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Action Tortoise posted:I'm p sure the company got scuttled after releasing it. It's the same boys who did the mercs series. Goddamn Mercs 2 was great. Wasn't there a really good LP of it here? Something like "The fraccas in Caracas"
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# ? Mar 13, 2017 05:56 |
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# ? May 16, 2024 18:45 |
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Action Tortoise posted:I'm p sure the company got scuttled after releasing it. It's the same boys who did the mercs series. Yeah they died releasing The Saboteur, but that doesn't change the fact I want a sequel If you go to the Moulin Rouge and get on the dancing platform, the patrons boo you
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# ? Mar 13, 2017 06:05 |
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I love this cutscene in Wolfenstein: The New Order for Blazkowicz's delivery. Awestruck with the slightest tinge of regret in "The gently caress did I just do?" Inzombiac posted:Goddamn Mercs 2 was great.
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# ? Mar 13, 2017 06:45 |
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Maxwell Lord posted:Go back to Vice City, add in all the really seedy parts of the state, and make Florida Man: The Video Game.
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# ? Mar 13, 2017 09:07 |
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Hobo By Design posted:Yeah, and somehow with the turnover of videohosts it's still on the internet via youtube. Yeah, Dan's L.P. of Lost Planet 1 got... Well, lost, that way.
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# ? Mar 13, 2017 10:05 |
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Samovar posted:Yeah, Dan's L.P. of Lost Planet 1 got... Well, lost, that way. Loster Planet. Lostest Planet.
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# ? Mar 13, 2017 10:08 |
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Jobbo_Fett posted:I don't think anyone complained that The Saboteur took place in nazi occupied Paris. Although maybe that's why? Whatever, a little thing about that game was climbing up the Eiffel tower and jumping off into the pool of water next to it. Netted you a cheevo on consoles. They went under at some point, also EA tried to completely remove The Saboteur for a bit. It was a great game, it would be amazing with all the things we have today.
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# ? Mar 13, 2017 13:04 |
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Pandemic Studios. They also did Destroy All Humans
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# ? Mar 13, 2017 13:05 |
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SEKCobra posted:They went under at some point, also EA tried to completely remove The Saboteur for a bit. It was a great game, it would be amazing with all the things we have today. https://fat.gfycat.com/LiveAssuredBactrian.webm
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# ? Mar 13, 2017 14:12 |
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My Lovely Horse posted:Vice City should be next in line, too. I'm having high hopes. I know the whole retro 80s/neon/synth thing seems like it's getting a bit played out these days, but I'd still love it to be set in the 80s again.
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# ? Mar 13, 2017 15:33 |
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Drunken Baker posted:I know the whole retro 80s/neon/synth thing seems like it's getting a bit played out these days, but I'd still love it to be set in the 80s again. Honestly it really needs to be. I don't see myself caring nearly as much if it's set in modern times.
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# ? Mar 13, 2017 16:57 |
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I've just freed the first Sacred Beast in Zelda Breath of the Wild, Ruto.. I love the design and flow of the challenge, and the fact that They aren't the Boss, but the dungeon. I also like navigating them by manouvring parts of them, climbing on Ruto's trunk as it moved under foot was really fun. Looking forward to seeing what is in store for the other three.
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# ? Mar 13, 2017 18:30 |
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In horizon: Zero Dawn there are hunting challenges which are meant to test your ability to use your various weapons in novel ways, like exploding and elemental Bomn from your sling to scare a herd of "grazers" (elk) into a trap you laid. One involves knocking off X number of parts from them that would normally require a bunch of careful precision shots over 2 minutes. I had just bought a bow which deals percussive damage, meant to knock off parts. I landed, fired an arrow, it knocked off a BUNCH of parts, and I won in 9 seconds
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# ? Mar 13, 2017 20:40 |
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Hobo By Design posted:I love this cutscene in Wolfenstein: The New Order for Blazkowicz's delivery. Awestruck with the slightest tinge of regret in "The gently caress did I just do?" Everything about BJ's character was phenomenal. Makes me really glad that we're out of that awful post-Half-Life period where just about every shooter had a stoic, if not totally mute, protagonist.
