibility on my dodge.
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# ? Mar 11, 2017 14:35 |
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ArtIsResistance posted:Um, I just like the combat and how fun the game is. Your reasons for liking blourne are cool too I've had an awful lot of time during Boss runs to stew on this
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# ? Mar 11, 2017 14:49 |
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Kay Kessler posted:One of my favorite moral choices was in Dragon Age Origins' mage tower. You run into a man possessed by a succubus. You're given the choice to kill her or let her go. She claims she just wants to live in the mortal world and if you let her go she won't harm anyone. But of course it could easily be all a lie. And most importantly, once your choice is made, you're never told if what you did was the right thing or not. Beaten DAO three times, always let the Desire Demon leave with the Templar. Why not? She's happy, he's happy, Leliana Approves. All she's doing is giving him the illusion of a happy family. There's literally no reason to bust the poor guy's illusion because all that happens is you kill him. The life of a Templar is utter poo poo anyway. The Demon Matrix was the best thing that ever happened to him. Not long after this you get sucked into Sloth's realm and he's pretty cool and helps you, too. Contrast Alistair's dream of his (supposed) half-sister with the reality. The dream was clearly happier for him.
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# ? Mar 11, 2017 15:02 |
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Dr Christmas posted:The Deus Ex: Human Revolution DLC had you on a PMC's ocean base were a bunch of innocent people are taken and often experimented on. A whistleblower has a sub prepped and ready to go, but then the bad guy decides to gas everyone. So you're given a choice at a terminal to vent the gas to save either the single whistleblower, or the many prisoners, who will languish indefinitely. Thing that dragged that DLC down for me was the villain doing a "we're not so different, you and I" speech because he's willing to perform horrific medical experiments on kidnapped civilians while you're willing to kill his men who are trying to kill you. I just can't see the similarity.
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# ? Mar 11, 2017 15:04 |
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Evilreaver posted:I have an oo-rah firearms buddy who I game with online frequently. He was super-excited for Ghost Recon and got us into the beta. I wasn't impressed enough to buy it, but he loved it enough to buy it for me. Good friend. I've put in a day of time into Ghost Recon Wildlands and, yeah, this. Sometimes I get excited because I'll fly a helicopter around and see a beautiful explosion in the distance, but investigating it never leads to anything. Rebels can spawn in technicals on any road, but everyone drives past eachother without a care in the world. No tanks exist in the game, only You get a special ability to call in a vehicle drop-off. If you upgrade it, you can't select previous stuff. This is a problem when the first 2 tiers give you a truck, and the 3rd gives you a chopper. Guns are interchangeable and nothing really feels unique. You can get unique guns off bosses you kill, but they can't be modified in any way. Very rarely will you fight more than 7 enemy AI at any given time. Your 3 friendly AI squadmates are absolute garbage as a result. Friendly AI tags enemies... sometimes, but most noticeably NOT IN COMBAT. No, I didn't need to know about that guy that snuck up behind me because enemy AI barely ever talk. Friendly AI rarely helps in a fight, see two points above. This is rarely changed when actually ordering squadmates to OPEN FIRE. You can't direct friendly AI singly. Every order you make is applied to all 3 squadmates, so forget tactical placement to help defend or clear an objective. Like... the more I think about Wildlands, the more problems I see with its design that don't make any sense when compared to previous, or even the decade-plus-old games. At least The Division was this new thing and the setting was mildly interesting and was more involved than "BOLIVIAN DRUG CARTELS KILL 1 AMERICAN GO gently caress UP THE COUNTRY!"
