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Yawgmoth posted:And then it'll be like that episode of Star Trek TNG where everyone forgets how to do anything of value and when their big planet-sustaining machine starts to fail they're ultrafucked. TOS did it first/better.
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# ? Mar 13, 2017 20:28 |
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# ? May 15, 2024 03:18 |
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Covok posted:What other things could I do to challenge my players in Godbound? Their planet gets discovered by Space Marines.
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# ? Mar 14, 2017 01:53 |
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grassy gnoll posted:Man, I hate the Bizarros. Bizarros hate you too!
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# ? Mar 14, 2017 02:02 |
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Climate change? Civil war? Economic downturn? Maybe give them the challenge of their country being run by shitheads? Actually, how do you solve those? Just override the election and make everyone cool with it using superpowers? Or just
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# ? Mar 14, 2017 02:26 |
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Kwyndig posted:Yeah sale/trade threads go in SA Mart. Linking to an SA Mart thread is probably the best way to do it!
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# ? Mar 14, 2017 02:55 |
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I bought some POD books from DTRPG, and it says it shipped last Feb 3. So I guess that means it was done printing, and it began its mail journey to me ... any idea how long "Lettermail Priority Packet" takes to get to Asia? Because it's been more than a month since Feb 3 and I don't know how to track my package more precisely.
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# ? Mar 14, 2017 03:52 |
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Alien Rope Burn posted:Bizarros hate you too! Well at first they seemed nice....
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# ? Mar 14, 2017 04:09 |
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Covok posted:So, to the people who play Godbound and similar God games, how do you challenge players? My experience is with Nobilis, whose characters are a lot more generally impervious than Godbound's (and mainly in Nobilis 2 at that, whose response to Nobles taking damage was "no" compared to N3's "yes, but"), so your mileage may vary, but my big takeaway was that I needed to change my perspective from "can the party overcome this" to "of course the party will overcome this." The usual bloodymindedness/ingenuity of PCs plus literal godlike power basically assured they'd at least eventually pull some amazing trick I'd never see coming, so I actually found it pretty freeing to just come up with situations/enemies without any consideration at all for providing an "out" to make beatable, just to see what the group would do (although again, the ridiculous resilience of Nobles meant that they could take insane risks or theoretically cut their losses and retreat, whereas Godbound can still just get killed by HP damage from enemies on their level) I'd say you should stop thinking in terms of trying to harm or punish the PCs themselves, but to create situations that would catch their eye. Enemies don't come gunning for the PCs directly, they encroach on people, places or things that the PCs are invested in or would find interesting to visit, or come to them seeking help. Come up with situations that would be impossible for a mortal or a magician to solve, and then see what the PCs do. An entire city accidentally sells their souls to a demon, an epidemic of lycanthropy or wightpocalypse, a cult of assassin-wizards that scries-and-fries the leadership of any organization that dares resist them. Hell, just flip through any Monster Manual and see what creature would be the biggest bitch for low level characters to deal with. I recall Aboleths and their forced-aquatic-conversion slave empire looking like an incredible pain in the rear end. And if they steamroll it, that's fine-- they're gods, they should have some easy wins. That just means you now have a better idea what they're capable of, and ratchet up the opposition even more next time. And sometimes the proposed cure is worse than the disease, so the next challenge creates itself as the PCs keep digging themselves deeper (I believe in Exalted circles this is known as Golden Shovel Technique). At this level of power, I think the stakes are less "avert threat to the characters" and more "keep the attention of the characters." Parkreiner fucked around with this message at 05:56 on Mar 14, 2017 |
# ? Mar 14, 2017 05:48 |
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Plutonis posted:It's smarter to make the opposite, and make the PCs face off a Gaunter O Dimm dude who can't be defeated by conventional means but needs to have his OWN faustian clauses used against him.
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# ? Mar 14, 2017 09:30 |
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gradenko_2000 posted:I bought some POD books from DTRPG, and it says it shipped last Feb 3. So I guess that means it was done printing, and it began its mail journey to me ... any idea how long "Lettermail Priority Packet" takes to get to Asia? Because it's been more than a month since Feb 3 and I don't know how to track my package more precisely. You probably would have been better off getting it printed up yourself from whatever the local equivalent to Kinkos is My Lovely Horse posted:The big campaign villain in one of my games was a wizard who had spent a wish from the gods on absolute immortality and made it absolutely watertight, spending weeks on the right wording and ending up with a several page legal document. To defeat him, the party travelled back in time, intercepted the document and added "except when someone says the keyword 'slartibartfast'". I'm guessing his immortality was retroactive in nature, otherwise they could have just ganked him before he made the wish and take a chance on the potential chronological paradox
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# ? Mar 14, 2017 09:41 |
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I was ready to roll with that, but he was a big behind the scenes player for about 1000 years and they didn't want to risk a millennium of changed history or they would have had the modrons on their rear end.
