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Serf posted:After seeing the new King Kong movie I want to run an Agents of Monarch game. Not sure about what system I would use though. Last Stand: the Early Years
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# ? Mar 12, 2017 04:51 |
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# ? May 14, 2024 10:45 |
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Antivehicular posted:My sincere thanks for being the guy who knows which liches Elminster made out with I'm not a guy, but you're welcome anyway.
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# ? Mar 12, 2017 06:59 |
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Antivehicular posted:My sincere thanks for being the guy who knows which liches Elminster made out with Arivia is female.
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# ? Mar 12, 2017 07:42 |
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Oh, geez, I'm sorry about that! I'm pretty bad at remembering people's genders online and I guess something in my brain didn't fire.
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# ? Mar 12, 2017 08:27 |
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A more thematic take on why the undead are inherently bad is that they represent the past suffocating the the future. Nothing can be born in a world overcrowded with the preserved dead. Nothing can be built in world overcrowded with grim memorials.
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# ? Mar 12, 2017 16:03 |
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That's the theme I went with when designing my good/neutral Necromancer society. It's a republic where you get the franchise by agreeing to have your body raised after death, but the rich could afford to come back as greater undead instead of just skeletons, and got to keep the vote, so you'd have the same senator in power for your district for like several hundred years, and they had a serious Flesh-goleming problem (Instead of jerrymandering) of people stitching together district lines to keep a particular party tottering along long after its lifespan. Edit: Probably actually not good, no, but it was a game that didn't really have alignment, and it was the only republic in the setting so the players went "This is the just and good society we will defend" because they had a pro-democracy streak. unseenlibrarian fucked around with this message at 17:53 on Mar 12, 2017 |
# ? Mar 12, 2017 17:39 |
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Sounds more neutral or even actually evil than "good" if it's a freaking Vampire/Lich oligarchy that keeps skeleton proles working for free on their factories.
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# ? Mar 12, 2017 17:42 |
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Your labor is worthless. Replaced by eternal automatons. You'll never learn anything. Knowledge isn't shared in books to outlast its writers. Its locked away in immortal skulls. You'll never earn anything. The wealth of the world was entombed long ago. You're only allowed to breath because you can sell the flesh of your children. Your own flesh was sold by your parents before you were born.
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# ? Mar 12, 2017 18:13 |
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But would a world like that be any less morally reprehensible if the whole labor class was replaced with constructs/robots instead of mindless undead?
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# ? Mar 12, 2017 18:19 |
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luxury skeleton hypercommunism for all
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# ? Mar 12, 2017 18:21 |
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Nuns with Guns posted:But would a world like that be any less morally reprehensible if the whole labor class was replaced with constructs/robots instead of mindless undead? Robots won't require the labor class to exist at all. They'll be quietly exterminated.
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# ? Mar 12, 2017 18:28 |
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Bar Crow posted:Robots won't require the labor class to exist at all. They'll be quietly exterminated. Honestly this is probably going to happen in the real world as well, or at least it'll be attempted
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# ? Mar 12, 2017 20:00 |
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drrockso20 posted:Honestly this is probably going to happen in the real world as well, or at least it'll be attempted
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# ? Mar 12, 2017 20:06 |
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drrockso20 posted:Honestly this is probably going to happen in the real world as well, or at least it'll be attempted this has been happening for some time now
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# ? Mar 12, 2017 20:13 |
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Bar Crow posted:Your labor is worthless. Replaced by eternal automatons. You'll never learn anything. Knowledge isn't shared in books to outlast its writers. Its locked away in immortal skulls. You'll never earn anything. The wealth of the world was entombed long ago. But enough about capitalism.
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# ? Mar 12, 2017 20:16 |
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When I was designing my necrosocialist hellscheme I decided term limits were a good answer to a lot of these problems. You receive basic income and social services in return for a term of up to ten years of posthumous service as an explicitly mindless undead worker, after which your body is politely interred and/or returned to the family. Add in laws to restrict the use of undead to unskilled/menial labor and you've nipped the stagnation issue in the bud and avoided most of the associated problems with a potentially infinitely expanding labor force of zombies. How you deal with necromancy's applications to the creation of sentient undead is another ball of wax. ETA: Now, in the necroanarchocapitalist hellscheme, instead you buy out the debts of debtors in return for the use of their body upon their natural death. Reene fucked around with this message at 20:30 on Mar 12, 2017 |
# ? Mar 12, 2017 20:26 |
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unseenlibrarian posted:Edit: Probably actually not good, no, but it was a game that didn't really have alignment, and it was the only republic in the setting so the players went "This is the just and good society we will defend" because they had a pro-democracy streak. Reinhard Von Lohengramm disapproves.