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# ? Mar 11, 2017 18:32 |
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Sunswipe posted:Thing that dragged that DLC down for me was the villain doing a "we're not so different, you and I" speech because he's willing to perform horrific medical experiments on kidnapped civilians while you're willing to kill his men who are trying to kill you. I just can't see the similarity. mine was the weird scanner doors that just existed to hide loading just show me a loving loading screen, it'd annoy me less
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# ? Mar 11, 2017 19:29 |
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Jobbo_Fett posted:I've put in a day of time into Ghost Recon Wildlands and, yeah, this. Once you upgrade your 'Sync Shot' so you can mark 3 enemies at a time, your AI are basically an orbital strike that obviates any challenge. They don't need line of sight, range, they never miss, they don't even have to be on the same plane of existence to insta-kill any three dudes your drone has ever seen. 30 seconds later, do it again. Group of 5? Pick two that are close and kill them yourself. One sniper you can't get an angle on? Mark it, have the AI do it. A sniper you have easy line of sight on and you just want to shoot him? WOOPS INVISIBLE TABLE now the base is on alert, idiot I love how one of the top-tier high-level skills is "you take longer to bleed out" when (a) it starts at a full minute, (b) you can't interrupt it or tap out anyway, so if you're playing online you usually want to die anyway to respawn on a friendly and this skill just makes it take longer, OR your AI warp to you anyway when you're down so the timer's bullshit. EVEN IF you want to wait for a friend to revive you, in Co-Op you don't bleed out at all. Enemies have exactly one "we see them let's attack" combat bark. SAM sites respawn at range, so its impossible to clear a flight path for fixed-wing-aircraft missions (who have an rear end of a time trying to dodge SAMs; helicopters can do so easy) Also a max-level 'ultimate' skill is "Your Explosion is larger". No word on if they mean grenades, C4, vehicles you attack, or what. That's the whole description. Not even plural 'explosions'. I hate this game and I'm pretty much being dragged through it help
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# ? Mar 11, 2017 20:38 |
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The ultimate thing dragging down Wildlands is that you can really clearly see the framework for a fun rear end game, but it's just not there. (Yet? Hopefully.)
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# ? Mar 11, 2017 21:25 |
QuietLion posted:Jumping on the "everything but bosses rock in Berserk" train, I've only had one non-human boss fight so far and it was awful. Despite weaving in lots of dodging and sitting behind him most of the time, Zodd put me in a corner and stun locked me through my entire Frenzy a couple of times. My pro-strat for how to beat the harder bosses and Endless Eclipse mode is to just get all the frenzy and deathblow boosting skills on your poo poo. As you go through the story you unlock better ways to upgrade your stuff, after a point you can just pick and choose what skills go where. So my entire strategy for the floor 100 fight was to slap him a few times, hop on my horse and run around until my auto-charging frenzy was back up and then fight him again and repeat that for an embarrassingly long time because I had like 5% health after the bullshit that was the thief lord fight before him.
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# ? Mar 11, 2017 22:18 |
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Action Tortoise posted:fable 2 had the best moral choice when you first meet Reaver. there's a girl held hostage by a mysterious presence and a disembodied voice gives you a choice: give up your youth to save the girl or let the girl lose her youth. That got me too. The rest of that game didnt do it for me but i'll always remember that. It put something at risk that you can't buy or earn a replacement for (as far as i know).
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# ? Mar 11, 2017 22:58 |
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swamp waste posted:That got me too. Really though the game would be better if you could undo the effects of that quest because I don't want to play as an oldster but I also don't want to not experience playing as an oldster why can't I do both on one save file *spasms tiggumistically*
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# ? Mar 12, 2017 01:07 |
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PLease do not insult my good friend Tiggum
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# ? Mar 12, 2017 02:20 |
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Nuebot posted:He's also probably the easiest fight in the game though. Big slow clunky dude who spends half his time trying to cast spells he won't ever get off. Velstadt? No way. I'd say his huge hp and damage alone puts him in the middle of the pack at least. Were you playing as a caster or something? Whenever I fight him he mostly does melee and casts spells pretty rarely. QuietLion posted:Jumping on the "everything but bosses rock in Berserk" train, I've only had one non-human boss fight so far and it was awful. Despite weaving in lots of dodging and sitting behind him most of the time, Zodd put me in a corner and stun locked me through my entire Frenzy a couple of times. Sounds a lot like Hyrule Warriors. 95% of that game was great but the giant bosses were incredibly terrible.