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# ? Mar 14, 2017 09:44 |
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My Lovely Horse posted:I was ready to roll with that, but he was a big behind the scenes player for about 1000 years and they didn't want to risk a millennium of changed history or they would have had the modrons on their rear end. Plus their solution was way funnier.
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# ? Mar 14, 2017 11:09 |
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Ettin posted:Linking to an SA Mart thread is probably the best way to do it! Noted! Board Game Trading Thread
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# ? Mar 14, 2017 12:21 |
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Trying to schedule games when everyone involved is a real adult with, like, an adult life and jobs and stuff is the worst. You all already know this and I have nothing new to add to the topic
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# ? Mar 14, 2017 19:02 |
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I'm getting 4E withdrawal.... Someone GM it for me
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# ? Mar 15, 2017 13:51 |
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https://twitter.com/PlayRenegade/status/842465568963743745
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# ? Mar 16, 2017 22:38 |
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Huh! I wouldn't have guessed Scott Pilgrim still had legs as an IP.
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# ? Mar 16, 2017 22:46 |
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If there's anything that has a good track record, it's board games based on nerd IPs.
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# ? Mar 17, 2017 04:03 |
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Countblanc posted:If there's anything that has a good track record, it's board games based on nerd IPs. Making it a Card Game will just diminish the Scott Pilgrim brand
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# ? Mar 17, 2017 04:14 |
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Speaking of deck building games based on nerd stuff, did that Space Dandy game that got Kickstarted a couple years ago ever come out?
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# ? Mar 17, 2017 04:15 |
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Latest blogpost for The Next Project is up, mostly talking about monster math and adventuring day stuff. So if, I hosed it up horribly, please let me know
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# ? Mar 17, 2017 06:03 |
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So...Is it any good?
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# ? Mar 17, 2017 06:30 |
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It doesn't look like there's much on it yet other than Keith Baker being the designer.
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# ? Mar 17, 2017 06:32 |
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P.d0t posted:Latest blogpost for The Next Project is up, mostly talking about monster math and adventuring day stuff. 1: This might not be helpful to your design specifically, but your "level 0" musings, coupled with me thinking about how TNP might look like as a book, got me thinking about the problem of "Players Handbooks" having something like 8 to 12 classes as part of their Chapter 1 or Chapter 2, and then you get to "here is how you play the game". It's not really that conducive to reading the book "straight", because you're only going to pick one class before you need to know how to roll for attacks and whatnot, but you either have to skip through a fourth to a third of the book just to get there, or you start reading through a bunch of mechanics and rules that you don't really need per se. I'd like to see an organizational model where you take one class, stop there, then the game goes into normal play, then the rest of the classes are elaborated upon (even if they have to reprint that first class just so it's not way off in the front of the book). Alternatively, something similar to 5e's basic books, where it's just the Fighter, Rogue, Cleric and Wizard, with one archetype each, and then maybe the other classes and other archetypes follow in the back. And related to TNP specifically, I say this because I'm kind of expecting that TNP the Book is going to have a fairly long class-list, far beyond what would be "interesting" if you'd already made up your mind and wanted to get into the meat-and-potatoes of actual play. 2: The other thing I'd like to mention is that you should definitely write-up actual monsters, even just as goblins. I "get" the math, but laying out a statblock and seeing a fully-formed monster is more helpful.
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# ? Mar 17, 2017 06:42 |
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gradenko_2000 posted:1: Yeah, I have the "example of play" in there (needs some updating/finalizing), where I took the Rogue and Barbarian and outlined most of the combat mechanics, over the course of a round; I could conceivably do a similar thing with a whole party of the "Starter Classes" (which are basically just standard classes, but with all the toggle switches already flipped for you.) I kinda wanted to do the 5e Starter Set thing, where you've got Cleric/Fighter(melee)/Fighter(archer)/Rogue/Wizard as your pre-gens, I just juggled it a little so that there was one class for each class die. gradenko_2000 posted:2: My experience with writing monsters is pretty much taking races that seem similar from the 4e MM and MV, then bashing them together and fixing the math, so I'm not personally super creative in terms of doling out cool powers to make monsters unique -- but it's on the to-do list. I'm also pondering if I want to use flat or rolled damage for mobs; the "minions" effectively already have flat damage, so I'm leaning towards a unified rolling mechanism for standard monsters. P.d0t fucked around with this message at 07:22 on Mar 17, 2017 |
# ? Mar 17, 2017 07:15 |
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Pope Guilty posted:Huh! I wouldn't have guessed Scott Pilgrim still had legs as an IP. Zurui posted:So...Is it any good? It's out this summer, nobody has played it for review yet.
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# ? Mar 17, 2017 07:26 |
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Hey, 7th Sea 2nd Edition havers, Mind elaborating a bit on how Sarmatia turned out? It's my corner of the world and I'm interested what fun ways Wick has found to butcher/freestyle off the topic (especially since most domestic fiction on the era is insufferable nationalist masturbation).