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# ? Mar 12, 2017 20:26 |
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a lot of the potential socioeconomic problems of fantasy worlds can be papered over by arbitrary, interventionist deities
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# ? Mar 13, 2017 01:38 |
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Ewen Cluney posted:Apparently it took them a bit longer than planned, but it's up now: I saw this on the site today and ordered my copy. Thanks for mentioning it though.
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# ? Mar 13, 2017 01:57 |
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So, it looks like I'll be playing a session of some system called "the void?" A quick Google search suggests that it's kinda like Cthulhu tech meets Eclipse Phase. Anyone familiar with the details? I'm reeeeeeealy hopeful that its way more Eclipse Phase than Cthulhu tech, as I've read the F&Fs of Cthulhu tech and am not a fan of all the dumb gross stuff in it.
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# ? Mar 13, 2017 05:58 |
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The Lemondrop Dandy posted:So, it looks like I'll be playing a session of some system called "the void?" A quick Google search suggests that it's kinda like Cthulhu tech meets Eclipse Phase. Anyone familiar with the details? I'm reeeeeeealy hopeful that its way more Eclipse Phase than Cthulhu tech, as I've read the F&Fs of Cthulhu tech and am not a fan of all the dumb gross stuff in it. Considering it's published by the same people as CthulhuTech, don't be hopeful.
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# ? Mar 13, 2017 06:13 |
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The Lemondrop Dandy posted:So, it looks like I'll be playing a session of some system called "the void?" A quick Google search suggests that it's kinda like Cthulhu tech meets Eclipse Phase. Anyone familiar with the details? I'm reeeeeeealy hopeful that its way more Eclipse Phase than Cthulhu tech, as I've read the F&Fs of Cthulhu tech and am not a fan of all the dumb gross stuff in it. I haven't looked at it as much as CTech, but the PDF is Creative Commons/PWYW so you can check it out for yourself here if you like. IIRC it leaves out most of the dumb bullshit, though the setting chapter has a lot of the same ideas about Islam: quote:The brutal fighting raged for three years. Then, the inevitable finally happened – the first and only nuclear detonation of the war exploded in 2018. Radical Islamic terrorists, still bent on carrying out their Jihad against a crippled Unites States, managed to load a crude atomic bomb on a cargo ship headed for Los Angeles. The bomb detonated prematurely while the ship was in layover at the Malaysian port of Port Klang. Millions of Malaysian Muslims died within minutes that day. I don't remember The Void having any rape furries or anything though??
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# ? Mar 13, 2017 06:38 |
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It does start out with a woman describing her close encounter with tentacles and her resulting phobia, so they learned a few things since Cthulhutech... but probably not enough. Nothing explicit, mind, but the symbology / implications made it a weird choice.
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# ? Mar 13, 2017 09:48 |
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Oh, good, so it's just tentacle rape symbolism to spice up the Islamophobia this time
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# ? Mar 13, 2017 10:59 |
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I just feel like I have to be clear that there is no penetration given Wildfire's history, because otherwise it'd be presumed.
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# ? Mar 13, 2017 11:30 |
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Alien Rope Burn posted:I just feel like I have to be clear that there is no penetration given Wildfire's history, because otherwise it'd be presumed. You make one Nazi rape-machine...
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# ? Mar 13, 2017 11:44 |
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I'm likely being a total Joey here, but is there a thread for trading/selling TGs? If so, where is it? If not....I shall start one... And if anyone has MoM1 Call of the Wild available for sale, I am interested....
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# ? Mar 13, 2017 14:48 |
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SA-Mart is the right forum for this dude
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# ? Mar 13, 2017 15:11 |
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Yeah sale/trade threads go in SA Mart. It should be cool to toss a link in here when it's up, but I'd double check with Ettin.
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# ? Mar 13, 2017 15:15 |
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The Lemondrop Dandy posted:So, it looks like I'll be playing a session of some system called "the void?" A quick Google search suggests that it's kinda like Cthulhu tech meets Eclipse Phase. Anyone familiar with the details? I'm reeeeeeealy hopeful that its way more Eclipse Phase than Cthulhu tech, as I've read the F&Fs of Cthulhu tech and am not a fan of all the dumb gross stuff in it. It's not quite as gross as CTech, but it's written by the same people so it remains as dumb, and it commits the sci-fi sin of making all the planets about as big as a city in narrative terms, so the setting feels really dull and underused.