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# ? Mar 12, 2017 02:21 |
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oldpainless posted:PLease do not insult my good friend Tiggum I'm very sorry to you for doing that oldpainless
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# ? Mar 12, 2017 02:25 |
The Moon Monster posted:Velstadt? No way. I'd say his huge hp and damage alone puts him in the middle of the pack at least. Were you playing as a caster or something? Whenever I fight him he mostly does melee and casts spells pretty rarely. No, I usually just take my big sword in both hands and relentlessly pound his rear until he gives up and crouches down to cast his magic then he dies before the spell goes off. Hex/miracle casters in 2 are entirely broken so those don't count. For me, my least favorite boss in 2 will always be old iron king because one misstep and you're just going to fall right into a stupid hole and die. Actual hardest fight for me is probably the spider, I'm pretty bad at fights that summon adds. QuietLion posted:I retract my original Berserk complaint. Turns out I was a single mission from unlocking Amalgamation, which permits me to stack +Stagger Resist to the moon via combining equippable items. I tried Zodd again right after I re-equipped myself, and Deathblow'd him three times in about forty-five seconds. Nuebot has a new favorite as of 02:44 on Mar 12, 2017 |
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# ? Mar 12, 2017 02:32 |
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I retract my original Berserk complaint. Turns out I was a single mission from unlocking Amalgamation, which permits me to stack +Stagger Resist to the moon via combining equippable items. I tried Zodd again right after I re-equipped myself, and Deathblow'd him three times in about forty-five seconds. I'm probably going to need to turn the difficulty from Hard to Berserk soon, right?
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# ? Mar 12, 2017 02:35 |
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Somfin posted:I'm very sorry to you for doing that oldpainless I gratefully accept your apology.
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# ? Mar 12, 2017 02:43 |
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QuietLion posted:I'm probably going to need to turn the difficulty from Hard to Berserk soon, right? This is pretty much the standard Warriors progression, just keep ramping the diff up as you get better equipped to keep it spiced up.
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# ? Mar 12, 2017 02:50 |
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Yardbomb posted:This is pretty much the standard Warriors progression, just keep ramping the diff up as you get better equipped to keep it spiced up. I'm really liking this style of game, I might need to investigate other similar ones. I know Hyrule Warriors is one, are there any other games (preferably on steam) that I should check out?
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# ? Mar 12, 2017 02:59 |
QuietLion posted:Great, thank you for the heads up! Dragon Quest Heroes is on steam, and so are several of the Dynasty Warriors I think?
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# ? Mar 12, 2017 03:05 |
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Pirate Warriors 3 is on steam and probably my favorite warriors. I've sort of fallen in love with one piece since, but I never cared for the franchise prior to playing it and loved the game. It has a massive cast and very character has a fleshed out and interesting move set. Plus dash cancels. It's really fun. To stay on topic: The thing dragging down pirate warriors is that it was made long enough ago that there's more cast members added to OP I really wish I could play and can't. Also the stage where you get Ussop has been a real pain to complete the treasure events in.
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# ? Mar 12, 2017 03:14 |
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Nuebot posted:No, I usually just take my big sword in both hands and relentlessly pound his rear until he gives up and crouches down to cast his magic then he dies before the spell goes off. Hex/miracle casters in 2 are entirely broken so those don't count. For me, my least favorite boss in 2 will always be old iron king because one misstep and you're just going to fall right into a stupid hole and die. Actual hardest fight for me is probably the spider, I'm pretty bad at fights that summon adds. That's funny, Velstadt can give me a hard time but I generally take out the spider no sweat. Different strokes I guess. (the actual easiest boss is Dragonrider though). I think my least favorite boss is the royal rat vanguard because the entire fight boils down to having a way to take his minions out before he joins the fight. It's tough for some builds, but once you pull it off it takes about 3 seconds and then the rest of the fight is trivial and tedious. Totally optional though, so whatever. Nuebot posted:Dragon Quest Heroes is on steam, and so are several of the Dynasty Warriors I think? I think I'm in the minority but I didn't care much for DQ Warriors. The enemies eventually become super damage spongy which I don't think works very well in a Musou game. It also put a lot of emphasis on grinding, which I guess is a nod to DQ. And the menu navigation was absolutely glacial. If you want to jump into the franchise and see if you like it I'd just go with Dynasty Warriors 8 with the Xtreme Legends expansion. (unless you're a huge Zelda fan and own a Wii U or New 3DS). Huge amount of content and it feels very complete in ways that a lot of the spinoff titles don't. The Moon Monster has a new favorite as of 03:19 on Mar 12, 2017 |
# ? Mar 12, 2017 03:14 |
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# ? Jun 5, 2024 08:16 |
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QuietLion posted:Great, thank you for the heads up! Dynasty Warriors are the basic type involving Chinese historical figures. Samurai Warriors are appropriately the Japanese variant but from the gameplay I've seen they require some more "strategy" than DW. And yeah there are some popular franchises that take well to the hack em up nature of the gameplay, like DW Gundam or Dragon Quest Heroes.
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# ? Mar 12, 2017 03:16 |