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# ? Mar 13, 2017 21:07 |
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There's a taunt in Nier Automata. You do it by flashing your light repeatedly in an enemies' face. Game is absolutely packed full of little things that rule, but it's also nailed all the big things so far. Definitely one of those games that escalates. You go "oh, they won't top that" and then they do, repeatedly. Oh, and the music rules. Been off videogames much more complex than mobile stuff for a while, but this one has me hooked. Fishing is cool too. 2B teleports a stool in to sit on while the little robot pod does the actual fishing. Also half the fish are robots. The robot fish are part of the alien's machinations to wipe out humanity. Also one of the fishing spots is an oil field. The sidequests are loving phenomenal though. Die Romeo, thou rear end in a top hat. Pisseth off. John Murdoch posted:Everything about BJ's character was phenomenal. Makes me really glad that we're out of that awful post-Half-Life period where just about every shooter had a stoic, if not totally mute, protagonist. Doomguy in the latest Doom is good. You'd think he would be one of those and he is, but then all his characterisation comes from his actions and it just works. Shame most of the other characters are just there to talk at him but it does also mean his character gets shown off more.
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# ? Mar 13, 2017 21:22 |
McDragon posted:Fishing is cool too. 2B teleports a stool in to sit on while the little robot pod does the actual fishing. Also half the fish are robots. The robot fish are part of the alien's machinations to wipe out humanity. Also one of the fishing spots is an oil field. You could fish in a desert in the first game. I miss Weiss already They didn't bring back the vase sidequest did they?
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# ? Mar 13, 2017 23:55 |
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McDragon posted:Doomguy in the latest Doom is good. You'd think he would be one of those and he is, but then all his characterisation comes from his actions and it just works. Shame most of the other characters are just there to talk at him but it does also mean his character gets shown off more. Yeah I was thinking about Doomguy as I posted that. He's mute, but he's certainly not stoic, and that makes a huge difference.
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# ? Mar 14, 2017 02:24 |
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Just started a replay of Sideway on steam, the first game I ever bought on the platform. It's a really cool game with an Urban aesthetic (Graffiti artwork, mainly hiphop soundtrack) where you are a Graffiti artist who gets sucked into a supernatural world of paint. You become Graffiti and as such your domain is the walls and rooftops of buildings. Powers include the ability to make ghostly tags into solid platforms to get to new places and each level has 5 secret tags that you need to return for with powers from later in the game. The cool part is the orientation at which you enter a ceiling determines which direction Up will be (The walls are constants and do not change), so enter a roof top from the south wall and you are jumping toward the north wall, but enter from the east and west becomes up - here's a diagram:code:
There are some really cool level designs out of that. BioEnchanted has a new favorite as of 07:19 on Mar 14, 2017 |
# ? Mar 14, 2017 07:15 |
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In Final Fantasy Brave Exvius, the freemium gachapon-style mechanic is getting units, most of which are from other Final Fantasy games. At different rarities they're more powerful (for example, a 3-star Cecil kinda sucks but a 4-star Cecil is decent, and 5 and 6-star Cecils are top-tier), but you can upgrade a unit's rarity through gameplay. This is good, because it means even someone with bad luck in pulls can make a good team, but it's not what I wanted to highlight. The story idea behind these pulls are that you're summoning semi-sentient copies of great figures from history and legend. When you get a higher-rarity version, it isn't just their stats, move and appearance changing; their bio does too, describing them with more grandiose language and going deeper into their tale. So the reason a 5-star character is stronger than a 3-star isn't just because he's got bigger numbers, it's that you've gone from using 'corrupt knight Garland' or 'wandering vagrant Bartz' to 'Garland, avatar of Chaos' and 'Bartz, Warrior of Light and savior of multiple worlds'. Of course this version is stronger, he's from later in the story! Cleretic has a new favorite as of 11:31 on Mar 14, 2017 |
# ? Mar 14, 2017 11:29 |
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Nuebot posted:You could fish in a desert in the first game. I miss Weiss already Dunno about the side quest but early preorder people got a skin for their floaty pod friend that is literally Weiss, just his skin though, he doesn't scare the fish.