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# ? Mar 17, 2017 12:55 |
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The bit I remember from my skim is fledgling democracy, with a mostly figurehead king who was all "So, like if only nobles can have the franchise, and the king can create new titles of nobility, bam, everyone in the country is now minor nobility and has a say in picking my successor" and everyone else regarding them as kind of weird as a result.
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# ? Mar 17, 2017 13:17 |
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Yeah, everybody thinks they're oddballs due to having some degree of democracy due to the pronouncement of "Golden Liberty", which was mostly an end-run by a dying king to reduce the power of a corrupt noble class. As such, apparently it's in fashion with everybody but mud-scraping peasants has begun trying to adopt noble fashions and consider oneself nobility and follow chivalry regardless of one's position. (Mud-scraping peasants can't afford anything like that and consider the whole thing stupid.) They're also presented as more paganistic than some others due to still having their native gods (for lack of a better term, sinister deal-making fey creatures) wandering their country - they still have the Catholic analog but it's not as powerful there because of that. It's also a country more or less divided between a "modern" nation in the West which are thrilled with the new changes and a backwards frontier area in the East that is generally less effected / impressed by what's going on. They get a deal-making magic where they make bargains with their local malevolent spirits and try to come out ahead. There doesn't seem to be a dueling school associated with them in the new edition yet, though dueling schools are less nation-based in general now. They get +1 Brawn or +1 Panache as their attribute bonus. Their special national backgrounds are Poslowie (a professional senator), Tremtis (people who have become Sarmatian citizens to escape crimes or persecution elsewhere), Winged Hussar, and Zynys (a soothsayer that makes deals with the local spirits). They get a discount on the Leadership advantage and also have the exclusive advantage "Together We Are Strong" where they can take their advantages they get from good rolls and hand them off to allies. It's generally pretty positive but most 7th Sea nation writeups are along the lines of "this is why this country is cool and you should totally play it", so that's not too surprising. The only time I've gotten to play the new edition I played a Sarmatian, mainly because I found their new magic type interesting. They haven't gotten the expansion that'll give them extra details / stuff yet.
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# ? Mar 17, 2017 17:43 |
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Sarmatians definitely get the best sorcery. Possibly the only good sorcery? (Sorcery is the worst part of the new edition, which is otherwise pretty good, if only because the book appears to be convinced that it's handing you the keys to Real Ultimate Power and patting itself on the back, but most of the powers are not that great.)
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# ? Mar 17, 2017 17:47 |
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This is true to an extent, but sorcery is also far cheaper compared to what it used to cost. Sorte is still very strong. Some others, like Porte, depend heavily on the creativity of the player. Mostly sorcery tends to have the issue where it's definitely useful to have, but that it tends to come with annoying catches that tend to really limit either the sorcerer or the sorcery's usage a lot.
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# ? Mar 17, 2017 18:00 |
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The weirdest thing to me in the game is that, despite adding Fantasy not-Poland, they decided the country that turned into "Totally not the Witcher", complete with a magic school about alchemy brewing from monster parts and a class of professional hunters was fantasy not-Germany.
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# ? Mar 17, 2017 18:10 |
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Hexenwerk mainly annoys me in that it's really effective in combating monsters, and only one type of monster (undead), but how many 7th Sea games are going to focus on monster-hunting, much less zombie-slaying? I mean, the core book doesn't even cover undead except in broad strokes, which makes it a really good style against... villains... the GM has to concoct. It also has heavy material component requirements and time required to make any bit of it. Certainly, if you're a bunch of vampire hunters, it'd be invaluable, but if you're on a pirate crew all you can do is sit around as a player and hope a ghost ship shows up so you can do your thing. It's not great.
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# ? Mar 17, 2017 18:24 |
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Lichtenstein posted:Hey, 7th Sea 2nd Edition havers, Weren't the Fire and Sword/Deluge/Fire in the Steppe novels based on that Era? They weren't too nationalistic for me.
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# ? Mar 17, 2017 18:27 |
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Speaking of AEG stuff that John Wick used to be involved in, are there any good alternatives for katana-and-geta gaming besides L5R and Tenra?
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# ? Mar 17, 2017 18:36 |
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3.5 Oriental Adventures
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# ? Mar 17, 2017 18:37 |
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Plutonis posted:3.5 Oriental Adventures You're banned from any game I run now, you sick motherfucker!!!
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# ? Mar 17, 2017 18:40 |
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Plutonis posted:3.5 Oriental Adventures AD&D Oriental Adventures?
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# ? Mar 17, 2017 18:48 |
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Let's just take anything off the table that sounds like it should come out of the mouth of a 1930s pulp adventurer, optionally preceded by "Wily"
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# ? Mar 17, 2017 18:50 |
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# ? May 15, 2024 03:18 |
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Wily Zettai Reido
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# ? Mar 17, 2017 18:54 |