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# ? Mar 13, 2017 15:58 |
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My Dune game went really well, especially considering that I haven't gamemastered in a long, long time. I ended up going with a FUDGE hack using the d6-6 mechanic instead of FUDGE dice. (Although I basically used the FATE Spirit of the Century SRD as a reference for everything, there were no Aspects or Fate points.) The only stats the players had to deal with were Skills and unique class Traits. I made several classes (Assassin, Bene Gesserit, Mentat, Noble, Warmaster), told the players to pick a primary and secondary class, and take 3 traits from their primary and 1 from their secondary, then allocate their Skills. Coming up with good traits was hard--I tried using SotC Stunts for inspiration, but a lot of them are honestly pretty petty advantages like "In this type of situation, you can use a different skill instead of the usual one." One player had never played before and wasn't very familiar with Dune either, but he engaged with the system and the setting very well--asked good questions, used his skills creatively, etc. I wrote an 8-page setting handbook for the players beforehand, which I'm glad I did. The Spice Punch helped. I used a recipe graciously provided by a St. Lucian tour guide and added a lot of extra bitters and cinnamon.
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# ? Mar 13, 2017 16:25 |
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Kwyndig posted:Yeah sale/trade threads go in SA Mart. Thanks chaps/chapesses! I'll mosey on over.... Sonic H fucked around with this message at 17:08 on Mar 13, 2017 |
# ? Mar 13, 2017 16:59 |
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Sonic H posted:Thanks chaps/chapesses! I'll mosey on over.... Don't forget non-binary people exist!
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# ? Mar 13, 2017 17:12 |
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LatwPIAT posted:It's not quite as gross as CTech, but it's written by the same people so it remains as dumb, and it commits the sci-fi sin of making all the planets about as big as a city in narrative terms, so the setting feels really dull and underused. Blarg. Well, It's only a oneshot, so at least I'm not stuck in a long commitment. Serves me right for not digging deeper into who made the system. I'll read through it to see whether or not I need to make my excuses to even attend. Thanks folks! e: terrorism thing is way dumb, ugh
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# ? Mar 13, 2017 18:41 |
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So, to the people who play Godbound and similar God games, how do you challenge players? They have a lot of power to negate normal problems with ease. They already can make any non-specific item they need at will, have infinite money, can change people's emotions, can see everyone important to a person, among the ability to just make miracles related to their word. Soon, they will be able to make it so no one can lie to them without a saving throw and other mighty powers. It's getting kind of hard to come up with things that really put them at risk without thinking outside the box a little. I've tried: -Signing a magic contract with specific wording that fucks them over ("It said when you find it, not when you get it" Too bad they didn't actually learn its location before going after the Sha) -A wordplay riddle ("the guard is inflexible, exploit it" He is a statue so he can't move) -Socio-economic religious consequences ("you're eating up all the prayer's and miracles jerk!") -Tried socio-economic issues but they use influence/dominion to just upkeep their effects working as intended (this is RAW) Next week they're going to learn when you use a genie's wish to banish a group of evil godbound ruling class in fantasy India, you should consider where they get banished. Like back into your homeland and that this might lead them to seek vengeance on the capital, which they hold allegiance to. What other things could I do to challenge my players in Godbound?
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# ? Mar 13, 2017 19:06 |
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Covok posted:-Signing a magic contract with specific wording that fucks them over ("It said when you find it, not when you get it" Too bad they didn't actually learn its location before going after the Sha) No matter what the power level is of the game, don't be the gently caress You Over With A Wish GM. Just don't. It's basically the fast track to getting your players mad at you, and they will not be wrong.
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# ? Mar 13, 2017 19:11 |
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It's smarter to make the opposite, and make the PCs face off a Gaunter O Dimm dude who can't be defeated by conventional means but needs to have his OWN faustian clauses used against him.
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# ? Mar 13, 2017 19:22 |
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Covok posted:So, to the people who play Godbound and similar God games, how do you challenge players? They have a lot of power to negate normal problems with ease. They already can make any non-specific item they need at will, have infinite money, can change people's emotions, can see everyone important to a person, among the ability to just make miracles related to their word. Soon, they will be able to make it so no one can lie to them without a saving throw and other mighty powers. It's getting kind of hard to come up with things that really put them at risk without thinking outside the box a little. An emotionless, all-consuming collective entity that's been gobbling up territory at a rapid pace, and now sits right at the borders of their own domains?
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# ? Mar 13, 2017 19:54 |
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Disgruntled worshippers aiming for the top. Infiltration and invasion by their Mirror Universe counterparts. Bizzaro-World versions of the player characters.
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# ? Mar 13, 2017 20:07 |
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# ? May 14, 2024 10:45 |
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Man, I hate the Bizarros.
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# ? Mar 13, 2017 20:18 |