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# ? Mar 14, 2017 11:49 |
Feonir posted:Dunno about the side quest but early preorder people got a skin for their floaty pod friend that is literally Weiss, just his skin though, he doesn't scare the fish. I've already decided I'll be using that skin for the whole game and pretending it's silently judging me.
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# ? Mar 14, 2017 11:51 |
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In Horizon Zero Dawn there is a relatively small area of canyons on the big map that has echoes for incidental sounds and if your character shouts/grunts/talks (when doing an attack, sliding down a hill). It blew me away so much that I purposely aggroed some nearby robots to fight near some rock walls.
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# ? Mar 14, 2017 16:32 |
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The Aphasian posted:In Horizon Zero Dawn there is a relatively small area of canyons on the big map that has echoes for incidental sounds and if your character shouts/grunts/talks (when doing an attack, sliding down a hill). It blew me away so much that I purposely aggroed some nearby robots to fight near some rock walls. Yeah I noticed that as well. I slid off a ledge and Aloy gave out a startled "Woah!" and it echoed along with the pebbles I'd knocked loose. They really went above and beyond on this game. Too bad glinthawks are such fuckers. Seriously, glinthawks, gently caress off.
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# ? Mar 14, 2017 17:08 |
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Kruller posted:Yeah I noticed that as well. I slid off a ledge and Aloy gave out a startled "Woah!" and it echoed along with the pebbles I'd knocked loose. They really went above and beyond on this game. Too bad glinthawks are such fuckers. Seriously, glinthawks, gently caress off. The tear arrows usually ground them so you can crit and then murder them while frozen. Stalkers are way worse.
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# ? Mar 14, 2017 17:31 |
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Len posted:The tear arrows usually ground them so you can crit and then murder them while frozen. Do you mean the arrow with the Sharpshot bow that goes wubwub then tears armor off?
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# ? Mar 14, 2017 17:38 |
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Not a big thing, but in the latest EA golf game (Rory 2016 I want to say), during the loading screens, they'll pop up little things like:quote:Inflating Blimps... or quote:Trimming grass... But of course, since it's EA, one of them is quote:Reticulating Splines...
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# ? Mar 14, 2017 17:42 |
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Kruller posted:Do you mean the arrow with the Sharpshot bow that goes wubwub then tears armor off? Yeah that's been my savior against them. Useful against stalkers too since it usually manages to take out the stealth and maybe the darts in one arrow.
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# ? Mar 14, 2017 17:58 |
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The character design and voice acting in Darksiders is so good. For being an Ocarina of Time knockoff it's got a ton of effort in the artistic design. Also using the home run swing is endlessly satisfying.
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# ? Mar 14, 2017 18:36 |
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Darksiders was made with every intention of being a playable 90s comic book and for the most part it succeeded.
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# ? Mar 14, 2017 19:02 |
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Don't know if I ever finished the first Darksiders but I had a great time with II. Death felt much more fun to play as, specifically his movement, whereas War felt too cumbersome. Didn't help that I played Darksiders on the 360 and its bulky controller whereas I played Darksiders II with a DualShock.
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# ? Mar 14, 2017 19:08 |
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Darksiders had some great voice actors. They were both pretty fun but 2 was definitely moreso. Just felt a bit nicer to control. The horses were cool in both. I have to mention the names of the remakes though. The Warmastered and Deathinitive editions, I think?Nuebot posted:You could fish in a desert in the first game. I miss Weiss already Haven't come across anything exactly like that yet, but there's been one or two bits with the same sort of gently caress you attitude. But like in a nice way? So it gives you some annoying task but then is so funny about it you end up forgiving it. And there's a bunch of neat references to the first game scattered about. And Weapon Stories are in too.
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# ? Mar 14, 2017 19:40 |
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McDragon posted:Darksiders had some great voice actors. When the playable character is voiced by this guy, you're off to a great start: Maybe another reason I preferred Death.
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# ? Mar 14, 2017 20:16 |
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Darksiders is my favorite Zelda game.
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# ? Mar 14, 2017 20:33 |
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Leavemywife posted:Darksiders is my favorite Zelda game. Fav lil thing from that game: if you kill an animal with a fire weapon, the meat it drops is seared and ready for eating right away
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# ? Mar 14, 2017 20:57 |
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Is "difficulty" a little thing? I mean, it's kind of hard to quantify, but I really, really like how BotW handles its difficulty. You can either stick to safer areas to farm gear and stuff without a care in the world, or you can go gently caress with things that are way out of your weight class elsewhere in the world, including Ganon's castle itself. In a lot of games if I end up slaughtering two dozen guys without any real threat, or die a few times to the same enemy type in a row, it's time to put the game down for a while - in BotW it just means I should go explore somewhere else.
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# ? Mar 14, 2017 21:03 |
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Lobok posted:Don't know if I ever finished the first Darksiders but I had a great time with II. Death felt much more fun to play as, specifically his movement, whereas War felt too cumbersome. Didn't help that I played Darksiders on the 360 and its bulky controller whereas I played Darksiders II with a DualShock. I liked Death's mobility a lot but I found Darksiders 2's quality took a massive nose-dive after the land of the dead and never recovered. The first game drops off toward the end too but nowhere nearly as badly. But they're both super cool games. It was nice that the Warmastered edition was free since I bought the first game several years ago and then had forgotten about it. It was also a fun discovery that apparently Steam now natively supports the Dualshock 4, which is a loving great controller, and the remastered game also naturally recognizes it. RyokoTK has a new favorite as of 21:19 on Mar 14, 2017 |
# ? Mar 14, 2017 21:15 |
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RyokoTK posted:I liked Death's mobility a lot but I found Darksiders 2's quality took a massive nose-dive after the land of the dead and never recovered. The first game drops off toward the end too but nowhere nearly as badly. But they're both super cool games. Darksiders 2 clearly ran into budget problems or something after the Land of the Dead. First and second worlds have large maps containing multiple fleshed-out dungeons. Third world consists of a big tower that links to one other dungeon, and a third-person shooter section that is universally hated by everyone who plays the game. Fourth world is a single dungeon, then disappointing final boss fight. Then THQ goes under and the series dies despite there being plans for a third game. Kind of a shame, they did a pretty good job of mashing together so many different games into one.
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# ? Mar 14, 2017 21:24 |
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I didn't really remember the details of the world very well but I looked up the overworld maps and yeah, whoo boy, there was barely a reason to even draw up a "map" for those last two overworlds.
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# ? Mar 14, 2017 21:39 |
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I think I read somewhere that they had their budget cut or something for the last two areas. Which is a shame, since DS2 was awesome up to that point, then just merely good.
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# ? Mar 14, 2017 21:50 |
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# ? May 16, 2024 18:45 |
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Lobok posted:I didn't really remember the details of the world very well but I looked up the overworld maps and yeah, whoo boy, there was barely a reason to even draw up a "map" for those last two overworlds. I'd forgotten how straightforward they were until I looked them up again. For reference, the map of the first world: A home base type area and multiple connected open areas, leading to various dungeons and sub-dungeons. Compared to the last "world": Third world isn't much better. The straight path to the single dungeon curves slightly.
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# ? Mar 14, 2017 22:08 |